I really love this game. I know the dev team has their hands full with security issues and in time will begin balancing the game mechanics, but in the meantime I am looking for a server that has a good solution to excess C4.
It seems to me that the most glaring game balance issue at the moment is being able to craft C4. It allows for the feedback loop of: craft C4 > raid > get resources > repeat immediately. This creates a snowball effect at the top of the power curve, which is the opposite of most games where gains at the top of the power curve are incremental. Now don’t get me wrong, I love how games like DayZ and Rust challenge the norms of game design and put emergent gameplay in the forefront of the experience. But in its current form I don’t like how most med-high pop Rust servers evolve into a few super-powerful groups that storm through every base on the map every night because they can replenish their C4 so easily.
In short - my opinion is that raids should be more infrequent and costly. I think it’s an interesting discussion, and I’m sure some people disagree.
One current solution I’ve seen discussed is to remove all crafting of C4. Your “endgame" raid loop then looks like: gather C4 > raid > get resources > use resources to sustain zombie killing/exploration/looting > raid. If this were a permanent game change, I could see increasing the drop rates of C4, or create an area of mobs that have a higher drop rate to create higher risk/reward zones when looking specifically for C4.
Anyway, I’ve convinced some friends to play, and I am looking for a server for us to play on. Any recommendations? How does your sever deal with excess C4?
Thanks!
if a server has no airdrops then no one can craft explosives so there are WAY less c4