1. Post #1

    January 2014
    43 Posts
    I pointed this out before, but I fear I must do again. I did not had time to play this week, due to work and girlfriend, and now it is weekend, and again I lost all my houses.
    I do still have my blueprints but having to rebuild like this all the time is not exactly fun. At least give server owners the option so houses don't die so fast.

    They should last at least a week, so I can just limit my playtime to the weekend.
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  2. Post #2

    January 2014
    138 Posts
    I think admins can control decay rate. Someone correct me if I am wrong but the last conversation I had with an admin, he said he was thinking of changing it to give people more time.

    But I agree, this is not a casual kind of gamer game.
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  3. Post #3
    micxiao's Avatar
    June 2008
    2 Posts
    i too can only play on weekends due to work issues (i am away from home during weekdays)

    my suggestion is to make structures with a bed in them have a longer decay grace period of say, 1 week

    hopefully they can make changes to the decay timing, if the servers are able to handle it sufficiently :)

  4. Post #4
    Daze507's Avatar
    January 2014
    87 Posts
    I agree that standard decay rate is too fast, especially for barricades etc. for which you can't even reset the timer.
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  5. Post #5

    January 2014
    20 Posts
    I agree that standard decay rate is too fast, especially for barricades etc. for which you can't even reset the timer.
    Hot bar the resource and left click. It's repairable.
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  6. Post #6

    November 2013
    39 Posts
    Well I can understand that people with a limited time to play have problems with their houses decaying, but right now on the server I play abandoned houses cause massive lag spikes and if it would take longer for them to disappear there would be too many houses.

    Just my 2 cents.
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  7. Post #7

    January 2014
    25 Posts
    I think admins can control decay rate. Someone correct me if I am wrong but the last conversation I had with an admin, he said he was thinking of changing it to give people more time.

    But I agree, this is not a casual kind of gamer game.
    Yes admin's can control the decay rate and even choose for no decay at all.

    I do agree that if you're a real casual player (maybe few hours a week) then you will most likely end up losing everything to a raid or as stated there decay if its not changed.
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  8. Post #8
    Zanery115's Avatar
    June 2013
    80 Posts
    I pointed this out before, but I fear I must do again. I did not had time to play this week, due to work and girlfriend, and now it is weekend, and again I lost all my houses.
    I do still have my blueprints but having to rebuild like this all the time is not exactly fun. At least give server owners the option so houses don't die so fast.

    They should last at least a week, so I can just limit my playtime to the weekend.
    Stop playing Rust, if you knew what you were getting into you wouldn't have bought alpha/beta/steam key in the first place. They had to control the amount of buildings in the game, if there wasn't any control, there would be over thousands of buildings, hence the decay rate. If you build something, and you are gone for more then a day, next time you log in whatever you just built is halfway/fully gone, depending on when you logged out and logged in. I learned this way before Rust was released to Steam, its a deterrence to keep players from building hundreds of structures, and it makes people play more often. The decay rate works like this: Build something, stay logged in = no decay, log off = decay starts, after 24 hours stuff starts falling apart, after 48 hours everything is gone but the foundation (maybe), log back in before that amount of time, the decay rate resets itself.
    There was an option to repair decay rate, but that was when decay rate was when building took damage even while you were logged in, Facepunch changed that to make it decay only when you are logged offline.
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  9. Post #9

    October 2013
    401 Posts
    Yes admin's can control the decay rate and even choose for no decay at all.

    I do agree that if you're a real casual player (maybe few hours a week) then you will most likely end up losing everything to a raid or as stated there decay if its not changed.
    ^^^^
    This, and I agree.
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  10. Post #10

    November 2013
    61 Posts
    You will get griefed within a week anyways.
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  11. Post #11

    January 2014
    106 Posts
    I don't see what the problem is. If you log in for about a minute per day, use a couple of doors, your house doesn't decay....

    1 minute is all it takes.

    Personally I'm a big an of decay. It removes ridiculous buildings that nobody uses anyway. Turning the decay rate down defies the entire reason why you would have decay in the first place.
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  12. Post #12

    January 2014
    62 Posts
    Are you sure it decayed and your server wasn't wiped? Ours was wiped due to the content update yesterday.

  13. Post #13

    January 2014
    43 Posts
    Stop playing Rust, if you knew what you were getting into you wouldn't have bought alpha/beta/steam key in the first place.
    I hate this kind of advice, I am a paying customer just like you, and I have every right to tell the creators what ruins this great game for me.
    I like the game, it's very enjoyable, WHEN I'm playing, when I'm not playing I like to know I won't need to start over the next time I log in.
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  14. Post #14

    January 2014
    572 Posts
    Get in a group of friends... then someone can do maintenance during the week/whatever,
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  15. Post #15

    January 2014
    7 Posts
    I think the decay time should be a lot slower like 2 weeks or so because lets be realistic wood doesnt decay that fast neither does metal but i understand that people join servers build and leave to play a different one, but i think i should have the option to take a week or 2 off from the game and come back to my base still being there and hopefully my if i wasnt raided lol.
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  16. Post #16

    January 2014
    18 Posts
    Some bases are too big. On US Central 3, there is this huge wood tower and huge metal bases near small rad town that cause a lot of lag in that area.

  17. Post #17

    January 2014
    7 Posts
    Well most of those style bases are m\have like 3-4 people living in them so you would naturally want to stay away from there anyways.

  18. Post #18

    January 2014
    48 Posts
    I pointed this out before, but I fear I must do again. I did not had time to play this week, due to work and girlfriend, and now it is weekend, and again I lost all my houses.
    I do still have my blueprints but having to rebuild like this all the time is not exactly fun. At least give server owners the option so houses don't die so fast.

    They should last at least a week, so I can just limit my playtime to the weekend.
    I agree 100% i actually think decay time should be at-least a month along as the server performance is good
    its even possible to turn off decay but that would not work on a public server without wipes very often,
    unless you got a private server with only a few players, maybe max 20 people.

  19. Post #19
    Gold Member
    hobblinharry's Avatar
    March 2005
    196 Posts
    Decay needs seriously to be slowed down to a crawl. Things dont really decay to the degree or to the speed to the rate that the game portrays.
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  20. Post #20

    January 2014
    18 Posts
    Maybe there should be an indicator when your base is nearly gone due to decay?

    Edited:

    Well most of those style bases are m\have like 3-4 people living in them so you would naturally want to stay away from there anyways.
    The owner of the bases quit the server and now nobody lives in there.. just a huge lag area.

    The huge tower was from a cheater that has an entire area in US Central 3 covered with foundations.
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  21. Post #21

    December 2013
    315 Posts
    Something I encountered after this recent update. I started on a freshly wiped server, had 3 friends with me and we set up a small cluster of shacks. One shack was for utility and had, among other things, our workbench. Every other IRL day I had to replace the workbench because it was gone, I'm guessing from decay. The small stashes I had put on it were decaying as well. I've had this same setup before the update and everything lasted as long as I used it, but now it's decaying regardless of my entering the shack and using the stashes. Hoping this and decay in general gets adjusted.

  22. Post #22

    March 2009
    50 Posts
    I to cannot no-life this game 24/7 so how about the option where a server makes your house not decayable/destroyable while your offline. To make it optimal for the engine all internal doors|chests|furnaces|workbenches|sleeping-bags etc inside the house can just not be rendered in this state... And to make things fun maybe make it into a spawn point for wild animals like wolves|bears|giant-spiders|bats|zombies|bigfoot|slenderman that moved in. Also make the house look dark and decayed when in this state... Perhaps with a items box spawned inside. I.e. Turn empty houses into dungeons where you can go play house of the dead or something. :D
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  23. Post #23

    December 2012
    237 Posts
    Something I encountered after this recent update. I started on a freshly wiped server, had 3 friends with me and we set up a small cluster of shacks. One shack was for utility and had, among other things, our workbench. Every other IRL day I had to replace the workbench because it was gone, I'm guessing from decay. The small stashes I had put on it were decaying as well. I've had this same setup before the update and everything lasted as long as I used it, but now it's decaying regardless of my entering the shack and using the stashes. Hoping this and decay in general gets adjusted.
    Opening a stash/storage no longer resets the decay timer. In order to reset the timer, they'll have to be placed on a foundation. Opening a door on a foundation will reset the decay timers for things on that foundation.
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  24. Post #24

    January 2014
    43 Posts
    Decay needs seriously to be slowed down to a crawl. Things dont really decay to the degree or to the speed to the rate that the game portrays.
    Agreed apart from the issues it is not realistic either.

    As for the laggy bases, this base was build by someone with a lot of time, not the players who I aim for in this post.

  25. Post #25

    January 2014
    6 Posts
    Jee wizz the amount of arseholes playing this game is crazy, all he's asking for an option, regardless of the current status of the game. Thanks to everyone who actually gave him proper advice.
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  26. Post #26
    Praxius's Avatar
    January 2014
    179 Posts
    Yeah work/family life does play a factor in this game for a lot of players. Sure decay rates are fine for those in college, have no job or still live with their parents and have few responsibilities, but many others have things they need to do in real life that may keep them away from the computer for a few days.

    While I understand the need for decay and the problems that can occur in heavily built areas, there needs to be some sort of balance between the different types of players.

    Sure you can get raided during your time away, but at least most of your building would remain so you didn't have to start from scratch.

    I know some may not agree, but I think we should be restricted to one sleeping bag and one bed. Both would act as decay protectors for wherever you placed them. So if I have two bases, then I put a bag in one and the bed in the other which will prevent anything connected to that foundation they are on from decay.

    This would also prevent players from spamming sleeping bags all over the place like they do now, And at the same time, still allow players to have more than one base where anymore than two would require them to log in and check up on them (open doors, etc) thus preventing players from having dozens of bases not decay because of dozens of sleeping bags. if they want, they can pick up the sleeping bag and put it in one of the bases they don't use often as a fallback, while the bed protects the second base and their own actions in a third keep resetting the base they're active in, thus three bases easily covered.... If they like traveling they can keep more going

    The other thing I would like, which I know some players are against and claim the devs will never do it, but an offline mode for casual players.

    Whether the devs toss some quick thing in the game or someone makes a mod to make an offline fake server hosted on your system with a save feature.... It would certainly attract more buyers and help those out who can't play enough online to avoid decay.

    Yes offline would not be as fun as playing with real players, but it'd be good for those who only have a limited play time in the week as well as a good practice mode.

    Hell maybe further down the line someone could make some crude bots who try to build their own bases... But that's going a bit off topic.

    Either way more options never hurts.... But something needs to be done for "casual" players in regards to decay.
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  27. Post #27

    January 2014
    47 Posts
    Stop playing Rust, if you knew what you were getting into you wouldn't have bought alpha/beta/steam key in the first place.
    That's a cool answer. But who are you to decide? So far, this guy paid another guy to write some code. Isnt he untitled to anything, at least his concern to be heard?

    They had to control the amount of buildings in the game, if there wasn't any control, there would be over thousands of buildings, hence the decay rate. If you build something, and you are gone for more then a day, next time you log in whatever you just built is halfway/fully gone, depending on when you logged out and logged in.
    Dont be so obtuse. Obviously building needs to decay. But if players are alive sleeping/comatose in the building, should the building still decay and expose the player not even to a raid, but just to disappearing walls?
    Cannot this game be made for all sort of players, or do you really have to choose between work/girlfriends/kids and Rust?
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  28. Post #28
    Sunrock's Avatar
    January 2014
    103 Posts
    I pointed this out before, but I fear I must do again. I did not had time to play this week, due to work and girlfriend, and now it is weekend, and again I lost all my houses.
    I do still have my blueprints but having to rebuild like this all the time is not exactly fun. At least give server owners the option so houses don't die so fast.

    They should last at least a week, so I can just limit my playtime to the weekend.
    All you have to do is log in for a sec open the door, close it and then log off. How the *peep* cant you find time to do that? It takes allot more time to check your e-mail FFS.

  29. Post #29

    December 2013
    132 Posts
    ... I lost all my houses.
    I do still have my blueprints ...
    You've had an answer all along - stuff doesn't matter, Blueprints do.

  30. Post #30

    January 2014
    47 Posts
    All you have to do is log in for a sec open the door, close it and then log off. How the *peep* cant you find time to do that? It takes allot more time to check your e-mail FFS.
    Ok. Great. So let's assume he does that (can that be called a game or just a nuisance?). What purpose it even serves to have this decay? To get rid of no longer playing guys? If a guy is alive and *sleeping/comatose*, should he be erased too?
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  31. Post #31

    December 2013
    132 Posts
    Reason for decay is that the game engine can handle limited amount of collisions. So it's either make map smaller and limit buildings or have decay.
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  32. Post #32

    January 2014
    47 Posts
    Reason for decay is that the game engine can handle limited amount of collisions. So it's either make map smaller and limit buildings or have decay.
    Yeah but no. Considering what I'm able to see with this Engine, and what I'm able to see with numerous other engines on the very same hardware, I dont really think I have to consider what this specific engine is capable off. If it cannot fit the constraints of the game, then it is not the right engine. And so far, I'm led to think that this unity engine is kind of rubbish and I'm afraid for Wasteland 2 (though Shadowruns Returns is good, but how it even relates is mysterious to me).

    That being said, I dont fancy that much walking through ghost towns and seeing many constructions that looks brand new but nonetheless abandonned for weeks. In that regard, decay is good, a must have.
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  33. Post #33

    January 2014
    48 Posts
    Maybe there should be an indicator when your base is nearly gone due to decay?

    Edited:



    The owner of the bases quit the server and now nobody lives in there.. just a huge lag area.

    The huge tower was from a cheater that has an entire area in US Central 3 covered with foundations.
    Why the fuck would it lag, that makes no sense, why would a uninhabited area lag more than a big player town, either you are just making up shit or the game engine is bad, do you expect to have 100 players on a regular server or what ?

    Decay this fast is stupid, better would be to be able to salvage materials from unused buildings, and if the game engine cant handle shit its needs to be scrapped for a better one.

  34. Post #34
    Sunrock's Avatar
    January 2014
    103 Posts
    Ok. Great. So let's assume he does that (can that be called a game or just a nuisance?). What purpose it even serves to have this decay? To get rid of no longer playing guys? If a guy is alive and *sleeping/comatose*, should he be erased too?
    Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.

    The idea behind decay structures is really good. People just have to stop being so *peep* lazy. As there is no one that can claim that he don't have time to spend 30 sec a day to prevent a his house to decay. And if some one have to go away for a few days (IRL) he can just set a code on the door and ask some one to come and open/close the door for him/her to stop the decay.
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  35. Post #35

    January 2014
    48 Posts
    Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.

    The idea behind decay structures is really good. People just have to be so *peep* lazy. As there is no one that claim that he don't have time to spend 30 sec a day to prevent a his house to decay.
    You seems to think everyone plays this game the same way ?
    If you look how many servers there are there is no reason to not go to another server in that case
    and why should all servers use the same settings ?
    The best way would be to have a slower and more dynamic system with the option to set it both high, low or off and all with good performance, all depending on if its pvp, pve, casual or serious roleplaying,
    maybe the server needs software needs to set a flag to what type of server it is ?

    And a new idea would be the option to register an area on the map that does not decay along with owner information and contact info on the server forum.

  36. Post #36
    Sunrock's Avatar
    January 2014
    103 Posts
    You seems to think everyone plays this game the same way ?
    If you look how many servers there are there is no reason to not go to another server in that case
    and why should all servers use the same settings ?
    The best way would be to have a slower and more dynamic system with the option to set it both high, low or off and all with good performance, all depending on if its pvp, pve, casual or serious roleplaying,
    maybe the server needs software needs to set a flag to what type of server it is ?
    Sure there can be other reasons to way you want to have slower decay on buildings. But blaming it on being a casual players is just B.S big time.

  37. Post #37

    January 2014
    48 Posts
    Sure there can be other reasons to way you want to have slower decay on buildings. But blaming it on being a casual players is just B.S big time.
    No some people have jobs and kids, if you are not a parent you have not a clue, and for the server owners
    to be able to change these settings would be the best for everyone, that way everyone can get what they desire, and there is no reason why it would be the same for every house and or area
    this would be the only acceptable micro-transaction btw, now the game is not worth it but lets say we got alot of new content
    think minecraft with mods, people could rent an area on the map with no decay along as there is free space
    there, lets say 1$ a month per 50x50 meters, an extension of this would be cities where you could build a house in with npc protection, this would maybe cost 3$ a month, all money would of course go to the server owner.
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  38. Post #38

    January 2014
    47 Posts
    Yea so after the server is X old you just going to have allot of empty buildings that takes up server power and makes new players on the server less interested to start there.

    The idea behind decay structures is really good. People just have to stop being so *peep* lazy. As there is no one that can claim that he don't have time to spend 30 sec a day to prevent a his house to decay. And if some one have to go away for a few days (IRL) he can just set a code on the door and ask some one to come and open/close the door for him/her to stop the decay.
    Talking about lazyness, at least read the two messages before the one you're quoting. You'd know what I think about decay and you'd understand that I was talking exactly about this case: what purpose is doing decay if every player is avoiding it by automatically login for 1 sec every N time before the counter restart, like bots. In this case, there is no real decay, just a daily nuisance to deal with in something supposedly a game.

    Edited:

    No some people have jobs and kids, if you are not a parent you have not a clue, and for the server owners
    to be able to change these settings would be the best for everyone, that way everyone can get what they desire, and there is no reason why it would be the same for every house and or area
    this would be the only acceptable micro-transaction btw, now the game is not worth it but lets say we got alot of new content
    think minecraft with mods, people could rent an area on the map with no decay along as there is free space
    there, lets say 1$ a month per 50x50 meters, an extension of this would be cities where you could build a house in with npc protection, this would maybe cost 3$ a month, all money would of course go to the server owner.
    So we learn facepunch made millions. But still we are considering new way to spend money. This is a wonderful business model. Or very broken, depending how you look at it.
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  39. Post #39

    January 2014
    43 Posts
    Ok. Great. So let's assume he does that (can that be called a game or just a nuisance?). What purpose it even serves to have this decay? To get rid of no longer playing guys? If a guy is alive and *sleeping/comatose*, should he be erased too?
    Agree gaming should be fun not some annoying job you need to do every day.

    I'm sure there must be some solution that meets both sides. For example that you can set one of your bases as main base. Your main base decays slower, but only upto a certain point. If it get's to big it will fall to normal decay rate to prevent huge bases from consuming to much resources.
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  40. Post #40

    January 2014
    48 Posts
    Agree gaming should be fun not some annoying job you need to do every day.

    I'm sure there must be some solution that meets both sides. For example that you can set one of your bases as main base. Your main base decays slower, but only upto a certain point. If it get's to big it will fall to normal decay rate to prevent huge bases from consuming to much resources.
    Well how about every server have its own rates and settings, no more fighting over whats the right setting anymore, and how about the longer you played on the server the slower decay the player can set on his builds, and you could pay ingame credits to have much slower decay, credits you get for how long you played and and much you have killed, pve and pvp, this could be done in many ways you could also donate to the server for extra credits NOT to steam or facepunch though.