I have a 6x6 base, 2 floors with about 20 metal doors in there xD Never got raided!
I have a 6x6 base, 2 floors with about 20 metal doors in there xD Never got raided!
This would be so boring if c4 only came from airdrops. People would build behemoth bases before anyone could even build a supply of c4 worthy of raiding bases. The server I play at has 1 airdrop per hour ONLY if 50+ players are on. Furthermore, not every airdrop has c4. So, let's say there were 5 hours of the day that there were more than 50+ people on. That's 5 airdrops/day. Now, if half those airdrops had c4 (which is generous), that's roughly 3 c4.
A server that drops 3 c4/day with 50+ people battling over it is such a bad idea. In that case they may as well not even have c4. You're insanely lucky if you or a friend get even 1 a day. By the time you have a stash, the bases will be so built up that c4 is rendered useless.
Why do you people want to make a game where your shit is safe? Your only option of raiding a base is c4 and you want to make it so rare as to not even be effective. You can claim that your shit isn't safe, but yeah, your shit is safe if you limit to airdrops only.
Then, you add to the mix the fact that some people play in large groups. They will always have the upper hand due to their numbers. So, nerf the c4 all you want. You're essentially making it harder for the lone wolf / small group players to obtain c4 while the big groups working together will easily get it.
You ever go to an airdrop by yourself or with a small group? You will more than likely get rolled by a large group. They will always get the c4. You won't. It has to be craftable.
although you cant make it unraidable, you can make it so unrewarding that its not even worth the effort. Id say on average a raid takes 15-20 c4 to get where you need to go. thats somewhere along the lines of 3300-4500 sulfar, the main bottle neck with making C4. If you find that in a base and are able to at least break even then you deserve your spoils. If yo blow upen a 1 floor wooden shake and find that they deserve to get raided. Thats just dumb game play. And for every 4000+ sulfar load you find, you also DONT find it 4 other times. There is nothing wrong with any of the mechanics in this game. The sqeeky wheel gets the oil. If your base gets raided and you lose all your goods its your fault. The base i have and share with a couple other people is perfectly hidden, going on 10 floors and you cant see it unless you are right on top of it. We dont start storing stuff til at least lvl 4 and by that point you already have blown though maybe 15 c4. To get even deeper to where the real goods are you have to pack closer to 25-30. thats IF you can even find the place. You cant build next to it due to smart construction either. Its just smart base management. Another good idea which works well is have a decoy home near yours if you are really tucked way back. We have one that people keep blowing walls open with only to find it empty. Put a new metal door up and they come back and find nothing. Its funny, and they waste their c4
It does matter on how easy it is to find explosives/explosive charge/blueprint etc. If airdrops are too frequent that kills the ratio. Our server only has airdrops if a minimum of 30 people are playing. During peak hours we hit well over that.
Two issues really; server population and random C4 acquisition.
On busy servers (120+ pop) it's very hard to find enough resources to craft C4 in any significant quantity. You might gather enough for two charges in 3-4 hours of gameplay alone (and die in the process numerous times!). On low-pop servers where you can constantly gather basically unharassed, completely different story...
Balancing resources based on server population is apparently coming, and would help address the problem of gathering on a 120+ pop server. It's a tough nut to crack since you have a very focused play "area", and that's where people want to be, but the gathering paradigm goes out the window with too many people competing for limited resources, in both quantity and location.
A possible way to balance things might be that crafting requirements scale with server population, but this would probably lead to off-hours gathering and on-hours crafting, for those that have the time. Very tricky problem...
On high-pop servers, airdrops tilt the balance way too far to hackers/clans hoarding all the C4 in the world. Basically, something as valuable as C4 should not be a random drop, maybe the blueprint, but not C4 itself.
The bolded part is the real issue. The rich get richer. Once people are geared up w/ MP5/M4/Kevlar, then they can basically run a train on airdrops and control the majority of C4. If you're dealing with hackers they only exacerbate the problem.
I only play in us east 1 so there are no admin spamming care package/ its pretty much always 128/128.
Playing solo/ with 1 friend and its pretty long to get c4. Just to get the design, you have to get extremely lucky since there are always aimbot/clan on the care package and you can't find any explosive to learn.
Its a suvival game, hide multiple houses and split all of your chests between metal doors. I have quite big building inside of rad towns and i have never been fully raided. its 2 c4 per door and no guarantee of repaying that c4. I don't think c4 is a issue. They need to fix lag/hackers first :)
I always find it funny that people use this kind of thing as a counter argument.
"my base hasn't been raided , i just have 30 metal door etc etc."
not really considering how many hours of dedicated time it would take to make such a house in less than a day all by ones self , and that is of course if people don't see you making it while you gather the resources .
when i see a house like that going up, i simply gather some c4 ,2 buddies, and i blow up the doors already in place and then place my own doors.
i think Ive done this to about 4 or 5 of these partially made super houses.