I've been playing Rust for over a week now and logged 85 hours (vacation last week let me play all day every day). At first I thought it was amazing, but the truth is, Rust is like a new Girlfriend. You're blind to the flaws because the good parts are so novel and enticing, and the promise of what it can be is so great. But it's clear to me now that Rust is not the right game for me, and I can tell from listening and talking to others that it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)
The PVP on new spawns is so rampant, it can take 20 - 30 attempts just to build a 1 x 1 shack to start retaining resources. Once you have that, there is a +50% chance you will not make it home with your gathered materials each day because some little shit with a bolt action and an AimBot ( or maybe just good aim) will pick you off before you even see them. There is no defense to this. You have to collect resources, and you have to expose yourself to do it. Once you finally collect enough resources that you feel good about the game, your little base will be raided and you will lose everything. Over ... and over... and over... and over... and over. Then you realize there is no point to the game. There is no progression. No retention of anything except learned recipes, which are worthless without resources and a base to store them. Then you just stop playing. This is what is happening to every casual gamer that bought this game. But I guess it's cool, because you already got the money.
Don't get me wrong, I like that there is PVP. But in a game where you are expected to spend hours collecting and building, it shouldn't be so easy to have your progress undone. The idea has been tried before in a number of games and always failed. People play games to have fun, bot be frustrated and beaten down to the point of anger. I figured that eventually they would add some game mechanics that discouraged people from killing each other so much, which would make the game much more playable, until I read this:
http://garry.tv/2013/06/21/the-story-of-rust/ - Most notably, this quote:
This totally comes off as someone who doesn't understand the business he's in. He's rejecting his own customers pleas for a feature that will make the game more appealing and playable to the 99%. For what? Because he thinks he has some new, amazing idea? The idea that if you give people 100% freedom in a game, then everyone can play the game how they want is not a good idea, and it's not a new one. It is insanely naive and ignorant. Other people playing the game the way THEY want is preventing ME from playing the game the way I want. When you give 15 year olds 100% freedom, they will grief everyone, all day, and never stop. This game is a breeding ground for sociopathic children to act out shit head tendencies. Anyone who tries to use the game in any other way will fail miserably and quit.
Are there going to be tools that make it easier for players to start or join a 'town'? Because right now, if I were to walk up to pretty much anyone in the game and ask them to team up, they will shoot me in the head. How do I start a town exactly??
The idea that players could band together and defend themselves without having some in-game mechanic to make that an easy thing to do is such a pie in the sky fantasy. Yeah, some people who have friends IRL that will play the game will do that, but what about everyone else?
This game is such a disappointment. I'll come back in a few months and see what's changed, but it seems like the developers goal is to make this game just another dumb fuck FPS for high school kids that have a lot more time on their hands then I do.