1. Post #41
    usa
    Developer
    usa's Avatar
    December 2011
    2,317 Posts
    Google picked up: "11-19-2011, 01:50 AM. Zidonuke. ArtificialAiming VIP. Zidonuke is offline" So yeh you are right :D
    Wow I had no idea Zidonuke was a hacker!!

    Seriously though, how can nobody remember zido from minecraft and terraria stuff (and tons more). I'm sure googling just his nick comes up with enough drama to make even the most seasoned internet user raise both eyebrows.

    Why is this guy still allowed to participate in conversations here when he's been proven to be part of the crew from #ArtificialAiming and has already publically leaked server DLLs on this very forum?
    At the end of the day, its better to have people like him posting on your forums about your game (good AND bad), than it is to throw toys out of your pram and ban him for no reason except "we found your nick on a aimbotting forum". Files get leaked either way, it usually just a matter of time, no security or NDA is perfect.

  2. Post #42
    KuroSaru's Avatar
    December 2013
    51 Posts
    Making modding more legit is quite a large topic. As your all aware and garry has said it himself, it would basically fall upon the devs to implement all the functionality we are expecting.

    Only way I can really see modding getting intergrated without increasing the workload for devs that much, is maybe pick a bunch of community members to sign a NDA or two and get them to work on the API voluntary. If this means they get dummy files that simply consist of all possible function calls, structures for information they need to try to create a API then it can only be a good thing.

    Granted id like to admit any chance for supporting clientside mods id be highly interested in, as at present I've reframed from doing any as VAC will get upset. be nice to make fully custom UIs etc..

  3. Post #43
    Cprl.Rst's Avatar
    June 2013
    225 Posts
    Making modding more legit is quite a large topic. As your all aware and garry has said it himself, it would basically fall upon the devs to implement all the functionality we are expecting.

    Only way I can really see modding getting intergrated without increasing the workload for devs that much, is maybe pick a bunch of community members to sign a NDA or two and get them to work on the API voluntary. If this means they get dummy files that simply consist of all possible function calls, structures for information they need to try to create a API then it can only be a good thing.

    Granted id like to admit any chance for supporting clientside mods id be highly interested in, as at present I've reframed from doing any as VAC will get upset. be nice to make fully custom UIs etc..
    Hasn't Garry already said ^^^ there somewhere that they don't like the dll's being messed with and will work with the community to create a framework that will allow lua scripts to work with out the need for dll injection or however it works at the moment

  4. Post #44

    January 2014
    34 Posts
    Making modding more legit is quite a large topic. As your all aware and garry has said it himself, it would basically fall upon the devs to implement all the functionality we are expecting.

    Only way I can really see modding getting intergrated without increasing the workload for devs that much, is maybe pick a bunch of community members to sign a NDA or two and get them to work on the API voluntary. If this means they get dummy files that simply consist of all possible function calls, structures for information they need to try to create a API then it can only be a good thing.

    Granted id like to admit any chance for supporting clientside mods id be highly interested in, as at present I've reframed from doing any as VAC will get upset. be nice to make fully custom UIs etc..
    I too believe a well written API could be exactly what the modding community needs, a structured environment to go wild in. But as you mentioned, increasing the workload for devs is the most undesirable approach especially during such a crucial phase as alpha.

  5. Post #45
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    18,840 Posts
    Seriously though, how can nobody remember zido from minecraft and terraria stuff (and tons more). I'm sure googling just his nick comes up with enough drama to make even the most seasoned internet user raise both eyebrows.
    for anyone who doesnt know about him, give these comments a read: http://np.reddit.com/r/starbound/com...d_is_the_same/

  6. Post #46

    January 2014
    15 Posts
    A API is a awesome idea, right now things are not good at all.

    I hope for ability ranging from handling chat to adding items and monsters and everything in between. Also access to player / inventory / location / damage. . . .

    Instead of making a long post am just going to say.
    We want access to as much you can give us, and then some. :)

    Removing the need to write dll`s and rather have a loadMods.dll load files *.Lua is a great idea.
    But can we get all the stuff done like that?

    Cheers

  7. Post #47

    January 2014
    34 Posts
    Something else that would make modding more legit is making it available to everyone. Right now, there are a select few who have made friends with GSPs who give them unrestricted access. This is not fair, as people who want to go their own paths (that is, not use Oxide/Leather) are denied access (and even shot down for "copying", which is asinine).
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