1. Post #1

    January 2014
    12 Posts
    I know this might also fit in the suggestions thread, but I'm not really offering suggestions. Just pointing something out that I and others have experienced with playing Rust, which can make the gameplay experience very frustrating for certain players.

    To clarify, I'm mostly a solo player. I have a small group of IRL friends that also do play Rust, and we do sometimes play on the same servers, and sometimes may also find ourselves banding together to pool resources and do things in small groups. But we're not in anyway shape or form a clan, and we don't operate similar to one. I might play for a week and only see one of them online. This is an observation from a loner experience, how progression works when it's your survivor vs. the masses.

    Give the following situation. You've played Rust long enough to know how things work. You're aware of all the items, mechanics, the map, etc. You pick a new server to play on, and let's say it hasn't seen a wipe in a week or longer. Your first task will normally be to try and establish a base of operation to store your resources so you can secure a foundation to play from. Even if you start by suicide running into towns for a few guns and then put them in your shack (or house or hide them somewhere slick), it still basically leads to the same place. You start to notice from the start of the task, that there are already many established players in almost every area (even the less desirable areas in terms of resource nodes), and many of them like to just run around and shoot people with guns. That's fine, it's what they find fun. In many areas (especially on the official servers) you can expect to find several clan houses in any given area. The focus very quickly becomes how does one catch up to those players already established, and more specifically, how does one compete with those who not only have strength in numbers, but have inventories full of weaponry and armor to fall back on when you don't.

    Most the servers I've played, official and community, I can expect that I will be shot and killed on a regular basis while trying to get off the ground. It becomes a game of trying to sneak up to resource nodes, and taking them back to storage before someone sees you and kills you. You also know to even have a chance of keeping any of your gathered resources, you need at least double-layered walls with double-layered metal doors (minimum). You also prefer to have a good location, hidden enough that you're not an obvious target. Sometimes, you log on at a time when there are far fewer players on and can get some gathering done without extreme trouble. But most of the time, you can expect there to be at least 1-2 people fully equipped with weaponry and kevlar patrolling the area to kill people like you, the loners. At some points, you may as well log off because you won't be getting much if anything done. Relying on bows, handcrafted shotguns, or melee weapons simply doesn't cut it. If you don't already have guns, and enough of them that you can continue to lose them and still have more to defend yourself with, you either try to start in a new location or just log off. If those said assailants in the area have kevlar, you won't be competing unless you also have it. The issue quickly and clearly reveals itself, how does one bridge the gap needed to get anything done, without luck and logging on during morning hours. You will be out-gunned, out-supplied, and out-numbered, every time, period.

    I've read through the possible upcoming changes presented in another post, I like a lot of the ideas but none of them really do anything about the issue I've described above. Looks like maybe more handcrafted options will be available, but if they're anywhere near as bad as the existing handcrafted shotgun, they don't cut it. They also may be changing is so the modern weaponry is no longer crafted but found as drops. This will just cause there to be more heavily armed campers near the towns and supply crate drops. They will become hotspots for camping the same way resource hole or any other node hotspot works now.

    I'm not saying it's impossible to become established. It's just very hard, hard in a frustrating way -- many times out of the control of the survivor.

    As a final note, all the above actually seems to apply even more heavily on the recently wiped servers. I've tried ones that were wiped the next day and the normal experience there is finding large groups of bandits in full rad/kevlar with M4's (I've seen groups of 15-20 people) just patrolling entire areas killing people for the hell of it. It seems worse than the servers that haven't been wiped recently, perhaps because groups of people have become very experienced at cutting through that first few hours of gameplay and getting straight to the weapons and kevlar. If you're not there in the first few hours, and you don't have tons of friends with you, it will be a less than satisfying experience. Not looking for an easy mode, just looking for there to be options for solo players to compete.
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  2. Post #2

    December 2013
    76 Posts
    I think you've misunderstood rust.

    If somebody has a group of 6 people in kevlar with a well established base, plenty of ammo and lots of experience, they have well earned the right to be a threat.

    If you're running about naked, or nearly naked, with a satchel full of supplies, you're like... shooting a bonus target in an old arcade game. Ding ding ding. 500 points, extra life.


    You seem to be of the opinion that it should be easy and quick to become lethal, hard to kill and unassailable... which... is probably an incorrect view to make.

    For one, why SHOULD a single person in his first few hours of gameplay be able to
    compete with those who not only have strength in numbers, but have inventories full of weaponry and armor to fall back on when you don't
    ?
    How is that fair?

    Secondly, rust has high damage, high technology tiers, easily fought over nodes, high visibility areas destroyable walls and buildings and pvp capabilities for a reason. Saying that all of that should be put on hold until you have a super duper base is silly to the point of willful naivety.


    You've already mentioned that you know how to build up, play stealthily, only carry a small ammount at a time, etc.

    So do that.
    Build your subtle base away from the main group.

    If you grab some C4, wait for people to be asleep before raiding.


    If you're on your own, you don't deserve to win in a fire fight against multiple others, even if you're Shooter El-AwesomO, FPS master of the spanish universe.
    And that's just fairness and realism.

    You say you're not looking for an easy mode, but that is EXACTLY what you're asking for.
    You want YOU and only YOU to be able to stock up on huge quantities of resources in a huge safe building without threat from more established players.
    That is specifically easy mode.



    "Bridge the gap needed to get anything done"
    For one, that's... poorly worded, you should have said "Bridge the gap in order to get anything done" the way you've said that implies the gap is needed to get anything done, in which case bridging it would be silly (Ironically, that's more true than your comment, but I digress)

    What exactly in your warped view is "Get anything done"?
    You've already said you can build a base, you can get weapons, you can stockpile resources, you can make a double walled double doored base....
    So... what else is there to "Get done"
    You want to raid other people?
    So do it, get some explosives and blow up some sleeping guy's house.
    What? You want to raid players who are online?
    Bring some friends.
    Hmm? You want to raid a clan of players who are online with better tech than you, alone?
    No. Just go away.


    I am finding it very difficult to see your point of view, not only because you are self contradictory and quite... meh, your post reads like a wall of text that re-iterates repeatedly and still does a poor job of getting your point across (I realize the hypocrisy of such a statement coming from me)
    But really, it's hard to say anything but "No, sadly, you are wrong"



    If, perhaps, you are simply ignorant, allow me to give you some advice I found useful when I started:
    Easiest ways to avoid this issue I've found are:

    1: Make your base off the main map. Doesn't matter where. north, West, East. Just somewhere not shown on the standard rust map. Nobody ever goes over there except exploring nakeds.

    2: Gather materials and such at night, you are harder to follow or shoot. a good night of farming can earn you more than several daytime trips fighting over nodes with people and running from dicks.

    3: Leather is your best friend. As cheap as cloth with only a bit less defence than kevlar. In full leather you can survive an M4 headshot, or a shotgun shell to the spine. Plus you get some rad resist, allowing you to do quick, safer runs into rad towns.
    Plus, a lot of the weaker players will avoid you just because you're not wearing cloth or nothing.

    4: listen. You can hear every shot that happens. If you're staying low, picking off zombies and animals with a bow, you likely won't be seen quickly, comparatively, the naked running around screaming "FOR ALLAH LALALLALALALALA" is likely to be spotted quite quickly. Wait for him to be shot, so you know where other threats are.

    5: Nobody is friendly. Every naked has a shotgun shoved up their arse cheeks and 3 friends behind trees. Don't help anyone ever, don't follow them, don't let them follow you.
    This doesn't mean kill them, because then their three friends will kill you. Just keep your distance and let them do their naked thing.

    6: Keep your base inconspicuous and hidden. If you get lost looking for it every now and then, even though you thought you knew exactly where it was, you're doing it right. Invisibility is the best defence.

    7: Air drops are rarely worth it, but you will need at least one. Explosives are unobtainable otherwise.
    If an airdrop happens to land close to you, try and make a wooden storage crate, put it somewhere memorable, but hidden, then dump your valuables there. Take only what you need (Basic armour, a weapon and enough food to make the trip back [maybe a medkit if you have it]) and go after the drop. Should you die, just go get your stuff from the crate. if you live, run back home first with the contents of the drop, THEN go get your crate. Chances are the supply drop is worth more than your little stash of materials and the whole area is likely still swarming with people.

    8: Little trips. As soon as you have enough stuff that if you die, you go "SHIT! I had ____ and X of ____" you need to go back.
    yes, it's time consuming, but a lot of the kill on sighters specifically look for people on material runs to keep them in power, they don't want to risk farming materials, so they wait for somebody else to do it for them.


    9: Play like the mammal, not like the dinosaur. That's the moral of points 1-8. Ideally you want to play like a primeape, but given the average intelligence of people, woodmouse is good enough.
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  3. Post #3

    December 2013
    38 Posts
    I am sure someone will come in, call you a n00b and to stop complaining, but you've laid it out very well and have summarized the game in its current state. I believe they are aware of this problem, the rich getting richer and the poor getting poorer, but it obviously isn't going to be easy to fix.
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  4. Post #4

    December 2013
    70 Posts
    the oxide server makes all military guns uncraftable and only available from air drops, never crates.

    with even these minor changes, the game feels much more 'primitive' and balanced. so no, the core gameplay is not problematic.

    edit to respond to one of the guys above me:
    If you're on your own, you don't deserve to win in a fire fight against multiple others, even if you're Shooter El-AwesomO, FPS master of the spanish universe.
    And that's just fairness and realism.
    no. that is not "fairness and realism". realism is that the guy who puts bullets in the heads of the other guys is the winner, regardless of if it was a 3v3 or a 1v3. fairness says the more skilled player(s) wins. neither of those support your idea that "the 3 should always beat the 1".
    You want YOU and only YOU to be able to stock up on huge quantities of resources in a huge safe building without threat from more established players.
    he never said that. you're putting words in his mouth to try and weaken his argument. that's called the straw man fallacy. stop doing it.
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  5. Post #5

    August 2013
    13 Posts
    Solution:

    Try not to raid bases with more than you can fight.

    There's 2 of you, go for one person. The odds are in your favor... if you count weapons and such.

    But I get what you mean when you say that powerful get more power and weak get weaker. But, that makes you have to play more secretive. Hide your base somewhere... You wont be getting the best base after you have materials. Live in a hut on a rock, I don't care. You need to play it like if you were being hunted... which you are.

    So, lay low, stay low, and make sure you can handle living your self. Maybe join a server with less people on, something manageable. When I first got rust, I joined the first server with the most people on it. Everyone had M4's and there was no where to build. Maybe, if I had a larger squad, I'd die less.

  6. Post #6

    December 2013
    76 Posts
    no. that is not "fairness and realism". realism is that the guy who puts bullets in the heads of the other guys is the winner, regardless of if it was a 3v3 or a 1v3. fairness says the more skilled player(s) wins. neither of those support your idea that "the 3 should always beat the 1".
    While that can be true, it almost never is.
    If you're against 6 people with M4s and you have a pistol, or a bow.
    The only way you'll win is if they really fucked up badly.
    Heck, even the aimbotters out there often avoid groups of 4 or more because it's so heavly weighted against them.

    Additionally, in the current model, one person CAN kill 3 people.
    Easily.
    OP seems to suggest that he should be able to 'compete' with built up groups.
    My point was not that one person can never win if the odds are against them
    My point was that they should not be considered competitive when the odds are heavily against them.

    You are, in turn, creating a strawman.

    he never said that. you're putting words in his mouth to try and weaken his argument. that's called the straw man fallacy. stop doing it.
    Everybody knows what a strawman is, don't use the word as though somehow it strengthens your own argument.
    You want to play the logical fallacy naming game?
    Tu quoque.
    That is; you are avoiding addressing the substance of my argument, instead claiming it contains a logical fallacy as though somehow that contradicts the content.

    And I would not employ the same, were it not for the fact that your second argument is nothing EXCEPT a 'tu quoque'.



    Additionally, I wasn't putting words into his mouth, I was interpreting his poorly laid out argument.
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  7. Post #7

    December 2013
    70 Posts
    OP seems to suggest that he should be able to 'compete' with built up groups.
    My point was not that one person can never win if the odds are against them
    My point was that they should not be considered competitive when the odds are heavily against them.

    You are, in turn, creating a strawman.
    could you please explain how a discussion between you and OP resulted in me "creating a strawman"? i legitimately don't understand what you're getting at here. my only input on that discussion was on your idea of fairness and realism.

    Everybody knows what a strawman is, don't use the word as though somehow it strengthens your own argument.
    You want to play the logical fallacy naming game?
    Tu quoque.
    That is; you are avoiding addressing the substance of my argument, instead claiming it contains a logical fallacy as though somehow that contradicts the content.

    And I would not employ the same, were it not for the fact that your second argument is nothing EXCEPT a 'tu quoque'.
    sorry, but i only responded to that portion of your argument because i wanted to point out your fallacy and get you to stop using it. i'm not interested in having a debate wherein i respond to all 30 of your individual arguments (or however many you laid out). it's worth pointing out that i agree with some of what you said. i just hate stupid logical fallacies.

    Additionally, I wasn't putting words into his mouth, I was interpreting his poorly laid out argument.
    "interpreting his argument" is just a euphemism for "putting words into his mouth".
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  8. Post #8

    December 2013
    76 Posts
    could you please explain how a discussion between you and OP resulted in me "creating a strawman"? i legitimately don't understand what you're getting at here. my only input on that discussion was on your idea of fairness and realism.
    That in itself was a strawman.
    My point was not "Nobody CAN win ever when the odds are heavily against them"
    My point was "Nobody SHOULD win in fairness when the odds are heavily against them"

    by taking it to a logical extreme, you were using a strawman, or I suppose to be more precise, It's a combination of two logical fallacies:
    Composition argument: You're assuming that since I'm implying it's not fair to win in a fight where the odds are against you, I'm implying one can never win a fight where the odds are against you.
    Strawman: Implying that my usage of "Realism" suggest that I am taking everything to it's literal end. When what I meant was "realistically, in any situation, a side with significantly more players will win a shootout"

    I suppose in essence I should have worded my point better, and you simply misunderstood. A miscommunication on my part.

    sorry, but i only responded to that portion of your argument because i wanted to point out your fallacy and get you to stop using it. i'm not interested in having a debate wherein i respond to all 30 of your individual arguments (or however many you laid out). it's worth pointing out that i agree with some of what you said. i just hate stupid logical fallacies.
    There is a certain irony of claiming you dislike logical fallacies having just made one and being called out on it.
    That said, I'm sure as somebody who seems to make a hobby of correcting other people's argument, you can appreciate somebody assisting you in the same.


    "interpreting his argument" is just a euphemism for "putting words into his mouth".
    "Penguins are... not my cup of tea" "LOOK! THAT GUY HATES BIRDS!"
    That is putting words in somebody's mouth.

    "Penguins are... not my cup of tea" "look! that guy hates penguins!"
    Interpreting a statement.

    Do you see the difference?
    yes, it's still an assumption, but it's one based on the evidence given, which can be interpreted in another way.
    maybe he literally meant penguins are not his cup of tea, they are simply flightless antarctic birds.
    But one can infer the meaning, as I have done.


    In this instance.
    The OP claims he wants solo players to gain materials faster
    While at the same time saying other people have become very skilled at climbing the tech tree quickly.
    The former he suggests is a good idea
    The second he treats as a negative, implying that other people getting good at gaining resources quickly makes it hard for him to get resources quickly and 'catch up'.

    The two points are borderline contradictory, if he wants to catch up quickly, the mechanic would be in place to speed up the tech building process. Thus other people would reach the top faster and ultimately be harder to catch up to.

    This then implies that he wants himself to be able to catch up, while the other players he describes are left in their current position.
    This implies that he doesn't understand balance.

    I countered this argument by asserting the point he appeared to be making without being aware of:
    That he wants an advantage given to him, that doesn't benefit the players in groups.

    This would not be advantageous to the game and would almost certainly be 'unfair'
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  9. Post #9
    Dennab
    December 2013
    58 Posts
    with all due respect Cobra:

    i agree with everything you say. i literally dig you, dude. you're dead nuts on... but:

    this is just the paid server test. all the problems with this game will evaporate over night once the entirety of the map is opened up. you know that, i know that, but han solo, the kid who just nicked mom and dads ccard to get his or her copy of the "game" which really isn't a game... they won't know that. they are gonna get dropped in and screwed and the word of mouth will cut the potential playerbase to a third of what it coulda been which drains money from the devs, which in turn cuts the advancement of the game down.

    by going hard to the paint now, you guys are gonna chase away the kids the devs need to keep the servers running and to keep the expansions going.

    and again, i ain't hating on you, you're dead nuts right on with what you're saying.

    i'm just saying, knowing that it's all gonna get reset at retail anyway, you guys could go a lot easier on these kids cuz really, it ain't gonna change your stats or your experience in the game one way or another.

    just something to think about and this is for all the groups, not just yours.

    Peace
    B
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  10. Post #10

    January 2014
    12 Posts
    Not A Cobra, I think you might have completed avoided the point of my post. Without trying to throw insults at you and using a condescending tone to try and get my point across, I'll simply say you're putting words in my mouth and making leaps/assumptions based on those to try and point out non-existent logical fallacies.

    I'll try to re-word what I've already said and put it in a different shade of light for you and anyone else who read my post and took it that way.

    Currently everyone who plays generally falls into two categories. You wither have a team, or you don't. If you have a team, it makes sense that you should have a team. If you don't have a team, it makes sense that you shouldn't need a team. I'm not trying to win a firefight against a group of players. To be honest most of the time I'd like a chance to gather some resources without someone in kevlar sitting on their front porch waiting for people like me to walk by so they can shoot and kill me.

    The reality is if you don't have numbers, or you don't already have full equips of gear, you don't compete, and you don't pass the line between being the prey to becoming the predator. Not if those said already established predators have anything to do about it, which they almost always do because there really isn't anything better for them to occupy their time with. This is simply how the game plays out, in the current design, period. Once you have full M4's/Kevlar there's really not any incentive to go raiding to get more of what you already have (and have in abundance). There are no goals for you to accomplish that might take focus off of what that guy with a rock is doing a mile from your house. So that guy will inevitably find himself being camped. It's not hard to figure out where someone lives either, you can be very stealthy but if someone wants to know they can just follow you from a distance, eventually you will go back to your base. If they really want to hassle you, they can waste their C4 they have plenty of to blow all your metal doors down that you spent days of slowly trying to gather for. And why shouldn't he? He has nothing better to do with his time.

    With that being said, if I have one of these individuals hassling me, should I not have some other form of option to get to the point where I can at least partially defend myself, and make any meaningful progress. If you don't think so, that's fine, but this will cause a lot of people who pick this game up to quit after a week of frustration. It will be less popular in the long run, alienating a vast number of potential players. It's poor game design, if it stays this way.

    I've seen some comments about things that alleviate the above problems.

    -Removing the modern weapons completely does make the game feel more primitive, and very much would help balance it. Problem with doing that, is it sheds off what little goals the game has in the first place.

    -Opening the map up so there's more usable land would indeed make it less likely to encounter problems, but it also makes it likely you won't see anyone for 30 minutes to an hour of gameplay. Right now the population density itself is actually kind of nice, you need density.

    I'm not really sure how the problem gets solved. Here's some off the top of my head, not perfect but maybe worth some probing:

    - Item decay of some sort. Something to take the accumulating mass of weaponry out of the game, keeping them in demand and valuable enough that you would be a little more careful of your engagements.

    - ammunition could be vastly more difficult to get, and maybe it wouldn't be worth wasting on people just minding their own business.

    - Maybe you need the option to ambush people and kill them, regardless of what they have equipped. If say you sneak up on someone, you should be able to just gut them with a knife, because it was their mistake letting you sneak up on them. Additionally, this might be a deterrent for people who are roaming just looking for trouble. In true survival situations (even though realism is a stupid argument for any video game), even if you had a tank you probably wouldn't be going out of your way to find trouble. Just look at what happened to the Governor...

    -More incentive for the predators to focus on other predators. Maybe a calculation of threat based on what equipment someone is wearing, and point values gained for taking out such targets. Maybe the points are just for high score, maybe they can be turned in for something

    - The zombie angle could be more interesting. Maybe roving in large groups making lots of noise attracts hordes of zombies. Maybe the zombies get faster, more frenzied, and destroy the equipment on anyone they take out.
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  11. Post #11
    utilitron's Avatar
    December 2013
    766 Posts
    Zombies are being removed.

    There is already ways for you to play solo, but you seem to have the wrong angle. Don't build a base. Set up areas where you can craft, get blue prints an research what you can. Sleep in the mountains.

    Set a trap. Put up a shack with wood door and a furnace. Run the furnace and wait behind a rock. When someone takes the bait, BOOM! Pipe shotty to the skull.
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  12. Post #12

    January 2014
    12 Posts
    Zombies are being removed.

    There is already ways for you to play solo, but you seem to have the wrong angle. Don't build a base. Set up areas where you can craft, get blue prints an research what you can. Sleep in the mountains.

    Set a trap. Put up a shack with wood door and a furnace. Run the furnace and wait behind a rock. When someone takes the bait, BOOM! Pipe shotty to the skull.
    That's fun the first 5 times you run that trick, and you're really only going to kill people with little to no equipment doing that. Pipe shotty to the back on someone with kevlar good luck when they turn around and m4 you in the skull.

    And with that playstyle, you won't ever get much done but have lots of pipe shotguns to show for it.
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  13. Post #13
    Dennab
    December 2013
    69 Posts
    There needs to be a tldl icon to put on posts, people write 20 paragraphs when they can make a compact effective statement in one.
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  14. Post #14

    January 2014
    7 Posts
    i just build huge tall house and surrounded it with large spike walls :D solo player as well, kind of.
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  15. Post #15

    December 2013
    150 Posts
    this game is not for solo players , if you play fpses , get your fps buddies to play with you .

    the only peeps you can trust are the peeps you know, everyone else as far as i am concerned is either and asshole in the making or a confirmed asshole .
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  16. Post #16
    utilitron's Avatar
    December 2013
    766 Posts
    That's fun the first 5 times you run that trick, and you're really only going to kill people with little to no equipment doing that. Pipe shotty to the back on someone with kevlar good luck when they turn around and m4 you in the skull.

    And with that playstyle, you won't ever get much done but have lots of pipe shotguns to show for it.
    That is what blue prints and research kits are for. Upgrage your gear as you go, and learn to craft it. Next thing you know, you are picking people off with a silinced bolt action.
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  17. Post #17

    December 2013
    75 Posts
    I think you've misunderstood rust.
    the fact people are disagreeing with you just goes to show how bad an idea putting this on steam and it being featured during the winter sale really was.

    seems like 90% of the people on here are morons that don't understand the basic concept of this game, or feel that its too hard and should be turned in to a kindergarten level difficulty minecraft clone.

    garry really needs to put his foot down and clearly tell people what his plan is and for the rest to stfu

    Edited:

    I am sure someone will come in, call you a n00b and to stop complaining, but you've laid it out very well and have summarized the game in its current state. I believe they are aware of this problem, the rich getting richer and the poor getting poorer, but it obviously isn't going to be easy to fix.
    welcome to life and realistic survival

    Edited:


    Currently everyone who plays generally falls into two categories. You wither have a team, or you don't. If you have a team, it makes sense that you should have a team. If you don't have a team, it makes sense that you shouldn't need a team. I'm not trying to win a firefight against a group of players. To be honest most of the time I'd like a chance to gather some resources without someone in kevlar sitting on their front porch waiting for people like me to walk by so they can shoot and kill me.
    this is the dumbest thing i've read in a while, this is survival you DO need a group, if you want to play by yourself this game is not about to cater to you, play well with others or face the consequences of that CHOICE



    With that being said, if I have one of these individuals hassling me, should I not have some other form of option to get to the point where I can at least partially defend myself, and make any meaningful progress.
    you do its called move, if your being continually harassed and just rebuilding the same site over and over again that is utterly retarded, you've been found, MOVE! get off the grid there are a million options for you to get away from and avoid this but you seem to want to be spoon fed safe mode

    If you don't think so, that's fine, but this will cause a lot of people who pick this game up to quit after a week of frustration. It will be less popular in the long run, alienating a vast number of potential players. It's poor game design, if it stays this way.
    and those who quit in a week from frustration during an alpha are idiots. they didn't read the description of the game or that its an alpha in the first place and they stupidly put their money into it out of total ignorance.
    if those are the sort of people who leave, who the fuck cares. your goal seems to be having them water down everything that got the dedicated fans of this game to play it in the first place.
    if your trying to turn it in to some mass market appealing game, news flash its pvp centric, the mass market does not have the stomach for open world full pvp its been proven time and time again since the time of Ultima Online. UO, Shadowbane, Darkfall all games with the same open pvp, what do they all have in common? a small highly dedicated niche of followers who love the absolute shit out of them, these are the people who live to see you come and cry here for easy mode. this is who this game is directed at plain and simple if you want to try and turn it in to a WoW clone let me know what server your on so i can grief you until you run screaming and crying from this community
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  18. Post #18

    November 2013
    86 Posts
    the fact people are disagreeing with you just goes to show how bad an idea putting this on steam and it being featured during the winter sale really was.

    seems like 90% of the people on here are morons that don't understand the basic concept of this game, or feel that its too hard and should be turned in to a kindergarten level difficulty minecraft clone.

    garry really needs to put his foot down and clearly tell people what his plan is and for the rest to stfu

    Edited:



    welcome to life and realistic survival

    Edited:



    this is the dumbest thing i've read in a while, this is survival you DO need a group, if you want to play by yourself this game is not about to cater to you, play well with others or face the consequences of that CHOICE




    you do its called move, if your being continually harassed and just rebuilding the same site over and over again that is utterly retarded, you've been found, MOVE! get off the grid there are a million options for you to get away from and avoid this but you seem to want to be spoon fed safe mode



    and those who quit in a week from frustration during an alpha are idiots. they didn't read the description of the game or that its an alpha in the first place and they stupidly put their money into it out of total ignorance.
    if those are the sort of people who leave, who the fuck cares. your goal seems to be having them water down everything that got the dedicated fans of this game to play it in the first place.
    if your trying to turn it in to some mass market appealing game, news flash its pvp centric, the mass market does not have the stomach for open world full pvp its been proven time and time again since the time of Ultima Online. UO, Shadowbane, Darkfall all games with the same open pvp, what do they all have in common? a small highly dedicated niche of followers who love the absolute shit out of them, these are the people who live to see you come and cry here for easy mode. this is who this game is directed at plain and simple if you want to try and turn it in to a WoW clone let me know what server your on so i can grief you until you run screaming and crying from this community
    Your attitude sucks, but you are correct.

    OldManRiver is playing the wrong game...or playing the right game, but playing it wrong. OR go to a PVE server. The stuff NotACobra posted above is right as well.

    What you are experiencing is what the guy designing the game intended for you to experience (minus the hackers). Over time, the outer trappings of the game are going to change, but the mechanics are not.

    Sorry you wasted your money. You're not the only one.
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  19. Post #19

    December 2013
    150 Posts
    players being dicks to you in game?

    don't complain on the forums , because those people tend to also be on the forums , simple logic really .

    the op has a vaild point , there is very little incentive to play on an established populated server ,
    the map is too small and the resource nods easily monopolized ,

    but tba all they need to do to fix it is :
    remove m4
    remove shotgun
    remove m9
    remove p250.
    remove mp5

    game is fixed.

    you would be surprised how easy it is to escape confrontations when your opponents don't have freaking machine guns.

    if those weapons are removed then naked actually have a chance , a chance to fight with things like bows , or a chance to escape .

    regardless of how the game should be played , that intention is ultimately perverted by the presence of game and atmosphere breaking items.


    and with the addition of the revolver , we dont need those items anymore

    we have a shotgun
    we will have a pistol
    we have a rifle
    we have a bow
    we have melee weapons

    why the hell do we STILL need m4s? we dont , there is no justifiable reason for them.
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  20. Post #20
    Dennab
    December 2013
    58 Posts
    "welcome to life and realistic survival"

    this is actually way, way off:

    if this were reality, the idea of KOS wouldn't work at all. you'd be struggling just to find enough food and water and wood for the day. after that, killing people would be the last thing you'd be worried about.

    the only reason folks are running around killing each other is for lack of things to do. the crafting and the resources are way too easy and fast. should be much, much harder. should take a lot more time.

    Peace
    B
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  21. Post #21
    Dennab
    December 2013
    285 Posts
    "welcome to life and realistic survival"

    this is actually way, way off:

    if this were reality, the idea of KOS wouldn't work at all. you'd be struggling just to find enough food and water and wood for the day. after that, killing people would be the last thing you'd be worried about.

    the only reason folks are running around killing each other is for lack of things to do. the crafting and the resources are way too easy and fast. should be much, much harder. should take a lot more time.

    Peace
    B
    In the games current state, this would actually screw everyone to the point of stupidity.

    If they opened up the map more, added a lot more in, and actually balanced the game by removing hunger (if they were to make resources much harder to come by) it might actually work out better. Seeing as they have the hunger mechanic to prevent one from just simply rising to the top by gathering resources, this balances the game to a certain extent.

    The rich get richer and the poor get poorer concept is so flawed it's just stupid. I see this concept thrown around like candy, and quite frankly... it's incorrect, flawed, and just a dreadful argument to any kind of constructive post or criticism.

    I understand the base concept behind it... it's harder to go negative when you're constantly staying positive. However, it's unlikely that one will rise to the top forever. Seeing as it's a survival game, and you can raid others' fortresses, houses, etc... you will inevitably rise up to fall down. Reason being: People have to log off and sleep eventually. What's really stopping you from raiding someones shit when they're asleep? Your own sense of fear? Sure. But this doesn't serve as a valid logical argument like everyone seems to think.

    If you're not ceasing the opportunity to do this then the jokes on you really. Seeing as I've gone from stupid rich with 5k+ metal fragments, 5k+ wood, approx 2k gunpowder, 1k food, and ammunition that filled my inventory to the brink of fully loaded being a completely insane idea, with all sorts of other crap... to completely shit broke and screwed.

    So to use the argument of 'the rich get richer and the poor get poorer' is a rather ideal logic to use in an act of desperation when you're losing in the debate.

    In essence and to sum this all up: You all talk about flawed logic, logical fallacies, etc... but no matter what argument you use, someone will have a counter to it. It's just the way it is. Either accept it for what it is, or don't and move on. Quit using the same redundant rhetoric for every debate in hopes of spiting the other person for making an argument that is convincing, truthful, or puts you in your place in terms of perspective.
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  22. Post #22

    December 2013
    16 Posts
    players being dicks to you in game?

    don't complain on the forums , because those people tend to also be on the forums , simple logic really .

    the op has a vaild point , there is very little incentive to play on an established populated server ,
    the map is too small and the resource nods easily monopolized ,

    but tba all they need to do to fix it is :
    remove m4
    remove shotgun
    remove m9
    remove p250.
    remove mp5

    game is fixed.

    you would be surprised how easy it is to escape confrontations when your opponents don't have freaking machine guns.

    if those weapons are removed then naked actually have a chance , a chance to fight with things like bows , or a chance to escape .

    regardless of how the game should be played , that intention is ultimately perverted by the presence of game and atmosphere breaking items.


    and with the addition of the revolver , we dont need those items anymore

    we have a shotgun
    we will have a pistol
    we have a rifle
    we have a bow
    we have melee weapons

    why the hell do we STILL need m4s? we dont , there is no justifiable reason for them.
    Your intentions are good. But I don't think these military weapons need to be removed.
    When the map is updated to it's full size, making the military weapons only drop from airdrops seems a better idea to me.
    Why? Because this gives rich/good players more to do. if you remove these powerful weapons, dafuq are you gonna do? Killing other people for fun is exactly what you are gonna do, because there is nothing else. So this would only strengthen the problem you are trying to solve.
    If you however make really good weapons only drop from airdrops(this means also unresearchable), this creates something challenging and exciting because ALOT of people will be willing to risk their life for that drop.
    And yes, then you will still sometimes face people with m4's killing everyone they see, but WAY less frequently. Because if these weapons are so rare but powerful, people won't be risking losing it that fast. With the bolt action rifle being craftable, you could kill someone raping everyone with a m4 if you play it well.

    And then there will be people who say to this: "Yeah but if a group of 10 people play together they can take over all airdrops and kill everyone and become super strong."

    First of all, a group may be huge and strong, but they will NEVER be able to get ALL airdrops. The map is way too big for 1 group to get all of them. Some airdrops will be long gone before they even reach it, some they can't even see where the drop is. And everyone has to sleep, so there will be always possibilities to be lucky and/or smart for someone not that strong to loot an airdrop.

    And people who say "rich get richer, poor get poorer." never think about what that actually means. If a group is really rich and strong, they probably deserve it. A group of players doesn't just get rich in a few hours. Definitely not with what I mentioned above. They also started as noobs, and they also got killed by other people.
    It is completely fair for someone very rich to become even richer, even faster. That is just how the world works.
    It might be just me, but in my eyes someone that is strong should win fights most of the time. And being "strong" could be large numbers or good weapons/armor. Trying to balance rich vs poor just doesn't make any sense to me. However a strong group or player should be outplayable by weaker but skilled people, which right now in Rust, is completely possible.
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  23. Post #23

    December 2013
    150 Posts
    you have to understand that those weapons , will probably be removed regardless.
    if you want to have premium items for rich people to work for , then i suppose you can just have better versions of the rusted weapons that cost refined metal instead and have slightly better stats

    like say a revolver that shoots 25% faster,
    a pipe shotgun that can load 2 rounds
    and a bolt rifle that is slightly more stable.

    then you still have something the rich can waste their resources on while not destroying the balance of a server in 2 days after a reset.

    and the rich get richer because they were the first to get rich, usually the means they happened to be on right after a reset , there are so many of them that they dominated a resource area , or they got lucky on the early supply drop and are riding high on it.

    rich get wealthy when they capitalize on opportunity , but that opportunity must first present itself.

    thing is once you have the weapons , you have them , and at that point the server might as well reset.
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  24. Post #24
    Dennab
    December 2013
    58 Posts
    "In the games current state, this would actually screw everyone to the point of stupidity."

    ok i don't understand your post. it seems like you're agreeing with me originally agreeing with cobra but suggesting he dial it down for word of mouth sake.

    my post you quoted has to do with people trying to claim the "realistic suvival sim"

    it's not a realistic suvival sim. if it was, there would be a lot less kos because in real life, suvival increases with numbers. this game doesn't reflect that because the environment isn't coded that way... yet i hope.
    by that i mean the environment should be much more brutal on all players. food should be made even more of a issue to deal with. taking it out is arcadey. temperature should be a critical thing. there should be a bajillion more predators running around in packs. things like that will make foot travel so hard that even in groups of 2 or 3 you still are going to spend a lot just to get to another base in order to raid it. whereas you coulda been spending that time farming, mining, crafting, strengenthing your base, etc.

    right now people are doing the kos thing because the environment encourages it.


    Peace
    B
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  25. Post #25

    December 2013
    16 Posts
    you have to understand that those weapons , will probably be removed regardless.
    if you want to have premium items for rich people to work for , then i suppose you can just have better versions of the rusted weapons that cost refined metal instead and have slightly better stats

    like say a revolver that shoots 25% faster,
    a pipe shotgun that can load 2 rounds
    and a bolt rifle that is slightly more stable.

    then you still have something the rich can waste their resources on while not destroying the balance of a server in 2 days after a reset.

    and the rich get richer because they were the first to get rich, usually the means they happened to be on right after a reset , there are so many of them that they dominated a resource area , or they got lucky on the early supply drop and are riding high on it.

    rich get wealthy when they capitalize on opportunity , but that opportunity must first present itself.

    thing is once you have the weapons , you have them , and at that point the server might as well reset.
    You talk like it is absolutely impossible to kill someone with full kevlar and a shotgun.. this is bullshit man. Even a bow hits half health of someone with full kevlar.. You can set up a trap with a friend and if you play it right you will kill him. Ofcourse this will take alot of skill, but yeah it's supposed to be that way because he is stronger than both of you. And everyone makes mistakes sometimes.
    And yes I have done it myself before.
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  26. Post #26
    utilitron's Avatar
    December 2013
    766 Posts
    "In the games current state, this would actually screw everyone to the point of stupidity."

    ok i don't understand your post. it seems like you're agreeing with me originally agreeing with cobra but suggesting he dial it down for word of mouth sake.

    my post you quoted has to do with people trying to claim the "realistic suvival sim"

    it's not a realistic suvival sim. if it was, there would be a lot less kos because in real life, suvival increases with numbers. this game doesn't reflect that because the environment isn't coded that way... yet i hope.
    by that i mean the environment should be much more brutal on all players. food should be made even more of a issue to deal with. taking it out is arcadey. temperature should be a critical thing. there should be a bajillion more predators running around in packs. things like that will make foot travel so hard that even in groups of 2 or 3 you still are going to spend a lot just to get to another base in order to raid it. whereas you coulda been spending that time farming, mining, crafting, strengenthing your base, etc.

    right now people are doing the kos thing because the environment encourages it.


    Peace
    B
    You should watch the show "The colony", the people on that show, after a few days together, begin to distrust every outsider. Especially in season 2.
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  27. Post #27

    January 2014
    3 Posts
    I know this might also fit in the suggestions thread, but I'm not really offering suggestions. Just pointing something out that I and others have experienced with playing Rust, which can make the gameplay experience very frustrating for certain players.

    To clarify, I'm mostly a solo player. I have a small group of IRL friends that also do play Rust, and we do sometimes play on the same servers, and sometimes may also find ourselves banding together to pool resources and do things in small groups. But we're not in anyway shape or form a clan, and we don't operate similar to one. I might play for a week and only see one of them online. This is an observation from a loner experience, how progression works when it's your survivor vs. the masses.

    Give the following situation. You've played Rust long enough to know how things work. You're aware of all the items, mechanics, the map, etc. You pick a new server to play on, and let's say it hasn't seen a wipe in a week or longer. Your first task will normally be to try and establish a base of operation to store your resources so you can secure a foundation to play from. Even if you start by suicide running into towns for a few guns and then put them in your shack (or house or hide them somewhere slick), it still basically leads to the same place. You start to notice from the start of the task, that there are already many established players in almost every area (even the less desirable areas in terms of resource nodes), and many of them like to just run around and shoot people with guns. That's fine, it's what they find fun. In many areas (especially on the official servers) you can expect to find several clan houses in any given area. The focus very quickly becomes how does one catch up to those players already established, and more specifically, how does one compete with those who not only have strength in numbers, but have inventories full of weaponry and armor to fall back on when you don't.

    Most the servers I've played, official and community, I can expect that I will be shot and killed on a regular basis while trying to get off the ground. It becomes a game of trying to sneak up to resource nodes, and taking them back to storage before someone sees you and kills you. You also know to even have a chance of keeping any of your gathered resources, you need at least double-layered walls with double-layered metal doors (minimum). You also prefer to have a good location, hidden enough that you're not an obvious target. Sometimes, you log on at a time when there are far fewer players on and can get some gathering done without extreme trouble. But most of the time, you can expect there to be at least 1-2 people fully equipped with weaponry and kevlar patrolling the area to kill people like you, the loners. At some points, you may as well log off because you won't be getting much if anything done. Relying on bows, handcrafted shotguns, or melee weapons simply doesn't cut it. If you don't already have guns, and enough of them that you can continue to lose them and still have more to defend yourself with, you either try to start in a new location or just log off. If those said assailants in the area have kevlar, you won't be competing unless you also have it. The issue quickly and clearly reveals itself, how does one bridge the gap needed to get anything done, without luck and logging on during morning hours. You will be out-gunned, out-supplied, and out-numbered, every time, period.

    I've read through the possible upcoming changes presented in another post, I like a lot of the ideas but none of them really do anything about the issue I've described above. Looks like maybe more handcrafted options will be available, but if they're anywhere near as bad as the existing handcrafted shotgun, they don't cut it. They also may be changing is so the modern weaponry is no longer crafted but found as drops. This will just cause there to be more heavily armed campers near the towns and supply crate drops. They will become hotspots for camping the same way resource hole or any other node hotspot works now.

    I'm not saying it's impossible to become established. It's just very hard, hard in a frustrating way -- many times out of the control of the survivor.

    As a final note, all the above actually seems to apply even more heavily on the recently wiped servers. I've tried ones that were wiped the next day and the normal experience there is finding large groups of bandits in full rad/kevlar with M4's (I've seen groups of 15-20 people) just patrolling entire areas killing people for the hell of it. It seems worse than the servers that haven't been wiped recently, perhaps because groups of people have become very experienced at cutting through that first few hours of gameplay and getting straight to the weapons and kevlar. If you're not there in the first few hours, and you don't have tons of friends with you, it will be a less than satisfying experience. Not looking for an easy mode, just looking for there to be options for solo players to compete.




    Great post man. You hit the nail on the head. This is an issue that will make the life of this game falter if not fixed. Rust as is, is a MMO/FPS hybrid. Basically it's a deathmatch game of COD except instead of having even teams your playing a deathmatch against 5-10 on one. Also they have much stornger armor, weapons, and resources than you. Then when you die instead of respawning with weapons as normal you respawn with a rock and a kick me sign on your back. Ignore the guys claimng L2P THEY HAVE EVERY RIGHT TO PWN EVERYONE ON THE SERVER WHO HAS LESS PPL IN THEIR CLAN, THATS JUST SKILL. Of course it has zero to do with skill or playing the game better in any conceivable way, and everything to do with who has the most people on the server that they are clanmates with. There is zero skill required to dominate a server. Either hack, glitch, or get numbers and roll through the map laughing at all the noskill newbz your owning 10-1 with full kevlar and Mp4's, and 50 stacks of C4. This is a serious problem for the game and the people who like this unbalanced mechanic because it happens to help them personally should realise it's not good for the community or the game's future and stop the L2P kiddie bulls*** and look at things subjectively, but hey, what do you expect from these kind of people?

    Great post and well thought out.
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  28. Post #28

    January 2014
    88 Posts
    In the games current state, this would actually screw everyone to the point of stupidity.

    If they opened up the map more, added a lot more in, and actually balanced the game by removing hunger (if they were to make resources much harder to come by) it might actually work out better. Seeing as they have the hunger mechanic to prevent one from just simply rising to the top by gathering resources, this balances the game to a certain extent.

    The rich get richer and the poor get poorer concept is so flawed it's just stupid. I see this concept thrown around like candy, and quite frankly... it's incorrect, flawed, and just a dreadful argument to any kind of constructive post or criticism.

    I understand the base concept behind it... it's harder to go negative when you're constantly staying positive. However, it's unlikely that one will rise to the top forever. Seeing as it's a survival game, and you can raid others' fortresses, houses, etc... you will inevitably rise up to fall down. Reason being: People have to log off and sleep eventually. What's really stopping you from raiding someones shit when they're asleep? Your own sense of fear? Sure. But this doesn't serve as a valid logical argument like everyone seems to think.

    If you're not ceasing the opportunity to do this then the jokes on you really. Seeing as I've gone from stupid rich with 5k+ metal fragments, 5k+ wood, approx 2k gunpowder, 1k food, and ammunition that filled my inventory to the brink of fully loaded being a completely insane idea, with all sorts of other crap... to completely shit broke and screwed.

    So to use the argument of 'the rich get richer and the poor get poorer' is a rather ideal logic to use in an act of desperation when you're losing in the debate.

    In essence and to sum this all up: You all talk about flawed logic, logical fallacies, etc... but no matter what argument you use, someone will have a counter to it. It's just the way it is. Either accept it for what it is, or don't and move on. Quit using the same redundant rhetoric for every debate in hopes of spiting the other person for making an argument that is convincing, truthful, or puts you in your place in terms of perspective.
    The devs don't agree: https://trello.com/c/beBdNWlc/219-major-balance-pass
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  29. Post #29
    ochie's Avatar
    December 2013
    53 Posts
    I will be short and sweet as lots of blocks of text are appearing attempting to explain this.

    RUST is survival at its core. If they have more numbers then you need to adapt and "survive" the best you can.

    This is what makes rust so freaking amazing.....the only rule is there are no rules (except hacking....no HACKING douche bags)!

    -Dan
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  30. Post #30

    December 2013
    70 Posts
    The rich get richer and the poor get poorer concept is so flawed it's just stupid. I see this concept thrown around like candy, and quite frankly... it's incorrect, flawed, and just a dreadful argument to any kind of constructive post or criticism.
    i've got bad news for you, buddy. the developers of this game flat out disagree with you: https://trello.com/c/beBdNWlc/219-major-balance-pass
    "There is a bit of a rich getting richer poor getting poorer problem that needs to be addressed on high pop servers"
    edit: just noticed someone above me posted this a few minutes earlier. oh well.
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  31. Post #31
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Has anyone noticed that most of the people who complain about balance issues are attempting to play solo?
    Don't get me wrong, I totally get the frustration, I tried playing solo as well and it just doesn't work out.
    Balancing will happen in time, it's even in the Trello, so what's the point of QQ'ing about it here?

    People who are having issues surviving and thriving should try different approaches to their strategy. If solo isn't working maybe try making a group of your own. Maybe try building a small hidden home instead of a 10 story fortress in the middle of an open field surrounded by 50 spike walls and gates.
    If you aren't successful every time, don't blame the game.

    AGAIN, I agree that balancing needs to happen to some extent, but it's already in the Trello.

  32. Post #32

    January 2014
    3 Posts
    You guys should just L2P. Nothing wrong with me and my clan walking around killing everything on site causing other players to die or leave the game for another server. Just jealous. This is A REAL SURVIVAL GAME GUIZE. ITS SURVIVAL. THEY NEED TO FIX HOW MUCH THEY ARE CODDLING YOU NOOOBS AS IT IS. AS SOON AS I GET MY CLAN LOGGED IN AFTER THE SERVER RESET THEY SHOULD MAKE IT WHERE WHEN YOU DIE ONCE YOUR GAME UNINSTALLS AND YOU HAVE TO BUY ANOTHER KEY!

    (****Unless you have the special magic Sleeping bag drop, only attainable by using a large clan to dominate a servers resources long enough to equip it, preferably something my clan can, i mean the players can, only attain with the top 1% of resources on the map***)
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  33. Post #33

    January 2014
    20 Posts
    If resources and animals would spawn in areas far from the roads and ruins new players could get a leg up before being spotted by high gear players.

  34. Post #34
    flyYOUf00ls's Avatar
    July 2013
    43 Posts
    I can't wait until the game turns to ezmode shit because people without a clue keep complaining about how "hard" it is to survive. Yes it makes complete sense that ONE person should be able to keep up with a group of TEN people... Don't collect/build next to the fucking road and you might not get instantly annihilated. Also don't play on a 100+ pop server and expect to survive for extended periods of time.
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  35. Post #35

    November 2013
    30 Posts
    Everything is fine with the game IMHO, but it feels crowded, would be nice if map was ~5 times its current size with resources spread out across the map.

  36. Post #36

    January 2014
    4 Posts
    They could keep the blueprints and rad towns in the area they are, if they spread the animals and basic resources out a bit. People would still need to compete for the weapons, armor and air drops, but they could get out of the way and get a base established with less chance of getting raided if they didn't need to stay on or near the road. I understand why they're doing it, but it does get frustrating if you have to start fresh every day because of raiders.

  37. Post #37

    January 2014
    3 Posts
    I can't wait until the game turns to ezmode shit because people without a clue keep complaining about how "hard" it is to survive. Yes it makes complete sense that ONE person should be able to keep up with a group of TEN people... Don't collect/build next to the fucking road and you might not get instantly annihilated. Also don't play on a 100+ pop server and expect to survive for extended periods of time.
    Surviving is easy. Competing is not. Keep crying, go ahead and leave now, look up garrys ama and the upcoming changes planned, they know there is a balance problem, they are working on fixing it. You might as well quit now bro, take your clan to Dayz.

  38. Post #38

    December 2013
    25 Posts
    the only real problem is that the maps IMO only really can support about 30 players logged in at a time.

    Once the resources are expanded or we get the 'real' map, getting off the ground will be easier.

  39. Post #39
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    the only real problem is that the maps IMO only really can support about 30 players logged in at a time.

    Once the resources are expanded or we get the 'real' map, getting off the ground will be easier.
    Maybe only 30 players who are all solo'ing. The map can support a LOT more people if you group up and help defend eachother.

  40. Post #40

    January 2014
    5 Posts
    I actually agree with Not A Cobra. I say actually, because in the beginning i also thought "Ugh, that dumb, selfish, completely noobish 12-yo, how dares he to kill me with his Uzi, while i have only a bow? What the F did i do to him to earn this? I even hopped a few times!"

    Then i became better at the game, had ofcourse some luck finding stone and built myself a nice little shelter i then expanded into a little fort. I had everything - gunpowder, metal, stone, wood, food, weapons. Enough to die 3-4 times and still be well equipped. Even got a silencer blueprint. Then i roamed the world and everyone i saw was not a player but an additional threat. The only reason i havent shot EVERYONE on sight was that i had to conserve ammo and that a 9mm was apparently one of (Not-Emo-Gaylord-)Dante's guns and therefore deals as much damage as wet paperballs.

    Aaaanyways. Point is - once you have a MP5 or even a 9mm, you dont want to give it to anyone. So everyone who gets just a single step too close - which ironically is the exact range of the handcannon - gets an instant lead-mask. Not because i hate players or enjoy them being forced to start over, but because i dont want to turn my back on them just to get their hatched struck right into my arse.