you need to not worry too much about the trolls they will pipe up and then disappear when you ask them to provide you with what they think should be on there because they dont know in truth.
unfortunately however people like to complain and no matter how much understanding you throw at them they will always find something to moan about or be unhelpful.
good post and good way of putting things without confusing the hell outa everyone with babble noone really understands.
To be completely and totally honest, I do not feel that Zigglegarf was attempting to troll. He was in fact providing plenty of information, but I think his method of delivery could have changed, and he could have ceased after the post had been fixed. The reason the post did not change sooner was mostly the issue with my browser in which it refused to redirect me to the editing page. Happens.
And mainly it was a rant with the intent to educate people with what I knew, and furthermore stop all the rage towards Facepunch. Though it seems in the process a lot of rage and eyerolling was then directed at me.
And I edited it so it was a lot more clear and a lot less clutter, which probably helped.
I would like you to prove the last part of this sentence.
I agree with most of the sentence, but I am more or less sure that troubleshooting server connectivity is not part of "our testing", the people who have bought the game. Maybe there are some exceptional cases which could go under troubleshooting server connectivity. Again, I am more or less sure that architecture library exploit being abused by "DDOS'er" does not go under any alpha game testing or troubleshooting.
Game bugs and servers being really bad are two different things, same as alpha and beta stage of the product.
A lot of game developers use the Alpha stage to process server connectivity by offering Alpha keys. My professor said something along the lines of "Alphas are also a great way to troubleshoot server connectivity for multiplayer or online games. -Yadda yadda yadda- If the people are able to connect, they can fix any minor connectivity bugs, -yadda yadda yadda- mend firewalls, -yadda yadda yadda-" I think it kind of falls under "Mending firewalls" when it comes to testing server connectivity.
Simply put, it's a way of opening up the game prior to the release, and ensure that things like the uLink exploit don't happen during the release. Thankfully it happened now, during the alpha, so they can fix it now, defend against it now, and hopefully prevent it later on.
In fact it's not a DDoS thing, it's an exploit in the third party itself. Again, something to troubleshoot. Though at the time people were still complaining about DDoS "hackers" and thus I decided to keep the information available.