1. Post #1

    January 2014
    2 Posts
    I was having a talk with a few people about Rust recently. We got into talks about the impending removal of the zombies. Some people really like the zombies, some think they are too easy to manage. But one thing we all agreed on was that there needs to be some sort of hostile NPC group that can pose a serious threat to all players, as well as providing natural barriers to break through in the end game content.

    One person suggested Mutantish gun toting mountain men/cannibals who have guns and stick mostly to rad towns and appear in other areas as well.

    Another suggested vampires which would hide during the day, attacking people only outside of the sunlight, and then at night would travel far to kill players. But would return to hiding once dawn occurred. This person also suggested that people could become a vampire and hunt other players down at night, as well.

    And it was somewhere along the line that we came to a thought; why not just keep the zombies and create OTHER factions of baddies as well, and then the server admins can turn them off or on.

    This would create a unique experience for each server apart from just PvP or PvE servers. Some servers would keep the zombies only, and some servers would have none of the bad guys at all. It would give a huge amount of control of the experience to the players.

    And correct me if I'm wrong, but it is the control of the game which players love.
    Reply With Quote Edit / Delete Reply Show Events Agree Agree x 14Disagree Disagree x 2 (list)

  2. Post #2

    January 2014
    106 Posts
    The vampires bit? I don't think so.

    But I would like to see a new baddy faction who would actively try to attack players.... Should have a decent AI though. And not too easy to defeat.
    Reply With Quote Edit / Delete Reply Windows 8 Netherlands Show Events Agree Agree x 3 (list)

  3. Post #3

    December 2013
    84 Posts
    maybe a hostile ai military as the bad guys. i mean, who else would have dropped you off on an island if not for sport or training for an army. makes sense with the patrol helicopter.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 11 (list)

  4. Post #4
    Wolflover79's Avatar
    December 2013
    51 Posts
    Holy shit AI with guns, yes!
    Reply With Quote Edit / Delete Reply Windows 8 New Zealand Show Events Agree Agree x 4 (list)

  5. Post #5

    January 2014
    106 Posts
    maybe a hostile ai military as the bad guys. i mean, who else would have dropped you off on an island if not for sport or training for an army. makes sense with the patrol helicopter.
    It would make sense... But you wouldn't be able to justify them wandering aimlessly around the map.... They would need a "purpose" for example patrolling or something.
    Reply With Quote Edit / Delete Reply Windows 8 Netherlands Show Events Agree Agree x 3 (list)

  6. Post #6

    December 2013
    84 Posts
    It would make sense... But you wouldn't be able to justify them wandering aimlessly around the map.... They would need a "purpose" for example patrolling or something.
    well yeah, they're looking for survivors obviously. but there has to be different types of military i think, like melee and then ranged going from bow through the pistols up to the m4, and then a berserker type that throws grenades. lots of potential i think. im excited to see what they do.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2 (list)

  7. Post #7

    December 2013
    5 Posts
    ther puting muttons instead off zombies becose ppl call a dayz copy cat
    Reply With Quote Edit / Delete Reply Windows 7 Iceland Show Events Informative Informative x 1Artistic Artistic x 1Dumb Dumb x 1 (list)

  8. Post #8

    January 2014
    2 Posts
    I think if they are going to stray away from the whole zombie survival thing they should have like military check points at the edges of the map. They have multiple military units with armor and strong firepower guarding the outpost/checkpoint, there would also be 1-2 air drop containers depending on time of day. This would go along with the whole theme of everyone being quarantined and would pose more of a challenge then the current npcs. As far as replacing npc slot of zombies, maybe just make them smarter and give them light weaponry, like irradiated humans that got left behind.

  9. Post #9

    January 2014
    5 Posts
    Rust needs dinosaurs.

    This is practically a caveman-esq survival game right?
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Disagree Disagree x 2Dumb Dumb x 1Winner Winner x 1 (list)

  10. Post #10

    January 2014
    18 Posts
    The zombies are good for a naked character to farm for quick gear. Other than that they are pointless.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  11. Post #11
    Dennab
    December 2013
    58 Posts
    jesus...

    you guys want this game to fail hard, huh?

    no zombies
    no dinos
    no monsters

    packs of wolves ranging from 4 to 12, ranging in level from 4 to 20
    bears
    poisonous snakes
    rain, snow, cold, heat
    rats, swarms of rats
    spiders, poisonous spiders
    mountain lions
    foxes and coyotes, that not only bite but steal food and gear
    birds of prey

    keep it a real survival sim, get rid of this greasy kids stuff.

    and no robots...

    Peace
    B
    Reply With Quote Edit / Delete Reply Windows Vista United States Show Events Agree Agree x 14Dumb Dumb x 5Winner Winner x 3 (list)

  12. Post #12
    Ebrim's Avatar
    December 2013
    284 Posts
    Definitely we need more survival elements but I also love the idea of NPCs which could be actively aggressive and impel players to periods of cooperation if a certain area is overrun or a player town is under attack. Garry made a joking comment about introducing some sort of player murdering rampaging giant, I for one wouldn't mind if that idea became a bit more serious.

  13. Post #13
    Dennab
    December 2013
    58 Posts
    i'm not really down with "cloverfield". that would be better done in a city environment but i don't think it would be doable in an mmo. i've been thinking about a mmo game based around monsters of larger scale... say the smallest would be a full grown elephant sized, the largest would be skyscraper sized. not sure how survival in a world like that would work.


    but for this game, if they REALLY wanna do something real, ditch all the sci fi and monsters and paranormal. that's all stupid kids stuff (gin ja you must be one of those greasy kids thanks for proving my point)

    make the environment hard to survive in and don't lean on training wheels and excuses like they do over on "Nether" = teleporting ai is a poor replacement for good pathing. kids accept it, maybe even casuals.

    if this game caters to the hardcore players, it'll ditch all the fiction stuff and focus on the players themselves.

    though i will admit, human ai squads of armed psychos would be an acceptable "wildcard" on occasion. the ones on dayz epoch work pretty well. but in order for ai to be worth it's weight in salt, you gotta get it up to at least ARMA2 or 3 levels, minimum. anything less = cod zombie difficulty level = don't bother

    Peace
    B

  14. Post #14

    January 2014
    49 Posts
    Mutants with guns in the rad zones would be good.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Disagree Disagree x 3 (list)

  15. Post #15

    January 2014
    7 Posts
    After reading this post I am convinced that all necessary action in this game. It really is not enough. I myself have recently proposed waves of zombies at night in this topic http://facepunch.com/showthread.php?...603&p=43577647 # post43577647
    NPC soldiers with guns is cool too. Military base with armed soldiers. It would be possible to raid secretly or break and grab a military depot for example weapons.
    •But hell, the idea of ​​waves of zombies to me too is haunted.

  16. Post #16

    February 2012
    183 Posts
    I don't understand why people are obsessed with the zombies. All they do is run at you and melee, and unless you are a complete noob they pose no threat and are easily dispatched with the Bow.

    Really, Wolves and Bears do the exact same thing as zombies and make more sense as enemies. The only difference is they don't drop goodies like ammo.
    Reply With Quote Edit / Delete Reply Windows 8 United States Show Events Agree Agree x 1 (list)

  17. Post #17

    January 2014
    15 Posts
    jesus...

    you guys want this game to fail hard, huh?

    no zombies
    no dinos
    no monsters

    packs of wolves ranging from 4 to 12, ranging in level from 4 to 20
    bears
    poisonous snakes
    rain, snow, cold, heat
    rats, swarms of rats
    spiders, poisonous spiders
    mountain lions
    foxes and coyotes, that not only bite but steal food and gear
    birds of prey

    keep it a real survival sim, get rid of this greasy kids stuff.

    and no robots...

    Peace
    B
    +1000
    Reply With Quote Edit / Delete Reply Windows 7 Argentina Show Events Agree Agree x 4Dumb Dumb x 1 (list)

  18. Post #18

    January 2014
    25 Posts
    I would rather have roaming packs of NPC with guns.

  19. Post #19

    January 2014
    3 Posts
    Make it sort of a Mad Max type. I want to fly one of those badass gyro planes

  20. Post #20

    December 2013
    67 Posts
    Rust needs dinosaurs.

    This is practically a caveman-esq survival game right?
    No its a post nuclear apocalypse survival. So if somehow the radiation can resurrect dinosaurs, I don't think it fits

  21. Post #21

    January 2014
    3 Posts
    No its a post nuclear apocalypse survival. So if somehow the radiation can resurrect dinosaurs, I don't think it fits
    So scratch the post nuclear apocalypse idea. I think Dinosaurs would make the game unique. But there are just so many things that this game can run with I'm excited to see the finished project.

  22. Post #22

    January 2014
    78 Posts
    There are going to be NPC attack helicopters that patrol at night and shoot people.

  23. Post #23

    January 2014
    1 Posts
    Have no issues with zombies being removed from the game beyond item drops.

    On the topic of instead of zombies I would love to see themed servers.

  24. Post #24

    January 2014
    4 Posts
    I wouldn't mind seeing groups of NPC survivors. Civilians who drop the blueprints, resources, handguns, leather armor, picks and research kits. Military/Militia with Kevlar, C4 and rifles and shotguns. I'm not sure that having them live in rad towns would make sense though.

  25. Post #25

    October 2013
    116 Posts
    agree in a sense, I have spent way to much time on this game and one of the major flaws I see is the lack of PvP/Players becoming bored with nothing to do.

    One of the focus points are zombies, people build near them and you get a lot of pvp around them. Instead of completely removing them they should be adding another type of NPC...

    Apparently they might just remove them all together and not add anything which is going to take away some of the fun in the game......

  26. Post #26

    July 2013
    21 Posts
    See here's what I love. Garry said that this game was a DayZ clone.. and he was right this WAS. Just because minecraft has zombies is that a DayZ clone? Just because this game has building is this a Minecraft clone? No, Zombies have been in tons of games because there a fun NPC and because they can be different yet the same in so many ways. Do I think zombies should be taken out... eh. I like them. But if they are taken out REPLACE them with something else. In a giant world you can't have much fun if all you have to encounter is other players. You need some kind of challenge when nothing is going on. This game is about choice, maybe make the Official servers have no zombies, but have the ability for the private to choose. Some like it some don't, but don't make a whole community suffer because you might "feel like a DayZ clone" The game has changed, zombies is just another addition.

  27. Post #27
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    Zombies are one of the most useless mobs I have encountered in any survival game.
    What should be done is an improved AI for Bears and Wolves. Make them some dangerous sons-a-bitches, and you'll have an actual competent enemy. I also think their should be an AI which stalks and hunts players, sorta like a mountain lion. If you have a wooden door, they'll start clawing at it, and ripping it apart, and possibly break it down in five to ten hits.
    You don't really need OMG ZOMBIES to make a good survival game. Survival on its own has thousands of natural enemies, including the fact you have randoms who go KOS Mode.
    Also just to add onto the whole, "Lets fuck with people" motif, make wolves hunt in packs, and have their eyes glow at night. Same concept as mountain lions going around and stalking people, but these are pack hunters which for one player, will be an absolute death sentence.

    Another thing is I really wish the Rust devs would follow through with the concept art:





    Because I totally want an irradiated deer of radiation, and venus fly trap chicken.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2 (list)

  28. Post #28

    January 2014
    106 Posts
    Is that?....... a facehugger chicken?...... I hardly dare going out at night as it is with all the KOSsing players (and I'm on a low population server....) Adding a facehugger chicken.... I don't think I'd ever come outside....

  29. Post #29

    December 2013
    49 Posts
    Zombies are one of the most useless mobs I have encountered in any survival game.
    What should be done is an improved AI for Bears and Wolves. Make them some dangerous sons-a-bitches, and you'll have an actual competent enemy. I also think their should be an AI which stalks and hunts players, sorta like a mountain lion. If you have a wooden door, they'll start clawing at it, and ripping it apart, and possibly break it down in five to ten hits.
    You don't really need OMG ZOMBIES to make a good survival game. Survival on its own has thousands of natural enemies, including the fact you have randoms who go KOS Mode.
    Also just to add onto the whole, "Lets fuck with people" motif, make wolves hunt in packs, and have their eyes glow at night. Same concept as mountain lions going around and stalking people, but these are pack hunters which for one player, will be an absolute death sentence.

    Another thing is I really wish the Rust devs would follow through with the concept art:

    -snip-

    Because I totally want an irradiated deer of radiation, and venus fly trap chicken.

    thats kind of concept i agree.
    but it's quiet stupid ppl complaining about rust and dayz. first time i saw rust i thought about minecraft, stalker and a bit of tomb raider. but implement zombies and everybody thinks about dayz...
    rename the rust zombies into goblins, give em wooden clubs or even the rock player uses to gather things. and everybody will talk about a middleage-fantasy-game rip off.

  30. Post #30

    December 2013
    152 Posts
    Inserting some PvE elements into lategame? Yes. Details? Don't care as long as the playability is great. Vamps sound lame though, get familiar with current concept art for new creatures like the mouth-chicken.

    ...

    Evil cows w/ minotaur boss pimps? :D
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Agree Agree x 1 (list)

  31. Post #31
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    Honestly, for bosses I'd just add irradiated animals.
    Take a look at STALKER, the most fearsome boss in that game is a fucking thing that goes invisible and rips your dick off. The other being soldiers which have gone mentally insane from radiation poisoning, and gone feral mode.
    Just to make a point: Nature is a brutal motherfucker. Theirs a reason we make the quote, "Mother Nature is a spiteful bitch" in survival training courses, because everything about Mother Nature is a literal interpretation of Murphy's Law. Another thing to add into the fray is the fact that the most dangerous creatures on Earth... Insects. Not sharks, not bears, but little bugs that bite your hands and shit and cause you to get a infectious disease or fills you with enough toxins that it doesn't matter anymore.
    Which brings me to another creature: Enlarged insects, rattlesnakes, and stuff like the Gila Monster lizard. All these creatures carry enough toxins in them to wipe out a grown human in nothing more then a few seconds. Gila Monsters being literally the size of a small carbine rifle, and are considered the most dangerous lizard in North America.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  32. Post #32
    Dennab
    December 2013
    58 Posts
    Rust is not a dayz clone.

    It's more like a version of Wasteland Lite.


    and for any of you who think the zombies are entirely played out, I beg to differ:
    I played Breaking Point and saw some VERY world war z type moments while playing it.
    same tapeworm kos dbags roaming the world, but the Zeds behave in a totally different fashion.

    last time I saw my squad mate, he was texting me to make good use of his gear after he died.
    he was in a field surrounded by about 20 zombies. he blasted thru an entire mag of ak47 rounds and maybe killed 2 of em.

    this was the first time in a video game where there was literally nothing I could do to help him.

    and I never could get close enough to get his gear, because when he fired that weapon, every zombie in town came toward it.

    Breaking Point, at the moment, is actually better then Dayz.

    Peace
    B

  33. Post #33

    January 2014
    54 Posts
    I think replacing the zombies with AI humans sounds good. Especially because the zombies have no actual reason to be in the game, other than a way to get loot.

  34. Post #34
    Dennab
    December 2013
    58 Posts
    I bang around on a DayZ Epoh server that has armed AI kill squads.

    not only does their constant gunfire make it more difficult to estimate incoming threats but the dayz ai is actually smarter then most of the folks on the rust servers.

    and they shoot better.

    but still it's a piss poor excuse for not having real pvp.
    and the only reason real pvp won't work for this game is because the map is too small.


    and I say that meaning, once they open up the FULL map, it's still gonna be too small.

    Arma3 = Altis = the smallest map any game should have. ever

    Peace
    B

  35. Post #35
    Gold Member
    Kowalski's Avatar
    July 2007
    1,882 Posts
    AI Military seems a nice idea. Roaming the map with heavy gears. There's always that scene from Dead Rising that I liked, when you go out of the mega store and some prisoners were killing everybody on sight with that military jeep. It was pretty scary cause you know you were vulnerable...

    I'd like to see some stuff like that. And for the background, maybe something simple, "Rust Island" is irradiated, peoples and/or animals are infected and are mutating in dangerous monstrosity. (Mutants animals like that chicken things)

    *inception sound*

    The army is here to hold these monsters and infected people, and unfortunately we are the infected people and we are not allowed to leave the island.

  36. Post #36
    DrNoesis's Avatar
    January 2014
    45 Posts
    To be honest, from a story line perspective, before you can decide what to replace the zombies with, you kind of need to know why people keep waking up in the middle of nowhere with no clothes and a rock.

    Whatever explanation you give for this kind of defines the AI monsters in the first place.

    Have they been sent back in time "terminator" style, are they slipping through a dimensional rift, are they waking up after days of "sleep walking" (in which case could the "zombies" be other "sleepwalking" people?) etc etc hell you could even be on the receiving end of a god game, where you are the random human that's been plopped into existence by a random deity who's going to keep throwing random things at you till you die, or he completes the level.

    I know a lot of the FPS'ers playing probably don't really care about storyline, but the people more interested in the sandbox elements may well enjoy having some kind of lore there.

    I kind of agree that there should be some kind of trash mob that drops basic gear, and that zombies aren't it at the moment; but I'd also like to see something bigger, and not necessarily "killable" (but maybe scare-off able) that creeps up on players and scares the hell out of them every now and again, just to up the ever pervading sense of paranoia.

  37. Post #37
    Dennab
    December 2013
    58 Posts
    no offense, but storyline doesn't matter.

    gameplay matters. you don't need to justify great gameplay with a storyline.
    devs tend to do the opposite actually = try to pump up the lore to make the tepid gameplay seem more important.




    if you REALLY wanna make it a "survival" sim with legit motivation =
    solar flare blasted the atmosphere to hell and fried the grid. uv exposure levels have skyrocketed.
    for most folks, it's only possible to travel around at night.
    and everyone is dying of cancer slowly.

    boom, done.

    Peace
    B

  38. Post #38
    DrNoesis's Avatar
    January 2014
    45 Posts
    no offense, but storyline doesn't matter.

    gameplay matters. you don't need to justify great gameplay with a storyline.
    devs tend to do the opposite actually = try to pump up the lore to make the tepid gameplay seem more important.
    Oh don't get me wrong, I'm not saying shell out on a writer to compose a tolkien-esque backstory of epic proportions, but it is easier to figure out where you're going (and FP have said they're unsure what to replace Z's with) when you know where you've come from, even if you don't actually ever release that info to the players.
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Agree Agree x 1 (list)

  39. Post #39

    January 2014
    15 Posts
    I hope they replace zombies with zoombies, which are like zombies but with binoculars.

    Or they can replace zombies with the common cold, leaving all male players bound to their huts near a cozy fire for days at a time.
    Reply With Quote Edit / Delete Reply Windows 7 Sweden Show Events Funny Funny x 2 (list)

  40. Post #40
    legendofrobbo's Avatar
    January 2012
    367 Posts
    maybe a hostile ai military as the bad guys. i mean, who else would have dropped you off on an island if not for sport or training for an army. makes sense with the patrol helicopter.
    that would be awesome, better still if they started off with a small camp and slowly spread out over a large portion of the map building watch towers, barracks etc and they could only be removed if players managed to kill them all either through banding together or just having enough people holding strong bases that the military faction cannot progress past them, gets bottled up then slowly dies out cos they cant scavenge the resources needed to build more troops