1. Post #1
    nick2k13's Avatar
    February 2010
    71 Posts
    https://trello.com/c/g9rdYBjF/204-locked-backpacks

    According to trello it looks like the dev team is adding a lock to backpacks.

    I can't imagine why they think this is necessary. I feel it goes against the feel of the game and provides too protecting of an environment.
    Garry put it best here when he said,
    I hate that. It’s not giving the players freedom. The players should decide how they play the game. You should be fearful of others. That is the whole point. This is a game where the player makes their own story.. and emotion plays into it a lot. If you see another guy in game.. – you’re going to be scared of him at first. But then you sniff around each other and decide to go on an adventure together. You begin to trust each other. That means so much more if you both had the ability to kill the other at any time and didn’t. And you weren’t just doing it for a green +1.
    http://garry.tv/2013/06/21/the-story-of-rust/


    I don't think I'm alone in this. On the /r/playrust subreddit, there is not a single positive comment about this addition. http://www.reddit.com/r/playrust/com...s_after_death/

    I urge the devs to reconsider. This game is the wild wild west and that's a unique feeling that this game has.


    My thoughts on a similar system: Make transfers have a progress bar. Grabbing 250 x gunpowder maybe could take 10 seconds. Make looting take a while, but to be honest, I find looting to be hard as it is right now. I have killed players and been unable to loot into my inventory before they were back and shooting at me. If this game is aiming for realism, I honestly think that delays need to work in the other direction-- spawn delays should exist so that you can not get your things back too soon. Dying needs to mean something, dammit! If this was real life, why couldn't I pick his backpack up and run for the hills?
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  2. Post #2

    January 2014
    38 Posts
    Hmmm... Not a great idea
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  3. Post #3
    nick2k13's Avatar
    February 2010
    71 Posts
    My apologies to the mods if this is better suited in the suggestions subcategory. I felt it was alright here because it's commenting on a proposed addition rather than me proposing an addition to the game.
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  4. Post #4

    December 2013
    67 Posts
    I would be so sad if they added locks to backpacks :(
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  5. Post #5
    flyYOUf00ls's Avatar
    July 2013
    43 Posts
    Adding a lock to backpacks seems really arbitrary to me.
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  6. Post #6

    January 2014
    1 Posts
    5-10 min timer on them with lockpicks to bypass is a good idea to me still allows full loot but a chance for someone who died to reclaim their stuff,to each his own tho
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  7. Post #7

    December 2013
    9 Posts
    I would be so sad if they added locks to backpacks :(
    as long as it can be turned on or off, im all for it. Just another tool to use or discard as i see fit. I like options even if i dont use them.
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  8. Post #8

    December 2013
    45 Posts
    https://trello.com/c/g9rdYBjF/204-locked-backpacks

    According to trello it looks like the dev team is adding a lock to backpacks.

    I can't imagine why they think this is necessary. I feel it goes against the feel of the game and provides too protecting of an environment.
    Garry put it best here when he said,
    http://garry.tv/2013/06/21/the-story-of-rust/


    I don't think I'm alone in this. On the /r/playrust subreddit, there is not a single positive comment about this addition. http://www.reddit.com/r/playrust/com...s_after_death/

    I urge the devs to reconsider. This game is the wild wild west and that's a unique feeling that this game has.


    My thoughts on a similar system: Make transfers have a progress bar. Grabbing 250 x gunpowder maybe could take 10 seconds. Make looting take a while, but to be honest, I find looting to be hard as it is right now. I have killed players and been unable to loot into my inventory before they were back and shooting at me. If this game is aiming for realism, I honestly think that delays need to work in the other direction-- spawn delays should exist so that you can not get your things back too soon. Dying needs to mean something, dammit! If this was real life, why couldn't I pick his backpack up and run for the hills?
    You made a great point. Why the hell can't we pick up someones backpack!
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  9. Post #9
    nick2k13's Avatar
    February 2010
    71 Posts
    5-10 min timer on them with lockpicks to bypass is a good idea to me still allows full loot but a chance for someone who died to reclaim their stuff,to each his own tho
    It's such an unnatural idea and has no purpose except making the game less brutal. Fuck that noise. That's why this game is fun.
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  10. Post #10
    CookCreeperz's Avatar
    July 2013
    61 Posts
    Maybe you could pick up a backpack, but it slows you down?
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  11. Post #11
    nick2k13's Avatar
    February 2010
    71 Posts
    Maybe you could pick up a backpack, but it slows you down?
    And takes up your hands, so that you can't protect yourself.
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  12. Post #12
    Gold Member
    Snapster's Avatar
    November 2009
    1,159 Posts
    I'm actually alittle okay with locked backpacks, it sorta should stop players from killing random players for their loot and make decisions like "Would killing this guy and waiting 5-10mins be a good option or go on my way to find my own loot".

    Just think of a pad lock on the backpack, it's not gonna take you 5 seconds to rip it open to get the contains inside. It would take time for you to gain access to the backpack to loot it, if you think waiting around would benefit you for that loot you just killed for. If you happen to have a lockpick you'd just bypass it all together.
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  13. Post #13
    nick2k13's Avatar
    February 2010
    71 Posts
    I'm actually alittle okay with locked backpacks, it sorta should stop players from killing random players for their loot and make decisions like "Would killing this guy and waiting 5-10mins be a good option or go on my way to find my own loot".

    Just think of a pad lock on the backpack, it's not gonna take you 5 seconds to rip it open to get the contains inside. It would take time for you to gain access to the backpack to loot it, if you think waiting around would benefit you for that loot you just killed for. If you happen to have a lockpick you'd just bypass it all together.
    I would take my hatchet and rip the fabric up if it was locked. It would take exactly 5 seconds to rip it up and get the contents inside.
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  14. Post #14
    RUST++
    xEnt22's Avatar
    December 2013
    470 Posts
    its not realistic if you have to wait around 10 minutes before looting something. what would be better (but pointless) is if you could kill someone, take their locked backpack and wait 10 minutes before it lets you open it..
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  15. Post #15

    December 2013
    78 Posts
    This is a great idea for the no pvp servers. but for the pvp servers, it sounds very bad.
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  16. Post #16
    PeaceKeeper0's Avatar
    November 2013
    34 Posts
    https://trello.com/c/g9rdYBjF/204-locked-backpacks

    According to trello it looks like the dev team is adding a lock to backpacks.

    I can't imagine why they think this is necessary. I feel it goes against the feel of the game and provides too protecting of an environment.
    Garry put it best here when he said,
    http://garry.tv/2013/06/21/the-story-of-rust/


    I don't think I'm alone in this. On the /r/playrust subreddit, there is not a single positive comment about this addition. http://www.reddit.com/r/playrust/com...s_after_death/

    I urge the devs to reconsider. This game is the wild wild west and that's a unique feeling that this game has.


    My thoughts on a similar system: Make transfers have a progress bar. Grabbing 250 x gunpowder maybe could take 10 seconds. Make looting take a while, but to be honest, I find looting to be hard as it is right now. I have killed players and been unable to loot into my inventory before they were back and shooting at me. If this game is aiming for realism, I honestly think that delays need to work in the other direction-- spawn delays should exist so that you can not get your things back too soon. Dying needs to mean something, dammit! If this was real life, why couldn't I pick his backpack up and run for the hills?
    http://www.reddit.com/r/playrust/com..._death/cejvdav

    I will just leave this here.

    And as always the game is still in Alpha and nothing is set in stone.

  17. Post #17

    December 2013
    24 Posts
    I'm actually alittle okay with locked backpacks, it sorta should stop players from killing random players for their loot and make decisions like "Would killing this guy and waiting 5-10mins be a good option or go on my way to find my own loot".

    Just think of a pad lock on the backpack, it's not gonna take you 5 seconds to rip it open to get the contains inside. It would take time for you to gain access to the backpack to loot it, if you think waiting around would benefit you for that loot you just killed for. If you happen to have a lockpick you'd just bypass it all together.
    I fail to understand this lock pick idea... I have a damn metal hatchet! Or even better a fucking M4 with 556 rounds that will turn that lock into dust!
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  18. Post #18
    Gold Member
    Snapster's Avatar
    November 2009
    1,159 Posts
    I would take my hatchet and rip the fabric up if it was locked. It would take exactly 5 seconds to rip it up and get the contents inside.
    true but this isn't for realism factor it's for a game improvement factor to deter people from killing players just for their loot (That's what I think).

    Seems like you guys don't trust the devs.




    I fail to understand this lock pick idea... I have a damn metal hatchet! Or even better a fucking M4 with 556 rounds that will turn that lock into dust!
    It's not a idea, that's what is being added...


  19. Post #19
    nick2k13's Avatar
    February 2010
    71 Posts
    true but this isn't for realism factor it's for a game improvement factor to deter people from killing players just for their loot (That's what I think).

    Seems like you guys don't trust the devs.






    It's not a idea, that's what is being added...

    Fair points. I'm just bothered because it feels disingenuous to where the game is now and what Garry said he envisioned the game as.

  20. Post #20

    October 2013
    101 Posts
    Yea I don't really see that this adds to the game, certainly wont stop people killing each other as mostly its done for fun, not for resources. It makes more sense to lock a storage crate than your backpack. You should feel safer in your house and vulnerable outside.
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  21. Post #21

    September 2012
    1 Posts
    This idea is basically male bonding by ass to ass shit swapping. How do I downvote gay shit like that on that trollo thing?
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  22. Post #22
    0rbit's Avatar
    January 2014
    112 Posts
    I like the idea, especially if the lock can be picked.
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  23. Post #23
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    The locks can be picked, stop neglecting to post this. This is the second thread on the same page about this and both fail to inform that lockpicks will be added and the backpack will only be locked for a short period of time. Get informed before you start ranting, and this is an alpha where we're supposed to actually test, not theorycraft, wild and weird ideas to see what works and what doesn't.
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  24. Post #24

    January 2014
    121 Posts
    Agreed that it would be over the top were it not to be optional server side.

    On the other hand, I do tend to think there should be some penalty for wantonly murdering someone just for whatever loot they may or may not have, maybe some randomly chosen items in the backpack should be destroyed, as well as some arbitrarily chosen items depending on the cause of death (that kevlar vest is probably not all that useful anymore since it failed to protect the owner from the fatal shotgun blast to the gut) or anything considered delicate enough not to survive a violent murdering.

    Death by explosions etc. might destroy nearly everything, though a nice clean head shot would surely leave almost everything intact apart from the helmet.
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  25. Post #25
    Gold Member
    VenomousBeetle's Avatar
    January 2010
    6,239 Posts
    5-10 minutes seems like a really long time, it would be nice to at least be able to pick it up and carry it away
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  26. Post #26
    Dennab
    November 2013
    60 Posts
    Picklock instant
    30 seconds to bypass by hand, but you cannot move or move your cursor away from the backpack
    10 mins for it to be insta lootable by everyone
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  27. Post #27
    Dennab
    December 2013
    11 Posts
    I don't like it. Leave it on non pvp servers only.
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  28. Post #28
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I don't like it. Leave it on non pvp servers only.
    What's the point of having this on PVE servers?
    EDIT:
    I'm not trying to sound snarky, I'm legitimately curious as I've never played on a PVE server...
    When you die do you drop a backpack that others can loot? I guess that makes sense...

    However I don't think this will be a too drastic of a change, does anyone know how common lockpicks will be?

  29. Post #29
    Dennab
    December 2013
    11 Posts
    if a noob dies to a zombie or animal. Leave it out of pvp official servers.
    What's the point of having this on PVE servers?
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  30. Post #30
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    if a noob dies to a zombie or animal. Leave it out of pvp official servers.
    That's what I figured, thanks.
    However, I srsly doubt the devs would add a new feature and not add it to the most populated servers. :/
    But that doesn't mean the new mechanic will be around forever.

  31. Post #31

    January 2014
    88 Posts
    if a noob dies to a zombie or animal. Leave it out of pvp official servers.
    I will never understand how you can ever die on a PvE server apart from actually killing yourself by jumping too far or having sleepers enabled 24/7.

  32. Post #32

    May 2011
    66 Posts
    I urge the devs to reconsider. This game is the wild wild west and that's a unique feeling that this game has.
    The wild wild west didn't consist of "murder everyone, they may have a stack of wood on them". I can kind of see what Garry may be trying to do: remove the all too tempting incentive of just murdering everything with legs for easy resources.

    Take those instant resources away and you may talk with them, maybe even trade or some insane unheard of shit that you'll actually benefit from.


    It may not be an appropriate fix, but I'll try it (pfft we're in Alpha anyway).
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  33. Post #33

    January 2014
    15 Posts
    Concept of backpack locks does feel a little forced.
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  34. Post #34
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    5-10 minutes seems like a really long time, it would be nice to at least be able to pick it up and carry it away
    If you can pick it up and carry it away to (presumably) your base, then there's no point in the lockpick mechanic because you can just take the bag away and wait.
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  35. Post #35

    September 2013
    279 Posts
    Try it and see what the population thinks and see how it all works. So long as there are 'options' it could work well.

  36. Post #36
    Sio
    Dennab
    December 2013
    350 Posts
    This just makes dieing less expensive, it also ruins raiding. This would mean if someone is raiding you all that you have to do is empty your shit into your inventory then die and its safe for you to reclaim everything.

    As this is a survival game death needs to be something devastating and something to be avoided completely at all costs.
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  37. Post #37

    May 2011
    66 Posts
    This just makes dieing less expensive, it also ruins raiding. This would mean if someone is raiding you all that you have to do is empty your shit into your inventory then die and its safe for you to reclaim everything.

    As this is a survival game death needs to be something devastating and something to be avoided completely at all costs.
    If it's worth raiding (and not just griefing the hell out of newbies), it's worth securing for the lock timer to count down.
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  38. Post #38

    January 2014
    52 Posts
    While I am not a fan of this change people should calm down and not claim that this will ruin x and y.

    Lets see first how hard it is to get the key made to disable the lock. If it costs something like 30 wood and 20 stone the only thing it will change is that you have to run around with a key if you dont want to wait 5min to loot a backpack as the key would be easily attainable.

  39. Post #39

    December 2013
    315 Posts
    The only way I see this as being balanced is if the player had to activate the lock. If you forget to lock your pack and get killed, thats your fault. But backpacks automatically dropping in a locked state, even with lockpicks around, brings it too close to easy mode.
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  40. Post #40

    January 2014
    6 Posts
    I like this alot.
    A good old feature of Neocron.

    It gives the chance to create scenarios where people fight over the backpacks. You still have your freedom (just build lockpicks) but the killed one has a chance to fight.

    The only reason for someone to NOT like this is if you want your easy loot without doing a little bit more for it.
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