Does anybody know if Rust is going to be fixed soon so Nvidia SHADOWPLAY works again as Dxtory and Fraps are far too laggy in the game to record.
Does anybody know if Rust is going to be fixed soon so Nvidia SHADOWPLAY works again as Dxtory and Fraps are far too laggy in the game to record.
I just tried using Shadowplay for Rust last night, and could not get it working. There was not even the usual red slash indicator in the corner of the screen, just no indicator at all, and it wouldn't record anything. Weird, since Shadowplay works perfectly with all my other games.
I see several videos on Youtube of Rust that say they were recorded using Shadowplay, so obviously it was working at some point. Did the most recent update break this or something?
Yer worked for me before last couple of updates. When they fix the hackers, hopefully they will also fix this with that update.
I can still use FRAPS with no issues...
I'm still not sure if this is an issue with Rust or with Shadowplay, though. Has anyone else that uses Shadowplay had the same issues?
I'd really love to use this for recording game sessions and cool stuff that happens as I'm playing, but I'm not entirely certain where the problem even lies at the moment.
It's only with Rust. Stopped working during an update before as well, I think it is just a coding error where it doesnt go fullyscreen properly so shadowplay doesnt realise.
I use shadowplay for my rust videos and it's really hit or miss. I'm pretty sure this is a problem with shadowplay. I've noticed it normally works by saving the last 10 or 20 minutes rather than continuously recording.
This would make a lot of sense actually if that's the problem, since Shadowplay will not record in windowed mode. Is there a way to somehow "force" fullscreen mode in Rust? I'll have to do some experimenting when I get home tonight.
I've been using Shadowplay without any problem for the last few days (since I started). Initially it didn't work, but that was only because I was in windowed mode.
Sonya, from what I can tell it appears that my game is running fullscreen, but the behavior of Shadowplay and how it won't even register as activated makes me think that it is actually somehow still running in windowed mode as James suggested. Do you know of a way to force fullscreen mode on besides the launcher window?
OBS isnt lagging the game out any for me when i stream
I don't think OBS will be affected by this. If it's actually a full screen issue then that would explain the behavior I'm seeing with Shadowplay. From everything I can tell it is running full screen though, but there's no other reason I can think of why it won't run on this game.
In order to get Shadowplay to work, at least for me, I had to run the game in fullscreen instead of windowed. Try that.
You have to play *fullscreen* for it to work. I had to same problem using it in window, switched to fullscreen and it works now. No for laggy fraps!
That's what we're saying, even in full screen it isn't working. When you go into full screen right now, does it work for you? Can you do a quick test recording?
Or BluSub, can you try it and see if it's working right now? If it's working for you, I'd love to try and figure out why yours is working and mine is not. Especially since all my other games are recording just fine with shadowplay.
I have had it working previously, but it has always been a bit hit-and-miss... But rust is not the only game that it does this with...
Lets not forget that shadowplay itself is still very early in its development, so when you take buggy recording software + buggy Alpha game weird stuff gunna happen sometimes....
I do however seem to recall a thread about this kind of issue with Shadowplay, over on the Nvidia and the EVGA forums, and i believe that their devs are working on it aswell....
Works perfect for me.
Can any of you guys who say it works perfectly for you take a screenshot/photo, showing the icon in game, with the time stamp. Lots of trolls on these forums unfortunately and would imagine if it doesnt work for some people won't work for any, or these people haven't played the game for a while, and think it still works.
Can't seem to take a screenshot that will show the icon. Trust me it works, i have 25gb of rust footage.
Which operating system are you using Mateoz
Again, would someone be willing to test this out today just to verify that shadowplay is indeed working on the most current build of Rust and using Geforce Experience 1.8.1? I agree with James that some of the responses here are likely just people that have used it in the past and haven't actually tested it recently, so it'd be nice to get confirmation that it does actually still work for some people on the latest builds.
If you test it and it is working, also please give your operating system for reference. Thanks!
They fixed it today for me Win8.1, updated WHQL drivers with a 690 and Rust also got updated, so dont know which sorted it.
I already tested it last night after the security update. It worked perfectly for me. I have Windows 7 Pack 1 / GTX 770 and have had no problems with recording audio and video!
Hmm, I had Geforce Experience open last night up to around 11:00 PM CST, but I'm not sure if it actually updated to the latest WHQL drivers or not. I'll have to check this when I get home. I know I'm running with the latest Rust security patch though.
Hopefully they weren't updated yet and this will do the trick. Crossing my fingers.
Windows 7 pro 64bit
Well, I updated to the most recent display drivers and still no dice. This is super frustrating.
Alright, it's working! Hooray!
Turns out, James was right, it was an OS related issue apparently. I had upgraded to Windows 8.1 a few months ago when it first came out, but had to roll back to 8.0 due to driver issues. Out of other ideas, last night I went ahead and upgraded again on the hope that those issues had been corrected. Thankfully they have, and like magic, now Shadowplay works perfectly again.
So for anyone else having issues, if you're running on Windows 8.0, that might be the problem. Thanks again for everyone's help and suggestions.
Stopped working again for me today unfortunately, anyone else?
shadow play is beta and rust is alpha nothing more to say
Betaness shouldn't affect it (and Rust is in beta anyway), Shadowplay only doesnt hook in when something makes it think the game isn't fullscreened, has been on/off with Rust as it has been updated, and Dxtory etc. impossible to record with as Rust is so CPU intensive.
Alpha. Rust is in alpha. Also: shadowplay I haven't really seen too many good thoughts towards it for Rust. Other games it seems to be godlike almost.
Actually Rust is in Beta, honey, hence the "Dev Beta" part on Steam lols. The point is, its crazy Shadowplay doesnt work in this game when it does in every other. There is no other 1080p recording solution that doesnt halve your FPS.
Quit talking already.
EDIT: Showed me didn't you? I rest my case. ALPHA. Get use to it.
Shadowplay works flawlessly with rust. Just run the game in fullscreen mode. See my latest pvp vids to have a look at the quality.
Yeah it works for me, i could upload a small vid on youtube if you really wanted to see it. But i just moved it from window mode to fullscreen to get it to work. I am using 331.82 drivers and 1.8.1.0 geforce experience. Had problems with new 332 drivers, so i downgraded. never tried shadow play on them tho.
Which operating system are you using? Rust was working with 332 drivers, fine until the update a few days ago. 331 or 332 makes no difference to shadowplay working.
Lol Hunt3r got banned :D That also says 9th Jan, which it isnt, so Im going to go with the Dev Beta thing instead, especially since the move from Unity browser was the change from Alpha to Beta,
Yeah, this stopped working again for me too. It worked fine for a while after updating to Windows 8.1. However, when I tried out Strike Vector, I had the same issue where it simply wouldn't even start. No indicator icon or anything in game, just like what had been happening with Rust. So I tried reinstalling GeForce Experience, and that didn't help. However, now Rust is suddenly no longer working again either. What.
I'm on the latest version of GFX, and have tried if with both the latest official and beta drivers. Tried forcing full screen, tried running in administrator and compatibility modes, tried moving the game to a library on a different drive, no luck in any case. This is very frustrating.
Does anyone have a clue what's causing this? I've tried everything and I'm kind of at a loss here.
Incase you are all wondering:
Shadowplay DOES WORK. You must have full screen enabled. Windowed mode cannot be enabled in order for shadowplay to work. This has NOTHING to do with Rust. This is something on Nvidia's end, but when it's in windowed mode you cannot use Shadowplay.
I would advise you guys submit this feedback to Nvidia, not to the Rust devs, as it does not pertain to the developers of any game, only the developers of the software.
Shadowplay works for me with no problem.
I play on 1920x1080, fullscreen mode.
![]()