1. Post #41

    December 2012
    237 Posts
    I have been trying to get some bullet holes in the logos, but it's a lot harder than you think.
    I'll keep trying though.
    Super easy, actually. But whatever.

  2. Post #42
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Super easy, actually. But whatever.
    well if it's so easy, then why don't you do it?

  3. Post #43

    December 2012
    237 Posts
    well if it's so easy, then why don't you do it?
    Because I really don't feel like doing graphics for a pointless redesign of an already-established logo without getting paid for it. And bullet holes are gimmicky.

  4. Post #44
    Exoquatic's Avatar
    November 2012
    430 Posts
    well if it's so easy, then why don't you do it?
    It's because it's not easy.
    Also, here's a version without bullet holes. Sadly I screwed up my Photoshop document and I will not be working on this version anymore.
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  5. Post #45
    mark008's Avatar
    March 2006
    28 Posts
    How about changing the looks of original logo? Make it a little "darker" with some rust/decay too? I'd do it myself but i'm not really an artist.

    <- wtf, well ill be damned how old member i am here... 2006 and 1 post

  6. Post #46

    December 2012
    237 Posts
    Sadly I screwed up my Photoshop document
    Photoshop? Logos should really be done in Illustrator.
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  7. Post #47
    Exoquatic's Avatar
    November 2012
    430 Posts
    Photoshop? Logos should really be done in Illustrator.
    i will destroy you
    do not resist

  8. Post #48
    t205gorillaz's Avatar
    March 2009
    332 Posts
    Originally the logo before was alright, but after a few days the team picked out a bunch of new logos off a spread-sheet, the one in use now is the one they liked best from the designer on their team, I don't blame them, it is simple and unique and identifiable.

    We all have our opinions though. :) keep trying out some new things and who knows!

  9. Post #49
    Gold Member
    samiskewl's Avatar
    October 2011
    88 Posts
    It looks kinda like an ultra ball
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  10. Post #50

    January 2014
    16 Posts
    i will destroy you
    do not resist
    Not really to sure what your problem is here. Illustrator is what the logo work should at least be started in. Hell, you can download the Ai file for Rusts logos right from the front page of the website.
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  11. Post #51

    December 2013
    77 Posts
    Illustrator should be used for logos. Not sure why you would use Photoshop. Personally, I prefer the original.
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  12. Post #52

    December 2013
    39 Posts
    Just make the rust logo a narwhal and everyone can shut the fuck up about it.

    Or, if you REALLY want to portray the Rust franchise you could have a picture of some guy walking through walls, or looting your shit through walls, or your walls getting blown up by 1000's of c4! WOOOO!
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  13. Post #53

    January 2014
    16 Posts
    I decided to give it a shot.

    Here is the my first one. Took the illustrator file, centered it, cleaned it up a little. Added an inside shadow.


    Second one I lighted up the drop shadow. I think I like this better of the two.


    Third up is probably my second favorite. Its simple and kind of cartoony. Feels more fitting for the world of rust. Added a border around it and gave it a drop shadow.


    Kind of combined all three and added a little "rust" to this one.


    And last and, my personal favorite, is this one. I just like the way it looks set into the orange.
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  14. Post #54
    kill yourself
    Protocol7's Avatar
    June 2006
    26,763 Posts
    as someone with actual experience and education in graphic works, there's one tenet in logo design that must apply to everything: it must be transferable to any material or surface and still be recognizable.

    that's why the original Rust logo is so clean cut, why the Dota 2 logo is so clean cut, and why the Facepunch logo is so clean cut. the whole "decayed with bullet holes" thing has to work, but the logo has to be designed with it in mind, not as an afterthought.

    Now take a look at the original from the very original logo from the Rust website:



    you were right in one thing - the spacing is off, and for me that isn't even the worst part! you can clearly see artifacts from rotation via Free Transform in the topmost "exclamation point." beyond that, though, the design meets the single most important criteria.

  15. Post #55
    Exoquatic's Avatar
    November 2012
    430 Posts
    I like the first one most, and the second last one isn't bad either.
    The other ones seem like you're trying too hard, or not trying hard enough. Just plastering an effect onto something and calling it a logo is a poor way to make art. Not bad though. Pretty good actually. I didn't know Illustrator could do stuff like that.

  16. Post #56

    January 2014
    16 Posts
    I like the first one most, and the second last one isn't bad either.
    The other ones seem like you're trying too hard, or not trying hard enough. Just plastering an effect onto something and calling it a logo is a poor way to make art. Not bad though. Pretty good actually. I didn't know Illustrator could do stuff like that.
    Your last few haven't been to far off from what you just described. haha.

    Most of it was finished in Photoshop but starting in Illustrator makes everything easier. After looking at them for a few minutes third is probably my favorite. I rounded the corners a little, gave it just a softer look.

    Edited:

    Was actually in the middle of making this when I read your post Exo, wasn't really liking the "rust" look as much as I thought I was.
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  17. Post #57
    kill yourself
    Protocol7's Avatar
    June 2006
    26,763 Posts
    also after opening the AI logo it quickly became apparent to me that the photos they are using on their respective websites as well as the Steam page are not the correct "fixed" version they have uploaded as an AI document.

  18. Post #58
    Exoquatic's Avatar
    November 2012
    430 Posts
    Your last few haven't been to far off from what you just described. haha.

    Most of it was finished in Photoshop but starting in Illustrator makes everything easier. After looking at them for a few minutes third is probably my favorite. I rounded the corners a little, gave it just a softer look.

    Edited:

    Was actually in the middle of making this when I read your post Exo, wasn't really liking the "rust" look as much as I thought I was.
    This one is nice, but something is wrong with the emboss / shadow. You have a shadow implying that it's going INTO the picture, but the emboss implies that it's crawling OUT of the picture.

  19. Post #59

    January 2014
    16 Posts
    This one is nice, but something is wrong with the emboss / shadow. You have a shadow implying that it's going INTO the picture, but the emboss implies that it's crawling OUT of the picture.
    Well the emboss makes it look like the pieces are set into the orange and then the shadow just adds depth to the inside of the pieces.

  20. Post #60
    Exoquatic's Avatar
    November 2012
    430 Posts

  21. Post #61
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Frankly I don't know why the emboss is being used so much at all... makes it look like a bunch of buttons.

    Edited:

    And the ??? is just a button that is flush with whatever it's embedded into.

  22. Post #62
    Gold Member
    i_speel_good's Avatar
    June 2006
    3,325 Posts
    The problem with all these "enhanced" logos is that they're destroying the clean cut look the original logo is going for.
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  23. Post #63
    It’s not a bug – it’s an undocumented feature.
    .:RG:.PhY5c0's Avatar
    December 2013
    75 Posts
    Photoshop? Logos should really be done in Illustrator.
    Absolutely that's where most logos are made. Raster based images really limit you opposed to Vector which is infant scalable without nasty pixels. With ILL you can kind of wing it as long as you keep the AI file.

    Edited:

    Just messing around with 3D and gradient meshin Illustrator.
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  24. Post #64
    R R E R R R
    01271's Avatar
    October 2009
    5,555 Posts
    Using the existing logo elements, I have come up with an improved logo as well that accurately represents an important aspect of the game, an aspect even more important than the radiation.

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  25. Post #65

    January 2014
    7 Posts
    Using the existing logo elements, I have come up with an improved logo as well that accurately represents an important aspect of the game, an aspect even more important than the radiation.

    Here, take my like (well, agree)!
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  26. Post #66
    The only difference I see is that your version is blurry as fuck and doesn't have clean sleek lines like the original, plus that new icon you made is pixely as fuck. It's not supposed to be completely semetrical from the central block either, regardless of how big of a photoshop measurer expert you are you have garbage artistic value.
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  27. Post #67
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    The only difference I see is that your version is blurry as fuck and doesn't have clean sleek lines like the original, plus that new icon you made is pixely as fuck. It's not supposed to be completely semetrical from the central block either, regardless of how big of a photoshop measurer expert you are you have garbage artistic value.
    So contribute then, this thread seems to be open for improving the logo...

  28. Post #68

    February 2009
    17 Posts
    All that has been done is a re-size of the entire image and the middle square has moved slightly, really not an improvement, it looks bad. Why not just move the middle square and chill out.

    Edited:

    The problem with all these "enhanced" logos is that they're destroying the clean cut look the original logo is going for.
    Quoted for Fkin truth dude.

  29. Post #69

    December 2013
    7 Posts
    Looks like a mechanical pacman.

  30. Post #70

    December 2013
    76 Posts
    I want to punch you in your stupid fucking ignorant face.
    If you FUCKING READ THE NAME, you'd get the joke. I don't fucking care if you steal it. In fact, I WANT YOU TO STEAL IT. THAT IS AN ARTIST'S DREAM. I made a logo. Go paint your walls with it. Go tattoo it on the side of your cock. Go murder someone and carve my logo into their chest, I DON'T FUCKING CARE.

    tl;dr READ THE NAME AGAIN. AND AGAIN. AND AGAIN, UNTIL YOU GET THE FUCKING JOKE.

    And yeah, I am mad. You're such an "pretentious bastard" that you're too fucking lazy to read and thus assume other people are assholes when in fact, you're the asshole here.
    I can't stop laughing at this.

    At least we know his art and his arguments come from the same place, I'm thinking just south of his tailbone


    Anyway:

    I have no problems with the official logo except for the one mentioned by protocol:
    you can clearly see artifacts from rotation via Free Transform in the topmost "exclamation point."
    That bugs me not due to OCD or anything, but simply because it seems unprofessional.

    The nice simply logo is perfectly fine, a touch up so it doesn't look like it was made by a 12 year old in paint is all it needs.


    Embossing looks horrible always.
    Period.
    Nobody emboss anything ever again unless the three dimensional effect is due to the logo being an object, like the dota logo (Which is only embossed in loading screens, to my knowledge)
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  31. Post #71
    MelGibson's Avatar
    December 2013
    154 Posts
    The only difference I see is that your version is blurry as fuck and doesn't have clean sleek lines like the original, plus that new icon you made is pixely as fuck. It's not supposed to be completely semetrical from the central block either, regardless of how big of a photoshop measurer expert you are you have garbage artistic value.
    You sure you just aren't "high" on blunts?
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  32. Post #72

    December 2013
    28 Posts
    Wow i feel sorry for OP. I've noticed this forum is all about shitting on people, especially those that don't 100% love the game and everything about it as is.
    Personally i didn't think the OP came of as pretentious he brought up his thoughts on why he didn't like the older version and made a new one. Instead of saying it's bad or insulting OP, why not bring up some constructive criticisms?
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  33. Post #73
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Wow i feel sorry for OP. I've noticed this forum is all about shitting on people, especially those that don't 100% love the game and everything about it as is.
    Personally i didn't think the OP came of as pretentious he brought up his thoughts on why he didn't like the older version and made a new one. Instead of saying it's bad or insulting OP, why not bring up some constructive criticisms?
    I did, not something I am particularly good at, but I offered some suggestions. I don't think OP was pretentious either, he just wants to share his work and improve it, and I respect that, it's certainly better than "hey, come look at this funny video I made!"
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  34. Post #74

    December 2013
    27 Posts
    Hey, I took your logo and updated it. Here's a couple versions.



    Or this one, slight modification:

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  35. Post #75

    December 2012
    237 Posts
    The OP was totally find until he started raging at the CC that people were attempting to give him. If you can't take CC, then you need to find something to do other than art. If you're insistent on art then you'd better learn how to take CC, because that's the only way you're going to get better.

  36. Post #76

    December 2013
    76 Posts
    The OP was totally find until he started raging at the CC that people were attempting to give him. If you can't take CC, then you need to find something to do other than art. If you're insistent on art then you'd better learn how to take CC, because that's the only way you're going to get better.
    On the one hand
    He went balistic at somebody making fun of him and not picking up on his 'oh so funneh' joke, not because of constructive criticism.
    Most of the criticism he recieved he took.... as well as anyone does.

    On the other hand.
    He did fly of the fucking handle. jesus. Nothing really warranted that reaction.
    It sort of spoiled the tone of this thread.

  37. Post #77

    December 2012
    237 Posts
    On the one hand
    He went balistic at somebody making fun of him and not picking up on his 'oh so funneh' joke, not because of constructive criticism.
    Most of the criticism he recieved he took.... as well as anyone does.

    On the other hand.
    He did fly of the fucking handle. jesus. Nothing really warranted that reaction.
    It sort of spoiled the tone of this thread.
    I honestly can't remember any of the criticism or really anything else that was said to him due to the absolute absurdity of his reactions.

  38. Post #78
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    What comes to my mind when someone mentions "redesigning a logo" is changing the base shape, not adding effects such as bevel, 3D perspective, etc.
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  39. Post #79
    Exoquatic's Avatar
    November 2012
    430 Posts
    The OP was totally find until he started raging at the CC that people were attempting to give him. If you can't take CC, then you need to find something to do other than art. If you're insistent on art then you'd better learn how to take CC, because that's the only way you're going to get better.
    Being a fucking idiot and not paying attention isn't CC.

  40. Post #80
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Being a fucking idiot and not paying attention isn't CC.
    The point of the criticisms is to learn from it. Even if they have no idea what they are saying, they still might have something that you can learn from. I am no artist, but I know how to take criticism, it's like half of the learning experience, I have found. Just keep improving your work, listen to all feedback, good and bad, don't lash out at people over it, and you will find yourself improving.