So because I got VAC banned from MW2 for hosting a dedicated server way back in 2009, or my account was hacked and the person who hacked my account cheated and got my account banned on Counter Strike, I shouldn't be allowed to play on servers for a completely different game?
I never understood the logic of insta-banning people for having a ban on record, especially since you can't get bans reversed if say, they were caused by something out of the account owners control.
I think you should rethink your stance on "debating the merits" of your mod. Just my opinion though, of course.
I think it's pointless to debate the relative merits of different types of wrenches with a wrench manufacturer. Debate with the carpenter who chooses to use them.
A few things: I'm completely fatigued of hearing about how your friend's little brother got onto your account and was lured into a hacked lobby in 2007 while a trojan your grandmother installed from email faked out VAC by activating noclip on a server you adminned. Apparently nobody was ever banned from VAC for cheating, it's a software whose only purpose is to generate dramatic tragedies.
Even ignoring the fact that VAC bans have always been appealable (and that VAC appeals process is well-known because false positives are rare enough to be historically notable), I think we can agree that the vast majority of those with VAC bans are those who've shown an inclination toward cheating in the past, and as a server owner they seem like an easy group to exclude and get the most utility in terms of reduced hacking. I'm sorry if your personal tragedy causes you to be caught up in all this, hopefully the whitelist feature will help you.
Edited:
That first part doesn't make a whole lot of sense. If someone is banned in rust, they wouldn't be able to join the server anyway, right? So why would you even have a mod if VAC is already keeping people who are banned from playing on the server.
I mean people were dumb and got themselves VAC-banned in another game.