1. Post #41

    January 2014
    24 Posts
    Fact: It wouldnt be so bad if people came together in large groups if the community for this game didnt completely suck. Fuck you guys.
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  2. Post #42

    November 2013
    44 Posts
    Having friends is unbalanced? Get more players or get moving on.
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  3. Post #43

    December 2013
    152 Posts
    Might be correct @ 5v1 but as far as the game being ruined? Nah. I enjoy a challenge. Half the time I can take 3-4 of them down. Almost feels like its CS:GO on drugs... Counter-Strike: Survivor Island!

    Just saying... it's fun. I was playing CS:GO about an hour ago and 5k'd people down long in Dust2 because I planted for long and they all thought they could defuse only to find themselves awped in the forehead while the last guy decided to try and m4a1-s rush me down long to get picked himself.

    It's fun. I enjoy a challenge of this nature. Not saying that others don't... but this just adds flavor for me. When it's 10v1 there's a more drastic approach and at that point you better have 1-2 more people with you or you're toast.
    I agree about the challenge; what I'm talking about in this thread is balance and gameplay. IMBA = game ruining. When you're in your metal can base as I like to call it and it is surrounded by 6-8 Russians with shotguns and M4s whom you also have witnessed raid every base along the coast from Beach Mountain to Secret Mountain (never heard so much C4 in a single day) and it hasn't even been that long since a wipe... you begin to question balance.


    I'm not even going to bother replying to the retards who are saying 'durr get some friends'.
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  4. Post #44

    December 2013
    56 Posts
    Thinking outside the box will go a long way toward your survival. See a large group raiding? Observe their movements, their weapons, armor and how the approach a base. Then develop strategies to attack them and be successful at killing them. Use decoy builds to make them waste charges on nothing. People follow patterns in what they do. Use them to your advantage. Attack at key points where you have initiative and advantage. Grenades tossed in a group, from cover, after the have passed you; chances are they won't notice til it is too late. Finish off the stragglers. Loot and toss their gear so it is destroyed before they can get back to loot their stuff. There are lots of ways to even the playing field if you think.

  5. Post #45

    January 2014
    35 Posts
    what is wrong with you?

    is it the game's fault that you have no friends or are unable to make alliances? if you're unable to socialise its your own mistake. other people (especially the devs) are not responsible for your lack of social skills.

    and if you are playing on a server with 12 people on it, and 11 people are ONE faction. why don't you switch server? its your mistake again for playing there in the first place.

    THIS IS AN ALPHA! EXPECT NOTHING! ENJOY EVERYTHING!
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  6. Post #46

    January 2014
    33 Posts


    I don't think you bought Rust for the right reasons. If you like these type of games, play TDM on BF, CS or CoD or play in "police vs criminal" style games like APB, GTA Online, ect
    Who are you to decide what type of game this is? right reasons? There are no right reasons to buying a game. If anything, you are probably the one who bought the game for the wrong reasons. If you want a survival game where no one bothers you, try maybe minecraft. might suit you better.

    On the real though, Im not for these large ass groups of Kevlar faggots either, but I have to admit that they enhance the gameplay.

    Earlier today I was strolling around, then in the distance I see an entourage of Kevlar fuckers coming my away. I run to a rock hoping they didnt notice me. Hear gunshots in my direction. "nope, they noticed me". So I decide to fight back a bit. I shoot a few times but miss mostly. I then decide to start running away all while getting shot at and stuff. The entire time im running my heart is LITERALLY pounding. Like..really pounding. I managed to outran them and the amount of relief was sooo great.

    I can't remember the last time a game made my heart actually pound like that. It was pretty awesome. That is an experience only rust could deliver.
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  7. Post #47

    January 2014
    106 Posts
    So... what's the problem? I agree this group is quite large, but with a group of your self (friends) you can easilly ambush them and wipe them....

  8. Post #48
    Tabasco Lord
    Arc Nova's Avatar
    September 2005
    10,511 Posts
    Why not make a new group and battle it out like rustymen instead of complaining on here?

  9. Post #49

    January 2014
    8 Posts
    when a group manages to reach massive unraidable fortress in a matter of 6 hours after a wipe, what point is there playing on that server anymore, you have that superpower who will destroy anyone who gets close to having a chance against them

  10. Post #50
    Gold Member
    Gmod_Fan77's Avatar
    January 2009
    4,389 Posts
    The issue is creating alliances is near-impossible without outside relations since 9 players out of 10 will KOS you in-game. Most of the huge 10-20-man bandit groups you see are all probably part of a clan or in a Skype call with one another doing shit, and they end up wiping out every single other player on the map just because they can. Even if you kill them, big groups typically build forts around resource spawns to horde them for themselves, so they're never gonna run out of material, whereas lone players or small groups will. Bandit groups usually say "Get friends, get together, get on Rust".

    I don't know anyone in the "real world" who has ever even heard of Rust. I know about five people on Steam who play Rust, four of whom quit after massive bandit groups raided their house and propglitched in twice. I'm not able to make a big group because I don't know anyone, and anyone I usually meet in-game KOS's me. This is the same story for the majority of players in Rust, from what I've seen. Then bandits shittalk you for being apparently inferior to them because you died in a game, you get angry, then quit.

    Large groups are a genuine threat to Rust's population. Eventually, they'll get too powerful and end up chasing everyone off the server. With ammo and high-tier guns so easy to get when in large groups, they slaughter every naked they see, camp every resource node they find, and gun down every animal within the area. These groups are literally killing Rust and there's not much at all you can do about it. Even DayZ, which I hate more than any other sandbox game out there, isn't this bad when it comes to how groups work, because the map is so much larger, people are spread out.

    There are groups, yeah, but you can play for dozens of hours without ever meeting them. In Rust, a bandit doomfort and an army of 25 bandits eagerly waiting to compensate for their small dicks by shittalking you in an online game are about a 2-3 minute walk away from wherever you are on the map (unless you play on a server with an obscenely small population).

    Edited:

    And by the way, not having friends in Rust doesn't mean you lack social skills. It means, as I said, 95% of the playerbase is content to KOS you or yell at you in a foreign language rather than be buddy-buddy.
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  11. Post #51

    January 2014
    15 Posts
    The biggest issue i have with first post is : "How did that tree start growing out of that rock? How come it doesn't tip over when it's windy?"

  12. Post #52

    January 2014
    35 Posts
    And by the way, not having friends in Rust doesn't mean you lack social skills. It means, as I said, 95% of the playerbase is content to KOS you or yell at you in a foreign language rather than be buddy-buddy.
    i have the same answer as i posted it before to the OP. you have chosen the wrong server too. chose one with your native language.

    let me guess. there are 50-100 people playing? way too much for the current map size. sure you can play on these servers if you like that, but don't complain about chaos then.

    on "our" server the big groups provide fresh spawns with help and sometimes basic equipment. also, there is a community teamspeak server were people can chat and form alliances.

    everything is up to you. you could rent an own server too. stop demanding and try to change something yourself. WE form the community.
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  13. Post #53
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    part of the game. nothing more to see here.
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  14. Post #54

    January 2014
    111 Posts
    when a group manages to reach massive unraidable fortress in a matter of 6 hours after a wipe, what point is there playing on that server anymore, you have that superpower who will destroy anyone who gets close to having a chance against them
    Time to look for a new server dude! Problem solved

  15. Post #55

    September 2013
    88 Posts
    What server is this on?

  16. Post #56
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    i have the same answer as i posted it before to the OP. you have chosen the wrong server too. chose one with your native language.

    let me guess. there are 50-100 people playing? way too much for the current map size. sure you can play on these servers if you like that, but don't complain about chaos then.

    on "our" server the big groups provide fresh spawns with help and sometimes basic equipment. also, there is a community teamspeak server were people can chat and form alliances.

    everything is up to you. you could rent an own server too. stop demanding and try to change something yourself. WE form the community.


    As suggested by this performance update, Garry is looking at numbers ABOVE 100. Gmod_Fan77's entire point was that the current map size can't hold the amount of players.

  17. Post #57

    November 2013
    24 Posts
    Well grouping up with other people is usually the best way to survive.. always has been always will and thats not just in games..

  18. Post #58
    Daze507's Avatar
    January 2014
    87 Posts
    The issue is creating alliances is near-impossible without outside relations since 9 players out of 10 will KOS you in-game. Most of the huge 10-20-man bandit groups you see are all probably part of a clan or in a Skype call with one another doing shit, and they end up wiping out every single other player on the map just because they can. Even if you kill them, big groups typically build forts around resource spawns to horde them for themselves, so they're never gonna run out of material, whereas lone players or small groups will. Bandit groups usually say "Get friends, get together, get on Rust".

    I don't know anyone in the "real world" who has ever even heard of Rust. I know about five people on Steam who play Rust, four of whom quit after massive bandit groups raided their house and propglitched in twice. I'm not able to make a big group because I don't know anyone, and anyone I usually meet in-game KOS's me. This is the same story for the majority of players in Rust, from what I've seen. Then bandits shittalk you for being apparently inferior to them because you died in a game, you get angry, then quit.

    Large groups are a genuine threat to Rust's population. Eventually, they'll get too powerful and end up chasing everyone off the server. With ammo and high-tier guns so easy to get when in large groups, they slaughter every naked they see, camp every resource node they find, and gun down every animal within the area. These groups are literally killing Rust and there's not much at all you can do about it. Even DayZ, which I hate more than any other sandbox game out there, isn't this bad when it comes to how groups work, because the map is so much larger, people are spread out.

    There are groups, yeah, but you can play for dozens of hours without ever meeting them. In Rust, a bandit doomfort and an army of 25 bandits eagerly waiting to compensate for their small dicks by shittalking you in an online game are about a 2-3 minute walk away from wherever you are on the map (unless you play on a server with an obscenely small population).

    Edited:

    And by the way, not having friends in Rust doesn't mean you lack social skills. It means, as I said, 95% of the playerbase is content to KOS you or yell at you in a foreign language rather than be buddy-buddy.
    I can only confirm what you are saying, I bought the game yesterday and on my first trip I found some sort of camp. I came to say "hi" (I was naked, had not even the stone out) and was shot on sight, no warning, no question, nothing, just an M4 bullet. This was on a server named "mature play".
    They I thought that what I could have read about Rust community on various forum was sadly true.

  19. Post #59

    January 2014
    4 Posts
    With all this being said, add me on Skype: keithb83 or Steam: keithb8 if you wanna team up and play Rust with me and some other people. lol

  20. Post #60
    Dennab
    January 2014
    3 Posts
    Easy fix.. join a group.

    www.Crimson-Ops.com is an example.

  21. Post #61
    Piehole's Avatar
    January 2014
    30 Posts
    Ha, that was probably us. Our group of 8-10 peeps meet up each night at 7CST and clean house. Here's the recipe:

    1. Spend a half hour farming zombies and ganking anyone we see (armed, not armed, doesn't matter).
    2. Gear up and KOS, raid, and basically rule. (Seriously, It's amazing how much crap you can collect with a large group).
    3. We never create bases, no storage huts (our numbers is our protection, and our inventory is our mobile storage crates). Building is a waste of time and no fun.
    4. Team speak is a must. In game chat only to scare and taunt.
    5. Rinse and Repeat.

    We can probably clear 3 populated servers a night (no fucks were given).
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  22. Post #62

    February 2012
    183 Posts
    Add this to the list of reasons why games like Rust and DayZ aren't competitive.
    In any other FPS team sizes are restricted.

    Yes, I would say large groups ruin this game, because they generally do not engage other large groups. They form alliances with those groups then stomp on the little guy for fun.
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  23. Post #63

    January 2014
    1 Posts
    I'm getting tired of seeing groups of tens roaming around wrecking shit. It's unbalanced and not fun - worse than that, it completely ignores the survival aspect of the game and becomes a shoot em up game much like All Points Bulletin. This can't even be fixed unless the entire concept of the game changes - which I doubt will be happening anytime soon. Does anyone else feel this way or am I just crazy?

    Say what you want about DayZ, about it feels like it is more about survival than Rust. I honestly think Rust is more playable, but DayZ has more potential in the future.
    I don't understand this reasoning. Are you basing your knowledge of how people would act in a survival scenario from movies? Because in movies there are always bandits and groups of bad guys.

    Are you basing it on real life?

    Or, are you basing it on what you think people would do in a survival scenario?

  24. Post #64
    Dennab
    January 2014
    48 Posts
    Join element0.com server. The server just wiped soo theirs no groups of more than 5 people. Ive been playing since a week and I think its the best hacker proof server, admins 100% active which is pretty rare.
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  25. Post #65

    January 2014
    125 Posts
    If I could be 100% certain that there was absolutely no way that duping/spawning items was possible then I'd probably say that you simply have to live with the existence of large groups.

    That being said, the official servers had far too many questionable -large- full-metal structures being built soon after the wipe. Even with coordinated effort, it's going to take a significant time to find all the metal elements and the required research kits, let alone the colossal resources to make a building that probably has 200+ metal sections! Keep in mind that it's pretty rare that there would be only one group, there will be competition for resources.

    Until the servers are 100% in control of the resources on the map and character inventories, then duping and hacking will always be possible. The server should know the exact count of any given non-static asset/resource class (something not placed and immobile, like a wall) in the world, and any deviation should be detected instantly. When you think of it, the player does not "create" anything, they just gather what the sever spawns, or already exists in the world, and then craft them to a higher state, or use them (food, bullets, walls, etc). It may sound like a gargantuan amount of data, but since buildings are essentially "static" after they are placed, the actual amount of usable resources in the world at any given time is not really that much (for a database).


    This would really ramp up the complexity of the server-side and probably client-server communications, but it would make hack detection far easier.

  26. Post #66

    January 2014
    13 Posts
    It's pretty fun to join a server with 30 people on it, gather up some stuff and build a little shitty house, then have 15 people show up dressed the same who immediately C4 a wall. Big time fun.

  27. Post #67

    December 2013
    25 Posts
    I can only confirm what you are saying, I bought the game yesterday and on my first trip I found some sort of camp. I came to say "hi" (I was naked, had not even the stone out) and was shot on sight, no warning, no question, nothing, just an M4 bullet. This was on a server named "mature play".
    They I thought that what I could have read about Rust community on various forum was sadly true.
    the entire reasion for this is that you, as a 'naked' could have a shotgun or M4. I have been killed buy naked guys who came up to me, asked for food, and me being nice at the time in my inventory splitting my chicken pile, getting blasted in the face a moment later.

    after a few times like that, you tend to kill anyone who approaches you that you don't know, this does not mean killing everyone you see, just everyone who approaches you.

  28. Post #68
    Gold Member
    Gmod_Fan77's Avatar
    January 2009
    4,389 Posts
    Ha, that was probably us. Our group of 8-10 peeps meet up each night at 7CST and clean house. Here's the recipe:

    1. Spend a half hour farming zombies and ganking anyone we see (armed, not armed, doesn't matter).
    2. Gear up and KOS, raid, and basically rule. (Seriously, It's amazing how much crap you can collect with a large group).
    3. We never create bases, no storage huts (our numbers is our protection, and our inventory is our mobile storage crates). Building is a waste of time and no fun.
    4. Team speak is a must. In game chat only to scare and taunt.
    5. Rinse and Repeat.

    We can probably clear 3 populated servers a night (no fucks were given).
    Congratulations, you're the problem.
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  29. Post #69

    October 2013
    90 Posts
    uhm

    this happens in every single multiplayer game in the world, incudling dayz

    you cant prevent it

    get some friends.
    the problem is in dayz, a gunshot means something. if you get fucking shot you'll be lucky to be alive. bullets are rare and guns are rare. if You're correctly positioned you can take out a group of 10+ people. in this game you can instantly put a wall up to stop gunfire and heal gunshot wounds with chicken.
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  30. Post #70

    January 2014
    1 Posts
    I'm getting tired of seeing groups of tens roaming around wrecking shit. It's unbalanced and not fun - worse than that, it completely ignores the survival aspect of the game and becomes a shoot em up game much like All Points Bulletin. This can't even be fixed unless the entire concept of the game changes - which I doubt will be happening anytime soon. Does anyone else feel this way or am I just crazy?

    Say what you want about DayZ, about it feels like it is more about survival than Rust. I honestly think Rust is more playable, but DayZ has more potential in the future.


    http://www.youtube.com/watch?v=58qVqcXp03Q

    This is what we do in rust with large groups, UK 2 LIVE IT UP BABY WOO

  31. Post #71

    January 2014
    54 Posts
    Although a lot of people understand your frustration, it's not something that can be fixed. What can they do? Put a limit on the amount of people can...I don't know...stand close to each other without shooting? There's nothing they can do to fix it and in fairness, it's not their problem.

    You say: "This can't even be fixed unless the entire concept of the game changes - which I doubt will be happening anytime soon."

    Again, what can they change? There's nothing they can change that will stop this being an issue for people, other than ruining the game by taking unrealistic action like removing PVP or something stupid.

  32. Post #72
    FLOWDANGO's Avatar
    January 2014
    2 Posts
    That would be awesome if more people had access to kevlar
    You can get access to Kevlar. Just ask friendly people and they would let you research whatever you need. Yesterday I was working together with a bunch of people and I had a lot of research kits from loot runs and asked if I could research all their kevlar and bolt action and they let me do it :)
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  33. Post #73

    December 2013
    241 Posts
    I disagree. Gathering groups together, to work together, is making this game great
    When there's 80 people on a server and 40 of them are all in the same "clan" it's a lot less fun. The solo player getting raided by 10 people in full kevlar when he has cloth an a bow is not fun. The group of 5 people with leather and pistols/shotguns getting raided by 15 people with full kevlar/medkits/modded m4's is not fun.

    even when there's 128 people on a server and 50 of them are in the same clan it's not that fun. most people have bases spread all across the map so when the 50 deep clan sends out multiple 15 man raiding squads there's no one who can stand up to them.

    A new person logs onto the server and, within minutes of first logging into the server they've joind the superclan, have 20 c4, full kevlar, multiple weapons, stacks of ammo, and they're killing people who are struggling to make a pipe shotgun.

    Edited:

    So playing with your friends, threatens this game??
    There's a difference between playing with your friends, and recruiting people into a massive clan to beat down anyone who tries to do anything in the server with sheer numbers.
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  34. Post #74

    January 2014
    3 Posts
    That is not what I said. I said playing in groups of 10s or 20s threatens the game. No longer about "surviving"



    I don't think you bought Rust for the right reasons. If you like these type of games, play TDM on BF, CS or CoD or play in "police vs criminal" style games like APB, GTA Online, ect

    Wrong. This game is about survival. If banding together to overcome obstacles is not survival then you'd be thinking in the wrong mindset during a disaster.

  35. Post #75
    its a survival game

    you must do everything to survive

    and the best way to do this is hoard in groups. Never scout alone. Kill with no mercy.

    Welcome to survival of the fittest.
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  36. Post #76

    December 2013
    241 Posts
    is it the game's fault that you have no friends or are unable to make alliances? if you're unable to socialise its your own mistake. other people (especially the devs) are not responsible for your lack of social skills.
    I was playing with 5 irl friends. There was a large (40 man) clan on a server of 128. We got attacked by 3 people and killed one and the others ran off just to have them come back with 20 people.

    We have social skills and the ability to recruit people so we did but we were unable to come up with enough kevlar and guns to equip our 20 people. So even after recruiting a lot more people we were unable to come up with the numbers or firepower to combat a group which was a third of the server.

    Sure we can go play on another server until 40 people decide to make a half the server clan or a third of the server clan. If this turns into a trend which happens on a majority of the servers this game will be a lot less fun for anyone who would perfer to play solo or in a group of 10 or less.
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  37. Post #77

    January 2014
    54 Posts
    I was playing with 5 irl friends. There was a large (40 man) clan on a server of 128. We got attacked by 3 people and killed one and the others ran off just to have them come back with 20 people.

    We have social skills and the ability to recruit people so we did but we were unable to come up with enough kevlar and guns to equip our 20 people. So even after recruiting a lot more people we were unable to come up with the numbers or firepower to combat a group which was a third of the server.

    Sure we can go play on another server until 40 people decide to make a half the server clan or a third of the server clan. If this turns into a trend which happens on a majority of the servers this game will be a lot less fun for anyone who would perfer to play solo or in a group of 10 or less.
    To be honest though, that sounds like a lot more fun than you make it. A 20 v 40 battle? Even if I was on the losing side of that, that sounds like a good scrap. lol

  38. Post #78

    December 2013
    241 Posts
    To be honest though, that sounds like a lot more fun than you make it. A 20 v 40 battle? Even if I was on the losing side of that, that sounds like a good scrap. lol
    Yeah it's fun untill you lose because you're outgunned and outnumbered and now they have all your guns, all your kevlar, and next time you fight it half of us will have cloth armor and bows.
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  39. Post #79
    Piehole's Avatar
    January 2014
    30 Posts
    Congratulations, you're the problem.
    Then be the solution Snoop.

    We shouldn't be to hard to find. Just look for the trail of crying babies.
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  40. Post #80

    January 2014
    20 Posts
    Zergs of players happen in every game - if there is a group running around dominating you find others on the server who aren't part of that group and work together to take them out.

    This is all normal and part of the game. Also, this would happen in real life situations. Deal with it :)

    Edited:

    Yeah it's fun untill you lose because you're outgunned and outnumbered and now they have all your guns, all your kevlar, and next time you fight it half of us will have cloth armor and bows.
    Then you sir are playing the wrong game... it's not designed for kids gloves.
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