1. Post #1

    January 2014
    5 Posts
    As the players will have little to do
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  2. Post #2
    For the last goddamn time, zombies are being replaced by some other hostile threat of a currently unknown and undecided description (last the devs posted on playrust.com).
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  3. Post #3
    Ebrim's Avatar
    December 2013
    284 Posts
    Killing zombies is hardly very entertaining in the first place. Now if we had some sort of pve creature that aggressively went after players and forced teamwork to keep them at bay, that would be something different.
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  4. Post #4

    January 2014
    445 Posts
    For the last goddamn time, zombies are being replaced by some other hostile threat of a currently unknown and undecided description (last the devs posted on playrust.com).
    Holy shit what is wrong with people that they can't understand this.
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  5. Post #5

    January 2014
    5 Posts
    Seems like the latest update states they are unlikely to replace them with anything

    As long as they provide something human looking that has a head to shoot, people will be fine
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  6. Post #6

    January 2014
    25 Posts
    Holy shit what is wrong with people that they can't understand this.
    Wow take a xanax bro. It isn't that serious.
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  7. Post #7
    Dennab
    December 2013
    40 Posts
    You know what will kill servers? Hundreds of unchecked hackers and a dev team that doesn't leave a single person working while they go to seattle. I'm absolutely baffled as to why they didn't leave one person behind to monitor the game/forums when it's had so many issues with hackers. A quick fix would be as simple as disabling fall damage on all the general servers until they could roll out a legit fix for the exploit. It could be done in under 10 minutes. Instead we're left with a completely unplayable broken game.
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  8. Post #8
    You know what will kill servers? Hundreds of unchecked hackers and a dev team that doesn't leave a single person working while they go to seattle. I'm absolutely baffled as to why they didn't leave one person behind to monitor the game/forums when it's had so many issues with hackers. A quick fix would be as simple as disabling fall damage on all the general servers until they could roll out a legit fix for the exploit. It could be done in under 10 minutes. Instead we're left with a completely unplayable broken game.
    almost as if the game is in early access...

    oh wait
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  9. Post #9
    No title or gold masterrace, whoops.
    Teddybeer's Avatar
    July 2012
    5,222 Posts
    almost as if the game is in early access...

    oh wait
    Nah man he is a Facepunch shareholder now and can boss people around.
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  10. Post #10
    Gold Member
    Maverickroll's Avatar
    October 2013
    120 Posts
    Seems like the latest update states they are unlikely to replace them with anything

    As long as they provide something human looking that has a head to shoot, people will be fine
    This is my concern. The latest update is quite vague about when / if they are replacing them. Which means even if there is a gap of time between removing them and replacing them that gap of time is going to be a huge drop in players. Why because how else are you supposed to get gear and blueprints? Running through the few structured areas like high rad town and low rad town? Sure those respawn but why wait around for them to respawn (and hope you get something because obviously the people congregating there will increase ten fold) when you could say go to zombie hill or rad field, or whenever and farm zombies? (or whatever their replacement may be).

    This is going to create a power vacuum on servers, even freshly wiped servers, between the haves and the have nots. Those who have great numbers, and/or get lucky getting blueprints from structured areas are then going to be at an insanely huge advantage. Sure there's still the airdrops for your ammo / base construction / explosive needs but good luck finding the BP's for weapons unless someone gives you one, or under the now greatly reduced chance of finding one.

    Again this is just describing the situation if they remove zombies and dont immediately replace them with something else.
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  11. Post #11

    December 2013
    56 Posts
    I just had a thought about zombie replacement. What if the patrol helicopter isn't just a fly by attack vehicle. What if it lands and soldiers get out and proceed to recon the area and attack anything that moves? That would be a fitting zombie replacement and it just might be the missing puzzle about the helicopter everyone is speculating about.
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  12. Post #12
    Dennab
    December 2013
    40 Posts
    almost as if the game is in early access...

    oh wait
    I don't understand how early access or alpha is an excuse for complete incompetence. I understand the game will be buggy, isn't finished and will continue to change. I wasn't mad at the devs when the week of ddosing went on because they had a legit excuse. But this is an easy fix. There is no excuse for not hotfixing the general servers. They literally have to type in one line and this crap is done with. It's been going on for 2 days now. The people who aren't pissed are the people who don't play on the generals servers. Oh and I just noticed the links below your name j!nx. You're human garbage.

    Undetectable Rust cheats FREE CLICK HERE...Kill yourself irl.

    (User was banned for this post ("don't be rude" - postal))
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  13. Post #13

    December 2013
    140 Posts
    Small population servers being the ones with pvp off?

  14. Post #14

    January 2014
    234 Posts
    I don't understand how early access or alpha is an excuse for complete incompetence. I understand the game will be buggy, isn't finished and will continue to change. I wasn't mad at the devs when the week of ddosing went on because they had a legit excuse. But this is an easy fix. There is no excuse for not hotfixing the general servers. They literally have to type in one line and this crap is done with. It's been going on for 2 days now. The people who aren't pissed are the people who don't play on the generals servers. Oh and I just noticed the links below your name j!nx. You're human garbage.

    Undetectable Rust cheats FREE CLICK HERE...Kill yourself irl.
    You uhh... wanna go ahead and click that free undetectable hack link maybe? I mean it is free after all...
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  15. Post #15
    I don't understand how early access or alpha is an excuse for complete incompetence. I understand the game will be buggy, isn't finished and will continue to change. I wasn't mad at the devs when the week of ddosing went on because they had a legit excuse. But this is an easy fix. There is no excuse for not hotfixing the general servers. They literally have to type in one line and this crap is done with. It's been going on for 2 days now. The people who aren't pissed are the people who don't play on the generals servers. Oh and I just noticed the links below your name j!nx. You're human garbage.

    Undetectable Rust cheats FREE CLICK HERE...Kill yourself irl.
    The link is a joke to screw with idiot kiddies. They think they can get an "Undetectable" hack, but instead, they get screwed with. If you want to see the joke, you can always click it.

    lmao man you really need to grow some ball hair and stop being such a little tweaker over something like that.

  16. Post #16

    January 2014
    12 Posts
    Holy shit what is wrong with people that they can't understand this.
    It is when it's been posted several times in such a short period of time. These people only partially read the information before running to the forums to start a thread complaining about what they are too lazy to fully research.

  17. Post #17
    Gold Member
    Doom64hunter's Avatar
    July 2012
    2,389 Posts
    The thread title makes it seem like we have Rust politics as well now.

  18. Post #18
    Larskri's Avatar
    December 2009
    85 Posts
    almost as if the game is in early access...

    oh wait
    That doesn't stop him from having a point. Even if the game is in early access, his point about disabling fall damage to temporarily counteract the mass suicide hack would be pretty useful..

    However, I don't play on public servers, and will never do so, but it just feels like everyone is trying so hard to defend this with the argument of it being early access.

    While I'm not saying that it should be fixed immediately, the fact that there is a widely known fix to this very common hack, and that it hasn't been implemented for the good of 1000's of players, is beyond me. Do you want to blame that on Early Access?

    That logic really makes no sense. "The game is in early access, so don't expect a developer to put "'falldamage.enabled false' into the server.cfg as a temporary fix to make the game enjoyable for 1000's of players while they work out a real way to fix the problem."
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  19. Post #19

    November 2013
    24 Posts
    For the last goddamn time, zombies are being replaced by some other hostile threat of a currently unknown and undecided description (last the devs posted on playrust.com).
    Really this is taken from the rust news sectino on the website.

    "Removing Zombies

    Helk was meant to remove Zombies before we released on Steam. That never happened. The sooner we remove them the less people will miss them.

    We don’t know whether we’re actually going to have to replace them further down the line. It’s not something we want to rush into. Reskinning them so they’re ‘mutants’ instead of ‘zombies’ goes against the whole point of removing them in the first place (which is: we’re not a dayz clone anymore)."

    Sounds to me like they have no plans for anything to erplace them at the moment or dont want to tell us.
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  20. Post #20
    0rbit's Avatar
    January 2014
    112 Posts
    Sounds to me like they have no plans for anything to erplace them at the moment or dont want to tell us.
    They have explicitly said they will be adding more "threats" later on.

    garry newman posted:
    We don't know what we're going to replace zombies with. It's not like we're going to remove them and put something where they were - because from our point of view they're not needed. We'll add more ways to get killed later on.

    Yes. Boobytraps are something we want to add. But we don't really want to add prefab booby traps. We want to add systems so you can come up with your own.

    Yes, the long term plan is different terrains/seasons.
    http://www.reddit.com/r/Games/comments/1dxfyq/

    It's reasonable to assume there will be more hostile non-player characters in the future (but it wont be a reskin).

  21. Post #21

    November 2013
    311 Posts
    Yeah i hope the game would turn out to be rather a S.T.A.L.K.E.R game rather than having bandits or humans killing others, when we clearly have enough of those!
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  22. Post #22

    January 2014
    101 Posts
    My observation of the dev team so far has been that they are a small team of cheap lazy coders and maybe 2 art guys. In the past 6 months I have been watching them release features in the game and back end stuff, they seem to only do the minimum needed to get the task completed and used code packages that are cheap and "just get the job done".
    Few examples of this are their use of networking packages that are cheap and easy to exploit.. cheap sky plugin that is buggy when there is a solid one available and widely used for unity engine.. saying they are removing zombies but are too lazy or lack creativity to design and code something different.. ignore some of the most requested features like door sharing when this and others gets implemented by someone in the community while they drag their feet on the issue.. some of the saddest server admin commands and tools to use while hackers are running rampent on the servers.. no admins to oversee the official servers whatsoever.. having HUGE cheater/hacker issues and being too cheap to use additional cheat/hacking prevention systems...
    These are just a few i can think of off the top of my head.. They are falling into the same lack of action and false promises that Sergey and WARZ *cough* Infestation Stories did... end of rant..
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  23. Post #23

    January 2014
    121 Posts
    The link is a joke to screw with idiot kiddies. They think they can get an "Undetectable" hack, but instead, they get screwed with. If you want to see the joke, you can always click it.

    lmao man you really need to grow some ball hair and stop being such a little tweaker over something like that.
    That link is truly awesome

    OT, we're just going to have to wait and see right? I like mutant animals like giant carnivorous chickens or 3 headed wolves as ideas for Z replacements, but who knows.
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  24. Post #24

    January 2014
    111 Posts
    The link is a joke to screw with idiot kiddies. They think they can get an "Undetectable" hack, but instead, they get screwed with. If you want to see the joke, you can always click it.

    lmao man you really need to grow some ball hair and stop being such a little tweaker over something like that.
    Hahahahahaahahaha - nearly shat myself,

  25. Post #25
    Remember kids if your age is on the clock you are ready for the cock

    August 2013
    358 Posts
    I don't understand how early access or alpha is an excuse for complete incompetence. I understand the game will be buggy, isn't finished and will continue to change. I wasn't mad at the devs when the week of ddosing went on because they had a legit excuse. But this is an easy fix. There is no excuse for not hotfixing the general servers. They literally have to type in one line and this crap is done with. It's been going on for 2 days now. The people who aren't pissed are the people who don't play on the generals servers. Oh and I just noticed the links below your name j!nx. You're human garbage.

    Undetectable Rust cheats FREE CLICK HERE...Kill yourself irl.

    (User was banned for this post ("don't be rude" - postal))
    Yeah these assholes never update their game or anything it is like they don't even care. All they do is add new features, bug fixes, or at least inform us of what is next every single 3 days.

    An example of their complete incompetence-

    January 13, 2014 Major news of upcoming updates

    January 9, 2014 Major update and numerous bug fixes

    January 7, 2014 Security patches

    December something-January something, DDoSers and icestorms hamper updates

    December 19, 2013 Major update and tons of fixes

    December 18, 2013 Major bug fix

    December 13, 2013 Removed weeners

    December 11, 2013 Released on Steam
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  26. Post #26
    My observation of the dev team so far has been that they are a small team of cheap lazy coders and maybe 2 art guys. In the past 6 months I have been watching them release features in the game and back end stuff, they seem to only do the minimum needed to get the task completed and used code packages that are cheap and "just get the job done".
    Few examples of this are their use of networking packages that are cheap and easy to exploit.. cheap sky plugin that is buggy when there is a solid one available and widely used for unity engine.. saying they are removing zombies but are too lazy or lack creativity to design and code something different.. ignore some of the most requested features like door sharing when this and others gets implemented by someone in the community while they drag their feet on the issue.. some of the saddest server admin commands and tools to use while hackers are running rampent on the servers.. no admins to oversee the official servers whatsoever.. having HUGE cheater/hacker issues and being too cheap to use additional cheat/hacking prevention systems...
    These are just a few i can think of off the top of my head.. They are falling into the same lack of action and false promises that Sergey and WARZ *cough* Infestation Stories did... end of rant..
    Two words: Garry's Mod
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  27. Post #27

    November 2013
    24 Posts
    My observation of the dev team so far has been that they are a small team of cheap lazy coders and maybe 2 art guys. In the past 6 months I have been watching them release features in the game and back end stuff, they seem to only do the minimum needed to get the task completed and used code packages that are cheap and "just get the job done".
    Few examples of this are their use of networking packages that are cheap and easy to exploit.. cheap sky plugin that is buggy when there is a solid one available and widely used for unity engine.. saying they are removing zombies but are too lazy or lack creativity to design and code something different.. ignore some of the most requested features like door sharing when this and others gets implemented by someone in the community while they drag their feet on the issue.. some of the saddest server admin commands and tools to use while hackers are running rampent on the servers.. no admins to oversee the official servers whatsoever.. having HUGE cheater/hacker issues and being too cheap to use additional cheat/hacking prevention systems...
    These are just a few i can think of off the top of my head.. They are falling into the same lack of action and false promises that Sergey and WARZ *cough* Infestation Stories did... end of rant..
    You what ?
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  28. Post #28

    January 2014
    54 Posts
    The amount of self centered WAAAAAAAAAAAH in this thread is quite high. I am here to try and balance it out.

    Thank you for the update that was 7 days ago. It came in right before I started playing and gave me early access to a weapon. THank you for the amazing and wonderful game devs. I hope you figure out the fall-damage-kill-hack situation soon before you go out to the thing.

    But if not, no big deal. I have yet to be killed by ti in my 44 hours of playtime.

    ON TOPIC: I believe they are figuring out a way to replace how one progresses through the blueprints.A different way to get goodies than the zombies. I look forward to seeing what they cook up. So far the game is great and I really cant wait to see what they do with the chopper. I also cant wait to see what they do when they remove the advanced weaponry (or replace the progression system).
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  29. Post #29

    January 2014
    6 Posts
    Yeah i hope the game would turn out to be rather a S.T.A.L.K.E.R game rather than having bandits or humans killing others, when we clearly have enough of those!
    Yes, this game has immense potential in the S.T.A.L.K.E.R direction :).

    The PvP interaction is fine and interesting, but I do hope they will keep interesting environment (like rads/anomalies) and NPC (zombies/mutants/whatever) interaction as well.

    If they remove the zombies, radiation and man-made bases, then it's just an island. Any feeling of background story would be gone for me. And for now I have only read about removing the zombies, not replacing them with another element. I am very curious to see what they will do.
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  30. Post #30

    December 2013
    132 Posts
    My observation of the dev team so far ..
    TL;DR

  31. Post #31

    December 2013
    11 Posts
    My observation of the dev team so far has been that they are a small team of cheap lazy coders and maybe 2 art guys. In the past 6 months I have been watching them release features in the game and back end stuff, they seem to only do the minimum needed to get the task completed and used code packages that are cheap and "just get the job done".
    Few examples of this are their use of networking packages that are cheap and easy to exploit.. cheap sky plugin that is buggy when there is a solid one available and widely used for unity engine.. saying they are removing zombies but are too lazy or lack creativity to design and code something different.. ignore some of the most requested features like door sharing when this and others gets implemented by someone in the community while they drag their feet on the issue.. some of the saddest server admin commands and tools to use while hackers are running rampent on the servers.. no admins to oversee the official servers whatsoever.. having HUGE cheater/hacker issues and being too cheap to use additional cheat/hacking prevention systems...
    These are just a few i can think of off the top of my head.. They are falling into the same lack of action and false promises that Sergey and WARZ *cough* Infestation Stories did... end of rant..
    good god you're a noob... hahhaah no wonder people have put you on their "Dumb" list already.

  32. Post #32
    SteakStyles's Avatar
    March 2010
    3,693 Posts
    Whatever ends up replacing the Zombies, I know I'm gonna miss killing zombie Dean Venture rejects for Cans Of tuna.

  33. Post #33

    January 2014
    338 Posts
    Wow take a xanax bro. It isn't that serious.
    If you frequented the forums enough you would see that this shit is like 90% of the posts on here. It is ridiculous how many people complain about zombies being taken away when they don't bother to take any god damn time to look into the actual reason why they are talking about taking them away. Some people actually want to read useful or entertaining stuff on the forums and when 90% of it consists of dumb ass posts like this and complaining about hackers/being banned it gets really annoying. It shows a real lack of any intelligence when people can't be bothered to do any research before posting something as ridiculous as this.
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  34. Post #34

    October 2013
    860 Posts
    Two words: Garry's Mod
    What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.

    For the last goddamn time, zombies are being replaced by some other hostile threat of a currently unknown and undecided description (last the devs posted on playrust.com).
    From the latest playrust.com message:
    "We don’t know whether we’re actually going to have to replace them [zombies] further down the line."

    The OP makes a good point and is merely making a suggestion in response to this comment to not just remove them without replacing them first.
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  35. Post #35

    December 2013
    71 Posts
    Personally i'm bored of zombies. They have become overused. So i actually want them to replace them with something else. Preferably a.i bandits or military personnel. That said, i would rather we have zombies than nothing at all. I understand where the OP is coming from, as the last status update did make it sound like there might not even be a replacement.

    "We don’t know whether we’re actually going to have to replace them further down the line."
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  36. Post #36

    January 2014
    338 Posts
    This is my concern. The latest update is quite vague about when / if they are replacing them. Which means even if there is a gap of time between removing them and replacing them that gap of time is going to be a huge drop in players. Why because how else are you supposed to get gear and blueprints? Running through the few structured areas like high rad town and low rad town? Sure those respawn but why wait around for them to respawn (and hope you get something because obviously the people congregating there will increase ten fold) when you could say go to zombie hill or rad field, or whenever and farm zombies? (or whatever their replacement may be).

    This is going to create a power vacuum on servers, even freshly wiped servers, between the haves and the have nots. Those who have great numbers, and/or get lucky getting blueprints from structured areas are then going to be at an insanely huge advantage. Sure there's still the airdrops for your ammo / base construction / explosive needs but good luck finding the BP's for weapons unless someone gives you one, or under the now greatly reduced chance of finding one.

    Again this is just describing the situation if they remove zombies and dont immediately replace them with something else.
    You're absolutely right, you were the only person to think of where the gear would come from. you honestly think they are going to remove the only possible way of getting blue prints without replacing it with another way to get blue prints? Seriously? You don't think they've thought of this? They already said they KNOW they need to replace the zombies with SOMETHING that will be how you get loot/blue prints that you can currently only get from zombies. I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital. Next update they are going to talk about a new construction type but they will be dumb enough to leave out pillars? whats next? Adding new bullets with no gun to go with it? Maybe they'll leave in bullets for drops but take out all existing guns.
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  37. Post #37

    January 2014
    7 Posts
    The main reason the zombies are here right now, I believe, is to distribute the goodies and above all, blueprints. Though I’d rather like to see another way of distributing the goodies, perhaps by spawning chests at random locations. Like resources should. Preferably not distinguishable from player made chests. It would give a more equal distribution than the airdrop does due to it visibility, and than the zombies with their chest do due to their fixed location. Much more based on luck and thus less easy to control.

    Though even that would only be a different path of progression if the blueprint system was only a little bit more complete. Right now you eat the blueprint and magically retain knowledge after you die. That leaves little room for emergent gameplay, it would be so much more fun if knowledge was contested too, with varying qualities and such. If you can create research kits, and have chests spawning at random, the loss of knowledge shouldn’t be much of a problem. It will mainly allow for experienced players to really get shot back into the stone age.

    For fun the zombies hardly qualify, there are much more fun solutions for that. Environmental dangers and events, that call upon players to team up or make room for mass robbery. You could have a large thunderstorm in a monsoon season destroy walls in the big fortresses or an avalanche do the same, while removing all the unused crap at the same time. Even so you could have an armored column of npc’s driving into the area, maybe making a base. Perhaps trying to bring some law and order, perhaps trying to rob the place empty. First a force none wish to confront, but also very dependent on supplies and gone again after a while. There are a million options possible for these kind of environmental events, each much more fun than the zombies. I would love to see things like the 4 seasons or to see a herd of mammoths running down towns.
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  38. Post #38

    October 2013
    860 Posts
    You're absolutely right, you were the only person to think of where the gear would come from. you honestly think they are going to remove the only possible way of getting blue prints without replacing it with another way to get blue prints? Seriously? You don't think they've thought of this? They already said they KNOW they need to replace the zombies with SOMETHING that will be how you get loot/blue prints that you can currently only get from zombies. I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital. Next update they are going to talk about a new construction type but they will be dumb enough to leave out pillars? whats next? Adding new bullets with no gun to go with it? Maybe they'll leave in bullets for drops but take out all existing guns.
    Criminy, are you even reading all the posts before posting?

    You: "I am still baffled at why people think they would remove a VITAL part of the game without replacing it with something equally as vital"

    Umm because ...

    Facepunch: "We don’t know whether we’re actually going to have to replace them further down the line."
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  39. Post #39
    What the hell does that have to do with anything? Creating a nice mod for an already established game is not the same as building one from the ground up.
    He implies that Rust is a scam with deliberate broken promises like ShitWarZ. Gmod has been supported for how long? That's what the hell.
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  40. Post #40

    January 2014
    19 Posts
    You know what will kill servers? Hundreds of unchecked hackers and a dev team that doesn't leave a single person working while they go to seattle. I'm absolutely baffled as to why they didn't leave one person behind to monitor the game/forums when it's had so many issues with hackers. A quick fix would be as simple as disabling fall damage on all the general servers until they could roll out a legit fix for the exploit. It could be done in under 10 minutes. Instead we're left with a completely unplayable broken game.
    You are everything I hate about gamers today. How does your comment help move things forward in any way?

    How many times do devs have to say THE GAME IS AN ALPHA...in development...not finished....going to have problems....game. If you're having trouble with hackers go to a different server with an active admin. Another alternative would be to go play a different game for a few months until this one is finished. This game is so far from "broken".
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