1. Post #1

    January 2014
    17 Posts
    I've been playing Rust for over a week now and logged 85 hours (vacation last week let me play all day every day). At first I thought it was amazing, but the truth is, Rust is like a new Girlfriend. You're blind to the flaws because the good parts are so novel and enticing, and the promise of what it can be is so great. But it's clear to me now that Rust is not the right game for me, and I can tell from listening and talking to others that it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)

    The PVP on new spawns is so rampant, it can take 20 - 30 attempts just to build a 1 x 1 shack to start retaining resources. Once you have that, there is a +50% chance you will not make it home with your gathered materials each day because some little shit with a bolt action and an AimBot ( or maybe just good aim) will pick you off before you even see them. There is no defense to this. You have to collect resources, and you have to expose yourself to do it. Once you finally collect enough resources that you feel good about the game, your little base will be raided and you will lose everything. Over ... and over... and over... and over... and over. Then you realize there is no point to the game. There is no progression. No retention of anything except learned recipes, which are worthless without resources and a base to store them. Then you just stop playing. This is what is happening to every casual gamer that bought this game. But I guess it's cool, because you already got the money.

    Don't get me wrong, I like that there is PVP. But in a game where you are expected to spend hours collecting and building, it shouldn't be so easy to have your progress undone. The idea has been tried before in a number of games and always failed. People play games to have fun, bot be frustrated and beaten down to the point of anger. I figured that eventually they would add some game mechanics that discouraged people from killing each other so much, which would make the game much more playable, until I read this: http://garry.tv/2013/06/21/the-story-of-rust/ - Most notably, this quote:
    For example some people want us to implement something to discourage people killing each other. Some kind of rating. Or turn killers red to warm you they can’t be trusted.

    I hate that. It’s not giving the players freedom. The players should decide how they play the game.
    This totally comes off as someone who doesn't understand the business he's in. He's rejecting his own customers pleas for a feature that will make the game more appealing and playable to the 99%. For what? Because he thinks he has some new, amazing idea? The idea that if you give people 100% freedom in a game, then everyone can play the game how they want is not a good idea, and it's not a new one. It is insanely naive and ignorant. Other people playing the game the way THEY want is preventing ME from playing the game the way I want. When you give 15 year olds 100% freedom, they will grief everyone, all day, and never stop. This game is a breeding ground for sociopathic children to act out shit head tendencies. Anyone who tries to use the game in any other way will fail miserably and quit.

    So what’s to stop you from going around killing anyone you want and taking their shit and becoming more powerful? Nothing. What’s stopping it from becoming a PVP killfest? You. Our job should be to give the players the tools they need. If you’re sick of getting killed – start a town.
    Are there going to be tools that make it easier for players to start or join a 'town'? Because right now, if I were to walk up to pretty much anyone in the game and ask them to team up, they will shoot me in the head. How do I start a town exactly??
    The idea that players could band together and defend themselves without having some in-game mechanic to make that an easy thing to do is such a pie in the sky fantasy. Yeah, some people who have friends IRL that will play the game will do that, but what about everyone else?

    This game is such a disappointment. I'll come back in a few months and see what's changed, but it seems like the developers goal is to make this game just another dumb fuck FPS for high school kids that have a lot more time on their hands then I do.
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  2. Post #2

    December 2013
    63 Posts
    You can casually play this game. Play on a server with less people, play with some friends, and lastly don't fall in love with your items. :) I don't play often but these things help me have fun with the game playing casually
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  3. Post #3

    January 2014
    14 Posts
    I play on a modded pve server. I am having loads of fun having it me vs. nature (and zombie). You can't even accidently kill someone because the admin turned off being able to damage someone. Maybe you should look into one of those types of servers. Most of the time the community is great and very helpful.
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  4. Post #4
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    maybe you should play WoW or something equivalent.

    I love the fact of losing what I got after hours playing, because that's how it works. It's a game. If you keep winning and owning, then what else? Uninstall Rust?

    Be optimistic, find friends and play together, raid together, and sleep together
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  5. Post #5

    January 2014
    17 Posts
    This is about the reaction I expected, since it seems like the only people who really use this forum are the fanboys. I'm happy for you that you got a game you really love. I'll have to keep looking.
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  6. Post #6
    Are there going to be tools that make it easier for players to start or join a 'town'?
    Nope, never. Just 'cause the game's in alpha and completely unfinished yet doesn't mean you'll get any of the things they've promised. Nope, that's not what alpha means at all. Nope nope. Alpha means "cool kids who hear about a game early and there are a few bugs sometimes". Garry just said all that because he forgot to eat his breakfast that morning and was hallucinating pretty hardcore on low blood sugar.


    I wonder if the people rating me negatively understand sarcasm...
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  7. Post #7
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    This is about the reaction I expected, since it seems like the only people who really use this forum are the fanboys. I'm happy for you that you got a game you really love. I'll have to keep looking.
    same goes to dayz. once u died, youre screwed.

    im not a fanboy, just a game collector and play what I bought.
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  8. Post #8
    Gold Member
    Rofl my Waff's Avatar
    November 2006
    3,175 Posts
    This is about the reaction I expected, since it seems like the only people who really use this forum are the fanboys. I'm happy for you that you got a game you really love. I'll have to keep looking.
    Well when you yourself are openly agressive,

    it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)
    You are kind of setting the stage for the rest of the thread's attitude towards you
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  9. Post #9

    October 2013
    57 Posts
    I've been playing Rust for over a week now and logged 85 hours (vacation last week let me play all day every day). At first I thought it was amazing, but the truth is, Rust is like a new Girlfriend. You're blind to the flaws because the good parts are so novel and enticing, and the promise of what it can be is so great. But it's clear to me now that Rust is not the right game for me, and I can tell from listening and talking to others that it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)

    The PVP on new spawns is so rampant, it can take 20 - 30 attempts just to build a 1 x 1 shack to start retaining resources. Once you have that, there is a +50% chance you will not make it home with your gathered materials each day because some little shit with a bolt action and an AimBot ( or maybe just good aim) will pick you off before you even see them. There is no defense to this. You have to collect resources, and you have to expose yourself to do it. Once you finally collect enough resources that you feel good about the game, your little base will be raided and you will lose everything. Over ... and over... and over... and over... and over. Then you realize there is no point to the game. There is no progression. No retention of anything except learned recipes, which are worthless without resources and a base to store them. Then you just stop playing. This is what is happening to every casual gamer that bought this game. But I guess it's cool, because you already got the money.

    Don't get me wrong, I like that there is PVP. But in a game where you are expected to spend hours collecting and building, it shouldn't be so easy to have your progress undone. The idea has been tried before in a number of games and always failed. People play games to have fun, bot be frustrated and beaten down to the point of anger. I figured that eventually they would add some game mechanics that discouraged people from killing each other so much, which would make the game much more playable, until I read this: http://garry.tv/2013/06/21/the-story-of-rust/ - Most notably, this quote:


    This totally comes off as someone who doesn't understand the business he's in. He's rejecting his own customers pleas for a feature that will make the game more appealing and playable to the 99%. For what? Because he thinks he has some new, amazing idea? The idea that if you give people 100% freedom in a game, then everyone can play the game how they want is not a good idea, and it's not a new one. It is insanely naive and ignorant. Other people playing the game the way THEY want is preventing ME from playing the game the way I want. When you give 15 year olds 100% freedom, they will grief everyone, all day, and never stop. This game is a breeding ground for sociopathic children to act out shit head tendencies. Anyone who tries to use the game in any other way will fail miserably and quit.



    Are there going to be tools that make it easier for players to start or join a 'town'? Because right now, if I were to walk up to pretty much anyone in the game and ask them to team up, they will shoot me in the head. How do I start a town exactly??
    The idea that players could band together and defend themselves without having some in-game mechanic to make that an easy thing to do is such a pie in the sky fantasy. Yeah, some people who have friends IRL that will play the game will do that, but what about everyone else?

    This game is such a disappointment. I'll come back in a few months and see what's changed, but it seems like the developers goal is to make this game just another dumb fuck FPS for high school kids that have a lot more time on their hands then I do.
    you sure had enough time to write a story of why you are so upset with the game. if you dont like the game thats fine, but no need to come to the forums and bash on it because you dont have friends to play the game with.. if you want a game that is easier and more forgiving play world of warcraft, hello kitty island adventure.
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  10. Post #10

    December 2013
    24 Posts
    Bahaha. No wonder you cant make any friends in the game your attitude is complete shit. I havent found it difficult yet to make friends or get started on a server. You are obviously doing something wrong man and it could be that you expect to run around skipping in a field saying hi to every person you see wanting hugs.

    I find the main reason people have trouble finding a group is because they look for people who are already setup. They want to find a group who already has some guns and a base ect. News flash and I hate to break it to you but thats not going to work. You have to find people like you! People who also have nothing and are also looking to start a group.
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  11. Post #11

    January 2014
    11 Posts
    Well when you yourself are openly agressive,



    You are kind of setting the stage for the rest of the thread's attitude towards you
    I dont think he was purposefully being hostile, because what he said is true. Unless you play a fresh server 24/7 you will automatically lose the arms race. If you dont have arms or muscle to defend your base, you might as well not build. If you dont build, the game is Counter Strike in alpha with a hunger meter.

    I myself love the concept of the game, but agree with the sentiments of it being too time intensive and far too unforgiving to players who cant play 16 hours a day. The game has some serious flaws (the main being how lopsided the arms race is, and how hard it is to build a base versus how easy it is to knock it down, etc) and I hope they get rectified - but basing design decision off of giving players the steering wheel in a PvP centric game is going to leave us with a game that has nobody playing it, because the 10% will drive away the 90%.
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  12. Post #12

    December 2013
    63 Posts
    Those aren't flaws.. It's realistic of how a survival scenario would be. What makes it cool to me is that it is different than other games. There are different tiers of the game and it's how its supposed to be. There are dozens of other games where the "arms race" is on a more forgiving slope. I suggest if you think this system is flawed to try another. Some people playing this game play it because it is different.
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  13. Post #13

    March 2009
    50 Posts
    Those aren't flaws.. It's realistic of how a survival scenario would be. What makes it cool to me is that it is different than other games. There are different tiers of the game and it's how its supposed to be. There are dozens of other games where the "arms race" is on a more forgiving slope. I suggest if you think this system is flawed to try another. Some people playing this game play it because it is different.
    Actually i think the game would be better if it was more realistic. I.e. running around killing random people for fun will put you in danger and is not a realistic thing to do in a survival situation. So the fix is arrows should be made more deadly where even "kevlar" (aka your black sweatshirt made from leather and metal dust) can't stop them, and getting hit with a rock even once should take you down to at least 50% health, regardless of armor.

    The natural response is ppl that have the guns would be forced to kill you from a distance (where pistols and shotguns suck and repeat hits from a rifle are hard). This also encourages them to be more creative and setup ambushes at bottlenecks and use teamwork which is fine, while also giving you a chance to evade if they miss from the high recoil.

    If anything this would put an end to non stop 10 year olds screaming in mic "I'M FRIENDLY" while chasing you with a shotgun because all they would be doing is giving you a chance to aim your bow.
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  14. Post #14

    December 2012
    50 Posts
    He's right.

    This game is for no lifes or people who play for 1-2 hours as a nomadic bandit just killing everyone with whatever they can find.

    Or if you're in a big group you can probably afford to play for 1-2 hours and still have a nice base and such set up before you log out. The game is definitely teamwork oriented, considering such. But it still has a major emphasis on individual skill and strategy, and is hard core.
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  15. Post #15

    January 2014
    3 Posts
    If you know what you are doing a small team of players... 2-4 people can have almost everything in the game in 2-3 hours. Your problem is you are not playing with friends. You can play 2 hours a night be dominate or at least a pest in any server if you do it right.

    Especially if it's non-sleeper you can just combat log on anyone and not have to worry about dying and also you can log off with your good stuff to keep it.
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  16. Post #16
    Gold Member

    December 2013
    97 Posts
    I get this isn't your type of game but why make a thread about it? It just discourages people. It takes many attempts to succeed in this game. Dying and losing everything can be very disappointing and frustrating, indeed. However that is how the game is supposed to be. All you have to do is find a group of good players to work with and you will see how fun it can be regardless if you do die and lose everything which is what happened to me last night and I am starting over after writing this.

  17. Post #17

    January 2014
    11 Posts
    Those aren't flaws.. It's realistic of how a survival scenario would be. What makes it cool to me is that it is different than other games. There are different tiers of the game and it's how its supposed to be. There are dozens of other games where the "arms race" is on a more forgiving slope. I suggest if you think this system is flawed to try another. Some people playing this game play it because it is different.
    It's not realistic though, not in the slightest. This is a game where you can craft an M4 on a homemade workbench using nothing but metal. This game is about the least realistic survival game out there.

    So the flaws become more prevalent the more you compare it to realism. So that's the wrong route to go.
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  18. Post #18
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    speaking about realistic..oh well. realistic in rust like really really realistic? you cant craft anything at all. that's real-ish. this can be prolonged. so stop mentioning realistic blablabla.
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  19. Post #19

    December 2013
    66 Posts
    If you can't find people to play with (not necessarily irl friends) then you must be the problem.

    I have one IRL friend who plays this game, and a group of about 15 people I met while playing. It's not very difficult man, just be friendly, network; then get your banditin' on!

    Also this game is survival of the fittest, while the smart person will take defeats as a learning experience!
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  20. Post #20

    December 2013
    38 Posts
    Wtf?

    "takes 20 - 30 tries to build a shelter". Man. WHY THE HELL do you play on a 100+ player server on this small map right now?

    You know what? There is a secret tipp, but don't tell anyone: Play on a server with less people D: . Magic isn't it?
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  21. Post #21

    May 2011
    66 Posts
    It's not realistic though, not in the slightest.
    Yeah I'm waiting for a real survival game that sets fire to your house when you die.
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  22. Post #22

    January 2014
    11 Posts
    Yeah I'm waiting for a real survival game that sets fire to your house when you die.
    Yeah I forgot that happened in real life, good call!

    My point is we shouldn't be using realism as a talking point when attacking/defending the game.

    Hence the:

    So the flaws become more prevalent the more you compare it to realism. So that's the wrong route to go.
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  23. Post #23
    Gold Member
    gudman's Avatar
    July 2005
    5,527 Posts
    speaking about realistic..oh well. realistic in rust like really really realistic? you cant craft anything at all. that's real-ish. this can be prolonged. so stop mentioning realistic blablabla.
    Even better. Less realistic, but somewhat.

    You're spawned a little baby, and can't do shit. They you get eaten by a pig. The end.
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  24. Post #24

    December 2013
    56 Posts
    OP, I've played solo since I started. I now have 327 hours in Rust and counting. I've been on a server where people kill everyone they see, regardless. I've been that person, angry and ready to quit. Rust isn't the only game that suffers from gankers and gank squads. Unfortunately, most any game that has PVP is going to have this problem. Still, there are solutions...

    Some here would like you to believe you need to group to be successful in Rust. That's not true. You have to think and outwit your enemy, which means being proactive and offensive instead of defensive. Think. Make it so you have the initiative at all times and if you're taken by surprise, you're prepared for it.

    Highly populated servers are an exercise in futility and pointlessness. Join a low population PVP server with an active non-abusive admin. Look for no sleepers so you can at least save your best gear on you when you log off. Look for fairplay servers that take steps to get rid of the immaturity and coward-kills. Join a community server (not an official server) with 50 or less player slots--anything more is over-populated and pointless. The lower populated server affords you plenty of time to get up to par. You have to feel out a server, look for the trouble signs and move on if they exist.

    Gameplay... if you want to play solo on a heavier populated server, get away from the road and stay away. Go to the outskirts of the play area and find a hidden spot for a home. Then do it again in another location so you have backup. Gather resources and rad loot at night (when most people are in their homes) or find little-used, lower populated areas to gather/loot. Find a secluded zombie spawn and use a silencer so as to not draw attention to yourself. Use cover and concealment to minimize being seen while moving. This means using rocks and mountains for travel. Take the fight to the enemy at a time of your choosing, not theirs. When gathering resources, go light and keep your best gear in a secure spot so that if you die you don't lose it. Only gear up when you choose to PVP. If you're on a lower populated server, chances are you'll have plenty of time and space to have a good experience, without having to resort to stealth.

    There are a lot of things you can do to be a successful solo player and there's more to this game than getting endless loot and raiding. I prefer a prolonged experience where I can build and enjoy the game. While I found some decent servers to play on, I eventually rented my own. I have a great bunch of people on my server who think the way I do. PVP is on, but I have rules set in place to ensure fair play for those that only want to build and live in peace. It's working great. Everyone gets along and has a great time. We're already working toward PVP arenas where people can play without the gank element.

    Find the right server, you'll have an engaging and fun experience. Let everyone else play the mindless gankfest, you don't have to if you don't want to; you should be able to find a good experience and decent people with over 3000 servers available. It's important to find a server with people who want to play the same way you do. They're out there.

    One last thing... don't let the negativity from gamers deter you from seeking a good experience in Rust. People who belittle others and talk down to them are little themselves.
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  25. Post #25

    January 2014
    7 Posts
    Void
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  26. Post #26

    January 2014
    43 Posts
    I consider myself a casual player myself. I have a fulltime job and a girlfriend who also needs attention :-)

    I bought this game based on the cool trailer, you could hunt dear, and build a house. There was no guy with a shotgun in full gear killing the guy with the rock in the trailer.

    We are customers to and right now you have the choice between a PVE server or a PVP server. Let's face it fighting zombies and the occasional wolf, is not the most exiting game there is. So we need this pvp element. I'm not saying to get rid of the extreme pvping, there is clearly enough people that want this, but give server owners the choice to do something in between these two extremes.

    The post from Fretch proves there is demand for this, server owners are implementing it already, give them some help doing this so casual players get more options.
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  27. Post #27

    December 2013
    41 Posts
    so play on a pve server, but honestly, this is how this game is at first, I have probably 300 hours in now and I can spawn on the big servers when they are full and setup a new house on my first life and get a gun pretty rapidly. A LOT of this basic stuff is just simply knowing the map and that's all there is to it.

    regardless you have only played on the official servers obviously, there is a wide variety of servers out there so find one that suites you.

  28. Post #28
    F.

    January 2014
    3 Posts
    Maybe, in the future, a half-pvp option will solve this. Something like pvp allowed only in certain zones (zombies, airdrops...). With this kind of stuff, zones with basic resources (wood and stone) dont pvp.
    Just a sugestion. Different server configurations can supply different players.
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  29. Post #29

    January 2014
    81 Posts
    I've been playing Rust for over a week now and logged 85 hours (vacation last week let me play all day every day). At first I thought it was amazing, but the truth is, Rust is like a new Girlfriend. You're blind to the flaws because the good parts are so novel and enticing, and the promise of what it can be is so great. But it's clear to me now that Rust is not the right game for me, and I can tell from listening and talking to others that it's not going to be the right game for a lot of people (i.e. the ones with jobs, girlfriends, and lives outside of video games)

    The PVP on new spawns is so rampant, it can take 20 - 30 attempts just to build a 1 x 1 shack to start retaining resources. Once you have that, there is a +50% chance you will not make it home with your gathered materials each day because some little shit with a bolt action and an AimBot ( or maybe just good aim) will pick you off before you even see them. There is no defense to this. You have to collect resources, and you have to expose yourself to do it. Once you finally collect enough resources that you feel good about the game, your little base will be raided and you will lose everything. Over ... and over... and over... and over... and over. Then you realize there is no point to the game. There is no progression. No retention of anything except learned recipes, which are worthless without resources and a base to store them. Then you just stop playing. This is what is happening to every casual gamer that bought this game. But I guess it's cool, because you already got the money.

    Don't get me wrong, I like that there is PVP. But in a game where you are expected to spend hours collecting and building, it shouldn't be so easy to have your progress undone. The idea has been tried before in a number of games and always failed. People play games to have fun, bot be frustrated and beaten down to the point of anger. I figured that eventually they would add some game mechanics that discouraged people from killing each other so much, which would make the game much more playable, until I read this: http://garry.tv/2013/06/21/the-story-of-rust/ - Most notably, this quote:


    This totally comes off as someone who doesn't understand the business he's in. He's rejecting his own customers pleas for a feature that will make the game more appealing and playable to the 99%. For what? Because he thinks he has some new, amazing idea? The idea that if you give people 100% freedom in a game, then everyone can play the game how they want is not a good idea, and it's not a new one. It is insanely naive and ignorant. Other people playing the game the way THEY want is preventing ME from playing the game the way I want. When you give 15 year olds 100% freedom, they will grief everyone, all day, and never stop. This game is a breeding ground for sociopathic children to act out shit head tendencies. Anyone who tries to use the game in any other way will fail miserably and quit.



    Are there going to be tools that make it easier for players to start or join a 'town'? Because right now, if I were to walk up to pretty much anyone in the game and ask them to team up, they will shoot me in the head. How do I start a town exactly??
    The idea that players could band together and defend themselves without having some in-game mechanic to make that an easy thing to do is such a pie in the sky fantasy. Yeah, some people who have friends IRL that will play the game will do that, but what about everyone else?

    This game is such a disappointment. I'll come back in a few months and see what's changed, but it seems like the developers goal is to make this game just another dumb fuck FPS for high school kids that have a lot more time on their hands then I do.
    as others have said. You are not playing the game casually. Look I know its frustrating and all but I personally enjoy how they have the system set up and how no one is invulnerable. I do like that there is no teaming system and that players can potentially sneak up on you.

    To make my point a little bit more clear You just gotta get over losing your items and the rest of your stuff. I know its not fun to lose everything but if you just play the game and don't get attached to it then its fine.

  30. Post #30

    January 2014
    9 Posts
    Find the right server, you'll have an engaging and fun experience. Let everyone else play the mindless gankfest, you don't have to if you don't want to; you should be able to find a good experience and decent people with over 3000 servers available. It's important to find a server with people who want to play the same way you do. They're out there.
    I have only spent a few hours in this game and so far I've seen just a little of the mindless ganking stuff, but I see how that can be very frustrating in the overall game experience.
    As a survival game it should not really come down to be an ego shooter, and the mentioning of realism still is somewhat important. The problem with that is (as I see it) there will never
    be anything close to realism, as long as you can respawn at all, the stakes to venture into a life/death situation are not high enough, so the realist should be considered when talking
    about interaction with the game environment and not the social parts of the survival process.

    After reading through the full forum posts I have to say that the idea with PVP areas is really good for anybody that enjoys the building and developing of ones own survival environment.
    If you choose to play this way it is for sure in part because you can clearly see the disadvantage the standard game settings provide to the casual gamer in comparison to the hardcore raidcrew
    that is best to find some of their own to battle with.

    So I am looking forward to hopefully a lot of crafting and environment upgrades, advanced building and tech, so far there are so many ways to make that part of the game much more interresting,
    and knowing garry's mod, the possibilities are endless with the right creativitiy.

    Overall I'm happy on the server that I am, never been really raded so far, and we've been able to fend off the russian kiddies that ventured into our camp with big guns, and now that we own their
    guns they seem to have lost interrest in us pretty quickly ;)

    Still, with the devleopers statement that this game is a cross with elements of minecraft, I do hope for some additional possibilities in that direction too :)

    Thumbs up for everybody investing time in this game and hopefully the admins will be able to configure the servers as they like.

    Best regards,
    Pryam

    PS: A dedicated modable server for LAN games would be awesome, I know we would really love that, not sure how this copes with the current rental policy however.

  31. Post #31

    December 2013
    28 Posts
    Opposite to most (and like Freth) I'm playing solo-style. And playing only at overcrowded official PvP server.
    Furthermore essential one of my goals is to staying human in such desperate circumstances. Not to kill, not to loot..
    Of course it's path thru many own deaths. But every death is a lesson that make me smarter and urge to think out new tricks to survive. One bad.. even not to perfect deсision leads me to death.
    Such playing is unprecedented for me continuous rush of adrenalin to the head. More thanks to its 'loosing all' play model.
    And its takes more lifetime than playing in band and/or playing couples hours for fun for example. But its also has more core of surviving. Stay alive, explore locality, explore human behavior, explore yourself

  32. Post #32

    January 2014
    57 Posts
    It has been said, I'll say it again. PLAY ON A PVE SERVER.

    End of problem, end of discussion.
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  33. Post #33

    January 2014
    4 Posts
    I felt compelled to reply, even though I've only dropped about 20-25 hours on playing this game. I can't help but get the feeling even if you're down on this game right now, you'll be back soon. 85 hours in a short space of time is a lot of time to commit to a game you say you've come to dislike because of the PVP mechanic. As everyone says there are a variety of servers out there, and quite a few people like yourself that want the PVE experience.

    I play on one of the official servers, where it is a KOS fest. I'm living amongst Russians who want nothing more but to gank me at any waking moment, regularly camping outside my base, and where I am there are few people willing to take the chance of getting to know their neighbours. So I'm at work now thinking 'I wonder if my home has been looted and I've lost that 8 hours of resource gathering, smelting and crafting I put in yesterday'. But I don't mind, it's a gameplay concept that works for me - because I enjoy the experience of building and making slithers of progress. If I had this impenetrable fortress, souped up to the max I would be bored, and the game would end up more like a deathmatch FPS on a fairly bland map once everyone else had reached that point. The difference here is there are people at different levels of resource wealth and nobody is untouchable. It's emergent gameplay in the purest sense.

    Sometimes you win, most of the time you lose. The 1% reigns supreme but they aren't untouchable. What's better than that?

  34. Post #34
    PS: A dedicated modable server for LAN games would be awesome, I know we would really love that, not sure how this copes with the current rental policy however.
    Garry doesn't want to release the server publicly yet; it's still very much in development. As a result, there is no legitimate way to acquire the server files right now unless you are a Rust GSP offering server rentals. I don't think it's about not wanting the GSPs to be unable to sell servers, it's about keeping unfinished work a bit more in the dark until it's more finished.

    Releasing the server publicly is on the "in the future, if ever" section of the to-do list, as of the last time I saw garry mention it.

    As for moddability, garry is gathering community input on improving server-side mod support for Rust.

  35. Post #35

    December 2013
    121 Posts
    if you remove threat of players, you are left with what? gathering game? building game? you will get bored after one hour..
    and you have such game already.. - 7dtd..


    but grown up man crying because game is to hard for him, is one of the bigger lols i read lately..

    man don't play the game.. simple as that..
    or if you like the game, give some effort.. don't play on large servers especially if you alone.. that doesn't make any sense.. map is toooo small for anything more than 50 players.. (hell 50 players is "crowded" in dayz and chernarus is huge map)
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  36. Post #36

    January 2014
    23 Posts
    This game might not be for you.

    I don't think Garry decided to make this game due to its mass appeal.

    It's a hard core survival sandbox fps.
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  37. Post #37
    louXLII's Avatar
    January 2014
    38 Posts
    He's over reacting cause he's pissed about losing his stuff and feeling hopeless. That is the point I thought. A lot of good suggestions in here for to remedy your problem.

    Scematics for the win if you ask me. I play on a half chill/half raid server and after I was screwed the first time I decided to live remote, just a shack, and learn scematics as much as possible. They haven't found me yet and im not afraid to lose everything, and if I get raided it takes me 2-3 hrs of game play to be making c4 again. That's not a big deal to me.

    Take my body and my things, but they can never take my knowledge!

    Rust FTW!


    edit: oh yea, and i have 4 kids and a wife! She gets pissed :D
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  38. Post #38

    January 2014
    338 Posts
    dude find a server that has pvp turned off during the week or something that fits your schedule there is a lot of options out there.

    Seattlepvp.com server has been doing this, they switch pvp on at 9pm PST friday and its on for the entire weekend until 9pm sunday night. No air drops during the week because PVE air drops are dumb. It works out pretty good for people who can't play all the time. It also has quite a few Rust++ mods like door sharing. It also just wiped last friday.

    Seattle PVPE/Sleepers off during the week days net.connect 23.82.78.218:28055
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  39. Post #39

    January 2014
    4 Posts
    edit: oh yea, and i have 4 kids and a wife! She gets pissed :D
    Tell me about it, my lass has not at all been happy since I purchased this game.
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  40. Post #40

    January 2014
    9 Posts
    Garry doesn't want to release the server publicly yet; it's still very much in development. As a result, there is no legitimate way to acquire the server files right now unless you are a Rust GSP offering server rentals. I don't think it's about not wanting the GSPs to be unable to sell servers, it's about keeping unfinished work a bit more in the dark until it's more finished.

    Releasing the server publicly is on the "in the future, if ever" section of the to-do list, as of the last time I saw garry mention it.

    As for moddability, garry is gathering community input on improving server-side mod support for Rust.
    Thanks a lot for the link, that's a very interesting thread even for one not developing any code. Glad to see that the devs are looking deep into the challenge of supporting the modding community (would have been surprised not to find it this way to be honest with garry ^^) but I still hope for a LAN server possibility in the future, I don't mind if they do it at a later stage, but considering that if they provide this themselves they would be in control of the deliverance instead of some hacker, and it would be much easier for the community to grow.