Actually, if you read the latest post on playrust carefully, they said they don't know if they will replace the zombies with something else. This thread is the first time I have ever heard otherwise then removing them completely.
Actually, if you read the latest post on playrust carefully, they said they don't know if they will replace the zombies with something else. This thread is the first time I have ever heard otherwise then removing them completely.
So far the biggest concern/argument against the removal of zombies as been loot distribution. No where did they say "We dont know if we will need to replace the availability or how you aquire loot in this game after the removal of zombies" I dont know why people seem to think they are going to just remove zombies in one patch and that be IT, nothing added. They have shown and said numerous times things are in the work. Just because they dont have to "replace" the zombies doesnt mean all hope is out the window. What exactly consists of "replacing" the zombie? Does it have to be a humanoid? Do animals not count? maybe things will just need to be crafted more and you develop the processes or blue prints yourself instead of just looting gun powder and metal fragments and c4.
https://trello.com/c/aPg2Nwj3/130-remove-zombies
http://www.facepunchstudios.com/2013...-for-everyone/
http://www.facepunchstudios.com/2013...e-woods-today/
Take a look things are in the works people. it even states specifically in the trello card that they need "another way to dispense goodies" i don't think that will consist of a chest that just pops up at your door step every time you log in, i'm sure it will be more creative than that.
removing played out zombies and replacing with aggresive npc patrol helicopter = total win
more animal threats would also be nice, and mabye more animal ai as metioned in another thread like wolves hunting in packs for deer ect.
the game is not in alpha. it's stable like woman boobs stay steady while sleeping in my honest opinion. no joke, i play rust everyday and everything is fine !
Gotta agree....the game is not broken in any way. It simply lacks features and complexity...
Something that the Dev's are and will add to as the months pass by. Name one other game where the Alpha felt as fun as a final version of another game. They are doing a fantastic job at releasing a non-buggy game (if your on PC).
Complaints about no way to defend a base are simply lack of features....not a broken game.
-Dan
jesus i like zombies its fun killing them, and people should stop crying about omg no zombies it a copy of that a copy of this just play the game jesus christ if there is an action bar omg copy of world of warcraft if there's a zombie omg copy of dayZ
Have you at least seen what they did do for it being just "a nice mod"? It went far beyond what any usual mod (I said usual, there are some exceptions) brings to the table when adding or changing content. For such a small team they did amazing with it, far beyond being "lazy" like was originally said.
If you also continued to do research and read more posts by Garry (a simple "rust reddit AMA" on google) you and others making suggestions would know they might not replace zombies, but they will be adding more "ways of dying". Also when he said replacing, he was referring to another comment he made about them just being placeholders originally. Now he is saying the team will not merely re-skin zombies (replacing), which would allow them to add new entities in different areas.
Edited:
Alpha does not mean "broken"? Where the hell are you guys getting this stuff from? It's great that an alpha isn't bugged out, be grateful! All alpha is, is getting enough basic content together to begin testing and adding to get ready for beta, which is for going back and checking for bugs before it's classified as "stable". This is way it is "lacking" stop rushing the forums full of whiny posts if you are not sure of what you are talking about.
what does it have to do with it? it shows that he can have good finished product. if you think they are "cheap and lazy" you can think that, but most of us know thats a lie.
They ignore users requests eh, like door sharing? https://trello.com/b/lG8jtz6v/rust please look at the "doing" section. and please tell me whats the third from the top? WHAT? COMBO LOCKS? crazy isnt it? ever think that they arnt removing zombies until they have actually have a replacement? the "cheap skybox plugin" you refer to is a placeholder.. they will be creating their own if anything. if they simply put the unity generic you'd probably bitch about them being lazy anyway.. as with everyone who says "more anticheat" plese explain what you want than. its a phrase, you probably know nothing about anticheats.. if they had battle eye punkbuster FF and vac at the same time, not only would cheaters STILL run rampant as with any mulitplayer game, and you would probably crash more often than you played because of issues involving multiple anticheats competing with each other on your system.
if i get banned for being rude, so be it. this kid said you guys are like sergy and ISS/warZ. i cant stand for that, and i wont let someone sit there and essentially call your game a steaming pile of crap, because its not. its amazing. so mods, do what you gotta do if need be. i understand if im too harsh/ass like, but personally i needed to...
Edit: why the eff does it say i joined dec 2013.. ive been around since this game was a webbrowser game.. anyone know why my join date would be different lol..
because that's when you joined these specific forums...?
but we were required to be registered to login back than to play, my account would of been made way before december. but this is offtopic and unneeded as a standalone discussion, not really important. i was just confused..
I really do hate the early access/alpha card as basically the only argument, I would much rather a fix for the noclipping/insta-death hack (Luckily I haven't dealt with that yet, I quit playing after 20+ hours of progress was lost to noclippers), than a lot of the stuff they're adding and working on. Don't get me wrong, the game's theirs and they have control over development, but it would definitely be nice to be able to play the game without someone waltzing into my house through a wall and destroying everything, or entering a line of text and effectively killing everyone with no effort. I understand the point of the Alpha is to find and iron out bugs/get player feedback, but it's hard to do that with the hackers running rampant.
What about that post of MaxOfS2D ?
http://facepunch.com/showthread.php?...1#post43460046
Looks like they have some interesting ideas to replace them :o
Actually no its not for that reason, thats what Beta is for! Alpha is usually not for user feedback because typically alpha is closed/in house testing. Alpha is making sure the basics are working and that everything continues to work while additional features that will make up the basic features of the game. So of course they don't have "perfect" anti-hacks implemented and relying so much on VAC. Beta is for public player feedback and bug fixes, which is also when anti hacks should be up and for the most part (it won't ever be 100%) doing its job so it will be ready when it finally gets released as a finished game.
Alpha is a privilege to be apart of since you are apart of the entire process of building the game from the ground up, beta is when it's time for users to complain and report bugs.
I wouldn't mind seeing the zombies become robots, at least around the rad areas. It would make some sense to be pulling blueprints and random drops off maddened courier, maintenance or defense robots, last functioning elements of the installations they're guarding.
Do not know what kind of grass you smoke ... robot zombies wtf, mammoths - what nonsense!? zombies must be more and they should migrate all over the map and destroy the resources, radioactive rain, fog , heat , cold ...night near the radioactive zones death 100%.
I'll admit, low population servers can easily get boring. But zombies aren't the only solution to that issue.
I feel this is an entirely logical idea, but it doesn't really fit the atmosphere of the game. Plus it would be hard to explain how robots die to arrows.
From Wikipedia on the Software Release Life Cycle:
So Alpha is once you have the basic software up, but while you're still adding features. Beta is essentially testing/fixing only.