1. Post #1
    agt

    January 2014
    7 Posts
    So I have only been playing Rust for about 4 days now but already I have seen the worst in people... and it is hilarious.

    But that being said I think there needs to be some kind of solution to the start up problem and here is the idea I have had so far.

    The basic idea is that there should be some punishment for killing "innocents". An innocent is a person that has caused no harm. So every time you kill one you get "bounty points". As your bounty points grow and grow you become a high priority target for people to hunt and kill. There would need to be some kind of reward system for bounty hunters in this case. Maybe if they decide to take the game in a direction that has an economy and currency it could be as simple and coin in your pocket. All player enforced and keeping with the sandbox theme of the game. Then maybe with the currency reward you can hire some mercenaries. These guys would be NPCs that you can hire to stand guard at your chosen location and protect the area from bandits. Thus helping with the defense part of the game as well.

    Also side note:
    After being robbed (too much) I think land mines and claymores would be fun. Maybe you can dig holes and put spikes at the bottom and cover it around your area to try to catch people as well.

    Like I said random thoughts on a direction.
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  2. Post #2
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    No.
    We had this freedom topic so many times...
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  3. Post #3

    December 2013
    241 Posts
    So I have only been playing Rust for about 4 days now but already I have seen the worst in people... and it is hilarious.

    But that being said I think there needs to be some kind of solution to the start up problem and here is the idea I have had so far.

    The basic idea is that there should be some punishment for killing "innocents". An innocent is a person that has caused no harm. So every time you kill one you get "bounty points". As your bounty points grow and grow you become a high priority target for people to hunt and kill. There would need to be some kind of reward system for bounty hunters in this case. Maybe if they decide to take the game in a direction that has an economy and currency it could be as simple and coin in your pocket. All player enforced and keeping with the sandbox theme of the game. Then maybe with the currency reward you can hire some mercenaries. These guys would be NPCs that you can hire to stand guard at your chosen location and protect the area from bandits. Thus helping with the defense part of the game as well.

    Also side note:
    After being robbed (too much) I think land mines and claymores would be fun. Maybe you can dig holes and put spikes at the bottom and cover it around your area to try to catch people as well.

    Like I said random thoughts on a direction.
    I think you should be FORCED, very early on in the game, to learn to win a fight or stay hidden. I like that this game FORCES you to learn and adapt to very hard situations. If you are new to being forced to learn and adapt to very hard situations then you will go and give this game a 0 on metacritic.

    I let an innocent live once. Turns out he was carrying a shotgun and killed me with it.
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  4. Post #4
    agt

    January 2014
    7 Posts
    You are still forced to learn those survival skills. Nobody is stopping the random killings of new players. Just not EVERYONE should be a bandit with no consequence at all.
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  5. Post #5
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    You are still forced to learn those survival skills. Nobody is stopping the random killings of new players. Just not EVERYONE should be a bandit with no consequence at all.
    You can be whatever you want.
    Besides this you missed the suggestions subforum.
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  6. Post #6
    agt

    January 2014
    7 Posts
    You can be whatever you want.
    Besides this you missed the suggestions subforum.
    You still can be whatever you want. In fact it adds more options of being a bounty hunter. Gives the game purpose with the added bonus of extra protection during those logged off hours
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  7. Post #7
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    You still can be whatever you want. In fact it adds more options of being a bounty hunter. Gives the game purpose with the added bonus of extra protection during those logged off hours
    You don't get it.
    Everyone can be everything to any time. Thats the freedom of Rust.
    No extra skills or other benifits for people. Everyone has the same possibilities.
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  8. Post #8
    agt

    January 2014
    7 Posts
    You don't get it.
    Everyone can be everything to any time. Thats the freedom of Rust.
    No extra skills or other benifits for people. Everyone has the same possibilities.
    I don't get how this takes away from that at all... I'm not saying you're some assigned roll of bounty hunter and that is all you do. That would be awful. I am saying it is just one more thing to do in the game that adds benefits of currency that can be used to hire mercs to watch your stuff.

  9. Post #9
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I don't get how this takes away from that at all... I'm not saying you're some assigned roll of bounty hunter and that is all you do. That would be awful. I am saying it is just one more thing to do in the game that adds benefits of currency that can be used to hire mercs to watch your stuff.
    Why do you even want money in the game? What should people do with money in a post-apocalyptic world? Can they eat it? Can they shoot it?
    Tell me why we should have that.

    btw: You don't have to use the disagree rating for every of my posts.
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  10. Post #10
    agt

    January 2014
    7 Posts
    Why do you even want money in the game? What should people do with money in a post-apocalytic world? Can they eat it? Can they shoot it?
    Tell me why we should have that.
    The post apocalyptic thing seems to be going out the window. They are already taking out the zombies. So without some sort of building a society from the ground up in a completely player generated way this game just went from a DayZ clone to a Minecraft clone.
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  11. Post #11

    January 2014
    97 Posts
    I like the idea. Sure, part of the fun is learning how to survive as a new player but when you're on a server with a ton of people, that can be downright impossible. Resources are scarce and there are people everywhere. Plus, what's the benefit for some jerk killing a naked for a rock? All it does is show how much of a tool the attacker is. You might say join a lower populated server but a lot of the fun comes from interactions with other players. However, as a fresh naked you shouldn't have to deal with getting killed right at the start. You can't defend yourself from a group with guns. Hell, you can barely kill animals starting out. If no bounty system is added I think giving fresh players temporary invulnerability or even invisibility to other players would work well too. Of course, all these options could be tweaked by server admins so you hardcore jerks can enjoy killing those who can't defend themselves, lol.

    You just seem like a negative person Wyvyrias.
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  12. Post #12
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    The post apocalyptic thing seems to be going out the window. They are already taking out the zombies. So without some sort of building a society from the ground up in a completely player generated way this game just went from a DayZ clone to a Minecraft clone.
    Out of the window because they will take the zombies out?
    Dude, post-apocalyptic doesn't mean full of zombies...
    It's still a survival game. Hunt, hide, craft, fight, build and survive.
    Not build and fight.

    Edit: Yoshihito, you also should read the concept of Rust again.
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  13. Post #13
    agt

    January 2014
    7 Posts
    Out of the window becauset they will take the zombies out?
    Dude, post-apocalyptic doesn't mean full of zombies...
    It's still a survival game. Hunt, hide, craft, fight, build and survive.
    Not build and fight.
    Why in the world would we argue the lore of a game that has none?
    Why can't all these things (hunt, hide, craft...) be true with the addition of building up a new society by the people populating the area?
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  14. Post #14
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Why in the world would we argue the lore of a game that has none?
    Why can't all these things (hunt, hide, craft...) be true with the addition of building up a new society by the people populating the area?
    Because thats Rust, not Minecraft + a bukkit server with protection plugins.
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  15. Post #15

    January 2014
    97 Posts
    Out of the window because they will take the zombies out?
    Dude, post-apocalyptic doesn't mean full of zombies...
    It's still a survival game. Hunt, hide, craft, fight, build and survive.
    Not build and fight.

    Edit: Yoshihito, you also should read the concept of Rust again.
    Fortunately it doesn't go based off of your narrow vision of how the game should be. It's still alpha and very incomplete. There is no telling what all will be added. I hope it's something that would turn off the jerks like you though.
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  16. Post #16
    0rbit's Avatar
    January 2014
    112 Posts
    Rust is best played with a group, so the idea of community and cooperation should be encouraged.

    But the Devs have specifically stated they don't want to implement artificial systems to force players to be nice. Instead, they want to give players tools to make their own experiences and goals. The idea in the OP might make a good mod, but I don't think it should be part of the official game. Ever.

    http://garry.tv/2013/06/21/the-story-of-rust/

    Playing the game for four days isn't enough time to fully understand the core concepts. Start a town with new players or something.
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  17. Post #17
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Fortunately it doesn't go based off of your narrow vision of how the game should be. It's still alpha and very incomplete. There is no telling what all will be added. I hope it's something that would turn off the jerks like you though.
    Sometimes I ask myself why some people can't live without their dreamworlds...
    Agt's suggestion just doesn't fits to this what I read. Correct me if I'm wrong.
    And insulting people isn't helpful for you.
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  18. Post #18
    agt

    January 2014
    7 Posts
    Rust is best played with a group, so the idea of community and cooperation should be encouraged.

    But the Devs have specifically stated they don't want to implement artificial systems to force players to be nice. Instead, they want to give players tools to make their own experiences and goals. The idea in the OP might make a good mod, but I don't think it should be part of the official game. Ever.

    Playing the game for four days isn't enough time to fully understand the core concepts.
    So far the core concepts I have learned from videos and forum posts and playing is that

    1) you are WAY better off avoiding all people, so join a low Pop server because there is 0 reason to try to join in on people that are already established.

    2) doesn't matter how many metal doors you have between you and the world you're gonna lose all your stuff thus no progress is ever made

    3) either kill everyone the moment you see them or get used to walking around with that rock in your hands

  19. Post #19
    So far the core concepts I have learned from videos and forum posts and playing is that

    1) you are WAY better off avoiding all people, so join a low Pop server because there is 0 reason to try to join in on people that are already established.

    2) doesn't matter how many metal doors you have between you and the world you're gonna lose all your stuff thus no progress is ever made

    3) either kill everyone the moment you see them or get used to walking around with that rock in your hands
    Welcome to Rust.

    And welcome to alpha, where you don't have all the tools needed to quite fulfill the devs' vision yet, but that's actively being worked on.
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  20. Post #20
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    So far the core concepts I have learned from videos and forum posts and playing is that

    1) you are WAY better off avoiding all people, so join a low Pop server because there is 0 reason to try to join in on people that are already established.

    2) doesn't matter how many metal doors you have between you and the world you're gonna lose all your stuff thus no progress is ever made

    3) either kill everyone the moment you see them or get used to walking around with that rock in your hands
    Your points are true, but invalid related to our current discussion.
    1. You can find friends. I know 4 other people which are very helpful for my gameplay.
    2. back to the point called "hide!".
    3. You never carry all your stuff with you, unless you want to lose it.

  21. Post #21

    December 2013
    70 Posts
    "One of our main aims with Rust is to not control how people behave directly. For example some people want us to implement something to discourage people killing each other. Some kind of rating. Or turn killers red to warm you they can’t be trusted.

    I hate that. It’s not giving the players freedom. The players should decide how they play the game. You should be fearful of others. That is the whole point. This is a game where the player makes their own story.. and emotion plays into it a lot. If you see another guy in game.. – you’re going to be scared of him at first. But then you sniff around each other and decide to go on an adventure together. You begin to trust each other. That means so much more if you both had the ability to kill the other at any time and didn’t. And you weren’t just doing it for a green +1."

    http://garry.tv/2013/06/21/the-story-of-rust/
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