1. Post #1
    Cjmax's Avatar
    June 2008
    1,756 Posts
    Myself and a couple friends set up base in a small valley towards the east side of the map. There are many ways to enter this valley, but a bunch of entrances don't give the full view of everything we have set up there. The group has around 7 bases, with the smallest being 4x4x4. Some hostiles came in and only saw me in my base and they opened fire. I shot back and geared up to charge their establishment over the hill. So did approximately 10 people that were with me at the time. The hostiles did not see how many people we had, and immediately ran for cover. I was able to snipe the only two people that were attacking us. At this point, they respawned in their base and charged outside trying to kill us. We got them again. They respawn but play it a bit more safe. They had several open entrances and I thought I would approach them inside their base. Terrible idea. The first thing I saw when entering their base was a spectacular amount of sleeping bags, at least 20 in one room, maybe 40 through the whole base. Then I heard the door shut behind me. I was locked in the base. I was fighting just two guys for nearly 20 minutes, they kept respawning in one sleeping bag, then another. They would run at me with hatchets and pistols until all my ammunition was drained, medkits depleted, and food gone. I must've killed them together at least 20-30 times. They just kept running back with a hatchet and closing doors, locking me in smaller and smaller rooms, respawning over and over again due to their immense amount of sleeping bags. Eventually when all of my resources were gone, I could only fight back with a hatchet. I killed them once more time before finally being killed by one of them, and I felt so shitty. A battle we obviously should have won was completely thwarted by abusing the sleeping bags. I'm all for sleeping bags being respawn points, but why are players allowed to have that much? They should be limited to one respawn point, one second chance before they have to restart elsewhere. Not a collection of spawns that can be used to completely throw a fight in their favor, just because they have a lot of cloth.


    tl;dr

    sleeping bags can be used to create infinite respawns within your own base, and it shouldn't be like that.

    thoughts?
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  2. Post #2

    October 2013
    115 Posts
    3 (or 5) shotgun shells kill sleepbags problem solved.
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  3. Post #3
    BFG9000's Avatar
    April 2011
    5,403 Posts
    Honestly I think its great that they're abusing it like that. Finally the defender has an advantage.
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  4. Post #4
    Cjmax's Avatar
    June 2008
    1,756 Posts
    Thing is, I couldn't get to the sleeping bags to actually take them out, and even if I did, I wouldn't have had any time before they were already besting me with a hatchet.
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  5. Post #5
    Praxius's Avatar
    January 2014
    179 Posts
    3 (or 5) shotgun shells kill sleepbags problem solved.
    True, but would you have enough time to destroy that many sleeping bags while they kept spawning and coming after you?

    I think 2-3 sleeping bags should be a max a player can have at one time.
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  6. Post #6

    December 2013
    69 Posts
    I tend to agree, and im someone who likes to have multiple bases, but a limit of 5-10 is more reasonable, if a raider has killed me 3 times in 5 minutes then he has earned a few minutes break.

    Honestly I think its great that they're abusing it like that. Finally the defender has an advantage.
    He was saying he wasn't the aggressor, this was retaliation not a raid, but more to the point, no mechanic should be able to be abused. Credit to people who use ingenuity but this isn't smart play, and there is no merit in exploiting a game flaw (admittedly i do this too, usually in locations all around the base so i can suicide till i get one that will allow me to get behind the attackers, and also avoid someone tossing a grenade in to clear all the bags in 1 room, so this wasn't even done well in my opinion).
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  7. Post #7

    January 2014
    14 Posts
    Sleeping bags or not you were still locked in their base, how were you going to get out? I have beaten a few raiders by doing this, you just have an airlock system of doors, when they chase you through it you close the doors. It doesn't matter if the raiders kill you because unless they are carrying a bunch of c4, they can't get out.

    Once they are locked in I usually just sit there afterwards and have a chat with them while waiting for them to realise they can't get out and suicide.

  8. Post #8

    December 2013
    69 Posts
    I think 2-3 sleeping bags should be a max a player can have at one time.
    I don't think that's quiet enough, that wouldn't be enough for 1 in each base for me at some points. But if they could be limited to a per base basis with the new crafting system coming that would be the best way i think, because lets be honest, if your dying more than twice in 5 minutes, you don't really deserve to be getting spawned back in.

    Edited:

    Sleeping bags or not you were still locked in their base, how were you going to get out? I have beaten a few raiders by doing this, you just have an airlock system of doors, when they chase you through it you close the doors. It doesn't matter if the raiders kill you because unless they are carrying a bunch of c4, they can't get out.

    Once they are locked in I usually just sit there afterwards and have a chat with them while waiting for them to realise they can't get out and suicide.
    Not the issue at all. As if having c4 would have somehow given him time to loot while they ran out and based his head with a rock.

  9. Post #9

    January 2014
    14 Posts
    Not the issue at all. As if having c4 would have somehow given him time to loot while they ran out and based his head with a rock.
    I think one of us is misunderstanding somewhere.

    From my understanding he chased them into their base, they locked him in. It doesn't matter if they have 1 or 100 sleeping bags, once that door is closed behind him, the only way out is c4.

    Sleeping bags were not the issue in this case. Yes they were respawning and eventually killed him due to attrition but either way, he was still locked in their base and would of had to have suicided or blown his way out. Even if they ran out of sleeping bags and spawned outside, he was still locked in.

  10. Post #10
    Cjmax's Avatar
    June 2008
    1,756 Posts
    I think one of us is misunderstanding somewhere.

    From my understanding he chased them into their base, they locked him in. It doesn't matter if they have 1 or 100 sleeping bags, once that door is closed behind him, the only way out is c4.

    Sleeping bags were not the issue in this case. Yes they were respawning and eventually killed him due to attrition but either way, he was still locked in their base and would of had to have suicided or blown his way out. Even if they ran out of sleeping bags and spawned outside, he was still locked in.
    Part of my group was already working on getting explosives ready once I was locked in. Just didn't have enough time. It would have played out far different if they didn't have that many respawns available.

  11. Post #11

    January 2014
    23 Posts
    yeah they should add a 3 to 5 bag limit or something.
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  12. Post #12

    December 2013
    69 Posts
    I think one of us is misunderstanding somewhere.

    From my understanding he chased them into their base, they locked him in. It doesn't matter if they have 1 or 100 sleeping bags, once that door is closed behind him, the only way out is c4.

    Sleeping bags were not the issue in this case. Yes they were respawning and eventually killed him due to attrition but either way, he was still locked in their base and would of had to have suicided or blown his way out. Even if they ran out of sleeping bags and spawned outside, he was still locked in.
    We are talking about 2 separate things, I don't disagree that he was trapped but that's not the issue he has brought up, that was just a part of the situation he found himself in while this issue arose. What im saying (and i think Cj is getting at too) is in a different situation, where lets say he used c4 to get in, the time between respawns should allow him to loot or plot his next move uninhibited, even if only for a few minutes.

  13. Post #13

    January 2014
    14 Posts
    Part of my group was already working on getting explosives ready once I was locked in. Just didn't have enough time. It would have played out far different if they didn't have that many respawns available.
    Fair enough. I still disagree with the limiting of sleeping bags though. At the moment it is so easy for raiders to breach a house that the only way to slow them down is tons of steel doors. This doesn't even account for the fact they can instantly place up walls (if a slot is open) and lock people in rooms, or they can destroy the stairwell and place their own ceiling (damn griefers).

    Spike walls are a joke, walls are a joke, foundation/pillar/stair spam is a joke. It is so much easier to raid a base, than it is to make a base hard to raid.

    I say if the people are online and willing to fight then let them respawn. Make the raiders stop and think. Make them have a plan instead of just brute force.

    Don't run into a house alone, go in with a bigger group and have one (or more) of your guys taking out sleeping bags while the other guys are killing the newspawns. It doesn't take many shells from a shotgun to kill a freshly spawned person and shells aren't hard to come by. It's how my group raids when we go on runs. It's a slow and steady process but it works.

    I personally don't think we need to nerf base defense. Especially considering raiders can do the exact same thing. They take sleeping bags with them and a crate, drop the sleeping bags, load up the crate and just keep spamming the base.

  14. Post #14
    brotonamous's Avatar
    August 2008
    127 Posts
    sleeping bags are fine the way they are.. if you have the resources to make 250, go for it. you dont need to nerf base defense^^^ - if you're offline, you're going to lose all of your stuff most likely in the home(s) you have... if anything they need to increase defense. As with raiders, if you farm enough C4, you can get anywhere. they deserve the loot if they spend the time farming C4 dog. nuff said
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  15. Post #15

    January 2014
    46 Posts
    Sounds like the real problem is that you got trapped inside someone else's base.
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  16. Post #16

    January 2014
    111 Posts
    Just adding my 2 cents worth here guys. I'm wondering if this issue hasnt allready been fixed, I had a situation last nite were I got shot just outside my base, I respawned in my base and geared up and ran out again to see if I could salvage my backpack, I was imediately shot again, and I respawned in my base again and geared once again and ran out again, were apon I was shot again, however this time when a clicked respawn at a base , it spawned me out in the middle of no where? One of the guys mentioned to me that there is a cooldown on spawning at your sleeping bag if you die consecutively to many times in a row. Anyone experience this issue?
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  17. Post #17
    Chronische's Avatar
    February 2009
    2,150 Posts
    It's a 5 minute cooldown on sleeping bag respawns.
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  18. Post #18

    January 2014
    35 Posts
    why do i have to say this in every thread?

    it's your fault! stop finding excuses.

    you've encountered ONE (!!!) situation where sleeping bags are a problem for you and you already whine on the forums about it. seriously?

    have you ever thought about your mistake going inside their fort in the first place? raiding without c4? alone? are you mad?

    you tried to retaliate and chased them without using your brain because you were greedy for frags.

    you just failed like the first noob ever. the sleeping bags did nothing to you.

    even if they didn't spawn at any sleeping bag at all, you still were left for dead because you were locked.
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  19. Post #19
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    what a good idea: have a few outside doors open for the sole purpose of trapping noobs. "ooOOoo, an open door!"

  20. Post #20
    Gold Member

    December 2013
    188 Posts
    It's a 5 minute cooldown on sleeping bag respawns.
    Yes, but that cooldown is per sleeping bag. You can make a pile of 100 sleeping bags and basically not have a respawn, that's what the OP is complaining about.

  21. Post #21
    Sa-Matra's Avatar
    June 2010
    5 Posts
    Agreed, the problem exists. How about forbidding placing sleeping bag within X meters of another _your_ sleeping bag?

    Some small number like 20-30 meters should be good enough, you wouldn't be able to place more than few bags if you have huge house but not absurd amount of them like OP saw.
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  22. Post #22
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    This isn't a problem at all. Just raiders complaining about them get overwhelmed by someone with an axe.
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  23. Post #23

    January 2014
    11 Posts
    I wonder if it's possible to run in and drop a sleeping bag in someone's base and respawn later in their base to wipe them out.

  24. Post #24
    iamn00bsry's Avatar
    December 2013
    115 Posts
    I wonder if it's possible to run in and drop a sleeping bag in someone's base and respawn later in their base to wipe them out.
    I think it is
    But usually sleeping bags are spottet easily

  25. Post #25

    January 2014
    138 Posts
    What do we have here? We have someone who went into a situation half-cocked and then whines when he paid for it. Next time, like the Boy Scout motto says, be prepared.
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  26. Post #26

    January 2014
    291 Posts
    if the shoe was on the other foot, and they was locked in your base, and you had alot of sleeping bags, would you be making a post here?

    i think sleeping bags do their job, and if you could be bothered to craft more than one why should you be punished? The whole idea of making loads is incase your base gets raided. if they got the time to farm all the cloth then let them do what they want
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  27. Post #27

    January 2014
    17 Posts
    This isn't a problem at all. Just raiders complaining about them get overwhelmed by someone with an axe.
    ^This.

    Raiding a players base SHOULD be frustrating. You're trying to crush another player by taking everything he/she owns. Fact is a raider still has more power than a defender. Which will hopefully be changed in the near future.
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  28. Post #28
    Cjmax's Avatar
    June 2008
    1,756 Posts
    why do i have to say this in every thread?

    it's your fault! stop finding excuses.

    you've encountered ONE (!!!) situation where sleeping bags are a problem for you and you already whine on the forums about it. seriously?

    have you ever thought about your mistake going inside their fort in the first place? raiding without c4? alone? are you mad?

    you tried to retaliate and chased them without using your brain because you were greedy for frags.

    you just failed like the first noob ever. the sleeping bags did nothing to you.

    even if they didn't spawn at any sleeping bag at all, you still were left for dead because you were locked.

    Thing is, I wasn't alone. I wouldn't have been left for dead, my teammates were getting c4 ready almost as soon as I got locked in. I was locked for a long time, but if I didn't have to fend off wave after wave of people, I would've survived. Also, it wasn't like they just had hatchets. Sometimes they would spawn in a room with no supplies and just run after me with a rock, other times they would come out of a different room with full Kevlar and heavy weaponry. It was insanely lucky for me to stay alive that long.
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  29. Post #29

    January 2014
    1 Posts
    You said you had friends getting C4 as soon as you got trapped, been trapped for 20 minutes and still no friends have arived, I call this trying to attack on your own??

  30. Post #30

    January 2014
    35 Posts
    Thing is, I wasn't alone. I wouldn't have been left for dead, my teammates were getting c4 ready almost as soon as I got locked in. I was locked for a long time, but if I didn't have to fend off wave after wave of people, I would've survived. Also, it wasn't like they just had hatchets. Sometimes they would spawn in a room with no supplies and just run after me with a rock, other times they would come out of a different room with full Kevlar and heavy weaponry. It was insanely lucky for me to stay alive that long.
    did you read my post?

    didnt you say you were trapped for 20 minutes? where did your friends go? but anyway, it doesn't matter if you were alone or not.

    you are working hard to avoid the reality my friend...

    i agree that the sleeping bag mechanics need to change, but this has nothing to do with your little rant story. you've failed miserably and you were outsmarted by these guys. and now you find excuses in pieces of cloth.
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  31. Post #31
    IAmSammeh's Avatar
    January 2014
    1 Posts
    Agreed, the problem exists. How about forbidding placing sleeping bag within X meters of another _your_ sleeping bag?

    Some small number like 20-30 meters should be good enough, you wouldn't be able to place more than few bags if you have huge house but not absurd amount of them like OP saw.
    This. The multiple sleeping bags thing is a problem, otherwise why did a cooldown get implemented in the first place. Base defense does need to be addressed, but I wouldn't say that many respawns is the way to go.

    Edit: (in the same room)
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  32. Post #32

    January 2014
    10 Posts
    This strategy!!!!! How full of inteligence!

    Congrats to those 2 smart guys!!! Using the resources RUST gave then, without cheating or hacking!!! Really very smart.

    MADE
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  33. Post #33

    January 2014
    203 Posts
    wait, so you bum rushed a base and ran in by yourself? you deserved to get lock in and slowly torn apart. they could have 100 sleeping bags in there. You breach a wall with a group, one or two are on bag duty while the others keep the players busy. Simple. Develop better attacking plans and stop complaining. Id imagine a couple grenades would do wonders on a room full of sleeping bags

  34. Post #34

    November 2013
    86 Posts
    how did you guys not then just use the C4 that your noob buddies were supposedly going back for, then blow their doors, kill them and destroy their sleeping bags?

    i kinda think that this actually didnt even happen.
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  35. Post #35

    January 2014
    43 Posts
    Good tactic of them tbh leaving the door open so someone would come in and get stuck :-)

  36. Post #36
    Memento audere semper- audaces fortuna iuvat.
    lapsus_'s Avatar
    February 2010
    8,407 Posts
    Ha, I admit that was clever.

  37. Post #37

    January 2014
    5 Posts
    I don't care about the QQ stuff but I agree that sleeping bags are a bit OP now.

    One simple way to prevent abuse would be to have a 10-30seconds delay between someone's death and having the ability to respawn on a sleeping bag. Merely like any other FPS, you have to wait a few second before respawning.
    If you get killed multiple times in a row, the delay should increase.
    That way, the abuses are gone, and the legitimate use of sleeping bags is still the same.



    Now people, defending these guys and the way they played because "that's how the game is" ? Seriously ?
    The game is still in alpha, and some mechanics can be abusive, it's clearly the case here. How about accepting it and let Facepunch know they should address this in the future instead of being like "lul its the game outplay gg".
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  38. Post #38

    September 2013
    85 Posts
    I think the term OP is only used by losers who expect to win all the time.
    Go back to your house and make a bunch of sleeping bags too, trap them next time.

  39. Post #39
    Ganzoki's Avatar
    January 2014
    18 Posts
    I think it's ridiculous that you can make infinite spawn points, but for now it's the only defense we have. There are so many ways to offense a base and this is the best reliable defense yet.
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  40. Post #40
    Cjmax's Avatar
    June 2008
    1,756 Posts
    I think the term OP is only used by losers who expect to win all the time.
    Go back to your house and make a bunch of sleeping bags too, trap them next time.
    My use of OP in the title was purely satirical.