1. Post #1

    January 2014
    12 Posts
    Does anybody know if Rust is going to be fixed soon so Nvidia SHADOWPLAY works again as Dxtory and Fraps are far too laggy in the game to record.

  2. Post #2

    January 2014
    25 Posts
    I just tried using Shadowplay for Rust last night, and could not get it working. There was not even the usual red slash indicator in the corner of the screen, just no indicator at all, and it wouldn't record anything. Weird, since Shadowplay works perfectly with all my other games.

    I see several videos on Youtube of Rust that say they were recorded using Shadowplay, so obviously it was working at some point. Did the most recent update break this or something?

  3. Post #3

    January 2014
    12 Posts
    Yer worked for me before last couple of updates. When they fix the hackers, hopefully they will also fix this with that update.

  4. Post #4

    October 2013
    401 Posts
    I can still use FRAPS with no issues...
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  5. Post #5

    January 2014
    25 Posts
    I'm still not sure if this is an issue with Rust or with Shadowplay, though. Has anyone else that uses Shadowplay had the same issues?

    I'd really love to use this for recording game sessions and cool stuff that happens as I'm playing, but I'm not entirely certain where the problem even lies at the moment.

  6. Post #6

    January 2014
    12 Posts
    It's only with Rust. Stopped working during an update before as well, I think it is just a coding error where it doesnt go fullyscreen properly so shadowplay doesnt realise.

  7. Post #7
    Dennab
    January 2014
    10 Posts
    I use shadowplay for my rust videos and it's really hit or miss. I'm pretty sure this is a problem with shadowplay. I've noticed it normally works by saving the last 10 or 20 minutes rather than continuously recording.

  8. Post #8

    January 2014
    25 Posts
    It's only with Rust. Stopped working during an update before as well, I think it is just a coding error where it doesnt go fullyscreen properly so shadowplay doesnt realise.
    This would make a lot of sense actually if that's the problem, since Shadowplay will not record in windowed mode. Is there a way to somehow "force" fullscreen mode in Rust? I'll have to do some experimenting when I get home tonight.

  9. Post #9

    January 2014
    1 Posts
    I've been using Shadowplay without any problem for the last few days (since I started). Initially it didn't work, but that was only because I was in windowed mode.

  10. Post #10

    January 2014
    25 Posts
    Sonya, from what I can tell it appears that my game is running fullscreen, but the behavior of Shadowplay and how it won't even register as activated makes me think that it is actually somehow still running in windowed mode as James suggested. Do you know of a way to force fullscreen mode on besides the launcher window?

  11. Post #11

    December 2013
    19 Posts
    OBS isnt lagging the game out any for me when i stream

  12. Post #12

    January 2014
    25 Posts
    I don't think OBS will be affected by this. If it's actually a full screen issue then that would explain the behavior I'm seeing with Shadowplay. From everything I can tell it is running full screen though, but there's no other reason I can think of why it won't run on this game.

  13. Post #13

    November 2013
    52 Posts
    Does anybody know if Rust is going to be fixed soon so Nvidia SHADOWPLAY works again as Dxtory and Fraps are far too laggy in the game to record.
    In order to get Shadowplay to work, at least for me, I had to run the game in fullscreen instead of windowed. Try that.

  14. Post #14

    August 2013
    18 Posts
    You have to play *fullscreen* for it to work. I had to same problem using it in window, switched to fullscreen and it works now. No for laggy fraps!
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  15. Post #15

    January 2014
    25 Posts
    In order to get Shadowplay to work, at least for me, I had to run the game in fullscreen instead of windowed. Try that.
    That's what we're saying, even in full screen it isn't working. When you go into full screen right now, does it work for you? Can you do a quick test recording?

    Or BluSub, can you try it and see if it's working right now? If it's working for you, I'd love to try and figure out why yours is working and mine is not. Especially since all my other games are recording just fine with shadowplay.

  16. Post #16

    October 2013
    25 Posts
    I have had it working previously, but it has always been a bit hit-and-miss... But rust is not the only game that it does this with...

    Lets not forget that shadowplay itself is still very early in its development, so when you take buggy recording software + buggy Alpha game weird stuff gunna happen sometimes....

    I do however seem to recall a thread about this kind of issue with Shadowplay, over on the Nvidia and the EVGA forums, and i believe that their devs are working on it aswell....

  17. Post #17

    December 2013
    15 Posts
    Works perfect for me.

  18. Post #18

    January 2014
    12 Posts
    Can any of you guys who say it works perfectly for you take a screenshot/photo, showing the icon in game, with the time stamp. Lots of trolls on these forums unfortunately and would imagine if it doesnt work for some people won't work for any, or these people haven't played the game for a while, and think it still works.

  19. Post #19

    December 2013
    15 Posts
    Can any of you guys who say it works perfectly for you take a screenshot/photo, showing the icon in game, with the time stamp. Lots of trolls on these forums unfortunately and would imagine if it doesnt work for some people won't work for any, or these people haven't played the game for a while, and think it still works.
    Can't seem to take a screenshot that will show the icon. Trust me it works, i have 25gb of rust footage.

  20. Post #20

    January 2014
    12 Posts
    Which operating system are you using Mateoz

  21. Post #21

    January 2014
    25 Posts
    Again, would someone be willing to test this out today just to verify that shadowplay is indeed working on the most current build of Rust and using Geforce Experience 1.8.1? I agree with James that some of the responses here are likely just people that have used it in the past and haven't actually tested it recently, so it'd be nice to get confirmation that it does actually still work for some people on the latest builds.

    If you test it and it is working, also please give your operating system for reference. Thanks!

  22. Post #22

    January 2014
    12 Posts
    They fixed it today for me Win8.1, updated WHQL drivers with a 690 and Rust also got updated, so dont know which sorted it.

  23. Post #23

    November 2013
    15 Posts
    I already tested it last night after the security update. It worked perfectly for me. I have Windows 7 Pack 1 / GTX 770 and have had no problems with recording audio and video!

  24. Post #24

    January 2014
    25 Posts
    Hmm, I had Geforce Experience open last night up to around 11:00 PM CST, but I'm not sure if it actually updated to the latest WHQL drivers or not. I'll have to check this when I get home. I know I'm running with the latest Rust security patch though.

    Hopefully they weren't updated yet and this will do the trick. Crossing my fingers.

  25. Post #25

    December 2013
    15 Posts
    Which operating system are you using Mateoz
    Windows 7 pro 64bit

  26. Post #26

    January 2014
    25 Posts
    Well, I updated to the most recent display drivers and still no dice. This is super frustrating.

  27. Post #27

    January 2014
    25 Posts
    Alright, it's working! Hooray!

    Turns out, James was right, it was an OS related issue apparently. I had upgraded to Windows 8.1 a few months ago when it first came out, but had to roll back to 8.0 due to driver issues. Out of other ideas, last night I went ahead and upgraded again on the hope that those issues had been corrected. Thankfully they have, and like magic, now Shadowplay works perfectly again.

    So for anyone else having issues, if you're running on Windows 8.0, that might be the problem. Thanks again for everyone's help and suggestions.

  28. Post #28

    January 2014
    12 Posts
    Stopped working again for me today unfortunately, anyone else?

  29. Post #29

    January 2014
    15 Posts
    shadow play is beta and rust is alpha nothing more to say

  30. Post #30

    January 2014
    12 Posts
    Betaness shouldn't affect it (and Rust is in beta anyway), Shadowplay only doesnt hook in when something makes it think the game isn't fullscreened, has been on/off with Rust as it has been updated, and Dxtory etc. impossible to record with as Rust is so CPU intensive.

  31. Post #31
    Dennab
    December 2013
    285 Posts
    Betaness shouldn't affect it (and Rust is in beta anyway), Shadowplay only doesnt hook in when something makes it think the game isn't fullscreened, has been on/off with Rust as it has been updated, and Dxtory etc. impossible to record with as Rust is so CPU intensive.
    Alpha. Rust is in alpha. Also: shadowplay I haven't really seen too many good thoughts towards it for Rust. Other games it seems to be godlike almost.

  32. Post #32

    January 2014
    12 Posts
    Actually Rust is in Beta, honey, hence the "Dev Beta" part on Steam lols. The point is, its crazy Shadowplay doesnt work in this game when it does in every other. There is no other 1080p recording solution that doesnt halve your FPS.
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  33. Post #33
    Dennab
    December 2013
    285 Posts
    Actually Rust is in Beta, honey, hence the "Dev Beta" part on Steam lols. The point is, its crazy Shadowplay doesnt work in this game when it does in every other. There is no other 1080p recording solution that doesnt halve your FPS.


    Quit talking already.

    EDIT: Showed me didn't you? I rest my case. ALPHA. Get use to it.

  34. Post #34

    January 2014
    8 Posts
    Shadowplay works flawlessly with rust. Just run the game in fullscreen mode. See my latest pvp vids to have a look at the quality.

  35. Post #35

    August 2013
    18 Posts
    That's what we're saying, even in full screen it isn't working. When you go into full screen right now, does it work for you? Can you do a quick test recording?

    Or BluSub, can you try it and see if it's working right now? If it's working for you, I'd love to try and figure out why yours is working and mine is not. Especially since all my other games are recording just fine with shadowplay.
    Yeah it works for me, i could upload a small vid on youtube if you really wanted to see it. But i just moved it from window mode to fullscreen to get it to work. I am using 331.82 drivers and 1.8.1.0 geforce experience. Had problems with new 332 drivers, so i downgraded. never tried shadow play on them tho.

  36. Post #36

    January 2014
    12 Posts
    Which operating system are you using? Rust was working with 332 drivers, fine until the update a few days ago. 331 or 332 makes no difference to shadowplay working.

    Lol Hunt3r got banned :D That also says 9th Jan, which it isnt, so Im going to go with the Dev Beta thing instead, especially since the move from Unity browser was the change from Alpha to Beta,

  37. Post #37

    January 2014
    25 Posts
    Yeah, this stopped working again for me too. It worked fine for a while after updating to Windows 8.1. However, when I tried out Strike Vector, I had the same issue where it simply wouldn't even start. No indicator icon or anything in game, just like what had been happening with Rust. So I tried reinstalling GeForce Experience, and that didn't help. However, now Rust is suddenly no longer working again either. What.

    I'm on the latest version of GFX, and have tried if with both the latest official and beta drivers. Tried forcing full screen, tried running in administrator and compatibility modes, tried moving the game to a library on a different drive, no luck in any case. This is very frustrating.

  38. Post #38

    January 2014
    25 Posts
    Does anyone have a clue what's causing this? I've tried everything and I'm kind of at a loss here.

  39. Post #39

    January 2014
    78 Posts
    Incase you are all wondering:

    Shadowplay DOES WORK. You must have full screen enabled. Windowed mode cannot be enabled in order for shadowplay to work. This has NOTHING to do with Rust. This is something on Nvidia's end, but when it's in windowed mode you cannot use Shadowplay.

    I would advise you guys submit this feedback to Nvidia, not to the Rust devs, as it does not pertain to the developers of any game, only the developers of the software.

  40. Post #40

    January 2014
    26 Posts
    Shadowplay works for me with no problem.

    I play on 1920x1080, fullscreen mode.