I know this might also fit in the suggestions thread, but I'm not really offering suggestions. Just pointing something out that I and others have experienced with playing Rust, which can make the gameplay experience very frustrating for certain players.
To clarify, I'm mostly a solo player. I have a small group of IRL friends that also do play Rust, and we do sometimes play on the same servers, and sometimes may also find ourselves banding together to pool resources and do things in small groups. But we're not in anyway shape or form a clan, and we don't operate similar to one. I might play for a week and only see one of them online. This is an observation from a loner experience, how progression works when it's your survivor vs. the masses.
Give the following situation. You've played Rust long enough to know how things work. You're aware of all the items, mechanics, the map, etc. You pick a new server to play on, and let's say it hasn't seen a wipe in a week or longer. Your first task will normally be to try and establish a base of operation to store your resources so you can secure a foundation to play from. Even if you start by suicide running into towns for a few guns and then put them in your shack (or house or hide them somewhere slick), it still basically leads to the same place. You start to notice from the start of the task, that there are already many established players in almost every area (even the less desirable areas in terms of resource nodes), and many of them like to just run around and shoot people with guns. That's fine, it's what they find fun. In many areas (especially on the official servers) you can expect to find several clan houses in any given area. The focus very quickly becomes how does one catch up to those players already established, and more specifically, how does one compete with those who not only have strength in numbers, but have inventories full of weaponry and armor to fall back on when you don't.
Most the servers I've played, official and community, I can expect that I will be shot and killed on a regular basis while trying to get off the ground. It becomes a game of trying to sneak up to resource nodes, and taking them back to storage before someone sees you and kills you. You also know to even have a chance of keeping any of your gathered resources, you need at least double-layered walls with double-layered metal doors (minimum). You also prefer to have a good location, hidden enough that you're not an obvious target. Sometimes, you log on at a time when there are far fewer players on and can get some gathering done without extreme trouble. But most of the time, you can expect there to be at least 1-2 people fully equipped with weaponry and kevlar patrolling the area to kill people like you, the loners. At some points, you may as well log off because you won't be getting much if anything done. Relying on bows, handcrafted shotguns, or melee weapons simply doesn't cut it. If you don't already have guns, and enough of them that you can continue to lose them and still have more to defend yourself with, you either try to start in a new location or just log off. If those said assailants in the area have kevlar, you won't be competing unless you also have it. The issue quickly and clearly reveals itself, how does one bridge the gap needed to get anything done, without luck and logging on during morning hours. You will be out-gunned, out-supplied, and out-numbered, every time, period.
I've read through the possible upcoming changes presented in another post, I like a lot of the ideas but none of them really do anything about the issue I've described above. Looks like maybe more handcrafted options will be available, but if they're anywhere near as bad as the existing handcrafted shotgun, they don't cut it. They also may be changing is so the modern weaponry is no longer crafted but found as drops. This will just cause there to be more heavily armed campers near the towns and supply crate drops. They will become hotspots for camping the same way resource hole or any other node hotspot works now.
I'm not saying it's impossible to become established. It's just very hard, hard in a frustrating way -- many times out of the control of the survivor.
As a final note, all the above actually seems to apply even more heavily on the recently wiped servers. I've tried ones that were wiped the next day and the normal experience there is finding large groups of bandits in full rad/kevlar with M4's (I've seen groups of 15-20 people) just patrolling entire areas killing people for the hell of it. It seems worse than the servers that haven't been wiped recently, perhaps because groups of people have become very experienced at cutting through that first few hours of gameplay and getting straight to the weapons and kevlar. If you're not there in the first few hours, and you don't have tons of friends with you, it will be a less than satisfying experience. Not looking for an easy mode, just looking for there to be options for solo players to compete.

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