1. Post #41

    December 2013
    105 Posts
    Interesting, but time really isn't the big issue, it's the leapfrogging of the resource gathering side of things, as well as any sense of linearity in crafting "skill". Find and M4 and a research kit as a caveman, and now you too can make one!

    Sure, a caveman can wield an M4 he found, but he sure as hell shouldn't be able to make one with ease. The "partial blueprints" concept that's underway makes it harder, but it doesn't address the basic issue that prerequisites should be required.

    Also, if I prefer to gather efficiently/stealithly and spend my resources on research, I should be able to work my way up the tech tree without "lottery" loot boxes or airdrops. (this is a huge one, and a major imbalance in the game now)
    I have a server but due to problems been down for 5 days.
    Me and my team joinned another random server just to have fun, there are 10 of us now and we keeping a low profile for now until we have a big metal house to protect us.
    Now with luck and some work in the first 2 nights we played we got literally everything! And we can craft it!
    1 of us killed a kevlar guy in the first few minutes as we were trying to meet in the designated point in the map!

    If my idea was applied then we would probably have some weapons if we all 10 jumped a kevlar guy with a rock :) but we wouldnt be able to craft more if we lost them!

  2. Post #42

    December 2013
    84 Posts
    I've changed my mind; shared doors aren't awesome, they broke the game.

    Let me try and explain. At first I thought, man it's tedious with 5-6 people in my group to build a base where we can all access the loot room. Wouldn't it be amazing if we could all use one door?
    It is amazing. It's incredible. It's awesome.

    It's broken.

    One of the key problems with rust is huge groups. I'm not talking 4-5 people, these groups are OK. But you've seen them, I've been apart of them on servers, those groups of 15 people with no life that in 3 days destroy your 200/200 server and make everyone leave. One of the biggest detractors from huge groups originally was base design, and how to share loot. Now me and all 9 of my friends all use the same doors and build a base that is practically unraidable. The rate at which 10 people can make metal doors and build upwards greatly surpasses the rate at which 10 people can farm and make C4. A base becomes practically unraidable in a matter of a day.

    I was recently playing on a server with 5 or 6 such groups, after a few days, that were entirely untouchable even by each other group. So the groups just constantly raided little people, and the server is just littered with empty houses, after just a few days. Back in early steam rust days, my group of 5 people all had to build our own doors to the loot room, which led to complicated housing designs, which eventually led to seperate houses... With all seperate houses and seperate loot, we were individually raidable. That was a more fun time for the game than the mega-bases we see now that are unraidable after a few days.

    With doorshare / combolocks and without the ability to travel quickly via vehicles outside the playable area, a server won't last more than ~5 days and continue to have a healthy growth rate. It's why so few servers are near cap anymore.
    so, your complaining that solo players are leaving because people are grouping up more, and your group turned into solo players which got them raided and now they all left?

  3. Post #43

    January 2014
    16 Posts
    Me and my friends joined a server with 7 people. In 2 hours we had full Kev and raided three super bases and had enough loot for a month. Then some hackers clipped and looted every :P. Oh well it was fun!

  4. Post #44

    January 2014
    24 Posts
    I played with Luckeh on a server he was on, traded with him as well. TBH, he was the one at the start of the game that had all the loot and raided everyone's bases, no matter how small or big the group. It is kind of funny that him and his 9 friends can't c4 and steal everyone elses loot.

    I do agree with his statement though, about big groups making the game more challenging. That is why me and my 4 friends join servers of 100 or less with an average player base of 50. Sometimes it takes 3 or 4 servers to find the right one, but once you do, the game is a blast to play. Also, joining a server with limited craftable C4 prevents people from feeling the need to build insane bases, which causes less server lag, and only a few base raids a week.

  5. Post #45

    January 2014
    125 Posts
    Me and my friends joined a server with 7 people. In 2 hours we had full Kev and raided three super bases and had enough loot for a month. Then some hackers clipped and looted every :P. Oh well it was fun!
    Your sever must have had tweaked loot tables, after about 100 hours on the official servers and countless zombie kills and loot boxes, we haven't seen a single piece of Kevlar!

    How did you raid "super bases" after only two hours? Where did you get the C4 in such quantity?