editing this honestly felt like polishing a turd. i sure did like the challenge, but consider these things next time
1. no more of this "white lamp illuminating the scene from infront of everything" stuff, because it kills all depth and generally looks ugly. put the light sources on the sides, behind or above the scene, but never point the lamp - ESPECIALLY a white one - directly at the scene unless there's literally a guy with a spotlight in the foreground
2. shit JPEG quality. make sure you get an uncompressed PNG (poster 1) or TGA (devshots_screenshot) and then do the post-production work with that one
3. not even the blackest night on planet Earth is that dark. use a dim light to illuminate the scene a bit in addition to the dynamic spot lights
4. please do something about the dynamic shadows
5. fire is always more orange than yellow, unless one is going for a specific color scheme where the fire has to be yellow. this applies to muzzleflashes and explosions. color your light sources accordingly
6. next time add something really bright so i have an excuse to add a big blue lens flare (this part can be ignored)
I'll sure work on that on my next screenshots, thanks for the really useful cristicism.