1. Post #1

    January 2014
    5 Posts
    I really love this game. I know the dev team has their hands full with security issues and in time will begin balancing the game mechanics, but in the meantime I am looking for a server that has a good solution to excess C4.

    It seems to me that the most glaring game balance issue at the moment is being able to craft C4. It allows for the feedback loop of: craft C4 > raid > get resources > repeat immediately. This creates a snowball effect at the top of the power curve, which is the opposite of most games where gains at the top of the power curve are incremental. Now don’t get me wrong, I love how games like DayZ and Rust challenge the norms of game design and put emergent gameplay in the forefront of the experience. But in its current form I don’t like how most med-high pop Rust servers evolve into a few super-powerful groups that storm through every base on the map every night because they can replenish their C4 so easily.

    In short - my opinion is that raids should be more infrequent and costly. I think it’s an interesting discussion, and I’m sure some people disagree.

    One current solution I’ve seen discussed is to remove all crafting of C4. Your “endgame" raid loop then looks like: gather C4 > raid > get resources > use resources to sustain zombie killing/exploration/looting > raid. If this were a permanent game change, I could see increasing the drop rates of C4, or create an area of mobs that have a higher drop rate to create higher risk/reward zones when looking specifically for C4.

    Anyway, I’ve convinced some friends to play, and I am looking for a server for us to play on. Any recommendations? How does your sever deal with excess C4?

    Thanks!
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  2. Post #2
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    There are modded servers with non-standard loot lists to help control the dissemination of "OP" things such as military-grade guns and things like C4 and explosives etc etc.
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  3. Post #3

    January 2014
    5 Posts
    Thanks for the reply. Do you have any experience on these servers? Do they do it well? What are the specifics? No worries if you don't have the details, just curious to hear how people have actually gone about restricting C4 and if it works well for the server environment.

  4. Post #4

    December 2013
    241 Posts
    I really love this game. I know the dev team has their hands full with security issues and in time will begin balancing the game mechanics, but in the meantime I am looking for a server that has a good solution to excess C4.

    It seems to me that the most glaring game balance issue at the moment is being able to craft C4. It allows for the feedback loop of: craft C4 > raid > get resources > repeat immediately. This creates a snowball effect at the top of the power curve, which is the opposite of most games where gains at the top of the power curve are incremental. Now don’t get me wrong, I love how games like DayZ and Rust challenge the norms of game design and put emergent gameplay in the forefront of the experience. But in its current form I don’t like how most med-high pop Rust servers evolve into a few super-powerful groups that storm through every base on the map every night because they can replenish their C4 so easily.

    In short - my opinion is that raids should be more infrequent and costly. I think it’s an interesting discussion, and I’m sure some people disagree.

    One current solution I’ve seen discussed is to remove all crafting of C4. Your “endgame" raid loop then looks like: gather C4 > raid > get resources > use resources to sustain zombie killing/exploration/looting > raid. If this were a permanent game change, I could see increasing the drop rates of C4, or create an area of mobs that have a higher drop rate to create higher risk/reward zones when looking specifically for C4.

    Anyway, I’ve convinced some friends to play, and I am looking for a server for us to play on. Any recommendations? How does your sever deal with excess C4?

    Thanks!
    if a server has no airdrops then no one can craft explosives so there are WAY less c4

  5. Post #5
    mav
    Gold Member
    mav's Avatar
    January 2014
    36 Posts
    Not a big fan of this as well. My server is down currently as we're still setting it up but what I wanted on mine is to have C4 rare (non-craftable / drop chance in airdrops) but not so rare where ppl who are looking to raid can't raid, just have to be smarter (timing / place to hit) about it.

    Think there are some other servers that do the same thing. Check out the server forums. http://facepunch.com/forums/417

  6. Post #6
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Thanks for the reply. Do you have any experience on these servers? Do they do it well? What are the specifics? No worries if you don't have the details, just curious to hear how people have actually gone about restricting C4 and if it works well for the server environment.
    I don't know much about the specifics, and any modded server could have their own settings so each one may be totally different.
    Look through the server subforum, you'll probably find some threads that will pique your interest and you can ask about specifics there.

    Personally, I disagree with turning off airdrops altogether, they're such a great way to instill some rivalry between even powerful players.
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  7. Post #7

    December 2013
    6 Posts
    On most servers every base was abandoned because groups would build up stacks of c4. Noone else would have a chance. I feel this server fixed that and allows for a much more stable gameplay environment. Check it out.

    It fixes this issue and also keeps airdrops--

    --its main feature is non-craftable c4 but with higher drop rates

    c4 is essential to the game, but making it non-craftable forces more planning and promotes more groups with more stuff.

    https://www.facepunch.com/showthread.php?t=1342844
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  8. Post #8

    December 2013
    140 Posts
    I've removed explosive charges from my server.

    And I won't introduce it until metal walls are more difficult to destroy than wood ones.

  9. Post #9
    Bongfu's Avatar
    January 2014
    5 Posts
    I've removed explosive charges from my server.

    And I won't introduce it until metal walls are more difficult to destroy than wood ones.
    How did you do that?

  10. Post #10

    January 2014
    41 Posts
    I've removed explosive charges from my server.

    And I won't introduce it until metal walls are more difficult to destroy than wood ones.

    Wahhhhhhhh my pixels were destroyed....... snivels ...
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  11. Post #11
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I've removed explosive charges from my server.

    And I won't introduce it until metal walls are more difficult to destroy than wood ones.
    Metal walls are more difficult to destroy if you place them the right way. There are TWO sides to a metal wall, one has some darker metal framework sorta thing on it, you want that side out.
    Do some testing, it's much easier to bust thru one side of the wall than it is the other.
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  12. Post #12

    December 2013
    249 Posts
    Currently the only way to avoid copious amounts of C4 in your server is to remove it altogether (not findable or craftable). Once a cheater gets 1, they have hundreds; and when someone else manages to kill them, they get dozens, and so on - so even if there's only 1 cheater in your server, there can be many players with way more C4 than the game/server is geared for. Until the current dupe method(s) are patched, there's no way to work around it aside from removing C4 altogether.

    Once dupes are removed from the equation, however (exploits patched and server wiped), I reckon I'd rather set crafting times to be very long (10-30 mins per charge) or make it uncraftable and rare enough drop from npc/crates to make raiding a very calculated venture. I definitely want raiders to have to carefully pick their targets, recon and case the joint, identify any weak points in construction/security and maybe even have to lie in wait for the owner to open the front door (saving that extra few C4 for reaching the loot).. Having to put a bit more thought and risk into raiding instead of just plowing through every door or wall in sight until you find 'treasure', is IMO a positive development.

    Edit: To be clear, I'd make it take that 10-30mins even if the rest of my server's items are instacraft.
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  13. Post #13

    December 2013
    76 Posts
    my server doesnt have that problem :)
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  14. Post #14
    I <3 Postal-senpai~~
    toastyroasty's Avatar
    December 2013
    98 Posts
    My server has rare military Mod and Oxide. its one of the most looked at servers under Rust Server section

    Basically the way I have it is this.

    Uncraftable Items: C4, M4, MP5, Shotgun(Spas12), P250, 9mm Pistol

    C4 M4s and MP5s only drop off of airdrops and shotguns/p250/9mm Pistols are able to drop off zombies but are a 1/500 chance.

    We also have Door sharing, Private Messaging, see who is online, Low Droprates and such.

    Plus an Admin Tool that allow sme to make moderators with only kick and ban.


    Thomas the creator of Oxide has made acouple posts on the thread and approves of it in a big way :D
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  15. Post #15

    December 2013
    76 Posts
    My server has rare military Mod and Oxide. its one of the most looked at servers under Rust Server section

    Basically the way I have it is this.

    Uncraftable Items: C4, M4, MP5, Shotgun(Spas12), P250, 9mm Pistol

    C4 M4s and MP5s only drop off of airdrops and shotguns/p250/9mm Pistols are able to drop off zombies but are a 1/500 chance.

    We also have Door sharing, Private Messaging, see who is online, Low Droprates and such.

    Plus an Admin Tool that allow sme to make moderators with only kick and ban.


    Thomas the creator of Oxide has made acouple posts on the thread and approves of it in a big way :D

    same :)
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  16. Post #16

    January 2014
    445 Posts
    This is exactly why we set our airdrops at min players 20. This doesn't eliminate the problem, but it helps fan out resources.
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  17. Post #17

    December 2013
    11 Posts
    if a server has no airdrops then no one can craft explosives so there are WAY less c4
    This is NOT true. On my server, the other admins and I decided to disable airdrops to ensure explosives were not obtained hoping the only way to get C4 was from zombies. However, we have found that zombies and loot chests DO drop the explosives needed for crafting C4. I thought maybe a hacker or a program had spawned the C4 until I found some on a zombie as well.

    If you guys know how to fully disable craftable C4 please let me know. We were advertising a hard to get C4 server but this issue has gotten out of hand. Once the players were able to loot explosives, it was game over.

  18. Post #18

    December 2013
    249 Posts
    This is NOT true. On my server, the other admins and I decided to disable airdrops to ensure explosives were not obtained hoping the only way to get C4 was from zombies. However, we have found that zombies and loot chests DO drop the explosives needed for crafting C4. I thought maybe a hacker or a program had spawned the C4 until I found some on a zombie as well.
    You can use one of the drop list editors to remove it properly (or do it manually - just remove that line altogether from each file) - though without wiping the player saves, you won't be able to remove their ability to craft if they've already achieved it.

  19. Post #19

    December 2013
    140 Posts
    How did you do that?

    DropParty mod http://facepunch.com/showthread.php?t=1339912

    Edited:

    Wahhhhhhhh my pixels were destroyed....... snivels ...
    I'm a non-combatant on my server, child.

  20. Post #20

    January 2014
    41 Posts
    you guys are trying to control way to much shit.. if people can craft c4 LET THEM.... This is fucking Alpha...
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  21. Post #21
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    you guys are trying to control way to much shit.. if people can craft c4 LET THEM.... This is fucking Alpha...
    (surprisingly) I agree, despite the rudeness lol.
    I mean, if you want to mod your server then go for it (that's your prerogative), but the problem with that is then you aren't really testing the game the way the devs need it to be tested.
    There's a reason guns and c4 are so common, and it's not going to stay that way forever.
    Quite frankly, it's because we're still in early alpha. That's just how it is. :/
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  22. Post #22

    December 2013
    140 Posts
    (surprisingly) I agree, despite the rudeness lol.
    I mean, if you want to mod your server then go for it (that's your prerogative), but the problem with that is then you aren't really testing the game the way the devs need it to be tested.
    There's a reason guns and c4 are so common, and it's not going to stay that way forever.
    Quite frankly, it's because we're still in early alpha. That's just how it is. :/
    This would be true if my purpose was to be here as an alpha or beta tester, but that's not the case. We're playing this game because they wanted some more money, to continue development or otherwise.

    I pay for my server. I, and the players on my server, paid for the game. Does that mean we can expect a bug-free, complete product? No. But it does mean we can play how we like.
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  23. Post #23

    January 2014
    88 Posts
    you guys are trying to control way to much shit.. if people can craft c4 LET THEM.... This is fucking Alpha...
    Yeah, I mean with thousands of people raiding houses with it every single day for the past few months, we still can't even know for sure if there might be a bug with it! Especially if a hand full of servers make it difficult to do. I mean, you take a couple hundred away from tens of thousands and you may as well chuck the game out of the window.
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  24. Post #24

    January 2014
    5 Posts
    Great to hear some people are running servers that are dealing with this... but what are they!! I'd love to play on them. Please post the info! Thanks.
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  25. Post #25

    December 2013
    140 Posts
    Great to hear some people are running servers that are dealing with this... but what are they!! I'd love to play on them. Please post the info! Thanks.
    It's probably difficult to find them, as you can't advertise everything in your server name. If you're interested in playing on my server, send me a PM.

  26. Post #26

    December 2013
    249 Posts
    Great to hear some people are running servers that are dealing with this... but what are they!! I'd love to play on them. Please post the info! Thanks.
    At least one starts with [Rust++] in the list - you should be able to find that thread pretty easily in the Servers subforum. There's also an [EU] Official Oxide Server (something like that) where they've limited the availability of high-grade weapons and made C4 rare too I believe (going from memory here as I'm on mobile). Perhaps you can start a thread asking about these sorts of servers in the correct Subforum, to collect a list of servers doing this :)

  27. Post #27

    January 2014
    5 Posts
    Excellent. Thanks again guys.
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  28. Post #28
    I <3 Postal-senpai~~
    toastyroasty's Avatar
    December 2013
    98 Posts
    Great to hear some people are running servers that are dealing with this... but what are they!! I'd love to play on them. Please post the info! Thanks.
    Under The Rust Server Section it has 1.7k views and 50 replies. TyrannicGaming.net is my server

    net.connect ustx90.playrust.eu:28010


    Thread here: http://facepunch.com/showthread.php?...1#post43458336

    Enjoy man :)

  29. Post #29

    December 2013
    140 Posts
    Metal walls are more difficult to destroy if you place them the right way. There are TWO sides to a metal wall, one has some darker metal framework sorta thing on it, you want that side out.
    Do some testing, it's much easier to bust thru one side of the wall than it is the other.
    No matter the side, it only takes three charges to blow a metal wall, unless it's bugged.
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  30. Post #30
    0rbit's Avatar
    January 2014
    112 Posts
    At least one starts with [Rust++] in the list - you should be able to find that thread pretty easily in the Servers subforum.
    Yep, I play on a Rust ++ server that limits C4. It makes the game much more realistic IMHO.

    Military grade C4 should be fairly rare.
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  31. Post #31

    December 2013
    45 Posts
    I removed C4 and Explosives from airdrops. I removed C4 from ALL loot tables so it is craft only. I added Explosives to the Zombie loot list with a 1% chance of dropping 1 Explosive. I've had 0 complaints so far.

    [US Dallas]InstaCraft/PvP/NoSleep

    Here is a link to our server thread if you're interested. =)

    http://facepunch.com/showthread.php?t=1341299

  32. Post #32

    January 2014
    445 Posts
    Why don't we agree on a tag for servers that remove C4 from the loot tables, like "[NoC4drop]" or something? On our server, we stripped it from all drops. Blueprints are out there, though, so the only way to get C4 is to either steal it from other players or build it yourself. This means it's still in play, but gone are the days of picking up two dozen charges from random looting in a two-hour period.

  33. Post #33

    December 2013
    150 Posts
    tags would be nice, a lack of information is why i have been hesitant to join servers with modded content.

    I usually have to spend 10 minutes finding a thread for the server , seeing if i like the changes , and then trying it out.

    it is painful.

    all i want is less to almost no m4 and c4 , if i can find a server like that im sold. i am done dicking around shitty vanilla servers .

  34. Post #34

    December 2013
    25 Posts
    I am attempting to deal with these issues in the game by creating my own server. It's going pretty well too for only being four days old. If your interested here is the post for it, I wouldn't mind a bump :D
    https://www.facepunch.com/showthread.php?t=1342844 Heres the post

  35. Post #35
    Vendor's Avatar
    October 2013
    29 Posts
    There are modded servers with non-standard loot lists to help control the dissemination of "OP" things such as military-grade guns and things like C4 and explosives etc etc.
    Or do the exact opposite of such..

  36. Post #36

    January 2014
    445 Posts
    Okay - we are now using the tag [LowC4] on our servers to advertise that C4 is research- and craft-only. I propose we make this an unofficial community standard:

    [LowC4] = No C4 drops (find only by research / crafting or looting)
    [MaxC4] = C4 is easy to get (higher spawn quantity or frequency)
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  37. Post #37

    December 2013
    17 Posts
    This is true but it is so easy to get 200 metal fragments then so hard to get 2 c4 ? not proportional at all by making it non craftable this would be like i could easy get a base with around 4 doors to loot room in a day the way you talk about it you would struggle getting 1 c4 in a day of work ? how would this be fair you could never raid enemys ?

  38. Post #38

    December 2013
    56 Posts
    I've removed airdrops. It greatly reduces C4 in the game and makes people earn their keep.

  39. Post #39

    January 2014
    445 Posts
    This is true but it is so easy to get 200 metal fragments then so hard to get 2 c4 ? not proportional at all by making it non craftable this would be like i could easy get a base with around 4 doors to loot room in a day the way you talk about it you would struggle getting 1 c4 in a day of work ? how would this be fair you could never raid enemys ?
    Once you research C4 and explosives, it's not a struggle at all. But removing the charges themselves from the airdrops greatly diminishes the base-smashing that happens. There are still explosive and explosive charge blueprints being dropped, but all the explosives / explosive charges have been replaced with raw and cooked chicken. :)

    Now you'll need to work a little bit if you want to go base-smashing. On the other hand, if you want to have a base that stands a chance of surviving, you no longer need to make it 978423589789534 layers deep.

  40. Post #40

    January 2014
    5 Posts
    Okay - we are now using the tag [LowC4] on our servers to advertise that C4 is research- and craft-only. I propose we make this an unofficial community standard:

    [LowC4] = No C4 drops (find only by research / crafting or looting)
    [MaxC4] = C4 is easy to get (higher spawn quantity or frequency)

    I like this. It's one of the more significant changes a server can make, hopefully people would at least list it somehow in the title.