Is anyone aware of a potential crash issue with this mod? My server (running ~80-110 players) has crashed multiple times in the last 48 hours, and I keep finding reference to GroupGate in the logs.
Excerpt:
Code:
(0x18E16FD7) (Mono JIT code): (filename not available): uLink.Network:CloseConnection (uLink.NetworkPlayer,bool,int) + 0x1f (18E16FB8 18E16FDC) [03B74E70 - Unity Root Domain] + 0x0
(0x18E16FA0) (Mono JIT code): (filename not available): NetCull:CloseConnection (uLink.NetworkPlayer,bool) + 0x18 (18E16F88 18E16FA5) [03B74E70 - Unity Root Domain] + 0x0
(0x18E16F01) (Mono JIT code): (filename not available): NetUser:Kick (NetError,bool) + 0xd9 (18E16E28 18E16F0F) [03B74E70 - Unity Root Domain] + 0x0
(0x37F927CD) (Mono JIT code): (filename not available): GroupGate.GroupGateBootstrap:<uLink_OnPlayerConnected>b__0 (object,System.Net.DownloadStringCompletedEventArgs) + 0x1dd (37F925F0 37F927D8) [03B74E70 - Unity Root Domain] + 0x0
(0x37F924F6) (Mono JIT code): (filename not available): System.Net.WebClient:OnDownloadStringCompleted (System.Net.DownloadStringCompletedEventArgs) + 0x2e (37F924C8 37F924FF) [03B74E70 - Unity Root Domain] + 0x0
(0x37F78B68) (Mono JIT code): (filename not available): System.Net.WebClient:<DownloadStringAsync>m__F (object) + 0x120 (37F78A48 37F78CC8) [03B74E70 - Unity Root Domain] + 0x0
(0x041200BF) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr) + 0x47 (04120078 04120113) [03B74E70 - Unity Root Domain] + 0x0
Any ideas? I really don't want to turn off the ability to kick on non standard characters but I wonder if people have found a way to torch the server with certain characters?
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