1. Post #41

    December 2013
    315 Posts
    If you can't learn from your mistakes, don't make a thread whining that the game sucks, or there are too many mean players, or the game is broken, or whatever your excuse for sucking might be. It's not the developers fault that you can't learn to adapt, why should they cater to you?
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  2. Post #42

    January 2014
    9 Posts
    If you can't learn from your mistakes, don't make a thread whining that the game sucks, or there are too many mean players, or the game is broken, or whatever your excuse for sucking might be. It's not the developers fault that you can't learn to adapt, why should they cater to you?
    Actually if one would look at his post just as a general input from one player, one could decide if the input is something to be considered for future mods/features of the game.
    Stop ranting about it, it's allready impressive enough how many negative feedbacks dropped in here, bringing about as little value as your comment.
    Give some good advice or just don't post.

    dude find a server that has pvp turned off during the week or something that fits your schedule there is a lot of options out there.

    Seattlepvp.com server has been doing this, they switch pvp on at 9pm PST friday and its on for the entire weekend until 9pm sunday night. No air drops during the week because PVE air drops are dumb. It works out pretty good for people who can't play all the time. It also has quite a few Rust++ mods like door sharing. It also just wiped last friday.

    Seattle PVPE/Sleepers off during the week days net.connect 23.82.78.218:28055
    Thats awesome, thank you very much for the hint. Have actually found several servers with similar configuration and will promote them in my group tonight. :)
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  3. Post #43

    December 2013
    249 Posts
    Join a low population PVP server with an active non-abusive admin. [...] Look for fairplay servers that take steps to get rid of the immaturity and coward-kills. [...] Find the right server, you'll have an engaging and fun experience.
    Couldn't agree more. I like to think our server provides what you describe - and certainly we've proven wrong half of the generalisations the OP has lamented on. We are PVP, and Sleepers on, BUT C4 and grenades cannot be crafted, and are rare enough that as of now there are less than 20 grenades and 10 C4 in the entire server, 3.5 days after launch - and those are pretty evenly spread amongst players. We also have made factory-condition guns uncraftable and much harder to obtain, and at last count there was one MP5A4 and one M4 in the server, maybe a couple of handguns (I picked up a 1-slot P250 myself, but I prefer the bow & pick axe for zombie hunting - I'll probably use it for seeing at night once I find a flashlight mod).

    We've only been running a few days, but already we've had a couple of little communities spring up; a few (3-5) guys in a clan base, and another 5-6 in a village near the bunkers; with friendly trade ties to a couple of nearby solo players. That MP5 has even been traded once, if I heard right. As the main admin, I started at launch with nothing but a hatchet, alongside the other fresh spawns, and built my own place... Got raided by a newcomer before I had metal doors, but that's the game ;) it's easy to tell when people have been acclimatised to shitty power-tripping admins when they're so surprised by one who plays the game as it is! Not saying I won't raid him back one day, of course ;)

    There have been a few raids since then, for sure - but they've been through identifying and taking advantage of weaknesses and oversights, not blasting through walls or doors. It makes a difference when raiders have to actually use their eyes and brains to get the best of you (or just patience, while hatcheting through three wooden doors lol). I really think the OP and others with their negative experience should try a server where almost everyone is running around with pipe shotguns and the new revolvers - it's a very different experience, and also makes it veeeeerry interesting when the (custom, not overpowered) airdrops come around (1-2/realday so far).

    Make most of the mid- and end-game items rare, and the weapons/explosives uncraftable, and I reckon you have a much more fun, balanced and engaging game. Seems to be working for us :)

    See what you think, I hope we can change your mind about Rust: Aussie FairGame [Rare C4 & Guns], Zombie Games Events in Arena

  4. Post #44

    January 2014
    138 Posts
    Tell me about it, my lass has not at all been happy since I purchased this game.
    Same here. My wife made the comment this morning, "I feel like we haven't seen each other all weekend." I reminded her I was there and would have gladly gotten off the computer if she had any idea of something to do besides watch "Say Yes To The Dress."

    She just chuckled.

  5. Post #45

    January 2014
    1 Posts
    I play casually all the time, just play on a smaller server instead of crying and not trying to change anything your self.

  6. Post #46

    December 2013
    315 Posts
    Actually if one would look at his post just as a general input from one player, one could decide if the input is something to be considered for future mods/features of the game.
    Stop ranting about it, it's allready impressive enough how many negative feedbacks dropped in here, bringing about as little value as your comment.
    Give some good advice or just don't post.


    -snip-
    There was some good advice there, that he should start to learn from his mistakes instead of repeating them and crying about the same outcome. His attitude in his post is obviously biased against the game, and the content of his post indicates a severe lack of basic problem solving skills. These things make it hard to pick through his post and give him alternatives or solutions to his problems; in which he still sounds like he isn't even interested in hearing even if he hasn't left yet. The solutions are all simple, simple enough that you really have to try not to figure them out. I'm not ranting as much as I'm not going to put the kid gloves on for people that won't learn from thier mistakes or give up without trying to come up with their own solutions.

  7. Post #47

    December 2013
    56 Posts
    It's important to note that the game is intentionally confrontational and tech-rich to force player interaction during the alpha. When the game comes out there will be a lot more space and the pace will be much slower. You'll have that room to breathe. Right now, it may not be feasible to only spend a few hours here and there on a PVP-centric server and get anywhere.

    I've played on a large number of servers. I've been through the gank mill. After becoming addicted to the game and experiencing the rape, I decided to rent my own server and set up my own rules:

    -50 slots keeps the server population where it should be.
    -PVP is on, but if you're carrying a gathering weapon (including a bow), you are safe from KOS--unless you're in a rad area and the geiger counter is ticking, then you are active PVP regardless.
    -Raiding is allowed, it's up to you to defend your home or not; if not, you should not be killed for carrying gathering tools.
    -If you are open carrying a firearm or explosive, you are active PVP.
    -No airdrops, so you only get what you can loot, forcing you to earn your own keep, not steal someone else's... and slowing down the pace of the game to what it should be.
    -No sleepers, so at least you can safeguard some of your more valuable items while offline.

    So far it's worked great. There's a sense of community. People appreciate what they have. Actual fun is had without having to kill each other for meaningless loot.., and it IS meaningless and pointless to kill other people for loot you already know how to make. People are looking for more human interaction and meaningful gameplay and less of the ego gankfest. I don't normally advertise my server, because I think it's cheap to hijack a thread with your server info. If what I've described is something you might like, look up the Rusty Gold group on Steam.
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  8. Post #48

    January 2014
    43 Posts
    Another thing that concerns me is the decay. 24 hours not logged in and you lose your house. So forget about a weekend away, or going on vacation because you will lose everything.
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  9. Post #49

    December 2013
    56 Posts
    It takes 5 minutes to log in and start a fire. That is enough to keep decay at bay.

  10. Post #50

    December 2013
    132 Posts
    ive been away for 4 days and most of my base survived - the trick is to build tall.. very tall, 40+ levels. Expect top levels to go away first so keep the stash in the middle.
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  11. Post #51

    January 2014
    38 Posts
    To the OP, I understand your frustration. If RUST is any kind of social commentary regarding youth we are in a very sad state of affairs. Parents don't care about ESRB ratings or the kind of god awful language they spout over voice chat. Give children the opportunity to cause grief and they will, every single time. Kids are cruel and handing them carte blanche to treat others poorly is a bad idea. There's nothing worse than trying to avoid encounters and play stealthily with some squeaker on your heals screaming "FAGGOT, PUSSY, BITCH, RETARD (repeat)" into the mic.

    I can't seem to understand how communities like Counter Strike (competitive or casual) seem reasonably respectful, given the objective IS to kill everyone, if you have a bad round you rarely take shit for it.

    As far as core gameplay is concerned I just don't see the appeal anymore. Swinging a rock/hatchet/pickaxe for hours on end to farm enough for a 1x1 base, a bow and arrows in order to go out zombie hunting to get some BPs seems extremely shallow and unfulfilling. I had to make friends with well geared players in order to use Research kits on their Kevlar Chest/Helmet and Mp5 or M4 just to feel remotely competitive. I farmed zombies for nearly 36 hours after the most recent server wipe and still came up empty handed on the 4 items mentioned which I would consider a necessity early in the progression.

    It bothers me that anyone who brings a negative opinion to these forums is publicly mocked for being "bad" or "sucking" when the truth of the matter is this game just doesn't offer any level of risk vs reward. Ammo is far too common for people to consider if killing fresh spawns for an ego boost is worth the ammunition expended. I know shared doors are on the todo list but in it's current state building the troll/grief/raid proof base requires too many raw materials for a small group of survivors to manage on a casual play schedule and still remain accessible to everyone in said group.

    I'm terribly sorry if my thoughts on the subject offend you, but opinions haven't been outlawed last I checked and perhaps it is you who is taking this game too seriously.
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  12. Post #52

    December 2013
    28 Posts
    Another thing that concerns me is the decay. 24 hours not logged in and you lose your house. So forget about a weekend away, or going on vacation because you will lose everything.
    time to think of Windows 8 tablet
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  13. Post #53
    The Rust kiddie that escaped
    GreenIguana's Avatar
    January 2014
    243 Posts
    Your problem, OP, is that this game isn't designed for people like you. It's designed for people that want to take games seriously and can take games seriously. If you don't like that the game is not a wimpy game like Jetpack Joyride or any of those other games that set you up to win, don't play Rust.
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  14. Post #54

    January 2014
    17 Posts
    I have to agree with you mate. I too recently bought the game and had logged 32 hours on a server. I had banded together with a few friends and things were looking swell, until the kids came. They squatted outside our house for hours just yelling stupid stuff ad swearing to their hearts content. Like i don't mind being raided and having to work at it again, but there are far too many kids on these servers with too much time on their hands and end up just trolling and raiding everybody on the server. All it seems is that the rich (kids) get richer and the poorer get poorer.

    What it comes down to is the people who play the most will benefit most. If you can't manage a few hours everyday then you wil find it very hard if not impossible to progress.
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  15. Post #55

    January 2014
    37 Posts
    This game isnt realistic. If it were realistic there would be no humans at all on this planet because in early times they would have killed each other with stones.
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  16. Post #56
    Mudlornum's Avatar
    December 2013
    22 Posts
    Read a few posts, I'm going to try to go for a helpful suggestion.

    Mattering on how you prefer to play in this sandbox game you can:

    1) Play PvE, no-sleeper, this allows you to build and grow and find cool friends, think kinda like minecraft
    2) Play PvP, No-Sleeper, this allows you the hardcore content you may crave, but allows you to log off and still have your stuff when you come back.
    2.additionalnote# You may want to find a modified server as well on both that slows or stops decay, as a casual player myself if work gets busy and I can't come on in a few days, I know my base will be raided *assumed!*, so on a no-sleeper atleast allows me to take the items I want to keep. The no decay server allows you to still have most of your house when you return, minus a few raided doors/walls.

  17. Post #57

    December 2013
    241 Posts
    If you don't like getting killed then play on a very low population server. If you don't like getting killed then play on a PVE server. If you don't like getting raided then build a better base. If you don't like getting shot at then only go out at night with no torch and be more alert to people around you.

  18. Post #58

    December 2013
    78 Posts
    Keep in mind Rust is possibly less than 1% complete:

    Garry on Jan 03 2014 posted:
    We have been knocked out by how well Rust has sold. Especially for an Early Access, unfinished alpha. Especially that we have warned people not to buy it. And especially because Rust isn’t even a 100th of the game we are envisioning.
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  19. Post #59

    December 2013
    56 Posts
    B34R pretty much hit the nail on the head. It's wildly imbalanced... but it's alpha and things will change. If you can make it through the frustrations, the end product will be worth it I think, because they'll balance it out. A low population community server goes a long way toward a more enjoyable experience, for the current state of the game.

  20. Post #60

    December 2013
    16 Posts
    It is a HARDCORE survival game... anything hardcore is generally not well suited for a casual player. and it generally is always the same case. the people that play more have more. the people that group up stomp others. this is pretty true in a lot of pvp games.

    it's just unfortunate that the hardcore player is essentially rewarded from the casual play who gathers lots of resources etc, then doesn't have time to protect it. but everyone is vulnerable.

    Tips as a causal player:

    play a low pop server;
    build either very hidden or far away from traffic or both.
    play with friends. play with hardcore gaming friends if possible.

    I actually enjoy getting raided somewhat, gives us something to do. i.e. find the guy who raided us and take it back. but then again i guess i have the time to do that.
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  21. Post #61
    Dennab
    December 2013
    58 Posts
    1. it's not a survival game. it's a CFPS = crafting first person shooter. you can call it a survival game all you want, but it's not.

    2. " If RUST is any kind of social commentary regarding youth we are in a very sad state of affairs"
    you everestimate their ability = turn off the power grid for 1 winter and 99.95% of these "players" would be frozen or eaten come spring. they have no clue what it would REALLY be like to handle a real world survival situation. this is proven by their kos mentality. even animals know that numbers = increased probability for survival/success. so, that means that most animals are smarter then your average "bandip".

    3. for the op: I suggest waiting. wait for the one patch that opens up the whole map and then you can actually spend some time on the server without feeling like it's going to be wasted. as it is right now, the map is so small as to make it pretty much unenjoyable in terms of actual game play. but then again this is for testing, not playing, so not sure what to tell ya there.

    4. "It is a HARDCORE survival game... " uh, no. this is not hardcore anything. this is ezmode everything. you have your definitons incorrect. if it was hardcore, most of the bandips would be whining worse then the casuals. that also tells us another thing: a lotta you THINK you are hardcore players. you're not. you're casuals or maybe even casual clan level gamers. but in no way are you guys or is this gameplay even remotely "hardcore". that's pretty laughable actually.

    Peace
    B
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  22. Post #62
    dragonbreath's Avatar
    November 2009
    43 Posts
    To the op :
    My bro watched me play Rust and he's disappointed also. He's saying it's too casual and close to other games of the same type.

    Here are some examples he pointed :
    - Why are there indestructible construction parts ?
    - Why are wooden parts so hard to destroy ?
    - Crafting is too simple
    - No real environment threat
    - Constant casual requests on forum

    I told him there's a gap between "having fun" and "hardcore experience". Hardcore experience won't make huge sales. Unfortunately.
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  23. Post #63
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    To the op :
    My bro watched me play Rust and he's disappointed also. He's saying it's too casual and close to other games of the same type.

    Here are some examples he pointed :
    - Why are there indestructible construction parts ?
    - Why are wooden parts so hard to destroy ?
    - Crafting is too simple
    - No real environment threat
    - Constant casual requests on forum

    I told him there's a gap between "having fun" and "hardcore experience". Hardcore experience won't make huge sales. Unfortunately.
    Here are some answers :
    - Why are there indestructible construction parts ? ALPHA
    - Why are wooden parts so hard to destroy ? ALPHA
    - Crafting is too simple ALPHA
    - No real environment threat ALPHA
    - Constant casual requests on forum ALPHA
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  24. Post #64
    Dennab
    December 2013
    58 Posts
    To the OP, I understand your frustration. If RUST is any kind of social commentary regarding youth we are in a very sad state of affairs. Parents don't care about ESRB ratings or the kind of god awful language they spout over voice chat. Give children the opportunity to cause grief and they will, every single time. Kids are cruel and handing them carte blanche to treat others poorly is a bad idea. There's nothing worse than trying to avoid encounters and play stealthily with some squeaker on your heals screaming "FAGGOT, PUSSY, BITCH, RETARD (repeat)" into the mic.

    I can't seem to understand how communities like Counter Strike (competitive or casual) seem reasonably respectful, given the objective IS to kill everyone, if you have a bad round you rarely take shit for it.

    As far as core gameplay is concerned I just don't see the appeal anymore. Swinging a rock/hatchet/pickaxe for hours on end to farm enough for a 1x1 base, a bow and arrows in order to go out zombie hunting to get some BPs seems extremely shallow and unfulfilling. I had to make friends with well geared players in order to use Research kits on their Kevlar Chest/Helmet and Mp5 or M4 just to feel remotely competitive. I farmed zombies for nearly 36 hours after the most recent server wipe and still came up empty handed on the 4 items mentioned which I would consider a necessity early in the progression.

    It bothers me that anyone who brings a negative opinion to these forums is publicly mocked for being "bad" or "sucking" when the truth of the matter is this game just doesn't offer any level of risk vs reward. Ammo is far too common for people to consider if killing fresh spawns for an ego boost is worth the ammunition expended. I know shared doors are on the todo list but in it's current state building the troll/grief/raid proof base requires too many raw materials for a small group of survivors to manage on a casual play schedule and still remain accessible to everyone in said group.

    I'm terribly sorry if my thoughts on the subject offend you, but opinions haven't been outlawed last I checked and perhaps it is you who is taking this game too seriously.
    see, that to me is funny, kinda:
    whenever I get negative feedback on a post that just confirms what I knew to be true in the post was true all along. casuals get sand in vage syndrome from anything that doesn't cosign their myopic world view.

    hardcore gamers know better.

    Peace
    B

  25. Post #65

    January 2014
    3 Posts
    ...I'll come back in a few months and see what's changed...
    This is the best solution.

  26. Post #66

    December 2013
    25 Posts
    This is a survival game no?

    It would be boring if it was easy to survive.

    2. " If RUST is any kind of social commentary regarding youth we are in a very sad state of affairs"
    you everestimate their ability = turn off the power grid for 1 winter and 99.95% of these "players" would be frozen or eaten come spring. they have no clue what it would REALLY be like to handle a real world survival situation. this is proven by their kos mentality. even animals know that numbers = increased probability for survival/success. so, that means that most animals are smarter then your average "bandip".
    If you honestly believe this is how people would play out IN THE REAL WORLD, you have somthing wrong with your head. This is a game where killing others means little to nothing as well as dieing means very little. So you lose some resources or items? no big deal, its not like there is that much in this Alpha. I have no problem KOSing in this game, but I would not in real life. I have read some dumb things but I think this mentality takes the cake.

  27. Post #67
    0rbit's Avatar
    January 2014
    112 Posts
    The OP comes across as someone who isn't smart enough to play the game correctly. Want to start a town? Google Rust Map and find a remove location, start a base there, invite new players to join your 'town' and grow your community. Artificial mechanics like red warnings for KOS players is unnecessary and silly, players should decide how to play the game not the devs. That's what will make it an emergent experience, rather than an artificial experience.

    Also, good games aren't designed by committee. Games, like any other entertainment media, need to be designed with a focus and direction. I think the devs want the game to have emergent properties, the rest is up to us. My only suggestion for the devs would be to add as much to the game as possible to encourage teamwork, especially among new players. Being on your own is a good way to end up dead fast.

  28. Post #68
    Gold Member
    Amish's Avatar
    January 2014
    234 Posts
    OP, I've played solo since I started. I now have 327 hours in Rust and counting. I've been on a server where people kill everyone they see, regardless. I've been that person, angry and ready to quit. Rust isn't the only game that suffers from gankers and gank squads. Unfortunately, most any game that has PVP is going to have this problem. Still, there are solutions...

    Some here would like you to believe you need to group to be successful in Rust. That's not true. You have to think and outwit your enemy, which means being proactive and offensive instead of defensive. Think. Make it so you have the initiative at all times and if you're taken by surprise, you're prepared for it.

    Highly populated servers are an exercise in futility and pointlessness. Join a low population PVP server with an active non-abusive admin. Look for no sleepers so you can at least save your best gear on you when you log off. Look for fairplay servers that take steps to get rid of the immaturity and coward-kills. Join a community server (not an official server) with 50 or less player slots--anything more is over-populated and pointless. The lower populated server affords you plenty of time to get up to par. You have to feel out a server, look for the trouble signs and move on if they exist.

    Gameplay... if you want to play solo on a heavier populated server, get away from the road and stay away. Go to the outskirts of the play area and find a hidden spot for a home. Then do it again in another location so you have backup. Gather resources and rad loot at night (when most people are in their homes) or find little-used, lower populated areas to gather/loot. Find a secluded zombie spawn and use a silencer so as to not draw attention to yourself. Use cover and concealment to minimize being seen while moving. This means using rocks and mountains for travel. Take the fight to the enemy at a time of your choosing, not theirs. When gathering resources, go light and keep your best gear in a secure spot so that if you die you don't lose it. Only gear up when you choose to PVP. If you're on a lower populated server, chances are you'll have plenty of time and space to have a good experience, without having to resort to stealth.

    There are a lot of things you can do to be a successful solo player and there's more to this game than getting endless loot and raiding. I prefer a prolonged experience where I can build and enjoy the game. While I found some decent servers to play on, I eventually rented my own. I have a great bunch of people on my server who think the way I do. PVP is on, but I have rules set in place to ensure fair play for those that only want to build and live in peace. It's working great. Everyone gets along and has a great time. We're already working toward PVP arenas where people can play without the gank element.

    Find the right server, you'll have an engaging and fun experience. Let everyone else play the mindless gankfest, you don't have to if you don't want to; you should be able to find a good experience and decent people with over 3000 servers available. It's important to find a server with people who want to play the same way you do. They're out there.

    One last thing... don't let the negativity from gamers deter you from seeking a good experience in Rust. People who belittle others and talk down to them are little themselves.

    This is a great post! It conveys exactly how I would have responded but instead I'll just quote him and say, "I agree!"
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  29. Post #69

    January 2014
    4 Posts
    MikesNameIsMi posted: The idea has been tried before in a number of games and always failed. People play games to have fun, not be frustrated and beaten down to the point of anger.
    But the point is, people that are killing other players are having fun, PVP is always a stress test and it's not to everybody.

  30. Post #70

    December 2013
    56 Posts
    If there wasn't a crafting element in the game, I'd agree with you. A typical FPS is all about the action, about kill or be killed. This game is much more than that, or it wants to be. So what's it going to be? A killfest where you climb a crafting tree and steal other peoples crap for no reason? If that's all Rust is going to be, it's moronic, because there is no point in it, other than mindless killing for no apparent reason. This is just my own opinion, but I think Garry has a more human element in mind with the game. Longevity, community, order... all developed by the players themselves. The current official servers are just free-for-all egoboost sessions. It's easy to kill an unarmed person. Let's go toe-to-toe in Quake 3... an actual balanced game that requires skill.

    No, this isn't hardcore, you're not hardcore. Crafting makes no sense if all this game is going to devolve into is a pure FPS. You might as well give us insta-spawn loot all over the map and let us run around shooting each other on sight. No, we don't need houses, we're too busy killing each other. Again, what's the point of building up a huge stash and stealing other peoples stashes IF YOU DON'T NEED IT? Answer: To feel better about yourself, because your miserable existence can't be complete unless you can make someone else as miserable as you. I'm in agreement with a poster above... If this is an accurate representation of our youth, we're all screwed.

    What's with the gamers who constantly say, "You must not be smart enough.", "You must not have the skill.","This game isn't for you."? You insult their intelligence and their capability, then offer suggestions, based around your own ego. It's so helpful! LOLNOT

  31. Post #71
    Artificial Intelligence System
    Skynet's Avatar
    January 2014
    66 Posts
    Sandbox games structured around ffa pvp with full player looting simply aren't for everyone. This is one of those times.

    Nuff said.

  32. Post #72

    December 2013
    56 Posts
    Sandbox games structured around ffa pvp with full player looting simply aren't for everyone. This is one of those times.

    Nuff said.
    Rust isn't limited to one play style and a wide variety of strategies and methods can be employed. No, it's not for everyone, but everyone can find a way to enjoy the game. Much of it depends on whether the person finds people and server to match their way of playing. Dismissing someone because they don't meet your specific line of thinking isn't the answer.

  33. Post #73

    January 2014
    17 Posts
    I posted this so that other people know what to expect from this game, and honestly, I want the devs to know the issues that people have with the game. You may disagree, but it's important for them to know. If you are a casual gamer, you can not play this game. If they decide that is OK, then so be it. The rest of my rant was explaining why, and yes venting frustration, because I loved the idea of this game, got excited about it, spent money on it, and then was let down.

    I played some more last week on a smaller server and got a 3 story base built far away from people and thought maybe I was wrong about the game. I did get ganked alot, but it was better then before because my base and supplies were steadily growing. Then I had to travel and couldn't play for the last 5 days. When I logged in tonight EVERY wall (about 30) of my base is gone... All decayed in 5 days? Or destroyed by other players? why would they destroy every one? Every single item is gone, all my sleeping bags are gone, all crates looted. Other people built ramps and shit on the inside of the base so I can't even reuse the framework... Back to square one after dozens of hours of work.
    You can't possibly get anywhere with this game unless you dedicate enormous amounts of time to it. And the moment you stop dedicating that time to it, you lose everything.

    It doesn't matter how much you blame ME for having a bad experience with the game, or how many ass hole sarcastic remarks you make (<- THAT is being aggressive - I was NOT being aggressive in my first post), it's still true: Rust is not for casual gamers, and it's really disappointing to me that it sounds like it never will be.

  34. Post #74

    January 2014
    33 Posts
    I totally did not read this post.

  35. Post #75
    iamn00bsry's Avatar
    December 2013
    115 Posts
    I've been playing Rust for over a week now and logged 85 hours (vacation last week let me play all day every day). At first I thought it was amazing, but the truth is, Rust is like a new Girlfriend. You're blind to the flaws because the good parts are so novel and enticing, and the promise of what it can be is so great. But it's clear to me now that Rust is not the right game for me, and I can tell from listening and talking to others that it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)

    The PVP on new spawns is so rampant, it can take 20 - 30 attempts just to build a 1 x 1 shack to start retaining resources. Once you have that, there is a +50% chance you will not make it home with your gathered materials each day because some little shit with a bolt action and an AimBot ( or maybe just good aim) will pick you off before you even see them. There is no defense to this. You have to collect resources, and you have to expose yourself to do it. Once you finally collect enough resources that you feel good about the game, your little base will be raided and you will lose everything. Over ... and over... and over... and over... and over. Then you realize there is no point to the game. There is no progression. No retention of anything except learned recipes, which are worthless without resources and a base to store them. Then you just stop playing. This is what is happening to every casual gamer that bought this game. But I guess it's cool, because you already got the money.

    Don't get me wrong, I like that there is PVP. But in a game where you are expected to spend hours collecting and building, it shouldn't be so easy to have your progress undone. The idea has been tried before in a number of games and always failed. People play games to have fun, bot be frustrated and beaten down to the point of anger. I figured that eventually they would add some game mechanics that discouraged people from killing each other so much, which would make the game much more playable, until I read this: http://garry.tv/2013/06/21/the-story-of-rust/ - Most notably, this quote:


    This totally comes off as someone who doesn't understand the business he's in. He's rejecting his own customers pleas for a feature that will make the game more appealing and playable to the 99%. For what? Because he thinks he has some new, amazing idea? The idea that if you give people 100% freedom in a game, then everyone can play the game how they want is not a good idea, and it's not a new one. It is insanely naive and ignorant. Other people playing the game the way THEY want is preventing ME from playing the game the way I want. When you give 15 year olds 100% freedom, they will grief everyone, all day, and never stop. This game is a breeding ground for sociopathic children to act out shit head tendencies. Anyone who tries to use the game in any other way will fail miserably and quit.



    Are there going to be tools that make it easier for players to start or join a 'town'? Because right now, if I were to walk up to pretty much anyone in the game and ask them to team up, they will shoot me in the head. How do I start a town exactly??
    The idea that players could band together and defend themselves without having some in-game mechanic to make that an easy thing to do is such a pie in the sky fantasy. Yeah, some people who have friends IRL that will play the game will do that, but what about everyone else?

    This game is such a disappointment. I'll come back in a few months and see what's changed, but it seems like the developers goal is to make this game just another dumb fuck FPS for high school kids that have a lot more time on their hands then I do.
    Not true
    Garry does most of the things right
    Rust is freedom
    I play on Germany dev 1 and I got killed more than I said "fuck" in my entire life
    Sometimes I killed people to but sometimes I help them out
    Most of the time I see a naked guy I give him some food and stone so his chances to survive are a bit higher
    So I am the proof that there is more than just a PVP massacre there are also "good guys"
    I assume there are many many other players like me so there is still hope
    I think when the game is in its final stadium and most of the kids are gone because killing everyone is getting boring there will be a rust with towns and peace
    Sure there will be a fight from time to time but that's what freedom is about
    I see a great future for the game
    When this stadium is reached then casual gamers have nearly the same chance to get successful

  36. Post #76

    December 2013
    56 Posts
    I posted this so that other people know what to expect from this game, and honestly, I want the devs to know the issues that people have with the game. You may disagree, but it's important for them to know. If you are a casual gamer, you can not play this game. If they decide that is OK, then so be it. The rest of my rant was explaining why, and yes venting frustration, because I loved the idea of this game, got excited about it, spent money on it, and then was let down.

    I played some more last week on a smaller server and got a 3 story base built far away from people and thought maybe I was wrong about the game. I did get ganked alot, but it was better then before because my base and supplies were steadily growing. Then I had to travel and couldn't play for the last 5 days. When I logged in tonight EVERY wall (about 30) of my base is gone... All decayed in 5 days? Or destroyed by other players? why would they destroy every one? Every single item is gone, all my sleeping bags are gone, all crates looted. Other people built ramps and shit on the inside of the base so I can't even reuse the framework... Back to square one after dozens of hours of work.
    You can't possibly get anywhere with this game unless you dedicate enormous amounts of time to it. And the moment you stop dedicating that time to it, you lose everything.

    It doesn't matter how much you blame ME for having a bad experience with the game, or how many ass hole sarcastic remarks you make (<- THAT is being aggressive - I was NOT being aggressive in my first post), it's still true: Rust is not for casual gamers, and it's really disappointing to me that it sounds like it never will be.
    Hey Mike. I think part of the problem there was decay allowing them into your build and then they decided to help themselves. Ramps can be destroyed by the way.

    Just last night I had guys bring a concern to me that the decay rate on the server was too fast. I agreed. You should be able to leave for several days and not have your stuff disappear on you. I cranked down the decay rate from 300 second ticks (5 minutes) to 3600 second ticks (1 hour) which should prolong the decay rate by a huge rate. I am guessing it'll take a 3+ weeks for decay to set in because it is 12 times slower.

    I don't normally advertise my server in threads, just not something I like to do... but I think I can help you. My server has 10 people on it max during active times. The only PVP that occurs is in player created areas because we are all co-existing as friends naturally. I have rules in place that protect gatherers (including bow weilders) and curb immaturity, have the server set to half craft, no sleepers so you can save your most valuable stuff in the event of a raid, fall damage off ...and I am an active admin that rules with an iron fist and helps my players in times of need. Max is set to 50 players so it won't ever be overcrowded. Airdrops are disabled. I guarantee you a good experience, because it is the experience I and my players are having right now. Many of them have been through the gank mill and have found relief. Believe it or not, PVP is active 24/7 but the players choose to respect each other, which is what I intended when I started the server. I can't say you will never be raided or killed, that is just the dynamic of the game, but I am having a night and day experience from before because the rule set works better than even I expected it would. If you want to give it a try, look up the Rusty Gold group on Steam (plenty of info there) or me, Filcher, and I will get you the server info. There is an enjoyable experience to be had, I promise you. Just need to find it out there.

  37. Post #77
    Zanery115's Avatar
    June 2013
    80 Posts
    I say good luck. I started when they were releasing beta keys on dutch auction. I also tried to get a refund after getting my steam key; which they never said that getting a steam key makes your refund invalid. In other words if you got a steam key after getting a beta key you can't get a refund.

    The best thing to do is to wait, or keep posting threads looking for groups, not everyone might be doing it, but ask. It wont kill you to ask in game either, but most gamers in Rust don't read the in game chat.