1. Post #1
    Prototype556's Avatar
    May 2011
    1,746 Posts



    http://screenshotcomparison.com/comparison/56984

    Wasn't too happy with how it turned out, little mistakes, little mistakes everywhere.

    EDIT: Replaced with Joazzz'(es?) edit.
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  2. Post #2
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    the lightsabers look bland. you should look into editing bloom effects, all you need is a layer with the right blending mode (does PS have one called 'Screen'?) and soft brushwork
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  3. Post #3
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    7,652 Posts
    My only complaint is that some of the CT's got really stiff posing. (Two guys in the center, leftmost guy as well.)

    Other than that it's a okay pose, good concept though.
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  4. Post #4
    Prototype556's Avatar
    May 2011
    1,746 Posts
    My only complaint is that some of the CT's got really stiff posing. (Two guys in the center, leftmost guy as well.)

    Other than that it's a okay pose, good concept though.
    I was trying to simulate how restrictive the armor is. Guess it didn't work out.
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  5. Post #5
    Zak McKracken's Avatar
    January 2014
    33 Posts
    I would also rework the pose of the fifth guy(starting from the left side), It doesn't look natural.
    Good work anyway.

  6. Post #6
    this link changes
    ScottyWired's Avatar
    April 2012
    9,516 Posts


    "This armour is so fucking itchy"
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  7. Post #7
    BruceySpruce's Avatar
    May 2011
    16 Posts
    The only posing problem I can see is the last trooper on the right, in the back. Just looks a little awkward holding the gun.

    But otherwise the lighting is great and the poses are pretty spot on. Do you do mostly in game tweaks?
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  8. Post #8
    Prototype556's Avatar
    May 2011
    1,746 Posts
    I was trying to copy this stance a little, but I should have pulled it up higher so his forward arm could bend a little more.



    And about the in-game edits. It really, really depends on what it is. Sometimes, like this one, it's mostly just lighting with color corrections (which I think I might have toned down the vibrancy on this one too much) and small edits.

    EDIT: Updated OP with new edit.

  9. Post #9
    nanomachines
    Luxuria's Avatar
    August 2013
    5,529 Posts
    This new edit is a lot better! I love what you did with the rim lighting on the clone in the back.
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  10. Post #10
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,761 Posts
    why'd you feed it through a sandpaper filter

  11. Post #11
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    I love what you did with the rim lighting on the clone in the back.
    thanks i worked hard to make it look right

    Edited:

    why'd you feed it through a sandpaper filter
    i like grain sometimes
    fight me irl
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  12. Post #12
    Metal Gear!
    Ninja Nub[NOR]'s Avatar
    July 2011
    3,761 Posts
    sand paperrrrr

    in this case it looks bad
    i mean the edit otherwise looks good, but then there's the ugly grain that ruins everything
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  13. Post #13
    Gold Member
    Joazzz's Avatar
    June 2008
    26,038 Posts
    kk i'll make it more subtle next time

    Edited:

    oh goddamnit to hell i forgot the sharpening filter kill me

    Edited:

    I was trying to copy this stance a little, but I should have pulled it up higher so his forward arm could bend a little more.



    And about the in-game edits. It really, really depends on what it is. Sometimes, like this one, it's mostly just lighting with color corrections (which I think I might have toned down the vibrancy on this one too much) and small edits.

    EDIT: Updated OP with new edit.
    funny how the CGI clones are almost perfectly photorealistic while Yoda looks fake as hell
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