A lot of people are nagging about "Waaah it's horrible I can't play it 90% of the time I spent 20$ on a game that's a piece of crap boooofuckityhooo!"
I spent 40$ on a game that I can't play only 20% of the time I try, because I not only bought it for me, but I bought it for my boyfriend for Christmas. Why?
Because I love testing games. I love giving my input. It's what I want to do as a living, create, test, concept-sketch, everything. So when I see a company working their rear ends off trying to deal with hackers, people complaining and wanting refunds, and the constant output of negative feedback, I feel a little compelled to give my feedback and share my knowledge.
Now to explain what "Alpha Stage" means when creating a game.
From what I've learned in my time studying both Game Art and Design and Game Development, Alpha is a "Playable" test stage in which the creators attempt to iron out major bugs. While playable, the main purpose of this stage is to test functionality, revising the code base, fixing major bugs, implementing minor additions, and troubleshooting server connectivity.
The fact you spent 20$ to help test a game is in a year when this game gets past Beta and into Full Release, you can have bragging rights. And, let's admit it, despite the issues they're having, it's a great game. You wouldn't be complaining you can't play it if you didn't enjoy what time you did get to play it.
Alphas are not meant to please the people. Alphas are meant to build up the community, build up the game, fix all the major crap going on, and to prepare the game for Beta, then for Release.
Imagine if you WERE NOT allowed to play the Alpha, you NEVER bought it until the Release Date, where it could cost anywhere from $30-$40, and this happened. There would be a lot more of an uproar, and a lot less "Excuses". Put yourself in the developers shoes. Yeah, it's easy for people to sit in their office chair, munching on a hot pocket or a bag of cool ranch Doritos, and say "Get the hell off your ass and get it fixed! I wanna play!"
But from someone who's just STUDYING to be in the industry, I know there is TONS of code to go through, tons of manual troubleshooting to do, and tons of angry people to deal with.
Instead of "Wah I wanna play!" people should be "I wanna test." That's what you are. You're not playing a GAME. You're playing an Alpha for the purpose of providing feedback, reporting bugs, and enjoying yourself while you do so.
Now also think of it this way. Garry has done his hardest to tell us the honest truth of what's going on.
Apparently the problem is an exploit in uLink. As of right now, I don't have any information about that, feel free to look in the comments for various amounts of hate messages for more information.
Let me explain DOS, or DDOS.
DOS stands for "Denial of Service" and DDOS stands for "Distributed Denial of Service", which means that these meaniepants are purposely going in and cutting power lines by surging them. The point of a DOS and DDOS attack is to interrupt, abort, or suspend a host's ability to provide service to the intended user. A lot of times, smaller studios are targets because of their inability to communicate with third party servers, or simply because it's more difficult for them to handle all at once. Imagine the server as a power station with a limit to how much electricity it can handle. When it receives too much electricity, it overloads, and therefore shuts down. So people send a lot of electricity into the power station, it overloads, and quits. This is what they do with packets. Packets are little pieces of information that are sent over the internet from server to server in milliseconds. So the way that they're doing it, is they are sending a lot of packets until it overloads a server, and it has to restart and recover.
Usually DOS is when one source overloads a server with packets of information. DDOS is when many sources overload a server with many more packets of information.
Literally speaking, a DDoS attack is where a group of people are spamming a server with packets of often empty information, flooding it, forcing a recovery or reboot.
Now that we understand what an "Alpha" game is, and what a "DDOS Attack" is in a more primitive scenario, let's talk about a few minor fixes.
What can WE do? We can stop complaining. For one. Hey, even I have to work on it. Even if my complaining is: "Stupid12yearoldmonkeyshavenocluewhatthehellth ey'r etalkingabout actingthiswaywhentheyknewitwasanalpha needtogetabrainandgrowup itsnottheendoftheworld we'llgettoplayitoncepeoplestopruiningitforeveryone else" instead of "ths game sux i cnt even ply it evn tho i only tried a litle bit 2 conekt."
We can also be supportive of Facepunch while they're going through a hard time. Instead of "god ur gaiz game sux" it could be us grabbing pompoms and waiting for the brawl between Garry and the Hackers. Only hopefully you'd have a G on your chest instead of an H.
Just so you know, there are also minor fixes that you can do to possibly help the game run smoother.
1) Run Steam/Rust as Administrator. (Yes. I know. Easiest solve ever. Worked for my bud.)
2) Go to your steam library, right click on Rust, go to Properties, navigate to the "Local Files", click the bottom button which says "Verify Integrity of Game Cache" which immediately prompts a search and possibly an update.
3) When in game, open console by pressing F1, and type in "grass.on false' and "grass.displacement false"
4) When joining a server, join a server with little to no people in it. These servers are less likely to experience a DDOS attack, and you'll probably get more game time.
5) Do not get frustrated when unable to connect to a server. Be sure your firewall is not blocking Steam or Rust (but do not disable your anti-malware or anti-virus.)
Aside from those steps to ensure your game runs fine, wait it out. They will iron out the problem, you're not going to be without your 20$ video game forever and ever and ever. There's been people who have had to wait longer for more expensive video games. Be patient, enjoy your time with it.
I'm so happy for the people that do understand "Hey. Shit happens. This looks pretty bad, but it'll iron itself out because that's what Alpha Stage is about.
I do not work for Facepunch, I do not professionally advocate for Facepunch, I'm just a really pissed off game development/art and design student who still thinks 70% of the gaming population are morons.

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