i agree, but i think part of that is because in "Real Life" we have to be nice and encourage working together and not being rude or a "douche". So when we get home we have this unnecessary need to just shotgun people to the face....
i agree, but i think part of that is because in "Real Life" we have to be nice and encourage working together and not being rude or a "douche". So when we get home we have this unnecessary need to just shotgun people to the face....
Other people are part of survival.
First off, don't use a turn-based strategy game as a comparison to Rust, there is nothing you can use to argue it's validity here. That's like me using Wolfenstein 3d as a justification for shooting anything that moves in the game, except W3D was actually a FPS game....
Now about survival. Whether it's in game or IRL, the one thing that survival is about is surviving. One trait that makes survivors successful is flexibility. This means working with people, or working against them. It's not mutually exclusive because different situations you need to survive require different actions to be survived. The PvP element in Rust is one of the situations that you encounter in survival, whether it's a race for resources, or territory, or who shoots first.
Unless you lived in Russia during the collapse, or Eqypt during their riots, don't come here comparing a survival situation to Rust. You have absolutely no idea what people will do when there is no police to punish them for what they do, whether it's for survival or entertainment. The situations in Rust aren't that far from real life incidents that have happened around the world.
I'm sorry but even with 2 hours every day for 5 days you should know the map well enough to build out of the way. Find a place near some resources and build in the mountains/rocks near it. Rust is pretty unforgiving, and it only gets worse until you get used to how/where the game plays out.
You might want to check out http://rust.wikia.com/wiki/Basic_Survival_Guide or find an experienced group of players to help you out/play with (I highly recommend this, playing with people that know what they're doing makes learning go A LOT faster) . Also there is the option of PvE servers that you can join to get rid of any PvP element.
A note on the actual game itself : Garry (AFAIK) want's to give us the tools to be able to do what we want, he wants us to change and mold the meta game, not shove it down our throats. This means that he doesn't want to force the game to be anti-PvP or anti-PvE. Also note that the game is in development and the dev team is working on a lot more ways to defend your possessions (AFAIK, again). Rust is only 10% done, so to say it's on its way to being ruined is a very bold statement (unless of course you're a time traveler, in which case carry on).
"run ramped" lmao
I run rampant running with ramps while rookies run rampant with rants :P
When noone could buy the game when I was watching videos on youtube this game was awesome but now its just an another deadmatch
Read the status report http://playrust.com/ they describe it as 10% done, not 95% like what a beta might be. 10%! That isn't much to base an overall opinion off from. I just hope they keep the updates coming.
This is just ignorant writing-off of this guy's well made argument. He's using it as an example of a game which supports different options to play. Doesn't matter if it's from a different genre, it's relevant for him to say "This is CoD now. There is only one way to play. Some other games have successfully provided more than one way to play. Let's do that." He's saying that (currently) the content of CoD shooting each other dwarfs all other content. This is hopefully due to alpha, but it's still a valid point to make.
You even agree with him by accident later on. "PVP in Rust is ONE of the situations you'd really encounter". Yes I totally agree with you (and him). It is one of the situations. Not the ONLY situation.
Considering you joined facepunch a few days ago just to bitch about this being a bad game I doubt you have even played it for very long. It is a PVP game and the no-pvp servers are a nice little thing they added to be nice. Some modded servers have uncraftable C4, join one of those.
You don't need to join just to complain about how someone stole all your raw chicken we already have enough of those people.
Fixed that for you, since this game provides more options to avoid firefights than just shooting back.
And as far as Civilization being irrelevant....let's compare the differences. Civ is a completed title, with the depth of gameplay that limits the player to winning with only 7 scenarios. Civilization is a turn based game, giving players the ability to ponder choices, research decisions, and make calculated moves between their opponents turn and their own. Civilization is a strategy game, where lack of common sense and split-second decision making are not detrimental factors to the game. Civ can be played in single player, allowing the player to practice countless times alone before trying out strategies against other players....
The list of differences on how Civilization is not comparable to Rust can make a decent sized book. But the point is, Rust does offer the flexibility for different play styles. The players themselves are the most common limiting factor.
The simple goal is to survive, and at the end of the day, if you didn't die or lose all your shit, you won...at least for that day. Don't get mad at the other players or the devs if your first reaction to getting shot at is to go into CoD mode and fail; don't get mad at us if you invite the world into your house and all your shit ends up missing; and don't blame us if you build your house with only 1 door right outside of the hanger and you get raided over night.