1. Post #1
    rusttools.com

    January 2014
    27 Posts
    Hello guys,
    Finally the designer tool is available for you guys to test it. There might be some bugs but it is in usable condition.
    Some screenshots:



    In order to use the designer tool, you have to have the unity web player insatlled on your computer. You can download the web player here.

    If you want to save your designs, you have to be registered to the forum.rusttools.com. After registering (and activating your account from your mail) you can use your forum username and password to save your design. If you just want to load and view the designs, you don't have to be registered.

    Here are the tips:
    If you hold CTRL down, you can look around and rotate the camera by moving your mouse.
    You can move the camera by pressing A, S, D and W buttons on your keyboard.
    You can use your mouse wheel to zoom in/zoom out faster.
    If you want to delete something, just click with your right mouse button on the item.

    You should have a foundation first to add wall/pillar/window etc. To add foundation, simply click the wood foundation button from your left menu and click on the ground. After you have a foundation, you can click on the green parts of the foundation to add Wall, Doorway, Window (first you have to select the item that you want to add from left menu) and you can click on the brown square parts to add pillars.
    To add Ceiling or stairs choose the item from the menu first and click on the foundation.
    To rotate spike wall or ramp, make sure no material is active (you can see active material at the top) and right click on the item.

    If you want to save your design, click save button from the menu and fill out the following information:
    Username: your forum.rusttools.com username
    Password: your forum.rusttools.com Password
    Edit password: the password that you will need to modify your design later.
    Once you have filled the information, click the save button and if the process is successful you will see a design ID. Copy the design ID somewhere that you won't forget and press okay.
    If you want to load a design, click load button and enter the design ID (pasting witl CTRL + V will be much easier!).
    After you made some changes on somebody elses design, you can click on the Save As button to save the design like it is yours. The changes won't effect the original design.

    Sample Design:
    Code:
    JoWEgBQJR8sTWpG5LOBEgsOU9zmHxdVhCSWStNBkV4eStUXeJzT01IVbhhSPvO77
    That's all for now. If you have any question please post here or on rusttols forums. If you find a bug, you can contact me: noob@rusttools.com
    Enjoy
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  2. Post #2

    December 2013
    57 Posts
    Looks like a useful tool for planning. Now if only I could find an area that flat where I know I could throw down all the foundations in the plan. ;)
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  3. Post #3

    December 2013
    16 Posts
    Sample Design: JoWEgBQJR8sTWpG5LOBEgsOU9zmHxdVhCSWStNBkV4eStUXeJz T01IVbhhSPvO77
    I couldn't get this sample design to load, not sure what's up. Sounds like a great tool, especially when trying to show a buddy what you are talking about. Good work.

  4. Post #4
    rusttools.com

    January 2014
    27 Posts
    I couldn't get this sample design to load, not sure what's up. Sounds like a great tool, especially when trying to show a buddy what you are talking about. Good work.
    For some reason, facepunch forums place a space in the design ID. I edited the original post, it should be fine now.

    Edited:

    Looks like a useful tool for planning. Now if only I could find an area that flat where I know I could throw down all the foundations in the plan. ;)
    i don't think we can do anything about it

  5. Post #5

    September 2013
    56 Posts
    There seems like more work to do with it but at the moment it's good.

  6. Post #6
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    At least it's something! Hey thanks buddy

  7. Post #7
    TekSyndicate's Avatar
    December 2013
    96 Posts
    My only gripe with this is that it does not represent the fuck ups of a hill messing with your base design.
    Other than that, damn nice tool my friend.
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  8. Post #8
    KillaMaaki's Avatar
    August 2013
    999 Posts
    Good to see people putting Unity to good use :) I'm sure you'll agree it's an amazing prototyping tool.

    I did a simple tool a while back which let you calculate resource usage for a simple tower-style base with no defenses (just the simplest design possible basically). Always knew somebody would do something better, and here it is :D

  9. Post #9

    January 2014
    7 Posts
    AAaaah! I've been waiting for this tool ! Thanks, that's really useful ;)

  10. Post #10
    rusttools.com

    January 2014
    27 Posts
    Thanks guys. If you find any bugs please drop me an email.

  11. Post #11
    keeftoasty's Avatar
    January 2014
    113 Posts
    ill try my best but this is hard to explain.

    the tool is great but it doesnt let you build inside foundations.

    example: build a 3x3 foundation then build a 2x2 house inside the 3x3 foundation

    this tool does not implement that feature, also it lets you place walls without pillars

    anyone know the camera controls?

  12. Post #12
    rusttools.com

    January 2014
    27 Posts
    What do you mean by 2x2 house inside 3x3 foundation? Like this maybe:

    I let the walls could be placed without pillars on purpose, it is a little boring to place pillars by one by for big bases. This tool should give you the option of designing bases without doing too much work. So there are not much rules. For example you can place ceilings without any pillars.

    For the camera controls, if you want to look around just hold pressed the CTRL key on your keyboard. W,A,S,D for basic movement, mouse wheel to zoom in/out faster. That's all.

  13. Post #13
    keeftoasty's Avatar
    January 2014
    113 Posts



    this is what i mean.

  14. Post #14
    KillaMaaki's Avatar
    August 2013
    999 Posts
    I encountered an issue where I was building a tower. I placed a stairway running through the center of the tower. When I tried to finish off the tower with ceilings, I found that I could not seem to place a ceiling above the stairway (which meant a hole on the top of the tower). Easy enough to compensate for, but would be nice to fix.

    Actually, do you think it would be possible to add a "Preview mode"? Hit "preview" and it lets you walk around the house in first person. Would be super cool.

  15. Post #15
    rusttools.com

    January 2014
    27 Posts
    Currently you can add ceilings only if there is another ceiling or foundation 1 floor below. As a workaround, you can add ceilings to the top and remove the ones that you don't want later. But it is added to our to do list anyway.

    Preview mode is a good idea and actually very easy to implement, we can add this feature in a couple of days. Thanks for feedback!

    Edited:

    In addition to that, currently update functionality doesn't work, so each time you save the design you get a new design ID. We know it and working on it.

  16. Post #16

    January 2014
    55 Posts
    its great for showing your ideas to your friends... great job, keep it up

  17. Post #17

    December 2013
    16 Posts
    My friend is trying to show me this design:

    78ueg01th1ZbToLZ5g0fmusLEUyNcH6jPBy5BzySAy3uWP

    But it's not letting me load it. Any ideas?

  18. Post #18
    rusttools.com

    January 2014
    27 Posts
    Because hid ID is
    Code:
    oA6Gu0a6tcp9sM9h8i78ueg01th1ZbToLZ5g0fmusLEUyNcH6jPBy5BzySAy3uWP

  19. Post #19

    January 2014
    6 Posts
    Absoulutely love it! Good Work!

  20. Post #20
    Gold Member
    raviool's Avatar
    February 2008
    3,033 Posts

    this is a great tool

    Edited:


    this looks like a good shape for a base
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  21. Post #21

    December 2013
    6 Posts
    LOL
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  22. Post #22

    January 2014
    57 Posts
    That tool would be extremely useful, if you set it up to also use metal and not just wood.

  23. Post #23
    rusttools.com

    January 2014
    27 Posts
    It's on our to do list!
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  24. Post #24

    January 2014
    25 Posts
    Really nice tool, thanks for making this!

  25. Post #25

    December 2013
    249 Posts
    It's on our to do list!
    Now... How difficult would it be to load Rust's internal terrain map, and test-build on top of that? ;)

    I imagine it would have to be a standalone app which people point to their own Rust folder, in order to avoid copyright issues.
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  26. Post #26
    attckdog's Avatar
    December 2013
    210 Posts
    Awesome tool! Love it was thinking of making my own sort of base designer.


    Now... How difficult would it be to load Rust's internal terrain map, and test-build on top of that? ;)

    I imagine it would have to be a standalone app which people point to their own Rust folder, in order to avoid copyright issues.
    Would love to be able to use the game map.

    Maybe put out certain areas to start ?

  27. Post #27

    December 2013
    232 Posts
    You cant place stairs on ceilings

  28. Post #28
    KillaMaaki's Avatar
    August 2013
    999 Posts
    Now... How difficult would it be to load Rust's internal terrain map, and test-build on top of that? ;)

    I imagine it would have to be a standalone app which people point to their own Rust folder, in order to avoid copyright issues.
    I doubt that would be possible.
    Unity's game data is unfortunately not mod friendly - assets are first stored in a proprietary format, packed into an archive, and encrypted.
    If Rust had implemented terrain streaming and had the terrain tiles in a readable format (say, Raw files for heightmap and PNG for splatmap - I've written my own large terrain engine in Unity which does this) it would be a different story altogether.
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  29. Post #29
    Juzzex's Avatar
    December 2013
    67 Posts
    very useful it will be good for my base planning, good job man keep it up!

  30. Post #30

    January 2014
    6 Posts
    Large spike wall?

  31. Post #31
    rusttools.com

    January 2014
    27 Posts
    Now... How difficult would it be to load Rust's internal terrain map, and test-build on top of that? ;)

    I imagine it would have to be a standalone app which people point to their own Rust folder, in order to avoid copyright issues.
    I don't think that would be possible.

    Edited:

    Large spike wall?
    On it's way!

    Edited:

    You cant place stairs on ceilings
    Workaround: Try to place on foundation and then click on the stairs you just put to add another stairs on the upper floor. You can delete the stairs that you don't want afterwards.

    We are working on it!

  32. Post #32

    December 2013
    232 Posts
    Yup I did that to get around it. But u cant place ceilings under stairs either

  33. Post #33

    December 2013
    78 Posts
    This doesnt seem to work on chrome

  34. Post #34
    nerd.'s Avatar
    December 2013
    45 Posts
    I might just play this instead.
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  35. Post #35
    rusttools.com

    January 2014
    27 Posts
    I might just play this instead.
    lol

    Edited:

    This doesnt seem to work on chrome
    It should work, what's the problem?

  36. Post #36
    dzs

    January 2014
    2 Posts
    lol

    Edited:


    It should work, what's the problem?
    I am strugling with the designer in chrome too. Any time i open the page the camera starts drifting away, it act like i am holding W and A constantly, which i don't. Any ideas? Thanks for reply.

  37. Post #37

    December 2013
    249 Posts
    I doubt that would be possible.
    Unity's game data is unfortunately not mod friendly - assets are first stored in a proprietary format, packed into an archive, and encrypted.
    If Rust had implemented terrain streaming and had the terrain tiles in a readable format (say, Raw files for heightmap and PNG for splatmap - I've written my own large terrain engine in Unity which does this) it would be a different story altogether.
    Bummer, really sorry to hear that - I had heard talk of how the DLLs (at least in previous versions) had bugger-all obfuscation, so I guess I was optimistic that the map data files would follow suit :p So perhaps the next-best thing would be for players to pop into one of those '150(0?) free planks for every player' buildfest servers, assuming they can test in their desired location - and once they have seen how many foundations they can put down, and in what configuration, they can lay those down in your tool and go from there. A bit clunky but still a great deal better thanks to your hard work!

  38. Post #38
    dzs

    January 2014
    2 Posts
    I am strugling with the designer in chrome too. Any time i open the page the camera starts drifting away, it act like i am holding W and A constantly, which i don't. Any ideas? Thanks for reply.
    Solved by reinstall of chrome and unity player :)

  39. Post #39

    January 2012
    33 Posts
    Nice job! I actually started something like this a few months ago, but I was using it more as a way to learn Unity, and eventually got bored with it. Only added foundations, pillars, walls, and staircases.

    If anyone wants to check it out: http://lorencs.webege.com/
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  40. Post #40
    Dennab
    December 2013
    24 Posts
    Nice job! I actually started something like this a few months ago, but I was using it more as a way to learn Unity, and eventually got bored with it. Only added foundations, pillars, walls, and staircases.

    If anyone wants to check it out: http://lorencs.webege.com/
    Awsome dude.
    I like your project.
    I`d like to help you to evolve your game creation, we could make money !
    http://prntscr.com/2japne
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