I and my friends greatly enjoy the building process in the game.
We spend days whacking at trees and farming resource nodes to build our stuff. We have a giant house in the middle of a woods with a huge wall around the whole thing and people living in the big house in the middle and in nooks in the walls.
We have pillars everywhere, triple walls minimum to get into the main complex with about 3 more doors to get to our stashes inside that. We have done everything we conceivably can to secure our location. We are trying to establish a home and thrive, survival at it's best. Hard work for a game, to be sure.
We got raided twice yesterday. And the day before. And the day before that. etc. etc.
Sometimes we are online, sometimes we are not. We've only managed to defend against 1 of the raids, we are all fully kevlared up, until after the raid of course.
These raids usually only take like, 10 minutes. They come in, blow through our walls like they are glass, take our doors out, take what they want, and destroy the rest of our boxes with our stuff in it. It's getting VERY frustrating because it's VERY weighted in the raiders' favor.
1. They come in numbers. Knowing they are going to raid, they gather, prepare, have everyone ready and online. Our people usually aren't all online, there's no way to prepare for something like that.
2. It can happen whenever the raiders are ready and awake, which with all the different groups, is 24-7. By the time we've all texted each other and get online, they've already breached the walls, taken half our stuff, and we're logging in one at a time for them to shoot down. Not to mention the sleep deprivation from trying to be there everytime someone yells raid.
3. When you successfully raid, you get a LOT of good stuff from it. In essence you get everything that person has done, looted, raided, etc. You become that much more powerful. The person raided becomes impotent.
4. Post raid damage and base griefing. Anyone ever wake up in the morning to find you have to blow down 4 doors that aren't yours anymore?
5. Multi-Person houses. I can't put up a door for my friends who are offline, leaving their, and potentially my base totally exposed.
My suggestions:
1. Combo lock doors should be the most important thing on the list.
2. Traps and other base defenses.
3. Metal Gates, fences.
4. Another level of wall, concrete. And make other wall types harder to penetrate. Also two types of metal and wood walls, ones that you can see through, like current, and ones that you can't that take more resources to make. More solid ones should have more hit points.
5. Harder metal doors.
6. Make c4 not stack. (one inventory slot per c4)
7. Ability to put something in place that keeps walls/pillars from being placed in certain spots on your construction.
8. Allow placing of lower level construction materials on more solid pillars, ceiling, and foundation. AKA, if I make a metal foundation and two stories of metal walls, everything about that should be able to support wood. But not the other way around.
9. Light sources for the area. Torches, flaming barrels (which are already in the game, just not craftable or lootable), lanterns, etc, that can be placed for better visibility at night. (We currently use campfires, but they consume a LOT of wood, you'd think with c4 and m4s around you could come up with a more efficient light source.
10. If you destroy boxes, items inside should fall on the floor. If they can't carry it, good!
11. Hidden doors and ceiling hatches that don't show up by looking at them. How can I hide something if it's got a big white dot over it.
12. Partial walls that provide some cover while you fire over the edge of a building.
13. Uniform coloring. I hate having no idea who I'm shooting at.
14. Bars on Windows so you can shoot out! (thanks twizzm, forgot about this one)

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