1. Post #1
    stym's Avatar
    January 2014
    229 Posts


    The new arid project will try to create some suggestions of this thread in low-poly form to be included into the game eventually.
    Latest stuff :














    original post further down
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  2. Post #2

    January 2014
    88 Posts
    excellent ideas, id thought about this myself, but u have done the hard work!
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  3. Post #3

    January 2014
    51 Posts
    Really, really like this. Awesome modelling. :)

    A few suggestions:
    Vertical-lift bridge
    Murder hole
    Hatch (for windows)
    Floor window (actually meant a trapdoor, just didn't know what it was called)
    Moats
    Half-walls (which you can place ballistas and such on)
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  4. Post #4
    TheSkwerl's Avatar
    January 2014
    21 Posts
    Not just a good idea, seems like basic necessity, especially the half-walls. Kudos!
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  5. Post #5
    0rbit's Avatar
    January 2014
    277 Posts
    Yes, please. Ladders would be excellent.

    Also, it gives it that "Fort" look that I'd really like to recreate.
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  6. Post #6
    stym's Avatar
    January 2014
    229 Posts

    __________________________________________________ _____________________________

    Original Post:

    The images you see in this post were created by me upon requests or based on my own ideas for additions that could improve the game.
    Im aware that the game is early alpha and that the game needs to be finished in its core development before new assets can be added.
    Yet I'd still like to gather ideas here so that one day this thread might become a helpful collection of mockups to the development team.

    Thanks to everyone for the great support and feedback so far!



    A compound bow - We discussed quite much that there should be higher level bows, maybe even with mods to attach.
    The burning arrows were also requested - to light the area (but maybe its a too big performance issue if you add light entities for every arrow)
    and to damage players over time a bit.
    http://i.imgur.com/xZzica4.png


    requested by syownzb:
    Barrels to store liquids [once thirst is added] or to be filled with gunpowder [-> c4 replacement]
    http://i.imgur.com/lR2Hmka.png



    A basic hunting knife / combat knife that can be used for faster disassembling of animals:
    http://i.imgur.com/9A2dTXH.png


    requested by PikeyMK2:
    The liberator: I have no clue how it works - but it has been explained in the thread and looked amazing as a handmade weapon concept.
    http://i.imgur.com/BfH4qfd.png


    The good old oil-lamp. Uses low grade fuel - has a lower light radius and therefore less visibility from others at night (compared to torches).
    http://i.imgur.com/eUIdi5J.png



    requested by StryfeKhaos:
    firepoles for quickly going down your house - could also be climbled up but rather slowly.
    http://i.imgur.com/5RBPcg8.png


    requested by Sputn1K:
    Concrete as a new building part: this is just a first idea
    http://i.imgur.com/Vx7ue2y.png


    Hang glider: I don't really like it as it wouldn't quite work out - but I kept getting requests on this.
    http://i.imgur.com/4R44e1k.png


    requested by Mauro1212
    The AK as the maximum level weapon (considered modern - but fits the rusty theme)
    http://i.imgur.com/8NhMBiW.png

    requested by ciri:
    Beartraps to catch animals and enemies:
    http://i.imgur.com/XhJg5op.png


    requested by macfly:
    A holster as a visible indicator for weapons on the worldmodel:
    http://i.imgur.com/DF8joUw.png


    http://i.imgur.com/ezKNwEG.png
    carpets made out of cloth to be placed on wooden foundations, used to silence the step sound within a house so raiders can't track where you are going.

    requested by Inforustpub:
    A safe (might need electricity to work - or a mechanical version) - to store valuable goods (should be very limited in space but hard to destroy).
    http://i.imgur.com/8ImaIaC.png

    Who doesn't like them? The chainsaws I mean. Should be somewhat loot only - though destructive on wood elements.
    http://i.imgur.com/XcQdfpb.png



    requested by staticfx:
    Banners or Flags with your own logo (can be uploaded and overlayed via multiply or similar)
    http://i.imgur.com/C2fsgPK.png


    requested by stormuk:
    Window shutters - has some downsides (easy destructability - someone can get in when opened) but also allows for escaping through windows)
    http://i.imgur.com/FcBz0TC.png


    Spotlights to blind people / find them in the dark (maybe powered by the windmill)
    http://i.imgur.com/TPBQSFV.png


    requested by AlexanderMRL
    Ziplines for very fast transportation. This could lead to something like a public transport system where you start at a mountain and travel through the places located on the map (if someone is willing to invest the time building/maintaining it)
    http://i.imgur.com/dInmVwt.png


    requested by ciri:
    http://i.imgur.com/ldDkk4J.png
    peephole in wooden doors. Might break down first if you have damage levels (if you attack a door the peephole will break at some point so you can also look inside to see if something is in there, should be necessary to fix interaction icons being visible through walls first ofc).

    requested by Dekardi:
    New Civ stuff / environmental additions
    I know the map will change but there are some nice ideas for abandoned places that would enhance gameplay

    WaterTower : great to build a base around - use it as a free watchtower.
    Or : A desert which has only this as water supply so it will be a scenery of a lot of fights.
    http://i.imgur.com/fzGtL2C.png


    A barn,as a part of the environmental assets - should be surrounded by farm land - maybe haystacks as ressource nodes for crops (if no farming system is going to be added).
    http://i.imgur.com/QqZ6L9G.png



    requested by Fervus:
    http://i.imgur.com/N8S7t4V.png
    Roofing. Pretty simple for wooden buildings - could get more complex from stone upwards (corner parts etc)


    http://i.imgur.com/JRjMSIA.png
    windmill for electricity generation (will be elaborated further) or grinding of flour etc.



    requested by JoeSkylynx
    http://i.imgur.com/rky9ZNJ.png
    Air Rifle - needs to be loaded with air at a stationary pump, has air for 40 shots and then needs to be refilled.


    requested by Daniel Munoz:
    Scrap-metal Armor:
    http://i.imgur.com/YizSv9X.png
    should be some sort of replacement on the level of kevlar.


    requested by lluckymou:
    A torchholder for your wall. Should only place 1 at each wall -
    Should require fuel but last very long.
    http://i.imgur.com/PMWiMpX.png


    requested by Safewood:
    Lift Bridge
    Since garry stated in his AMA that digging holes / caves will be a technical problem to implement, I just transferred this sort of "bridge over a moat" to some first floor bridge, to give the possibility of implementation without further systems needed. This is surely just a playful addition it could change the way someone needs to think about a raid ( e.g. breaking down the first floor and then building ladders up to the second as there are no entry doors).
    http://i.imgur.com/GPANnRk.png


    requested by TheSkwerl:
    Diagonal Walls
    http://i.imgur.com/MFjStQs.png
    Diagonal walls would make a great addiition to change the blocky look of things, but it needs an additional crafting entry for "diagonal walls" as they are bigger and should require more wood.

    Campfire Levels
    ttp://i.imgur.com/sPKqJDB.png
    Different levels of cooking places for different meals. Basic meat shouldnt raise the calory count so high as its easy to obtain. There should be more complex meals that require better furnaces or w.e. you call this.

    Hollow foundations for basements:
    http://i.imgur.com/mF3QYs6.png



    requested by StaticFX
    Wood quality Levels:
    http://i.imgur.com/g3c4sFl.png



    requested by dnqboy:
    Trapdoor - Spiked trap inside a house
    http://i.imgur.com/NJC7f9l.png
    The main idea was that you can overcome the trap as a raider by throwing something at it - or by sacrificing the newest clanmember ;P
    After the trap has triggered you should be able to place some planks to continue your raid.

    http://i.imgur.com/yrZTcU4.png
    "half ceilings" that can be attached without pillars below to create balconies.


    requested by NapalmiNalle:
    Chain link fence
    http://i.imgur.com/D4pHx8a.png


    requested by azertyg1:
    Crossbow
    http://i.imgur.com/TDuzQr8.png
    Selfexplanatory again, should do more dmg than a bow but be much slower in reloading.



    requested by munak991
    http://i.imgur.com/4AMJY4l.png
    basically hot fat or iron that you can pour on people that knock too loud at your door.


    requested by nik359
    http://i.imgur.com/4RyRMLO.png
    He has pretty nice ideas on how melting ores to gain metal can be handled on a whole new level.
    A bloomery is necessary to melt ores - you would need to craft molds from clay for weapon parts etc.


    requested by ciri:
    blow gun - maybe with poisned arrows - silent but low range
    http://i.imgur.com/MJfRUYn.png



    Random stuff:







    Wooden Buildings:

    Ladders:
    Ladders have been requested alot now. I thought about what ways to implement them might be suitable for the building system.
    In addition to ladders there should be "half ceilings" - obviously a middle Pillar is needed to support them, which would also lead to the necessity of half walls to fit between 3 pillars, or the possibility to place a wall even with a pillar in the middle of the foundation. With these additions towers could be build that are just 1x1 on the foundation size (which is quite common imo). Ladders would give a spatial benefit - but there should be a drawback (for using ladders instead of stairs) which could show in easier destruction. The placement abilities shouldnt be free - it should rather be chosen between left right and middle. middle: for doors on the next level - left right: for "staircases" or to still be able to move within the room when entering a door (and not being forced to use the ladder).
    http://i.imgur.com/zq15dMj.png


    Trapdoors/ Ceilings with holes:
    These should exist to create space at a top part of a tower - you should be able to move freely. If you now place stairs to build a tower you wont have all 4 sides accessible, because the stairs take out a 1x1 block.
    The trapdoor is just an addition - it might be useful to increase the space in that tower room. It could also be used to create basements of some sort, or emergency exits in the back of a house build on pillars.
    http://i.imgur.com/ubrMaNC.png


    Stone Building Mockups:

    This could be a way of adding a step between metal and wood - stone buildings - still using wooden floors, but there should be ceilings that are harder to destroy than wooden ceilings obv. This should also be combineable with wood. I thought about some sort of "clay" , stones and wood to create wall parts. Clay could be gathered near watery areas with shovels (once water is added). Maybe even only on specific areas, like with stones/ores now, to not make it somewhat rare and not just accessible everywhere.
    http://i.imgur.com/pmDNDl8.png



    Handmade melee weapons for low tier defense. (since there should be a long term aim and not just revolver crafting after 5 minutes there should be a level of melee / low quality weapons which are necessary to defend yourself even on early stages of the game)
    http://i.imgur.com/LoygXDf.png

    Craftable with metal wood+metal fragments / stone + cloth


    Slingshot as handmade alternative to bow:

    http://i.imgur.com/JtJUHeN.png
    should need cloth/leather + wood to craft, ammo made out of stones (e.g. craft 4 shots out of 1 stone)


    This next on is pretty selfexplanatory. I think it was mentioned in some ways on trello already.

    Barbed wire, Palisades and Sandbags:

    http://i.imgur.com/hEpaDfV.png
    More defense! I think the big spike wall should be replaced with palisades - or keep both even. Sandbags could be made out of sand (shovel needed) and cloth. For sand there might even be more use (sand->water->furnace = clay, clay+stone+wood=stone wall) but more to that later, when i finish my ideas on stone buildings. barbed wire similar to spiked wood wall, but much more dmging of course. These things shall not be left out in a game with bullets. :P


    idea by naF_emilbuS (reddit)
    A first idea on C4 Replacement:
    http://i.imgur.com/HGGmUjg.png
    A wooden barell filled with blackpowder (sulfur charcoal) and metal shards.
    Only issue for now: would be too easy to maintain.

    _





    If you have further suggestions just leave a comment.
    _______________________________



    Thanks for the feedback! :)

    Really, really like this. Awesome modelling. :)

    A few suggestions:
    Vertical-lift bridge
    Murder hole
    Hatch (for windows)
    Floor window (actually meant a trapdoor, just didn't know what it was called)
    Moats
    Half-walls (which you can place ballistas and such on)
    As for the bridge I added it to the list - but probably different than you thought of it.
    Murder whole and moles are somewhat visionary it seems for now. Garry stated that they want to implement cave digging and such things, but that is a technical obstacle as it seems (I don't know anything about coding apparently).

    I thought of a hatch for windows or window blinds as well, because that way you could still escape through them, which you cant with the metal bars now, and noone can throw stuff into your house. The only problem I see that it might be a huge weak spot,
    as it should in comparison to other wooden things be easily destructable. A solution might be metal blinds, similar to metal doors, which could also be placeable on wooden frames.
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  7. Post #7

    January 2014
    51 Posts
    Yeah, I thought more of something like this, though a lift bridge would work, too.

    I really like your idea about blinds on doors; that would really help when getting raided. We really need more options to be able to defend our bases both online and offline.
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  8. Post #8
    stym's Avatar
    January 2014
    229 Posts
    Yeah, I thought more of something like this, though a lift bridge would work, too.
    Ah okay, thats an interesting concept - but highly advanced. This could be created once electricity is introduced. You could maybe build a metal house with such a thing (maybe a bit smaller like a lift at first, and larger for really big projects).

  9. Post #9

    January 2014
    14 Posts
    Very good ideas. Simple but would open alot of possibilities for base creation and defense.
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  10. Post #10

    October 2013
    163 Posts
    omg yes plz we really really need these <3 <3 explain

    Edited:

    the raiders already have too much advantages this can help a lot with balancing things out

  11. Post #11

    December 2013
    216 Posts
    beautiful work
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  12. Post #12
    stym's Avatar
    January 2014
    229 Posts
    Added barbed wire, palisade and sandbags.

    Sorry for the low quality render of the palisade - the textures werent quite right.

    Again, I'm open for suggestions. :)
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  13. Post #13

    December 2013
    316 Posts
    rope ladders, so u can grab it back if your on the 2nd floor
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  14. Post #14

    January 2014
    88 Posts
    awsome updates with the bridge and walls !

  15. Post #15
    stym's Avatar
    January 2014
    229 Posts
    Thanks for your positive feedback everyone ! =)

    rope ladders, so u can grab it back if your on the 2nd floor
    I really like that idea, I'm just wondering wether this is possibly to hard to implement for such a little feature it provides. I think the trapdoor mechanism has a similar effect - but is way easier to code. I hope you see what I mean.
    I have a few more ideas I'm working on (being Stone Walls, new ressources necessary etc.) but you can still ofc. give ideas for me to visualize!
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  16. Post #16

    January 2014
    48 Posts
    I will update this thread and visualize things that I think might be interesting / useful to the game.
    Why do I visualize stuff instead of writing about my ideas? It is a lot easier to understand what is meant instead of just reading about it.
    _____


    Wooden Buildings:

    Ladders:
    Ladders have been requested alot now. I thought about what ways to implement them might be suitable for the building system.
    In addition to ladders there should be "half ceilings" - obviously a middle Pillar is needed to support them, which would also lead to the necessity of half walls to fit between 3 pillars, or the possibility to place a wall even with
    a pillar in the middle of the foundation. With these additions towers could be build that are just 1x1 on the foundation size (which is quite common imo). Ladders would give a spatial benefit - but there should be a drawback (for using ladders instead of stairs) which could show in easier destruction.
    The placement abilities shouldnt be free - it should rather be chosen between left right and middle. middle: for doors on the next level - left right: for "staircases" or to still be able to move within the room when entering a door (and not being forced to use the ladder).





    Trapdoors/ Ceilings with holes:
    These should exist to create space at a top part of a tower - you should be able to move freely. If you now place stairs to build a tower you wont have all 4 sides accessible, because the stairs take out a 1x1 block.
    The trapdoor is just an addition - it might be useful to increase the space in that tower room. It could also be used to create basements of some sort, or emergency exits in the back of a house build on pillars.




    edit#1 :\\

    Lift Bridge
    Safewood mentioned it in a way. But since garry stated in his AMA that digging holes / caves will be a technical problem to implement, I just transferred this sort of "bridge over a moat" to some first floor bridge, to give the possibility of implementation without further systems needed.
    This is surely just a playful addition it could change the way someone needs to think about a raid ( e.g. breaking down the first floor and then building ladders up to the second as there are no entry doors).




    edit#2: 27.01.14 \\

    This is pretty selfexplanatory. I think it was mentioned in some ways on trello already.



    More defense! I think the big spike wall should be replaced with palisades - or keep both even.
    Sandbags could be made out of sand (shovel needed) and cloth. For sand there might even be more use (sand->water->furnace = clay, clay+stone+wood=stone wall) but more to that later, when i finish my ideas on stone buildings.
    barbed wire similar to spiked wood wall, but much more dmging of course.
    These things shall not be left out in a game with bullets. :P

    If you have further suggestions just leave a comment.
    LIKE IT!
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  17. Post #17
    Learn from history, don't become it.
    Onisan's Avatar
    January 2014
    71 Posts
    Love this thread. +Winner.
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  18. Post #18
    stym's Avatar
    January 2014
    229 Posts
    Thank you again everyone! =) Please dont quote my first post wholly , it enlargens the thread unnecessarily.

    I added a first mockup of Stone buildings - its pretty basic for now.
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  19. Post #19

    January 2014
    80 Posts
    Thank you again everyone! =) Please dont quote my first post wholly , it enlargens the thread unnecessarily.

    I added a first mockup of Stone buildings - its pretty basic for now.
    Dat Stone Building....

    ANOTHER!
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  20. Post #20
    TheSkwerl's Avatar
    January 2014
    21 Posts
    I was thinking it might be nice to be able to make walls that connect to pillars diagonally. It would allow for more diversity in building shapes.

  21. Post #21
    stym's Avatar
    January 2014
    229 Posts
    I was thinking it might be nice to be able to make walls that connect to pillars diagonally. It would allow for more diversity in building shapes.
    Yeah, that would create a range of possibilities on base design, not just the 2x2 / 4x4 blocks.




    Dat Stone Building....

    ANOTHER!
    :D you want more mockups?
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  22. Post #22

    January 2014
    51 Posts
    I like where you're going with this. Two of those with a block, and you got a hexagon archery tower of some sort.

  23. Post #23
    TheSkwerl's Avatar
    January 2014
    21 Posts
    It would be great if you could combine it with the half-wall idea and make it so that walls connect to any two pillars on the same foundation, shortening/lengthening as it needs to to work. The only part that might get a little sloppy is making foundations/ceilings match the shape of the walls you build, which maybe you could accomplish with a handsaw tool?

  24. Post #24

    January 2014
    51 Posts
    Perhaps there could be sections of how high or low you want the wall to be. Would be great for doors and windows as well.

  25. Post #25
    stym's Avatar
    January 2014
    229 Posts
    It would be great if you could combine it with the half-wall idea and make it so that walls connect to any two pillars on the same foundation, shortening/lengthening as it needs to to work. The only part that might get a little sloppy is making foundations/ceilings match the shape of the walls you build, which maybe you could accomplish with a handsaw tool?

    I didnt think about the ceiling issue. You would need triangulated ceiling parts , I don't know if that takes it a bit too far. Yeah it would be nice if you could just scroll and get close to the pillars and they will fit the walls in - there arent too many possibilities with a square ( if we talk about half walls as well there are 3 ) so it should be possible. Btw with half walls I mean if you place 3 pillars on a wood foundation on one side there are 2 halfs necessery to fill the spaces, im not talking about height for everyone who misunderstood me there.

    edit:\\
    my main thread idea: I should visualize my brain-fluxes. :D




    Perhaps there could be sections of how high or low you want the wall to be. Would be great for doors and windows as well.
    You mean like 1/3 at the bottom / half the height of a full wall? What beneftis do you see in this?

    I really like that we got a discussion going.
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  26. Post #26
    TheSkwerl's Avatar
    January 2014
    21 Posts
    Hmm well with 1/2 or 1/3rd height walls it offers the possibility of using them for cover, much like storage boxes can be used in the same way. I could also see it being nice as a railing if I decide i want a balcony on my home. On that note, doors with barred windows would be a good addition too, they could act as a physical barrier but you could still shoot through it.

  27. Post #27

    January 2014
    11 Posts
    all your ideas are excellent in hope that the models quickly in order to put them in next update contained days, I really loved your ideas.

    Ps developer especially do not miss such a good idea

  28. Post #28
    0rbit's Avatar
    January 2014
    277 Posts
    I wish they'd make a window that was slanted downward, so you could shoot from the window to the ground directly below (which is currently not possible).


  29. Post #29

    January 2014
    14 Posts
    Something else i feel would fit (and be useful) would be supports that can be used to hold ceilings so we can have balconies or bridges that dont need pillars beneath. Perhaps it would need to go between 2 pillars only.

    Kinda of like this but also with a wood option.
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  30. Post #30

    January 2014
    51 Posts
    I wish they'd make a window that was slanted downward, so you could shoot from the window to the ground directly below (which is currently not possible).

    [snippet]
    It is still possible, but the way you have to do it is sub-optimal. This is how we do it. You build a wall without any floor and block it off with walls and walls of pillars, so that intruders can't built themself in. You can also have a few windows spread across the wall to get a vision outwards, but don't overdo it, since you want to have as much cover as possible when looking downwards.

    It's sub-optimal, of course, but that's the way to do it for now. A trapdoor is generally what I would like to use.
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  31. Post #31
    stym's Avatar
    January 2014
    229 Posts
    It is still possible, but the way you have to do it is sub-optimal. is how we do it. You build a wall without any floor and block it off with walls and walls of pillars, so that intruders can't built themself in. You can also have a few windows spread across the wall to get a vision outwards, but don't overdo it, since you want to have as much cover as possible when looking downwards.

    It's sub-optimal, of course, but that's the way to do it for now. A trapdoor is generally what I would like to use.
    I think the main issue is the way the viewmodel looks out of the window. There should be some leaning when looking downwards, so you can actually look downwards (except if there are metals bars ofc, but that could be fixed with the window shutters we mentioned above.

    Something else i feel would fit (and be useful) would be supports that can be used to hold ceilings so we can have balconies or bridges that dont need pillars beneath. Perhaps it would need to go between 2 pillars only.

    Kinda of like this but also with a wood option.
    Yeah I like that idea, it creates the possibility of adding outer walking paths without the necessity of creating a huge pillar stack from the ground up.
    My next project will be smaller assets as well as weapons (but I believe I will create a new thread to keep things clean).
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  32. Post #32

    December 2013
    316 Posts
    I really like that idea, I'm just wondering wether this is possibly to hard to implement for such a little feature it provides. I think the trapdoor mechanism has a similar effect - but is way easier to code. I hope you see what I mean.
    I have a few more ideas I'm working on (being Stone Walls, new ressources necessary etc.) but you can still ofc. give ideas for me to visualize!
    maybe the rope ladder should be used for secret doorways/trapdoors, trapdoor + ladder is very obvious, but if the trapdoor is closed and no ladder around, nobody will even try to get through this ceiling. Would work as a one way door or emergency escape, aslong the rope ladder is hanging u cant close the trap door.
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  33. Post #33

    January 2014
    13 Posts
    These ideas sound & look great, and would greatly enhance the building experience. Unfortunately, at this alpha stage, I'd expect that while these kind of improvements would be considered very high value, they'd also be relatively low priority.
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  34. Post #34
    stym's Avatar
    January 2014
    229 Posts
    maybe the rope ladder should be used for secret doorways/trapdoors, trapdoor + ladder is very obvious, but if the trapdoor is closed and no ladder around, nobody will even try to get through this ceiling. Would work as a one way door or emergency escape, aslong the rope ladder is hanging u cant close the trap door.
    Yeah I understand the idea, and as I said I like it, I just wonder about the implementation, as this would need soft body + animations to not just "appear" when you drop it.

    These ideas sound & look great, and would greatly enhance the building experience. Unfortunately, at this alpha stage, I'd expect that while these kind of improvements would be considered very high value, they'd also be relatively low priority.
    Yeah I agree. I dont believe that the building system / its parts a real concern right now (following Trello it seems like the polishing of already created items is the first step, then adding more).
    But I still believe a collection of great ideas ( which I definitely think we already build up in this forum) is very helpful to the developers (so they dont just add random doodads and art assets to fill the craft menue - thats especially what im concerned about when I think of implementation and functionality.)

    Still there are very basic suggestions that should be considered first before you plan on creating new building options (lets say stone buildings are the primary building structure - you wouldnt need to make wooden structures really that versatile if stone was easily accessible.)

  35. Post #35

    January 2014
    51 Posts
    I think the main issue is the way the viewmodel looks out of the window. There should be some leaning when looking downwards, so you can actually look downwards (except if there are metals bars ofc, but that could be fixed with the window shutters we mentioned above.
    I believe you're misunderstanding. You're not looking out of a window with the way I made it in Paint. I added a stick man to try to further illustrate what I meant.

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  36. Post #36
    stym's Avatar
    January 2014
    229 Posts
    I believe you're misunderstanding. You're not looking out of a window with the way I made it in Paint. I added a stick man to try to further illustrate what I meant.

    nono I meant the current windows :) The current windows behave strange as they block you in - you should be able to look downwards when moving closer - you wont have an invisible wall in front of your head at a "real" window. realistic at least.

  37. Post #37

    January 2014
    51 Posts
    nono I meant the current windows :) The current windows behave strange as they block you in - you should be able to look downwards when moving closer - you wont have an invisible wall in front of your head at a "real" window. realistic at least.
    Ah, gotcha, like in Battlefield 4 or Splinter Cell: Blacklist. Yeah, that works really well, indeed. :)

  38. Post #38

    January 2014
    143 Posts
    these are great

    to take it a step further - would be fun to be able to add paint
    or, better crafted wood items

    like basic level - simple look easy to break (the current look/durability)
    mid quality - cleaner look - harder (straighter boards / less gaps)
    best quality - really nice look - very hard to break (perfect boards / maybe overlapping like clapboards - no gaps)

    just throwing that out there... I hate coming home to my "shack" lol
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  39. Post #39

    January 2014
    80 Posts
    these are great

    to take it a step further - would be fun to be able to add paint
    or, better crafted wood items

    like basic level - simple look easy to break (the current look/durability)
    mid quality - cleaner look - harder (straighter boards / less gaps)
    best quality - really nice look - very hard to break (perfect boards / maybe overlapping like clapboards - no gaps)

    just throwing that out there... I hate coming home to my "shack" lol
    Yeah that sounds like a pretty solid idea. Maybe have to get researched on the better quality builds, but at least have it cost more resources to make.

    I've heard plenty of people call the bases "Depressing" xD

  40. Post #40

    January 2014
    143 Posts
    exactly - more resources and longer to craft or researched AND more/longer
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