1. Post #1

    January 2014
    88 Posts
    Hopefully some of these ideas will be considered by Facepunch and or a modder so that there would be more for players to dive into.

    Link to where Facepunch lists its projects:https://trello.com/b/lG8jtz6v/rust-main

    {Contributers}
    -BigStankyDank [Flaming Arrows]
    -Jaberus [Just going to mark his stuff with a =|= ]
    -louXLII [Improved Interactions]
    -Vatiox [AI S&R Teams]

    *Feedback and additional ideas are welcomed and will be added/modified with credit to those who submit it*

    ================================================== ===============================
    *This is just an idea for a mod for modded servers*

    -Aliens: (I'm not being serious with this, but hey, anything can happen) There is a very rare chance that during the night that your character will be surrounded in a beam of light and brought up into an alien ship. You go through a scene of being experimented on for about two minutes. Afterwards you a dropped back off at where you were taken. There is a chance that you will awaken with a little present, ranging from Fuel Cells to Plasma Weapons. Or you may just wake up with a head ache, and some weird images.
    [Rewards]

    (Alien Fuel Cells)
    Hold 20 units of energy and is used to power Alien Energy and Plasma weapons. Stacks up to 100. At most, player is rewarded with a full stack of fuel cells, the least is 5.

    (Energy Weapon)
    Energy Pistol: Holds 20 energy and takes 2 per shot. Does 25 damage per shot.
    Energy Rifle: Holds 80 energy and uses 4 per shot. Does 30 damage per shot.
    Energetic Sub-Rifle: Holds 60 energy and uses 3 per shot. Does 25 damage per shot.
    Focused Laser Emitter: Hold 60 energy uses 20 per shot. Does 140 damage per shot. Has a 1 second charge time and a 3 second cool-down.
    Focused Energy Blade: Holds 200 energy uses 2 per hit when active and drains 1 energy when active. Does 25 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the same radius of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors)

    (Plasma Weapon)
    Plasma Pistol: Holds 40 energy and takes 5 per shot. Does 35 damage per shot.
    Plasma Rifle: Holds 80 energy and takes 4 per shot. Does 40 damage per shot.
    Focused Plasma Emitter:Holds 100 energy uses 25 per shot. Does 200 damage per shot and has a 2 second pause for charging before it fires, with a 5 second cool down.
    Focused Plasma Saber: Holds 200 energy uses 2 per hit when active and drains 2 energy when active. Does 45 damage per hit. To turn on hit flashlight button, emits a colored area of light that has the radius x1.5 of a torch. Also makes a buzzing noise. (Colors are random between weapons. There is no gray/black colors)

    ================================================== ================================================== =================

    -Ore: I understand how there is already sulfur and "Metal Ore" but maybe down the road change metal ore into Iron, copper, and even tin. That way there can be more variety in tools and weapons (rock> stone tools> copper > bronze > iron > guns (??) )

    *This has been confirmed*
    Stone Brick buildings: This would allow for stones to be crafted into bricks either when near a furnace (or workbench, not sure).

    Metal gates: an upgrade from the wooden gate, more durable. Costs a considerable amount of metal fragments (or iron)

    Weapons: Just to spice up the combat of the game besides the use of hatchets, picks, guns, and bow.

    -Swords: So this is pretty simple. There would be about one unique sword in each tier (except stone, maybe). The better the material, the greater chance there is to cause bleeding.

    -Mace/club: These would give players the chance to injure their opponents, thus making it harder for them to escape. As with swords, the better material used, the better chance for injuring.

    -Cross bow: A step up from the hunting bow.

    -Flaming Arrows/Bolts: Take your arrow or crossbow bolt, cover it in low grade fuel then attach a sulfur rock to your bow and, wallah! You just got yourself an incendiary arrow! Causes regular initial damage with a persistent damage until treated DOT (Damage Over Time). Got shot with a flaming arrow? Douse yourself with a water bottle/ pale or go for a swim. Flaming arrows have a certain chance of igniting targets on fire and a very minute chance of catching structures on fire.

    -Powder Charge: Basically a keg that holds gunpowder once placed. This can either be used for storage or as an explosive. The keg itself will only explode once it reaches a certain capacity and any point before that the keg will only catch on fire and it cannot be interacted with. The only way to ignite the barrel would be to right click it with a torch, there would be a notice that tells the user they have 5 seconds to move away.

    Miscellaneous:

    -Ai Search and Rescue Teams: Small groups of ai military personal [3-5] that wander the map. Depending on how you play [KoS,Passive] They will either give you items or shoot at you. Bad karma is awarded to those that shoot first and kill. Good karma is awarded to those that either kill after being shot at first, or killing someone who started shooting at someone. (I.e. You get good karma for killing the person attacking your friend if your friend ends up living. Otherwise no karma is rewarded/taken away)

    -Improved Interactions: Basically makes it so if you're crouched/prone when looting, you stay crouched/prone. No more assassinating players quietly to give yourself away because you have a preference to be standing when looking through a bag/box


    -Emotes =|=: Ever wanted to wave your friends to greet them, or slap them for leading a bear to attack you? well now you can with emotes! Clap, dance, kneel, bow, salute, and do physical exercise! This will provide a little more for those who want to RP.

    -Vegetation and Gardens =|=: Don't exactly want to go out and bash bambi's skull in for food? Then find these plants such as carrots, potatoes, apples,etc and become a vegan, or simply become an omnivore. This also gives way to being able to get seeds from these plants to take them back and create a garden! (will take two days for plants to grow). But aside from the helpful foods, why not add some poisonous berries?

    -Improved sound =|=: Noise generated by players shooting their guns will either make AI run away (deer,pigs,etc) or attack (bears, wolves,etc)

    -Distractions =|=: When being chased by a hostile animal if you run by a pig or deer there is a chance it will run off and attack the deer/pig

    -Mob Mentality =|=: Deer will be seen travelling in herds of up to 10. Wolves will travel in packs of 5 at most.

    -Baby animals =|=: because, whats cuter than a twitching bambi with an arrow in its face?

    -More animals =|=: A large variety of encounters now await you on rust island. From the little lizard to the mountain lion, what will you find? [List of Animals]
    Lizards, Mountain Lions, Eagles, Birds, Moose, Elk, Horses (tamable), wild dogs (tamable)

    -Weapon Racks =|= : Can't remember exactly where you put your rifle? Or do you want to show of your decked out m4? The Weapon rack comes in multiple forms! Either have a wall mount to show off your prized noob slayer hunting rifle, or a lockable cabinet for storing your guns and ammunition.

    -Wall Mounted Lights/Torches =|=: Tired of swapping tools constantly because it is too dark out? Need lighting but don't want a noisy flare that could cover up the sounds of your attackers? Then why not stick your torch in the ground/ on the wall? Using the alternative fire button you can place your torch anywhere there is room for it. It will burn at x0.75 normal rate and can be picked back up.

    -Bonfire: want to light up the place? Gather a couple logs and create your own bonfire Standing at 2 meters tall this big boy can't be extinguished will light up the area for you. Good for mass cooking and having ritual dances.

    -Chairs =|=: Now you can sit on the balcony of your metal fortress and watch all the people below you running from nature and each other. Perfect for creating a meeting room.

    -Desks =|=: Used in conjunction with chairs, create your own meeting room and have a better place to lay your little bags.
    -Large Tables =|=: Its like a desk, but, bigger.

    -Wardrobes =|=: Instead of throwing your nice cloth vest into a crate with your raw meat,wood, and dirty rocks. Why not place them in a nice wardrobe?

    -Carpets =|= : That extra little touch to make you feel more at home. (makes foot steps even quieter) *can only be placed indoors*

    -Bear Trap: Ever found a hut that you can't break into because you don't have C4? Want to kill someone but they are hiding in their house until you leave? Well leave them the gift of a snapped femur and some serrated arteries! The bear trap is a moderately priced trap that can be used to setup ambushes at frequently traveled paths that trap the victim until they interact and disarm the trap! Once caught in the trap the victim is injured, bleeding, and immobile until they remove the trap. Initial damage is roughly 20 and the remaining damage comes from bleeding which is constantly applied while still in the trap (so bandaging your leg while it still snag won't help, neither will those fancy doctor packs).
    *cannot be placed with 3 meters of a house, has a space of 1 meter between each trap*

    -Whetstone: After using your tools for a while, the tend to get a little dull. Use this in combination with a bottle of water to slightly repair your tools (25% per bottle of water used)

    Armor:

    -Camouflage: Gillie suit set with maximum coverage and movement penalty, and a less covered but no speed reduction set. Now you can Crouch/Prone and wait to ambush people in grass. Full Gillie suit makes it so animals won't notice you until you bump into them, literally.

    -Backpacks: Back packs of various sizes act as mobile storage units that can be carried around. When a bag is in your inventory it will also be displayed on your back. There would be a tab at the top like there is for crafting when you are in your inventory so you can open your backpack.You can also store bags in crates but they do not stack.*No more than one backpack can be on person at a time*[Add a 5th slot for backpack]

    -Clothing galore =|= : This is a rather big list, but why have bland armor when you can walk around in style?
    Sneakers
    Combat Boots
    Sandals

    Jeans
    Cargo Pants
    Shorts

    Tank Top
    T-Shirt
    Long Sleeves

    Bandanna
    Straw Hat
    Winter Cap
    Face Mask


    -Metallic armor: Basically adding chain mail, plate armor and other variations before making it to radiation and kevlar.

    -Shields: Works in combination with swords and reduces incoming damage from melee weapons by a certain percent and can completely block damage from arrows. Cross bows will penetrate through wooden shields and bounce off metal ones. The round shield will be the cheapest and allows for normal movement with no extra calories being spent. Kite shields are the same but provide more coverage and costs more material. Tower shields provide the most coverage but make you use x1.2 more calories while sprinting and require the most materials.

    Modifications:

    -Camouflage: Attach some camouflage to your gun so it is harder for people to see your gun. (takes up mod space)

    - Fore-grip =|= : Got a little sway in your rifle? Not anymore! (not compatible with handguns)

    - 3-9x42mm and 30mm scopes =|=: For those that want to be able to see farther. The 3-9x42mm is perfect for bolt actions and long range rifles while the 30mm provides medium range

    -Tiered Silencers =|= : Instead of having one silencer, why not have flash suppressors, sound suppressors and combinations of such. Each with their own quality of suppression!
    -Bayonet: An attachment only for rifles. Out of ammo? Use your alternate fire button to slash at your enemies

    -Weapon condition: So you have been using your hatchet for a while and now its getting a little dull, so you can't collect as much wood as you used to. Go back to your Whetstone and sharpen it up.

    -Improved Melee: Using the alternate fire key with a gun will cause the player to use it as a melee weapon an smack people with it. Using this TOO much and on wrong targets (such as rocks,structures,etc) will cause it to loose 1 attachment and/or attachment slot.

    -Gun blueprints would, by default, become even rarer then they are currently and would be a VERY rare drop from crates. This would be same for their attachments and radiation/Kevlar armor.

    -Better torches: giving the torches an ability (when right clicked) to use it to set a fire to wooden building and to light camp fires/furnaces (after wood is placed in them). In order to light a wood building on fire the user would have to holding it next to the structure for about a minute or two. The side of the building ignited would burn for one in game day (40 minutes) before it is destroyed. Every 5 minutes it will spread the fire to an adjacent wooden building. if a foundation catches fire, it will destroy any storage container and sleeping bag placed on it. Whenever Hydration and lakes/ponds are added to the map, you can use pales of water to put out a fire. Also catching a building on fire would consume the 2 minutes worth of usage to start the fire (120 points) plus an extra 60 or whatever is left on the torch [thus destroying it] .

    -Improved Gunpowder: Do you have too much gunpowder but not enough materials to make bullets? Well now you can equip your gunpowder to create a trail to use as a fuse to any of your traps! Each unit of gunpowder can either make a 1 meter or a small mound.

    -Improved fuel: Fuel can now be equipped and poured! Use it leave a nasty ambush trap for someone to walk into by leaving a giant puddle with a trail so you can cook them from a distance. Or shoot an Flaming Arrow at the pull for a more remote activation! The longer you are caught in one of these traps the more damage you take and the worse the DOT is.
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  2. Post #2
    Pink_Floyd's Avatar
    July 2013
    159 Posts
    nice, stone buildings are confirmed but they're not implementing them atm
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  3. Post #3

    December 2013
    17 Posts
    yeah these are good ideas except not sure about shields and swords,maybe some sort of tribal shield but nothing midevil

  4. Post #4

    January 2014
    88 Posts
    Well the medievel feel is more for substance instead of jumping from "caveman" > Soldier with nothing in between as progression
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  5. Post #5

    December 2013
    17 Posts
    hm yeah well i agree on that but i think having that sort of more advance tribal stage would be cool instead of swords but idk it could still be cool.

  6. Post #6

    January 2014
    88 Posts
    Yeah I understand that.

    Also i guess whenever they implement Hydration and add lakes/ponds to the map, you can use pales of water to put out a fire. Also catching a building on fire would consume the 2 minutes worth of usage (120 points) plus an extra 60 or whatever is left on the torch.

  7. Post #7

    January 2014
    88 Posts
    Just so you guys know, this thread is open to feedback so that this list can be updated. Even though i started this thread I want the community to input into this as well.

  8. Post #8

    January 2014
    14 Posts
    I would love to see the use of fire beyond torches and campfires. Shoot flaming arrows, set wooden structures on fire, etc.
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  9. Post #9

    January 2014
    9 Posts
    I really like these ideas!
    I hope to see the whole idea of gear progression much expanded in the future :)
    I think it would be cool if it got "kinda medival" at first, with swords and such, and then progressed towards something more Steampunk-like :)
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  10. Post #10

    January 2014
    5 Posts
    I'm personally not for making the game very medieval, like sudjested. I think that swords would be awesome, but instead of making broadswords, rapiers and medieval weapons, the weapons should be fairly moderen, maybe a katana, machete, hunting knife, or other modern melee weapons. I love the idea of the crossbow, and I think it'd be cool if they added compound x-bows, and hunting bows just to add mods like guns, but silenced and not as powerful. As for the shields and all weapons and armor I think there should still be the feeling of the armor being jury-rigged, and made with what is available,

  11. Post #11

    January 2014
    88 Posts
    Congratulations BigStanky on your idea being added to the list!

  12. Post #12
    jaberus's Avatar
    January 2014
    166 Posts
    Some of my own idea, rather starting a new thread lets add on to here.

    Modification:
    3-9x42mm Scope
    30mm Red Dot Optics
    Tier Silencers(how silent and how much reduction of muzzle flash)
    Fore grip

    Misc:
    Weapon Racks
    Wall Torches/Lights
    Usable Chairs
    Desks
    Large Tables
    Wardrobes (with hidden worlds like narnia. Jk)
    Carpets
    Cabinets

    Gear:
    Sneakers
    Combat Boots
    Sandals

    Jeans
    Cargo Pants
    Shorts
    Copper Pants
    Iron pants
    Kevlar Pants

    Tank Top
    T-Shirt
    Long Sleeves
    Copper Chestplate
    Iron Chestplate
    Kevlar Chestplate

    Bandana
    Straw Hat
    Winter Cap
    Face Mask
    Kevlar Helmet
    Full Metal mask

    Building:
    High Quality Metal
    Bricks

    NPC:
    Mountian Lions
    Lizards
    Eagles
    Mice
    Moose
    Elk
    Tamable Wild Dogs
    Tamable Horses

    When shooting your gun NPC's will scatter.
    When being chased by Wolves and running near deer, the wolves will aggro onto the deer/pigs.
    Wolves travel in packs 3-4
    Make Aggressive animals be able to aggro onto Neutral animals
    Deer travel in groups 9-10
    Include Baby Animals

    Planting:
    Give the ability to plant food source
    Ability to go into water/collect water for planting
    Random lakes around map to drink (add thirst)

    What we all want:
    Female models.
    We all want to censor.nudity false

    Emotes:
    Dance
    Clap
    Smack/Slap
    Sit
    Kneel
    Bow
    Push-up/Jumping Jack
    Salute

    Different Models:
    Asian
    African-American
    Middle Eastern
    White
    Indian
    Native American

    That's all i got for now.
    Dinner time!
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  13. Post #13

    January 2014
    88 Posts
    That's a nice list there jaber, except we already have Kevlar and character customization has been confirmed to be implemented later on in development.

  14. Post #14
    jaberus's Avatar
    January 2014
    166 Posts
    Alright Back!
    Chicken Tacos Yum


    Vehicles:
    Bicycles
    MotorCycles
    Basic Cars
    Pick up trucks (Mounted gun on the back)
    Cargo Trucks
    APC No Mounted guns (Good for ramming into things)

    Environment:
    Blow up craters in the ground Regenerates overtime
    After a tree is cleaned of resources it falls/disappears (Goes with planting players can find saplings and replant a tree/ also tree may regenerate after an hour or so)
    Rain/Tornado

    Weapons:
    Bowie Knife
    Cutlass
    Falchion
    Machete
    Sickle
    Shovel
    Hammer
    Baseball bat with nails
    Tennis Racket
    Golf Club
    Stiletto
    Staff


    Blowgun
    Spears/Javelins (Left click Melee, Right Click Throw)
    Compact Bow
    Sling Shot
    Flint Lock
    Bullwhip
    Slungshot (don't be confused with slingshot)

    AK47
    AK74
    STG-44
    MP40
    FG42
    MG42
    AK12
    Famas(burst/automatic)
    FS2000
    Gewehr
    G36
    M1 Grand
    M14
    SCAR-L
    TAR-21
    Mac10
    UMP
    P90


    Shields:
    (I know they were talked about but here's a bit more)
    Buckler (small shield)
    Heater Shield also know at Heraldic shield
    Kite Shield
    Targe
    Riot Shield
    Wooden Shield
    Animal Skin Shield(cloth shield)


    Sub Weapons (obstacles) :
    Caltrops
    Barb Wire
    Trou de loup or Wolf hole (Place spikes at bottom of a pit, place material above to cover people walk over it and fall in/Has 2 uses till it disappears and location restored to normal terrain)

  15. Post #15

    January 2014
    33 Posts
    what was the name of that website that tracks the current rust projects? i cant remember..

  16. Post #16

    January 2014
    88 Posts
    what was the name of that website that tracks the current rust projects? i cant remember..
    Not sure if serious, are being passive aggressive...

  17. Post #17
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    To hell with more modern weapons - there are plenty of games out there with that. I'd just like to see more ways to improvise in raiding instead of just tons of c4 (shields that you could use to progress towards someone or a base in gunfire, take x number of hits before it finally breaks. battering rams and all that good shiat). More ways to defend a base: traps, triggers, ropes to connect them all in a rube goldberg sorta fashion, etc.
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  18. Post #18

    January 2014
    9 Posts
    Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.
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  19. Post #19

    January 2014
    88 Posts
    Hi-mo, facepunch has also said that replacing the zombies with mutants would be a slap to the face with them, at least that is what I have read on one of their posts.

  20. Post #20

    January 2014
    2 Posts
    How about this:

    Small Cannon:
    -requires
    metal fragments
    low quality metal
    wood

    Could be a small 3in cannon that would sit on a wooden tripod. Can only be placed on foundations, ceilings, and the tops of pillars. Can be loaded with a single shot, slightly parabolic projectile that would explode on contact with maybe 1/3-1/2 the damage of an f1 grenade. Could also be loaded with bird shot. Would behave like a standard shotgun shell, but have 2-3 times the pellets with only 1/4-1/2 of the damage.

    Mini-Balista
    -requires
    wood
    cloth
    metal fragments

    A small, tripod mounted ballista that fires 5-7 arrows in a lateral arc with about 1/2 the drop of a normal bow. Can only be placed on foundations, ceilings and pillars.

    Repeating Crossbow

    Would look and operate like the ballista, only that this shoots smaller bolts instead of arrows. It would be crank operated so the accuracy would be that of a pistol, but with a clip of 20-30 bolts. Would have a fast refire, but shoter range and greater drop on the bolts than compared to an arrow. Also only 1/2-1/3 the damage.

    To balance these you could limit the amount of swivel on their mounts, change the reload time, and/or tweak ammo or build costs. When degradation is added, could balance further by making these degrade slightly faster and/or need more raw materials to keep the repaired and functional.

  21. Post #21

    March 2009
    50 Posts
    Please add kevlar that looks like kevlar/modern-armor. Otherwise make the "m4" look like a rusty pipe tied to a stick to match the theme.

  22. Post #22

    January 2014
    88 Posts
    How about this:

    Small Cannon:
    -requires
    metal fragments
    low quality metal
    wood

    Could be a small 3in cannon that would sit on a wooden tripod. Can only be placed on foundations, ceilings, and the tops of pillars. Can be loaded with a single shot, slightly parabolic projectile that would explode on contact with maybe 1/3-1/2 the damage of an f1 grenade. Could also be loaded with bird shot. Would behave like a standard shotgun shell, but have 2-3 times the pellets with only 1/4-1/2 of the damage.

    Mini-Balista
    -requires
    wood
    cloth
    metal fragments

    A small, tripod mounted ballista that fires 5-7 arrows in a lateral arc with about 1/2 the drop of a normal bow. Can only be placed on foundations, ceilings and pillars.

    Repeating Crossbow

    Would look and operate like the ballista, only that this shoots smaller bolts instead of arrows. It would be crank operated so the accuracy would be that of a pistol, but with a clip of 20-30 bolts. Would have a fast refire, but shoter range and greater drop on the bolts than compared to an arrow. Also only 1/2-1/3 the damage.

    To balance these you could limit the amount of swivel on their mounts, change the reload time, and/or tweak ammo or build costs. When degradation is added, could balance further by making these degrade slightly faster and/or need more raw materials to keep the repaired and functional.
    I like the idea of the small cannon, maybe make it so its only for windows/ceiling/foundation. Same goes for Balista.
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  23. Post #23
    jaberus's Avatar
    January 2014
    166 Posts
    Please add kevlar that looks like kevlar/modern-armor. Otherwise make the "m4" look like a rusty pipe tied to a stick to match the theme.
    The kevlar chestplate is fine, but i do have to agree on the rest of the body. The head gear is depressing, its sad to call that Kevlar.

    Edited:

    Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.
    That doesn't sound so nice. When going out for Mutant hunting to college certain supplies Research kits/metal building supplies you could get confused with a player. And even if a player is in the nude they still can be packing a big gun. When i got out resource collecting i take my M4 and go naked. Also with pickaxe and food etc. But anytime i go for a resource run i have to be carrying my M4 in case i get hunted by some jackass.

    How would you feel if you're going on your run, and you plan on getting a research kit. You see the mutant run towards it turns out to be a player baiting you and kills you with his bolt action. You should be able to differentiate between players and mutants. Now they can give mutants Kevlar to make them take less damage, but that's about it.

    What i would like to see with Radiation zones is mutation. If you reach 0 health from the time you spend in the Rad zone, then your corpse turns into a Mutant NPC. So you're out with your friends looting, you've over stayed your welcome and you become a mutant. Now your friend has to deal with whatever gear you had on you before he can take it for himself.

  24. Post #24

    January 2014
    18 Posts
    Here are some more ideas to consider.

    1. Bullets should have a chance to break a leg or slow the person you're shooting at.
    2. Maybe something like Q and E in DayZ for peeking behind cover
    3. Going prone with the Z key
    4. Armor can be damaged and eventually be destroyed.

    For the third suggestion, press once to go prone, press again to stand up.
    For the fourth suggestion, you can use low quality metal and leather to repair armor.

    Would be awesome to have more longer ranged weapons, rad towns, vehicles and finish the map. Let's not even think about vehicles until the map is finished. We also need a long range scope for the bolt action, and to fix that the m4 has farther zoom than the bolt action.

    It would also be nice to remove mods from guns.
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  25. Post #25
    jaberus's Avatar
    January 2014
    166 Posts
    Here are some more ideas to consider.

    1. Bullets should have a chance to break a leg or slow the person you're shooting at.
    2. Maybe something like Q and E in DayZ for peeking behind cover
    3. Going prone with the Z key
    4. Armor can be damaged and eventually be destroyed.

    For the third suggestion, press once to go prone, press again to stand up.
    For the fourth suggestion, you can use low quality metal and leather to repair armor.

    Would be awesome to have more longer ranged weapons, rad towns, vehicles and finish the map. Let's not even think about vehicles until the map is finished. We also need a long range scope for the bolt action, and to fix that the m4 has farther zoom than the bolt action.

    It would also be nice to remove mods from guns.
    I smell minecraft and obv dayz. :] GJ though, i really like 3 and 4.

  26. Post #26

    January 2014
    18 Posts
    I smell minecraft and obv dayz. :] GJ though, i really like 3 and 4.
    Yeah, we need to really stop with vehicles and understand that the map isn't even done. Vehicles are pointless right now. Let's start fixing bugs, adding some more needed stuff and get back to playing Rust!

    The Q and E options are for peekig fronm behind cover, instead of just always having to reveal yourself fully.

  27. Post #27
    louXLII's Avatar
    January 2014
    38 Posts
    I want to be able to stay crouched when I am E'ing anything. Like hide from being shot when i'm looting a crate or fallen backpack.

  28. Post #28

    January 2014
    33 Posts
    Not sure if serious, are being passive aggressive...
    Im being serious. No, its not this forum. Its ANOTHER website. Its the one where it shows which projects are more important than others and tracks how close to completion they are. I honestly cant remember the name.

  29. Post #29

    January 2014
    88 Posts
    Im being serious. No, its not this forum. Its ANOTHER website. Its the one where it shows which projects are more important than others and tracks how close to completion they are. I honestly cant remember the name.
    Oh well then, hopefully you or someone else finds out what it is.

  30. Post #30

    January 2014
    33 Posts
    Hello, I have an idea for another NPC, I've heard that the zombies will be removed and that they will become some kind of mutants. I think it would be cool if the mutants will look like naked new players who just entered the server and that someone from far away will think that it is a new player but that it is actually a strong mutant. this helps for the people who kill noobs without giving them a chance. The mutants will be strong so that even people with good stuff need to be carefull when they see a naked guy. The mutants need to be rare.
    They developers said that replacing the zombies with mutants would defeat the purpose of removing them in the first place. It would basically be a re-skin.
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  31. Post #31

    January 2014
    88 Posts
    I want to be able to stay crouched when I am E'ing anything. Like hide from being shot when i'm looting a crate or fallen backpack.
    I do feel like they are going to fix that later on, but i will add it in the list.

  32. Post #32

    December 2012
    237 Posts
    Im being serious. No, its not this forum. Its ANOTHER website. Its the one where it shows which projects are more important than others and tracks how close to completion they are. I honestly cant remember the name.
    https://trello.com/b/lG8jtz6v/rust-main

  33. Post #33

    January 2014
    88 Posts
    Thank you for that, I am going to put that link first in the OP

  34. Post #34

    January 2014
    1 Posts
    There is one thing that i really dis-like about the game is the houses. When you are inside the your house or base at night you can't see anything because its to dark. And to see int he house you have to use campfires flashlights on guns, or furnaces to see around. So why not make a Lantern or lamp

    1. Lantern/lamp - Have it be placeable on top of crates and workbenches at emit a dim glow just bright enough too see in your house, but not soo bright so everyone can see where your house is in the night.

  35. Post #35

    December 2012
    237 Posts
    Lanterns and lamps, even electricity, are all things that have been mentioned by the developers.

    http://www.reddit.com/r/playrust/com...ry_newman_ama/
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  36. Post #36

    January 2014
    88 Posts
    Lanterns and lamps, even electricity, are all things that have been mentioned by the developers.
    Nice, They are making spears/javelins too am I correct?

  37. Post #37

    January 2014
    17 Posts
    Please no prone in this game... The last thing we need is ANOTHER game where people just lay in the bushes and snipe everyone.
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  38. Post #38
    OppositeTalen's Avatar
    January 2014
    70 Posts
    I just want to be able to hold a torch in my left hand and a pistol in my other. What fun that would be. Anyway, I liked most of the ideas in the thread and I hope lots of them get added.
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  39. Post #39

    January 2014
    88 Posts
    Please no prone in this game... The last thing we need is ANOTHER game where people just lay in the bushes and snipe everyone.
    I guess you had a bad time playing DayZ?

    I just want to be able to hold a torch in my left hand and a pistol in my other. What fun that would be. Anyway, I liked most of the ideas in the thread and I hope lots of them get added.
    There is a reason why there is a flashlight attachment, but i can understand this. However your aim would have to suffer because of using one handed pistol.

  40. Post #40
    bmx542_'s Avatar
    January 2014
    114 Posts
    ghillie suit. >:D
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