Introduction
The two most common commands being used currently to improve Rust FPS due to it's not fully optimization right now are grass.on true/false and grass.displacement true/false.
I did some benchmarking to test how effective enabling or disabling these features and what exactly they do.
Visuals of Command Differences
grass.on true
grass.on false
grass.displacement true (w/ grass.on false)
grass.displacement false (w/ grass.on false)
grass.displacement true (w/ grass.on true)
grass.displacement false (w/ grass.on true)
What is Grass Displacement?
In the images you barely see a difference, it's more clear when you're walking in a large plain from a distance.
This will basically "mix" the grass textures together making them look more nature and not have a "tiled" or repeated look.
Benchmarks
Both are the same, but the first one is more cluttered w/ more information.
In conclusion, grass is the main improvement between the two.
I only found displacement increasing performance slightly, this may be more beneficial if your computer specs are lacking.
The overall performance increase of disabling the grass and displacement was 40%.
Disabling grass was really clear helping performance when new chunks of the map were loaded.
Results will vary for your computer OS and hardware.
NOTE: I am running Windows 8.1

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