1. Post #41

    January 2014
    4 Posts
    Something like this would be fantastic:
    Rust set somewhere in 16th century Mexico. Supports swimming and canoe crafting. Armament and architecture construction restricted to the technology of the time. A month after launch, small expeditions of AI Spaniards show up, introducing steel swords, crossbows, harquebus, cannon, armor, and some horses. Players can acquire but, at least at the time, cannot craft these. With the passage of time, additional expeditions arrive, further altering the economy and available technology. Would work well with Incas and North American confederations as well.
    via: http://www.twitlonger.com/show/n_1s05c1l

  2. Post #42
    jaberus's Avatar
    January 2014
    166 Posts
    Something like this would be fantastic:

    via: http://www.twitlonger.com/show/n_1s05c1l
    Go play Mount and Blade Warband.

  3. Post #43
    Noxy Keng's Avatar
    January 2014
    91 Posts
    ok just dont want to make an own thread so i post some ideas here, but these are just ideas not fully thinked over things ^^ sorry for my bad English its not my motherlanguage. if something is already said im sorry, but im really to lazzy to read every single post and check if it is already said or not xD

    well most to meeleweapons is already said:
    http://up.picr.de/17152299wt.png
    i like how these blades look (some rust style Swords)

    other Weapons:

    Selfmade UZI
    http://up.picr.de/17152285pg.jpg
    Could have high Rate of fire and low cost but very bad precision

    Slingshoot
    http://up.picr.de/17152297nt.jpg
    why not? nearly no damage but good to get the attantion of someone where u want it

    Musket
    http://up.picr.de/17152292yr.jpg
    Could have some big relode time and bad precision but high damage

    Tower Shield
    http://up.picr.de/17152295tc.jpg
    something that covers you compleatly if u crouch down but makes it impossible to walk when you crouched down

    Big Slingshoot
    http://up.picr.de/17152294hh.jpg
    buildable on foundations and cilings to protekt your home

    brass knuckles
    http://up.picr.de/17152290ec.jpg
    http://up.picr.de/17152279kj.jpg
    some metal and they are ready :D

    Selfmade Granade trower
    http://up.picr.de/17152282dd.jpg
    http://up.picr.de/17152280jh.jpg
    easy to make even in rl but bad precision, long reload time, high ammo cost

    selfmade Mini-Mortar
    http://up.picr.de/17152281kj.jpg
    placeable on foundations and cilings and eighter no fadecross or just a huge circle where the bomb goes down (probably) high cost to build and high ammo cost

    Selfmade cannon
    http://up.picr.de/17152288fg.jpg my favorite
    http://up.picr.de/17152286ct.jpg
    http://up.picr.de/17152296rx.jpg
    something realy massive, unbeliveble coast in ammo and build and very slow to move (or even not to move?)

    some Trap Ideas:

    bear trap
    http://up.picr.de/17152283fh.jpg
    onely owner can see it, not deadly but holds victim in the place for a specific time and makes damage

    self shot system
    triggerd by an wire or rope and shots one time on activation, bad to spot


    Buildings:

    stone walls, stone buildings are pointet already but some ideas are there with stone

    drawbridge
    http://up.picr.de/17198547wk.png
    why not make a drawbridge out of some wood and stone?

    additional drawbridge gate
    http://up.picr.de/17198562lq.jpg
    additional komponent to the draw bridge and just cool :D

    i know that is neighter mount and blade nor some medeival game but i thing the massive ammounts of stone wich just lay senseles in crates should have an use

    recource-mines
    this isnt mincraft and i dont want to dig holes in the earth, it more an building you build outside your house, then you go there and farm it and it gives you 1 resource every hit with a pick axe it shall be more a solution to high populated servers where you cant find recouces

  4. Post #44

    January 2014
    33 Posts
    I guess you had a bad time playing DayZ?

    There is a reason why there is a flashlight attachment, but i can understand this. However your aim would have to suffer because of using one handed pistol.
    just make it to where you can't aim down sights while holding a torch

  5. Post #45
    Noxy Keng's Avatar
    January 2014
    91 Posts
    well i have one idea too an trebuchet

  6. Post #46

    November 2013
    35 Posts
    ok just dont want to make an own thread so i post some ideas here, but these are just ideas not fully thinked over things ^^ sorry for my bad English its not my motherlanguage. if something is already said im sorry, but im really to lazzy to read every single post and check if it is already said or not xD

    well most to meeleweapons is already said:
    http://up.picr.de/17152299wt.png
    i like how these blades look (some rust style Swords)

    other Weapons:

    Selfmade UZI
    http://up.picr.de/17152285pg.jpg
    Could have high Rate of fire and low cost but very bad precision

    Slingshoot
    http://up.picr.de/17152297nt.jpg
    why not? nearly no damage but good to get the attantion of someone where u want it

    Musket
    http://up.picr.de/17152292yr.jpg
    Could have some big relode time and bad precision but high damage

    Tower Shield
    http://up.picr.de/17152295tc.jpg
    something that covers you compleatly if u crouch down but makes it impossible to walk when you crouched down

    Big Slingshoot
    http://up.picr.de/17152294hh.jpg
    buildable on foundations and cilings to protekt your home

    brass knuckles
    http://up.picr.de/17152290ec.jpg
    http://up.picr.de/17152279kj.jpg
    some metal and they are ready :D

    Selfmade Granade trower
    http://up.picr.de/17152282dd.jpg
    http://up.picr.de/17152280jh.jpg
    easy to make even in rl but bad precision, long reload time, high ammo cost

    selfmade Mini-Mortar
    http://up.picr.de/17152281kj.jpg
    placeable on foundations and cilings and eighter no fadecross or just a huge circle where the bomb goes down (probably) high cost to build and high ammo cost

    Selfmade cannon
    http://up.picr.de/17152288fg.jpg my favorite
    http://up.picr.de/17152286ct.jpg
    http://up.picr.de/17152296rx.jpg
    something realy massive, unbeliveble coast in ammo and build and very slow to move (or even not to move?)

    some Trap Ideas:

    bear trap
    http://up.picr.de/17152283fh.jpg
    onely owner can see it, not deadly but holds victim in the place for a specific time and makes damage

    self shot system
    triggerd by an wire or rope and shots one time on activation, bad to spot


    Buildings:

    stone walls, stone buildings are pointet already but some ideas are there with stone

    drawbridge
    http://up.picr.de/17198547wk.png
    why not make a drawbridge out of some wood and stone?

    additional drawbridge gate
    http://up.picr.de/17198562lq.jpg
    additional komponent to the draw bridge and just cool :D

    i know that is neighter mount and blade nor some medeival game but i thing the massive ammounts of stone wich just lay senseles in crates should have an use

    recource-mines
    this isnt mincraft and i dont want to dig holes in the earth, it more an building you build outside your house, then you go there and farm it and it gives you 1 resource every hit with a pick axe it shall be more a solution to high populated servers where you cant find recouces
    The bear trap should be visible but only for ppl that are not moving
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  7. Post #47

    January 2014
    3 Posts
    Be able to melt down metal items to craft into something else. If you find a metal wall and do not need it, you should be able to melt it down to make something else out of it.
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  8. Post #48
    Haxer's Avatar
    January 2014
    85 Posts
    love it!

    i do realize that many people want it to be modern, and they will probably keep it modern (M4, C4 etc.) but i personally think historic eras should be expanded, and modern reduced or possibly even eliminated (it's in every other game already imo). In my experience, the sniper/long range gun is always the death of any survival game, as the game eventually devolves into CoD snipers only and all other game content is completely ignored.

    But I digress, just a thought here.

    Battering Ram: could replace C4 in door destruction, or if modern has to stay, could be lower tier "C4". possibly requiring multiple players to operate.
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  9. Post #49

    January 2014
    88 Posts
    Be able to melt down metal items to craft into something else. If you find a metal wall and do not need it, you should be able to melt it down to make something else out of it.
    I like this idea, added.
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  10. Post #50

    January 2014
    88 Posts
    love it!

    i do realize that many people want it to be modern, and they will probably keep it modern (M4, C4 etc.) but i personally think historic eras should be expanded, and modern reduced or possibly even eliminated (it's in every other game already imo). In my experience, the sniper/long range gun is always the death of any survival game, as the game eventually devolves into CoD snipers only and all other game content is completely ignored.

    But I digress, just a thought here.

    Battering Ram: could replace C4 in door destruction, or if modern has to stay, could be lower tier "C4". possibly requiring multiple players to operate.
    The Ram is a pretty good idea. Although it is going to have to be pretty costly in wood

  11. Post #51

    January 2014
    15 Posts
    Know this probably won't be popular with so many wanting to turn this into counterstrike with construction, but i'm finding the first guns are way too easy to manufacture. I like having a gun in a game like this as much as anyone because it makes everything so much easier, but overall i recognize it's not good for the game if everyone is running around with guns a day or two after spawning, completely bypassing the melee or more basic weapons. This game's strength is the more hardcore survival stuff, not generic FPS gunplay.

    Maybe have some other more advanced machine required on top of the simple and easy to build furnace, to form the metal fragments into something. And at least a press to make bullets.
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  12. Post #52

    January 2014
    88 Posts
    Know this probably won't be popular with so many wanting to turn this into counterstrike with construction, but i'm finding the first guns are way too easy to manufacture. I like having a gun in a game like this as much as anyone because it makes everything so much easier, but overall i recognize it's not good for the game if everyone is running around with guns a day or two after spawning, completely bypassing the melee or more basic weapons. This game's strength is the more hardcore survival stuff, not generic FPS gunplay.

    Maybe have some other more advanced machine required on top of the simple and easy to build furnace, to form the metal fragments into something. And at least a press to make bullets.
    I feel like they will add that in once they get electricity to work, that way you need a lathe to make guns.

  13. Post #53
    simple html my ass
    Kanegasi's Avatar
    January 2014
    165 Posts
    Honestly haven't read the entire thread, but if an idea is repeated, it just makes it more popular.

    - Let all stackables go up to 250 (especially arrows)
    - "Take all" button when looting
    - some kind of quiver/ammo system instead of taking an item spot
    - Rare chance to learn a recipe while crafting something
    -- Learning would be linear, like crafting cloth armor has a chance to learn leather armor. Impossible to randomly learn C4 unless you learned everything else, etc.
    - Nerf speed (red) zombies just a tad bit (not fun being chased literally 3/4 of the map)
    - Remove chance for blue crates to contain nothing (unless that's a bug)
    - Change wood/stone spawn system into something more distributed, like 1% chance for a wood pile or stone to spawn near any tree every five minutes (plenty of trees for 1% to provide enough)
    -- This would also sort of make the north viable, unless there's something planned in the far future for it

  14. Post #54

    January 2014
    15 Posts
    I feel like they will add that in once they get electricity to work, that way you need a lathe to make guns.
    I didn't know about the plans for electricity, but that would make sense. Is there anywhere i can find a list of planned features?

  15. Post #55
    Sasquatch180's Avatar
    February 2014
    8 Posts
    Has there been any mention of plans to make the more modern-ish guns harder to find?

    Also do you think they'd add the ability to craft like a brace or something to makes walls/doors harder to destroy?

  16. Post #56

    December 2013
    315 Posts
    Some overall balanced suggestions in the OP, though I think using animal fat or low grade fuel to repair the metal tools with the whetstone would make more sense than water...which would lead to rusty tools.

  17. Post #57

    February 2014
    316 Posts
    Nice list! But I'd like to be more vulnerable. How about:

    - Randomly getting injured while crafting things like sharp blades and while handling stuff in the furnace. (Simluates accidents like cutting, burning. Robust, thick leather gloves may prevent that or lower the chance to get hurt). Also maybe ammo going off while crafting it. This could be linked with walking around while crafting/standing outside, in the cold while crafting/standing inside at a workbench while crafting. You just don't walk around, crafting ammo... or anything else. ;)

    - Gather fur from animals. You can use this to craft carpets, as mentioned before. And you can use them to hang on your wall. This prevents light to shine out of wooden shacks. (Also usable for armor, maybe to get the "comfortable" status while wearing the armor?)

    - How about extending fire? If the furnace is old and has been used quite a lot, make the fire jump over, to your house (fur-wallcarpets), burning down everything if you can't extinguish it quickly enough.

    - There should be a chance to get hurt/injured while running around barefoot. This would simulate stepping on a stone/stick/whatever. The better your shoes, the safer you can run.

    - Different shoes should make different noise.

    - Some more aggressive/dangerous animals:
    (rattle)Snakes, bees, stuff like that. :D Random stampedes would also be nice. And if they're leading through populated areas, they're destroying/damaging the buildings)

    - One very big point (imho) is stamina. The continous running is a very big thing, I think. We need various threats to our stamina (and an actual stamina bar, of course).

    - Buildings should attract animals. Like bears looking for food. So do radtowns, if they stay. But those animals will be radiated and propably mutated and aggressive. It would be much harder to loot those towns. You have to worry about radiation (if it stays and becomes a real threat) and those beasts, looking for your tasty meat.

    - You should get the injured status while fighting bears or other players in melee.

    - Drugs and addiction. To boost you and to break you. Could add a nice scent to roleplaying (rituals, etc.).

    - Wheelbarrow/carriage to transport more resources.

    - Storms, earthquakes, volcanoes, etc. that really can f*ck your sh*t up!

    - A (ongoing) set of different maps. Every server starts with a random map, picked from the set. Of course these maps will be uploaded to the internet, as it is now. But you'd have to find out what exactly map you're on so you'd have to navigate around, finding it out. This or a different map every time and the ability to draw your own map.

    - People should get randomly sick/ill, catching a flew sometimes. And if you are living/eating like sh*t, you're feeling like sh*t. Means you're getting sick more often. Getting sick would last several days and contains less vomiting but continous low strenght and/or stamina/stamina drain, "extreme" weapon sway, etc.

    That's it for now... should I edit this post when I come up with more stuff or create another post?

    Stuff this game with lovely details (that are made with love) and this game will be the game of this age.
    I mean, it's already a blast...

  18. Post #58

    January 2014
    88 Posts
    I didn't know about the plans for electricity, but that would make sense. Is there anywhere i can find a list of planned features?
    It is the link in the post at top

    Some overall balanced suggestions in the OP, though I think using animal fat or low grade fuel to repair the metal tools with the whetstone would make more sense than water...which would lead to rusty tools.
    True

  19. Post #59
    jaberus's Avatar
    January 2014
    166 Posts
    Some More idea's.

    Chromite - Repairing Vehicles.

    Lead - Lets add this when making ammo.

    Mercury - Make thermometers! Why? Why not, let there be weather effects if its too hot outside put less clothes on, if its cold put heavier clothes. Cloth for Warm weather Leather for Cold weather!

    Barium - Dressing Textiles

    Zinc - Zinc + Lithium make Batteries

    Tin - Extra coat for metal houses gives a little boost on the health

    Lithium - Make Batteries for flashlights Lithium + Zinc

    Strontium - Make Fireworks for Show/Raid Signals

    Niobium - Hard Crystals used in Sling Shots

    Manganese - Make High Grade metal fragments

    Arsenic - Poisons to spike someones water bottle

    Antimony - Medicine used to craft Rad Pills

    Uranium - Ingredient for Electrical Generators

    Titanium - used when fixing up broken down cars/crafting them

    Silver - Used for Misc Household items. Weapons Racks/Armor Cases

    Gold - Used for more Misc Household items

    Iron - Swords/Shields/Axes/Spears

    Copper - Mix it with tin and make electrical wiring for the Electric generators.

  20. Post #60

    January 2014
    88 Posts
    Some More idea's.

    Chromite - Repairing Vehicles.

    Lead - Lets add this when making ammo.

    Mercury - Make thermometers! Why? Why not, let there be weather effects if its too hot outside put less clothes on, if its cold put heavier clothes. Cloth for Warm weather Leather for Cold weather!

    Barium - Dressing Textiles

    Zinc - Zinc + Lithium make Batteries

    Tin - Extra coat for metal houses gives a little boost on the health

    Lithium - Make Batteries for flashlights Lithium + Zinc

    Strontium - Make Fireworks for Show/Raid Signals

    Niobium - Hard Crystals used in Sling Shots

    Manganese - Make High Grade metal fragments

    Arsenic - Poisons to spike someones water bottle

    Antimony - Medicine used to craft Rad Pills

    Uranium - Ingredient for Electrical Generators

    Titanium - used when fixing up broken down cars/crafting them

    Silver - Used for Misc Household items. Weapons Racks/Armor Cases

    Gold - Used for more Misc Household items

    Iron - Swords/Shields/Axes/Spears

    Copper - Mix it with tin and make electrical wiring for the Electric generators.
    Some good ideas right there.

  21. Post #61
    jaberus's Avatar
    January 2014
    166 Posts
    Some good ideas right there.
    There is literally an endless amount of ideas that can be generated.
    Because all the ideas can literally fit into this game xD

  22. Post #62

    January 2014
    88 Posts
    There is literally an endless amount of ideas that can be generated.
    Because all the ideas can literally fit into this game xD
    That is very true. Except for aliens, I much prefer IF THEY ADD ALIENS that they make it a very rare chance. And that when you do get abducted (or find a landed craft) the aliens aggro with their energy weapons that uses cells only obtainable through aliens.

  23. Post #63
    zrtec1's Avatar
    January 2014
    119 Posts
    That is very true. Except for aliens, I much prefer IF THEY ADD ALIENS that they make it a very rare chance. And that when you do get abducted (or find a landed craft) the aliens aggro with their energy weapons that uses cells only obtainable through aliens.
    Sounds more like a fallout game instead, would rather see this in a single player mode instead of multiplayer.

  24. Post #64

    January 2014
    88 Posts
    Sounds more like a fallout game instead, would rather see this in a single player mode instead of multiplayer.
    Fallout did do a good job with Mother Ship Zeta, but it's not a whole new area/story would be added. Just a quirky little random event that could pay out for the victim or just be an experience.

  25. Post #65

    January 2014
    15 Posts
    That is very true. Except for aliens, I much prefer IF THEY ADD ALIENS that they make it a very rare chance. And that when you do get abducted (or find a landed craft) the aliens aggro with their energy weapons that uses cells only obtainable through aliens.
    There already are some weird lights in the sky sometimes.

  26. Post #66
    Noxy Keng's Avatar
    January 2014
    91 Posts
    as far as i could take from the Trello Art page they redo the Mesh-Rock Modell, why not make it to rescouce noades too but with very poor profit, something like the trees for wood? how sounds this idea?

  27. Post #67

    January 2014
    88 Posts
    There already are some weird lights in the sky sometimes.
    That is just a texture glitch with sky box...

  28. Post #68
    jaberus's Avatar
    January 2014
    166 Posts

    -Aliens: (I'm not being serious with this, but hey, anything can happen) There is a very rare chance that during the night that your character will be surrounded in a beam of light and brought up into an alien ship. You go through a scene of being experimented on for about two minutes. Afterwards you a dropped back off at where you were taken. There is a chance that you will awaken with a little present, ranging from Fuel Cells to Plasma Weapons. Or you may just wake up with a head ache, and some weird images.
    [Rewards]

    (Alien Fuel Cells)
    Hold 20 units of energy and is used to power Alien Energy and Plasma weapons. Stacks up to 100. At most, player is rewarded with a full stack of fuel cells, the least is 5.

    (Energy Weapon)
    Energy Pistol: Holds 20 energy and takes 2 per shot. Does 25 damage per shot.
    Energy Rifle: Holds 80 energy and uses 4 per shot. Does 30 damage per shot.
    Energetic Sub-Rifle: Holds 60 energy and uses 3 per shot. Does 25 damage per shot.
    Focused Laser Emitter: Hold 60 energy uses 20 per shot. Does 140 damage per shot. Has a 1 second charge time and a 3 second cool-down.
    Focused Energy Blade: Holds 200 energy uses 2 per hit when active and drains 1 energy when active. Does 25 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the same radius of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors)

    (Plasma Weapon)
    Plasma Pistol: Holds 40 energy and takes 5 per shot. Does 35 damage per shot.
    Plasma Rifle: Holds 80 energy and takes 4 per shot. Does 40 damage per shot.
    Focused Plasma Emitter:Holds 100 energy uses 25 per shot. Does 200 damage per shot and has a 2 second pause for charging before it fires, with a 5 second cool down.
    Focused Plasma Saber: Holds 200 energy uses 2 per hit when active and drains 2 energy when active. Does 45 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the radius x1.5 of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors)

    I honestly cannot agree with any sort of aliens. It just doesn't fit with the idea of Rust.
    Rust is a wasteland at heart, radioactive cities with soon to be mutants roaming around. I don't see how aliens would fit into place, Alien technology would honestly be too over powered.
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  29. Post #69

    January 2014
    88 Posts
    I honestly cannot agree with any sort of aliens. It just doesn't fit with the idea of Rust.
    Rust is a wasteland at heart, radioactive cities with soon to be mutants roaming around. I don't see how aliens would fit into place, Alien technology would honestly be too over powered.
    True, which is why it is only obtainable through the extremely rare event, and even that, the weapons are subject to the tool degradation system that will be implemented soon.

    But yeah, I can understand what you are coming from. But little modded servers with this would be awesome

  30. Post #70

    February 2014
    58 Posts
    Alien... I don't think I can accept that, it is too "technological advanced". I think Rust is more to post apocalypse theme instead of science fiction or futuristic.

    So far I really hooked to this game even those it still very bare. Much addictive compared to any completed games, as the sandbox style is really fun and challenging. I loves Stalker, and this game have the feeling of that title. There are quite some ideas can take from the Stalker series, or even Metro series.

    - wide varieties of environment, abandoned facilities, abandoned HUGE facilities... underground areas, caves, etc
    - can we swim / dive? underwater caves, flooded facilities...

    - battery required to run electrical items such as flashlight, include laser attachment
    - battery charger

    - tools required to craft / repair modern weapons
    Turning a few scrap metals into guns, as of now the gun crafting is too "easy". Guns are precision engineered items, it should require special tools to make. Tools can be rare to be found, that makes guns more precious.

    - huge variation of armors, gas masks
    - special non-craft full set armor
    - exoskeleton...

    - water, surely we will have this, how about craft various liquid/medicine with water
    - water gathering method - stream, well, rain
    - water contamination system, poisonous water source
    - craft vodka / beers, energy drinks by combining various plants / herbs (specific plant gathering)
    - distill water

    - plantation?

    - animal fat usage need to expand
    - act as weapon or equipment lubricant

    - glass crafting
    - glass required for weapon scope & laser attachment
    - solar panel?

    - male / female character customization
    - carrying weight limit
    - sprint stamina

    - world war I / II guns
    - such less effective weapon should be more widely available than modern guns
    - knife...

    - simple vehicles (combustion engine is a little too high tech for this game... or too high tech for individual to get it done)
    - eg: dog/horse cart, cycle...

    - artifacts?! anomalies?! well, you know...

    Improvements over existing functions:
    - manual insert craft amount instead of click click click click 999 times
    - reposition construction or house items in case mis-placed, someone lock himself in steel house yesterday... misconstruction LOL! (nvm saw this listed on Trello)

    Just some of my 2cents...
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  31. Post #71

    January 2014
    100 Posts
    manual insert craft amount instead of click click click click 999 times
    you can raise the craft amount by 10 by holding shift while clicking the + - Button
    and raise the craft amount to max possible by holding ctrl

  32. Post #72

    January 2014
    88 Posts
    you can raise the craft amount by 10 by holding shift while clicking the + - Button
    and raise the craft amount to max possible by holding ctrl
    I think I should put that tip on the top of my OP...

  33. Post #73

    February 2014
    15 Posts
    Aliens f#@k no this game should stay far away from that crap its not bloody crysis.
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  34. Post #74

    January 2014
    88 Posts
    Aliens f#@k no this game should stay far away from that crap its not bloody crysis.
    You did read the part of it that says *GOOD MOD IDEA* right? Not something for standard game, but for modded servers.
    Plus, it seems you gave the whole thing a DUMB vote just because you don't like aliens as a mod idea?
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  35. Post #75

    January 2014
    137 Posts
    I honestly cannot agree with any sort of aliens. It just doesn't fit with the idea of Rust.
    Rust is a wasteland at heart, radioactive cities with soon to be mutants roaming around. I don't see how aliens would fit into place, Alien technology would honestly be too over powered.
    There's not going to be mutants, maybe mutated wild life, but not mutants. Dev's already stated they won't do it because it'd just be a reskin of zombies. Sorry :(. I wouldn't mind somekind of mutated army personel or something, something that can use the guns they carry and would explain why they have guns and ammo.

  36. Post #76

    January 2014
    88 Posts
    There's not going to be mutants, maybe mutated wild life, but not mutants. Dev's already stated they won't do it because it'd just be a reskin of zombies. Sorry :(. I wouldn't mind somekind of mutated army personel or something, something that can use the guns they carry and would explain why they have guns and ammo.
    My only question is, if we kill mutated wild life, will we still find radiation pills and Kevlar pants on them? what will their loot be? Radioactive chicken?

  37. Post #77

    January 2014
    137 Posts
    My only question is, if we kill mutated wild life, will we still find radiation pills and Kevlar pants on them? what will their loot be? Radioactive chicken?
    What I got from the trello is they're putting shit on the wildlife now? Idk, i'll wait till patch and see. And possibly tainted food. I think they're still thinking about a more permanent solution then the one they have with this patch, just trying to move away from zombies. The no mutants was from a AMA, but i think the shit AI could be better covered up if it was a enemy with a weapon..and kills the whole mil wep inclusion also.

  38. Post #78

    February 2014
    15 Posts
    You did read the part of it that says *GOOD MOD IDEA* right? Not something for standard game, but for modded servers.
    Plus, it seems you gave the whole thing a DUMB vote just because you don't like aliens as a mod idea?
    Well seems you did the same about my ideas so yes.

    They should just add ai humans like I said in my thread problem solved.

  39. Post #79

    January 2014
    88 Posts
    Well seems you did the same about my ideas so yes.

    They should just add ai humans like I said in my thread problem solved.
    You posted an opinion about the game becoming Crysis, you didn't say anything about human ai and didn't even mention your thread until now.

  40. Post #80

    February 2014
    3 Posts


    -Aliens: (I'm not being serious with this, but hey, anything can happen)
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