1. Post #41

    January 2014
    8 Posts
    (surprisingly) I agree, despite the rudeness lol.
    I mean, if you want to mod your server then go for it (that's your prerogative), but the problem with that is then you aren't really testing the game the way the devs need it to be tested.
    There's a reason guns and c4 are so common, and it's not going to stay that way forever.
    Quite frankly, it's because we're still in early alpha. That's just how it is. :/
    I disagree despite the friendly way you expressed your opinion.. ;)

    I think that the fact a certain percentage of the population is trying to reduce C4s use is as much a use to the devs (or more) than what information they are gathering with c4 being as abundant as it is now.

    Garry strikes me as the anthropological type and I'm guessing he is capable of learning as much about his game from observing the tools his community makes for themselves (and their motivations for doing so) as he would from simply watching them use the tools he's provided for them with the game as it is now.. even in it's Alpha state.
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  2. Post #42
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I disagree despite the friendly way you expressed your opinion.. ;)

    I think that the fact a certain percentage of the population is trying to reduce C4s use is as much a use to the devs (or more) than what information they are gathering with c4 being as abundant as it is now.

    Garry strikes me as the anthropological type and I'm guessing he is capable of learning as much about his game from observing the tools his community makes for themselves (and their motivations for doing so) as he would from simply watching them use the tools he's provided for them with the game as it is now.. even in it's Alpha state.
    That's a good point, I hadn't quite thought of it that way.
    For the sake of debate though, couldn't one assume that there are things that are related to C4 that need testing that aren't strictly related to balance? For example, two or three patches ago they changed how C4 does damage to the objects around it, there could be more things like this that need heavy testing and development, hence the common-ness (is that a word? commonality? lol) of C4.

  3. Post #43

    January 2014
    1 Posts
    I have to agree on not making c4 as frequent but removing it and making endgame material i disagree with

  4. Post #44

    December 2013
    11 Posts
    Our Server also... very Rar M4, ActionBolt, KevlarArmor and C4 + this stuff isnt Craftable because we disabled the ResearchKit

    This is our Server if someone is interested how it looks like ;)
    http://facepunch.com/showthread.php?t=1345918
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  5. Post #45
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Our Server also... very Rar M4, ActionBolt, KevlarArmor and C4 + this stuff isnt Craftable because we disabled the ResearchKit

    This is our Server if someone is interested how it looks like ;)
    http://facepunch.com/showthread.php?t=1345918
    You disabled the research kit?!
    That seems like a horrible, horrible idea. So you can't research medkits? Or ammo? Or armor??
    Bad call, imo.

  6. Post #46
    Vanad's Avatar
    December 2013
    74 Posts
    I think they should get rid of C4. We should just have sticks of dynamite.
    If you are jolted there would be a chance that it would go off. If you run you have a chance it would go off. If you are carrying dynamite and you are too close to another explosion yours will go off.
    Keep the amount need to blow up a door at 200. You should need to make fuses or another type of timing device.

    With this we could add triggers for traps. This is to help defend our bases.

  7. Post #47
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I think they should get rid of C4. We should just have sticks of dynamite.
    If you are jolted there would be a chance that it would go off. If you run you have a chance it would go off. If you are carrying dynamite and you are too close to another explosion yours will go off.
    Keep the amount need to blow up a door at 200. You should need to make fuses or another type of timing device.
    I don't think dynamite is that sensitive... I haven't tested it personally but I don't think shaking a stick of dynamite would set it off.
    I believe you are thinking of nitroglycerin.
    EDIT:
    You edited your post and added traps. I totally agree with traps and I believe they are planned, somewhat.

  8. Post #48
    Vanad's Avatar
    December 2013
    74 Posts
    I don't think dynamite is that sensitive... I haven't tested it personally but I don't think shaking a stick of dynamite would set it off.
    I believe you are thinking of nitroglycerin.
    EDIT:
    You edited your post and added traps. I totally agree with traps and I believe they are planned, somewhat.
    Old dynamite will leak nitroglycerin.

    Edited:

    I'm trying to come up with ideas to make blowing up others bases less desirable or more costly.

  9. Post #49
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Old dynamite will leak nitroglycerin.

    Edited:

    I'm trying to come up with ideas to make blowing up others bases less desirable or more costly.
    Anywho, I think a random chance of just blowing up for carrying explosive is silly, it's a big enough risk carrying those around anyways since you could get shot or mauled by a zombie or something.

  10. Post #50
    Vanad's Avatar
    December 2013
    74 Posts
    Anywho, I think a random chance of just blowing up for carrying explosive is silly, it's a big enough risk carrying those around anyways since you could get shot or mauled by a zombie or something.
    I was thinking it would be a small chance if you are running.

  11. Post #51

    December 2013
    11 Posts
    You disabled the research kit?!
    That seems like a horrible, horrible idea. So you can't research medkits? Or ammo? Or armor??
    Bad call, imo.
    I dont think so because, on our Server you can find more Blueprints like on a normal Server... we have loot drops with Blueprints for all Ammo Types, we have Blueprints for all Metal Building Parts and we have Blueprints for all Leather Armors and Redsuit Armors but the Blueprints are Rare... only for the HighLoot Like Kevlar and so we dont have the Blueprints to get this Items Epic ;)

  12. Post #52

    January 2014
    10 Posts
    Right now I made c4 almost impossible to find on my server and made grenade more common to use for raiding and it seems to work much better now.

  13. Post #53

    December 2013
    78 Posts
    Because of exploits, it has been impossible to tell if explosive charges are too common on vanilla servers when only obtained through legitimate methods.
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  14. Post #54

    November 2013
    11 Posts
    Everyone keeps talking about what Gary needs as far as info to help test. My question is well if he needs all this info and the drop rates are so high why does he not just say OK we really need you to test the c4 or the mp5's or whatever? If anything I think the fact that people are fed up with building a base only to have it blown apart after a day or two of a wipe should speak tons as to what most of us want. c4 is needed but NOT in the abundance it is now. People want to play this game not play and lose everything in a matter of seconds from a team running around with 50 c4 blowing up every base they come across.
    I am sure this is all good info for Gary either way. The argument wont stop because one side wants to be able to blow up everything and others want to actually be able to survive and play the game.

  15. Post #55
    saintmerc's Avatar
    December 2013
    69 Posts
    The admin on the server I play on has reduced the C4 in the game.
    So I would say it depends on what server you play on and what the admins do
    with the server they run.