While connecting with changed .dll on HFBServer:
http://cloud-2.steampowered.com/ugc/...5ED8CC2CFFB86/
While connecting with changed .dll on HFBServer:
http://cloud-2.steampowered.com/ugc/...5ED8CC2CFFB86/
Welcome to internet explorer
Well, this is the first time I've ever had the problem, and I've used IE for 15 years.
I ran into the same thing. I've been having more issues with IE now than Chrome. Chrome works fine :-\ Anyways, HFB says my server is running, but I can't connect after installing this? Getting an "Object reference" error. Any ideas? Thanks!
Ninja edit: Same as gambit above. Did anyone save the original DLL file? I forgot to back that one up :-\ I backed up maindata though.
Post the log files
Ignore that part, it will always show that when there's a connection failure of some kind, whether the server refused the connection, timed out, couldn't authenticate, etc etc... the important information is in the error just before it (in this case, a simple ConnectionFailed).
Have you checked the port etc is the same? Maybe you overwrote a config file somewhere which dictates that? Assuming you're using a copy-pasted net.connect line.
Also, I'm really excited about these mod developments :D Sucks that I need to sleep now... but come the morning it's Rust all the way baby ;)
Without changed .dll - Works fine on HFBServer
With changed .dll - Does not work anymore
http://cloud-2.steampowered.com/ugc/...5ED8CC2CFFB86/
Yeah port is the same, along with the IP. I tried copying the DLL from my steam/rust folder to my server and still a no-go. I am also on HFB. The pvp options and stuff match my original config file, do I have to delete those lines from that file?
post the servers log file (output-log
You dont have to. It worked for me with 1.2 well - it works with 1.3 too but only without the .dll :D
Maybe I should switch the hoster..
Edited:
Where can I find it?
Could you upload your original DLL for me :-\ I tried the one from my local game install, but that didn't work either. Here's my output-log:
if your having issues with your server, post the output_log.txt file and ill check in the morning. i also reuploaded it with config file changed for airdrops not getting spammed!
I can confirm HFB server wont start with latest RUST++
Anyone knows a hoster with working Rust++ v.1.3?
Has anyone got it working yet?
I dont think its a Rust++ thing, because my server also crashed since yesterday evening without installing a new rust++ version.
The server hoster does a roll back but the server still crashes. Just my experience
Nevertheless here is my crashlog :
Same problem with Rust++ 1.2, but only since yesterday evening without installing a new rust++ version..
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
d3d: failed to get adapter mode (adapter 0 error 0x8876086c)
D3D9 initialization failed, trying OpenGL
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 1.1 [1.1.0]
Renderer: GDI Generic
Vendor: Microsoft Corporation
VRAM: 64 MB (via fallback)
Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\TCAFiles\Users\kd17813\202;C:\TCAFiles\Users \kd17813\202;C:\Windows;C:\Windows\system32;SRV*C: \websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'TCAGame'
OS-Version: 6.1.7600 () 0x112-0x3
C:\TCAFiles\Users\kd17813\202\rust_server.exe:rust _server.exe (00CE0000), size: 11943936 (result: 0), SymType: '-exported-', PDB: 'C:\TCAFiles\Users\kd17813\202\rust_server.exe', fileVersion: 4.3.1.28294
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77550000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7600.16559
C:\Windows\syswow64\kernel32.dll:kernel32.dll (76810000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (75120000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USER32.dll:USER32.dll (75610000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\GDI32.dll:GDI32.dll (76910000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\LPK.dll:LPK.dll (75530000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USP10.dll:USP10.dll (76FC0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7600.16385
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (769B0000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7600.16385
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (76AE0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7600.16385
C:\Windows\SysWOW64\sechost.dll:sechost.dll (75910000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76E80000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (750C0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7600.16484
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (750B0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\VERSION.dll:VERSION.dll (71990000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (75310000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7600.16624
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (76750000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75A70000), size: 12881920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7600.16644
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (718C0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (71890000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (717A0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (71790000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (76B80000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (75930000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (77060000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7600.16567
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76F70000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dwmapi.dll:dwmapi.dll (71770000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (71730000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (76E40000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\NSI.dll:NSI.dll (75A60000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (767B0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (75540000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (716E0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (716C0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (716B0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (71650000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\webio.dll:webio.dll (71600000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7600.16688
C:\Windows\system32\HID.DLL:HID.DLL (715F0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (715D0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\TCAFiles\Users\kd17813\202\rust_server_Data\Mon o\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\TCAFiles\Users\kd17813\202\rust_server_Data\Mo no\mono.dll'
C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (769A0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (71590000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (76F90000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7600.16493
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76D20000), size: 1163264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (77520000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7600.16415
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (766C0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (74370000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (742C0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (726E0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\rsaenh.dll:rsaenh.dll (726A0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dl l (73A10000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (743B0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (73940000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (74250000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dbghelp.dll:dbghelp.dll (6D5F0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7600.16385
========== OUTPUTING STACK TRACE ==================
(0x010739AE) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x11c58e
(0x010E6714) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x18f2f4
(0x010E00F0) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x188cd0
(0x00DDF259) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x128f9
(0x00E79900) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xacfa0
(0x00EC1D54) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xf53f4
(0x0110DB68) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1b6748
(0x0113F4D0) (rust_server): (filename not available): AnimationEvent::Transfer<SafeBinaryRead> + 0x1e80b0
(0x76823677) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x77589D42) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x77589D15) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36
========== END OF STACKTRACE ===========
**** Crash! ****
Just did a steam update, which made my server show back up. I'll report back if it works now.
EDIT: This fixed it. Run the steam update, then redo your maindata and such. Works just fine :-) Thanks!
I can confirm that it will, check your airdrop interval in the .cfg
It is set to 20, that is in milliseconds, convert whatever timer you want it to have to milliseconds, or you can set it to false. Then you will be able to startup.
Please add Anti Cheat or smt like that for hackers :)
Ignore this one
Steam update fixed it for HFB. Recook your maindata.
Do I have to send my host the file or can I do that on my own? the .dll I mean
Steam update didnt work here.
Any idea?
It keeps spaming ignoring the notice intervals.
Rust++ is deinstalled so there isnt a possibility to change airdrop intervall^^
Yup, was just going to see if anyone posted this. And @RUSTstaette, did you rebake using Furnace and copy all files back with the server off?
I will try to rebake mainData and reinstalling Rust++, because the server still crashes without Rust++ Mod
Just to say that we are with HFB and we are running v1.3 seemingly without a problem (apart from the notice spamming I said) - door sharing works fine.
Yes, I've just rolled back, to 1.2.
BTW. Thank you very much xEnt22, this is a cool and usefull mod.
Yep same, Just going to disable notifications till fix. Does the other delay timers still work?
Ive tried to upload the Assembly_Sharp file into the Managed Folder, but it says
"Assembly-CSharp.dll: Access is denied."
You have to shut down / close the server before you can overwrite the file.
I think there is a bug:
notice_enabled=true // if you want to enable server notices popping up
notice_interval=900000 // time in milliseconds, how often do you want to spam your server with this notice? (i recommend 15 minutes (900000 milliseconds) minimum)
notice_messages_amount=3 // amount of messages displayed, configured below
With this configuration it spam the whole time each 30 sec the notice and didn't stop!
Is it possible to stop the spam after 3 times?
Server is closed, but error is still there
Server didn't start with 1.3 version of Rust++.
Hangs with "Finished scanning for mods."
output_log.txt:
Code:Initialize engine version: 4.3.1f1 (cebd4d9b5122) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Sky.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Sky.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\LitJSON.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\uLink.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain Non platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\..\LeatherLoader (this message is harmless) Loading C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\..\LeatherLoader into Unity Child Domain - Completed reload, in 0.081 seconds Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\Managed\System.Core.dll (this message is harmless) MissingMethodException: Method not found: 'server.set_lan'. (Filename: Line: -1) Loading mods... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Attempting to scan Assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\mods\Rust++_mod (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Non platform assembly: C:\TekBASE\cu10016\server\rust_6646\rust_server_Data\mods\Rust++_mod (this message is harmless) Located mod 'Rust++' with 1 MonoBehaviours to bootstrap. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Finished scanning for mods.
v1.3 Download link please.
Its on the first page ...omg
So I redid everything, and now I can't connect to the server. When I uploaded the .dll file, it said success, but it also said it already existed, so I'm not sure if it overwrote it or not.
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
Forcing GfxDevice: 4
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Official: no
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loaded server.cfg
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Shader 'Diffuse': fallback shader 'VertexLit' not found
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
(Filename: Line: 2239)
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
(Filename: Line: 2239)
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
(Filename: Line: 2239)
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
(Filename: Line: 2239)
Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found
Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found
The referenced script on this Behaviour is missing!
(Filename: Line: 1699)
HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
(Filename: Line: 2239)
Instantiator for prefab 'barrel_A1_01' already exists
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading mods...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Attempting to scan Assembly: C:\TCAFiles\Users\JoeL\9806\rust_server_Data\mods\ DropParty_mod
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Non platform assembly: C:\TCAFiles\Users\\rust_server_Data\mods\DropParty _mod (this message is harmless)
Located mod 'Drop Party' with 1 MonoBehaviours to bootstrap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Attempting to scan Assembly: C:\TCAFiles\Users\\rust_server_Data\mods\Rust++_mo d
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Non platform assembly: C:\TCAFiles\Users\\rust_server_Data\mods\Rust++_mo d (this message is harmless)
Located mod 'Rust++' with 1 MonoBehaviours to bootstrap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Finished scanning for mods.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table AmmoSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table BlueprintSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table BoltActionRifleSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table ConsumableSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table JunkSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table KevlarArmorBPList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table LeatherArmorLootList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table M4SpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table MedicalSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table MetalBuildingPartsList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table MP5SpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table P250SpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table RadSuitLootList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table ResearchKitSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table ShotgunSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropA.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropB.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropC.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropD.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropE.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table SupplyDropSpawnListMaster.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table ToolSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table WeaponModSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table WeaponSpawnList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Drop Party overwrote loot table ZombieLootList.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)
Unloading 34736 unused Assets to reduce memory usage. Loaded Objects now: 9306.
Total: 72.793556 ms (FindLiveObjects: 4.331712 ms CreateObjectMapping: 10.614867 ms MarkObjects: 6.818102 ms DeleteObjects: 50.191700 ms)
Platform assembly: C:\TCAFiles\Users\\rust_server_Data\Managed\System .Configuration.dll (this message is harmless)
Platform assembly: C:\TCAFiles\Users\\rust_server_Data\Managed\System .Xml.dll (this message is harmless)
Loading rust_island_2013
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Done!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading rust_island_2013-TREES
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FrameRate: 30
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SendRate: 5
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Timeout: 300
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Players: 50
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Port: 28045
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
PVP: True
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 1.488172 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15536.
Total: 12.622473 ms (FindLiveObjects: 0.791561 ms CreateObjectMapping: 1.596155 ms MarkObjects: 8.946413 ms DeleteObjects: 0.822901 ms)
Done!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Loading Proto
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Building Proto
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : __LoadProcMain Begin ServerSaveManager+<__LoadProcMain>c__Iterator10
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Loading 0 Scene Objects
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Loaded 0 Scene Objects
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Loading 5494 Instance Objects
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
PRINTONCE Decay rate is: 300
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Loaded 5494 Instance Objects
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Pausing load for past 5494 loaded objects.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Began Loading
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Resuming load
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Informing callbacks to non restored items of failure (if any)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : Running PostLoad..
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Generating structure links, this may take some time
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : begin-meshbatch wait
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : end-meshbatch wait: took 8 frames
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : begin-meshbatch resume
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
meshbatch: paused:0 awaiting:0 applying:0
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : end-meshbatch resume: took 0 frames
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LoadProc : begin-meshbatch integrate idle
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Finished Tree Unpack! ( totalLength = 255 )
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
saved all.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
OnDestroy
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
i`m click v1.3 DOWNLOAD HERE .
but refractoriness . dont download. fix please. i`m use Chrome and IE
After modifying the rust++ config file how I'd want it anyway, it seems to work just fine, so the problem seems to be in your default settings.
Edit: Also getting the notice spam though, like others, while set at 1800000.