1. Post #81

    December 2013
    152 Posts
    Ok since nobody is getting there:

    'Get your own friends' is not a solution. Say 80/124 on a server are on one team because DURR IMA GET MORE BUDDIES. 80 people on a server working together. Tell me how is that server not ruined in the Rust that we know today?

    I'm starting to understand what will the Patrol Helicopter be for...
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  2. Post #82

    December 2013
    241 Posts

    This is all normal and part of the game. Also, this would happen in real life situations. Deal with it :)


    Then you sir are playing the wrong game... it's not designed for kids gloves.
    It does not have to be designed for kids gloves to give some sort of fighting chance to smaller group when 70-80 out of 128 people on a server on on the same clan. Even the developers have said wanting to implement something about the problem of the rich get richer and the poor get poorer where the rich are an established clan large clans and the poor being smaller groups or new players.

    A big portion of the reason why this game has gotten negative reviews on metacritic has to do with a person or small group of friends struggling to build a hut and having 6 people with full kevlar come blow it up with c4. Realisitc? no. I have not wasted hard earned c4 on a 1x1 building or a shelter like it has happened to me.

    You mention real life situations but there are no zombies in real life. If there were i would be willing to bet that they would be attracted to groups of 15+ people with flashlights running around shooting everything. Why don't large groups of people attract groups of zombies over the guy running for his life? Why is there no disadvantage to running with that many people? Packs of zombies/wolves are attracted to large groups of people or a lot of gunfire. PROBLEM SOLVED. Groups of zombies being attracted to large active bases/villages to beat on walls/doors. A solution that's neither "kids gloves" nor unrealistic. Right now, in the game, joining a 40+ man clan and having everything handed to you on a silver platter is ezmode kids gloves.
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  3. Post #83
    Gold Member

    December 2013
    97 Posts
    This doesn't ruin the game, it gives you a reason to protect yourself better and also smacks some sense into you to work together with others to fight them off.
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  4. Post #84

    January 2014
    33 Posts
    Ha, that was probably us. Our group of 8-10 peeps meet up each night at 7CST and clean house. Here's the recipe:

    1. Spend a half hour farming zombies and ganking anyone we see (armed, not armed, doesn't matter).
    2. Gear up and KOS, raid, and basically rule. (Seriously, It's amazing how much crap you can collect with a large group).
    3. We never create bases, no storage huts (our numbers is our protection, and our inventory is our mobile storage crates). Building is a waste of time and no fun.
    4. Team speak is a must. In game chat only to scare and taunt.
    5. Rinse and Repeat.

    We can probably clear 3 populated servers a night (no fucks were given).
    Does being an asshole give you a sort of rush? Does being hated by people empower you or something? Cause it really seems like it. Especially the way you say all this so proudly.
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  5. Post #85
    BFG9000's Avatar
    April 2011
    5,403 Posts
    This doesn't ruin the game, it gives you a reason to protect yourself better and also smacks some sense into you to work together with others to fight them off.
    No, it encourages you to leave.
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  6. Post #86

    December 2013
    20 Posts
    I'm not sure why everyone is complaining. You can build and be hidden away from common eye to not be a raid target. You can also build so blatantly obvious that maybe the group won't even want to mess with you. I see people complaining about most of the server being in one clan. From my experience I change from official server to another each wipe and not once have I seen 75% of the population in one clan. If you see that and you're not playing on official that is your problem. You joined a server where a pre-made clan of 20 from another game already existed and then they recruited a handful more. You then expect yourself to be proper competition to them. On that note the only thing that is killing the game is hackers and the lag. Also Kevlar isn't hard to get. Zombies are super easy to kill and items accumulate way too much. My friend and I play on an official server and have had full Large crates of blueprints and pickaxes. If anything the drop rate is too common. I randomly give out blueprints to neighbors to hold alliances so I can farm for free without competition. You have to be diplomatic and communicate. There are groups of people who join together just to build, play, and wipe out the KoSers. Lead and create your own positive influence. Do not expect the devs to tailor the game to casuals.

  7. Post #87
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    Ok since nobody is getting there:

    'Get your own friends' is not a solution. Say 80/124 on a server are on one team because DURR IMA GET MORE BUDDIES. 80 people on a server working together. Tell me how is that server not ruined in the Rust that we know today?

    I'm starting to understand what will the Patrol Helicopter be for...
    On a UK server, I and a group of ten friends manage what is known as the Southern Valley Confederation. The concept is very EVE like... You can come into the valley, and harvest resources, build small buildings, and no one is gonna attack you. At the same time we managed a "Citadel" where we all work together to keep spawn-killers and "convicts"(bandits) inside of a jail system where they are forced to be ransomed home by their friends.
    It's a pretty cool setup, and allows for a noob friendly area in the Southern Valley area.

  8. Post #88
    BFG9000's Avatar
    April 2011
    5,403 Posts
    On a UK server, I and a group of ten friends manage what is known as the Southern Valley Confederation. The concept is very EVE like... You can come into the valley, and harvest resources, build small buildings, and no one is gonna attack you. At the same time we managed a "Citadel" where we all work together to keep spawn-killers and "convicts"(bandits) inside of a jail system where they are forced to be ransomed home by their friends.
    It's a pretty cool setup, and allows for a noob friendly area in the Southern Valley area.
    what fucking server do you play on

  9. Post #89
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    what fucking server do you play on
    |UK| Oxide Noob Friendly - PVP No Sleeper No Dicks Helpful
    Two or Three factions at the moment
    Southern Valley Confederation
    Northern Survivors
    RadTown ButtTown
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  10. Post #90
    BFG9000's Avatar
    April 2011
    5,403 Posts
    |UK| Oxide Noob Friendly - PVP No Sleeper No Dicks Helpful
    Two or Three factions at the moment
    Southern Valley Confederation
    Northern Survivors
    RadTown ButtTown
    Cool, once US cent 4 wipes I'll migrate there

  11. Post #91
    Piehole's Avatar
    January 2014
    30 Posts
    Does being an asshole give you a sort of rush? Does being hated by people empower you or something? Cause it really seems like it. Especially the way you say all this so proudly.
    The game in it's current state invites this kind of play style. When a player feels our wrath, some get mad and rage quit, and some get even. I'm guessing your the former.

    There are several different ways to play, but I get the most out of the game by playing it my way. No one is stopping you from playing your way. You just need to realize it may not blend well with other peoples play styles. If you want everyone to live in carebearville, maybe this is not the game for you.

    I'll tell you what, If I see the name "Vikartana" at the end of my gun sights, I'll be sure to let everyone know about your sensitive nature and that teabaggin' should be kept to a minimum.
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  12. Post #92

    December 2013
    23 Posts
    You're wrong, the only thing that threatens this game is houses.

    You should not be able to build anything more then a shack with either a metal door (better protection) or a wood door (fast n easy protection).

    If you are the kind of guy building large houses, storing all of ur shit behind 15 metal doors, congratulations you are whats wrong with rust. :)
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  13. Post #93
    BFG9000's Avatar
    April 2011
    5,403 Posts
    You're wrong, the only thing that threatens this game is houses.

    You should not be able to build anything more then a shack with either a metal door (better protection) or a wood door (fast n easy protection).

    If you are the kind of guy building large houses, storing all of ur shit behind 15 metal doors, congratulations you are whats wrong with rust. :)
    Go away

  14. Post #94

    February 2012
    183 Posts
    You're wrong, the only thing that threatens this game is houses.

    You should not be able to build anything more then a shack with either a metal door (better protection) or a wood door (fast n easy protection).

    If you are the kind of guy building large houses, storing all of ur shit behind 15 metal doors, congratulations you are whats wrong with rust. :)
    What's the goal of Rust? To you I'm going to assume it's PvP.

    How do we have competitive PvP? Ensuring everyone is equal in traits so fights are fair and engaging.

    How do we accomplish this? Spawning them the same with effective weapons a la Counter-Strike, Quake, etc.

    Rust doesn't do this, but houses are one step towards this in that you can farm gear, store it for later, and equip yourself with it when you actually need it.
    Instead of having everyone running around naked all the time.

    What if the goal is survival? Houses should still exist but be harder to obtain.

  15. Post #95
    BFG9000's Avatar
    April 2011
    5,403 Posts
    The game in it's current state invites this kind of play style. When a player feels our wrath, some get mad and rage quit, and some get even. I'm guessing your the former.

    There are several different ways to play, but I get the most out of the game by playing it my way. No one is stopping you from playing your way. You just need to realize it may not blend well with other peoples play styles. If you want everyone to live in carebearville, maybe this is not the game for you.

    I'll tell you what, If I see the name "Vikartana" at the end of my gun sights, I'll be sure to let everyone know about your sensitive nature and that teabaggin' should be kept to a minimum.
    The problem arises when the player simply does not have the resources or time IRL to get even against someone like you. Not everyone obsessively plays this game in their free time, so chances are that they'll never get the chance to get even.

    Edited:

    So they aren't necessarily ragequitting, they might quit because you're simply not worth the time and resources.

  16. Post #96

    January 2014
    17 Posts
    I understand getting upset when getting smashed by a group but it is NOT impossible to get into a community (even a hostile one) and make some alliances. The server myself and 3 buddies joind has some nasty groups in there and we managed to befriend a large group that raids often and KOS while raiding. We have also had large groups come at us and raid us. With a group of 10 or more like that you have to try and make some alliances to smash them or you have no chance like im sure you are aware of. By befriending one of the 2 of the big groups in our server we would have no problem getting together and smashing any new group that came to the server to think they were going to wipe everyone out.

  17. Post #97

    December 2013
    23 Posts
    Go away
    You go away, tell me why are houses needed in this game?
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  18. Post #98
    BFG9000's Avatar
    April 2011
    5,403 Posts
    You go away, tell me why are houses needed in this game?
    Because if it weren't for the houses it would just be a terrible DayZ clone

    Edited:

    Meaning that the shelter construction mechanic makes the game unique to others like dayz
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  19. Post #99

    January 2014
    26 Posts
    Does anybody else find it ironic that, in a game about survival, cooperation is considered a bad thing?

    Humans are naturally herd animals. Most of them like to strut around in groups to ensure safety. Safety in numbers is proven to work. It ensures survival. Which is what the game is about, survival.

    If you don't like large groups, just change servers whenever you see one. Why change a system that you don't agree with when it would be so much easier and more pragmatic to not participate? Especially since there is nothing to definitively prove that the game will become bad due to large groups. Just anecdote and opinion.

  20. Post #100
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    You go away, tell me why are houses needed in this game?
    Because you are a retarded raider who is incapable of making more then four C4, and cannot properly think out a battle plan in any strategic manner.
    Here, lets think logically actually!

    In order to raid a two story building you need:
    Not Being a Retard - The Guide posted:
    x4 C4
    x8 Wood Pillars
    x1 Wood Platform
    x4 Wood Stair Cases
    Once you have your supplies established, you goto a house and first inspect it. Seeing the cracks through the building will give away the spots and locations of the supplies inside the household. Once that's established, set up your wood foundation next to the wood foundation housing the supplies room, climb to the top of the building, and blow a hole into the 2nd Floor. Climb into the second floor, and go around gathering the supplies there, and go down to the 1st floor via their stair case, and gather supplies down there. Remember how I mentioned needing 4 C4? If they have another wall which houses another supply room, blow through the walls, and keep going. Eventually you'll be inside of their secondary supply room, stealing everything. After this is done, go back to the second floor, climb out onto your staircases, and go back home, whack off, and call it a day.

    Welcome to Rust, its like playing Minecraft with semi-Xray hacks installed.
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  21. Post #101
    Daze507's Avatar
    January 2014
    87 Posts
    Glad C4 is very rare and not craftable on my server...
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  22. Post #102

    January 2014
    111 Posts
    Ha, that was probably us. Our group of 8-10 peeps meet up each night at 7CST and clean house. Here's the recipe:

    1. Spend a half hour farming zombies and ganking anyone we see (armed, not armed, doesn't matter).
    2. Gear up and KOS, raid, and basically rule. (Seriously, It's amazing how much crap you can collect with a large group).
    3. We never create bases, no storage huts (our numbers is our protection, and our inventory is our mobile storage crates). Building is a waste of time and no fun.
    4. Team speak is a must. In game chat only to scare and taunt.
    5. Rinse and Repeat.

    We can probably clear 3 populated servers a night (no fucks were given).
    Kiddo, the sound of masturbating, coming from your post, is very loud and clear.
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  23. Post #103

    January 2014
    38 Posts
    I don't understand. If you're talking about a group of 20-30 people or less, chances are you can combat them. If you're talking about a group of people that make up more than half the server, then JOIN THEM. At that point you have two options: 1. play fair and dominant the server with them. 2. Act extremely loyal and move up the ranks so you can gain their trust, then take all their shit and cripple the entire team.

    In my opinion you should roleplay the game like an actual survival game. If one massive group is dominating the entire server, it would be idiotic not to do everything you can to try and join them. And if they're that large, there's no way they aren't willing to take in new people. Then if you can take all the stuff and cripple the group, you could start your own group with all your newly acquired gear and be the new top dog. Play the game with only your survival in mind and you'll have a lot more fun.

    The way I think Rust should be (and where it will eventually end up) is that houses will become so well fortified and raiders will be given so many great offensive weapons in the late game that if you join a server that's already well-established, the map will mostly be divided into several large groups. All of which will attempt to recruit any new spawns to help defend/combat the other large groups on the server. Which is EXACTLY what would eventually happen in an actual survival scenario. Sure, there would still be the the occasional rogue bandit, but for the most part, players would be forced to cooperate with one another if they want to survive. And being forced to recruit new spawns in order to assist in defending your group can lead to betrayal, spys for other groups, etc. So many possibilities!

    So I actually believe that large groups in Rust is a very, very good thing. It's just that with the game being in Alpha right now, there aren't a whole lot of ways to combat/defend yourself from them at the moment. Once the game has multiple tiers of weapons, armor, fortifications, etc. things will get much more interesting.
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  24. Post #104

    September 2013
    88 Posts
    Is it only me who gets excited seeing a "large" group like that? How come none of you likes a challenge? you can be 2 and take out that group easy.....just with proper play

  25. Post #105
    Piehole's Avatar
    January 2014
    30 Posts
    Kiddo, the sound of masturbating, coming from your post, is very loud and clear.
    Just another one of my talents.

  26. Post #106

    December 2013
    95 Posts
    A big group of people isn't broken. There's groups of 10-12 people on my server but they can't really aim.

    A disciplined group of people with great aim, about 5-6 people in size, is broken.

    Edited:

    Oh, FYI, pro tip to everyone out there who QQ's.

    Just room off every single portion of your house, so if it's a 2x2x2 you have 8 rooms (4 on each floor) and then STUFF a ridiculous amount of triboxes into every single room, so you have to crouch/crawl over them. (You can fit 6-7 in one room)

    Make your base 4 stories high, you got 16 rooms. The point is, the raiders don't know where your loot is. Make it stories high, that's 32 rooms. They'll have to blow through 64 c4 to hit every room. Point is, don't make it stupid obvious where your crap is.
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  27. Post #107

    January 2014
    26 Posts

    The way I think Rust should be (and where it will eventually end up) is that houses will become so well fortified and raiders will be given so many great offensive weapons in the late game that if you join a server that's already well-established, the map will mostly be divided into several large groups. All of which will attempt to recruit any new spawns to help defend/combat the other large groups on the server. Which is EXACTLY what would eventually happen in an actual survival scenario. Sure, there would still be the the occasional rogue bandit, but for the most part, players would be forced to cooperate with one another if they want to survive. And being forced to recruit new spawns in order to assist in defending your group can lead to betrayal, spys for other groups, etc. So many possibilities!
    Isn't that a feasible way to switch from a tribal system (which is the current meta) to a kingdom and thus society? The potential to use the game mechanics to create your own pseudo society run by real people is staring everybody right in the face. Going off of what was stated before, more variety of weapons and better items for fortifying a base simply furthers that potential. We could become empire builders o.o