1. Post #1

    December 2013
    84 Posts
    when theres obviously a rampant hacking problem on all the servers on top of the ddos problem?
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  2. Post #2

    December 2013
    6 Posts
    greedy
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  3. Post #3
    I have $200 to waste on hosting faggots, i have adblock for a reason, KluKluxKid sexiest man alive!
    TonyNova's Avatar
    October 2013
    111 Posts
    Because they want to loot your poor sleeping body and take all your stuff and leave you with a pretty rock and nothing else.....
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  4. Post #4
    TekSyndicate's Avatar
    December 2013
    96 Posts
    That is how the game is meant to be played in the developers' eyes.
    Sleepers off is nice to get you started.
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  5. Post #5

    December 2013
    84 Posts
    Because they want to loot your poor sleeping body and take all your stuff and leave you with a pretty rock and nothing else.....
    im just talking about right now at this stage of the game. sleepers is a cool idea, but not when hackers are everywhere or when someones attacking the servers exploits.
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  6. Post #6

    December 2013
    137 Posts
    because no one expected there to be this big of an issue.
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  7. Post #7

    December 2013
    7 Posts
    just cause its in alpha doesn't mean thats once it is released its going to be hacker free. as long as this is a online game doesn't matter at what stage it is in there will be hackers. ive been playing CS for over 10 years and there are still hackers its just a way of online gaming better get used to it.

  8. Post #8

    December 2013
    84 Posts
    just cause its in alpha doesn't mean thats once it is released its going to be hacker free. as long as this is a online game doesn't matter at what stage it is in there will be hackers. ive been playing CS for over 10 years and there are still hackers its just a way of online gaming better get used to it.
    i know games have hackers, but right now theres no way to stop or ban them (because they say VAC isn't enabled regardless of whats been posted) so everyone is hacking. once VAC is enabled and the looting through walls glitch is fixed, then yeah, sleepers is fine. 'til then, i dont see a point, thats all im saying.
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  9. Post #9

    December 2013
    7 Posts
    i know games have hackers, but right now theres no way to stop or ban them (because they say VAC isn't enabled regardless of whats been posted) so everyone is hacking. once VAC is enabled and the looting through walls glitch is fixed, then yeah, sleepers is fine. 'til then, i dont see a point, thats all im saying.
    "I am hearing a lot that you want us to do something about cheats, the aimbots and wallhacks that have cropped up recently. We probably haven’t made it clear enough what our strategy is, or how it works. VAC is active. VAC doesn’t ban people straight away. It doesn’t try to stop people cheating. It logs them. The bans are validated. Then they are all banned in a wave. This could take a week, it could take a month, it could take 3 months. But rest assured that hackers will be VAC banned – so please do not be tempted to cheat."

    Where are you getting that VAC isn't active? they stated yesterday that it was.

    http://playrust.com/the-morning-after/
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  10. Post #10

    December 2013
    84 Posts
    "I am hearing a lot that you want us to do something about cheats, the aimbots and wallhacks that have cropped up recently. We probably haven’t made it clear enough what our strategy is, or how it works. VAC is active. VAC doesn’t ban people straight away. It doesn’t try to stop people cheating. It logs them. The bans are validated. Then they are all banned in a wave. This could take a week, it could take a month, it could take 3 months. But rest assured that hackers will be VAC banned – so please do not be tempted to cheat."

    Where are you getting that VAC isn't active? they stated yesterday that it was.

    http://playrust.com/the-morning-after/
    yeah, some people believe vac isn't loading into the game and theres no list for rust on some vac website. just what i've read from people who hack. all of you are missing my point though. regardless of VAC disabled/enabled, people are hacking, and it doesn't make sense to have sleepers enabled.
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  11. Post #11

    December 2013
    7 Posts
    yeah, some people believe vac isn't loading into the game and theres no list for rust on some vac website. just what i've read from people who hack. all of you are missing my point though. regardless of VAC disabled/enabled, people are hacking, and it doesn't make sense to have sleepers enabled.
    Again my point is your never going to get rid of hackers, so your basically your asking to take a unique part of the game out. having your person sleep in game i think is going to change survival games. it adds a emotional connection to your actual character, when your logged off for a few hours a you get a bit anxious and worried that not only did they raid your base but they killed you as well! if it bothers you that much play a non sleep server because there are obviously other people that feel the same way you do.

  12. Post #12

    December 2013
    18 Posts
    Again my point is your never going to get rid of hackers, so your basically your asking to take a unique part of the game out. having your person sleep in game i think is going to change survival games. it adds a emotional connection to your actual character, when your logged off for a few hours a you get a bit anxious and worried that not only did they raid your base but they killed you as well! if it bothers you that much play a non sleep server because there are obviously other people that feel the same way you do.
    Judging the game as-is at the moment, the sleeper system shouldn't exist. Honestly, the only unique aspect the sleeper system brings, right now, is the ability to cause a defenseless person additional grief. This benefits no one but players with the bandit and/or griefer mindset and encourages playing constantly for those on the defensive position, which carries its own risks of being killed during normal play anyways.

    That said, the game's merely in alpha, and I do think the sleeper system isn't an inherently bad idea. However, I would only have it kick in if one logs outside of their base(not a shack). If nothing else, I do think a lot of the sleeper complaints will end when there's some more defensive options available to protect one's self/base with.
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  13. Post #13

    September 2012
    20 Posts
    Judging the game as-is at the moment, the sleeper system shouldn't exist. Honestly, the only unique aspect the sleeper system brings, right now, is the ability to cause a defenseless person additional grief. This benefits no one but players with the bandit and/or griefer mindset and encourages playing constantly for those on the defensive position, which carries its own risks of being killed during normal play anyways.

    That said, the game's merely in alpha, and I do think the sleeper system isn't an inherently bad idea. However, I would only have it kick in if one logs outside of their base(not a shack). If nothing else, I do think a lot of the sleeper complaints will end when there's some more defensive options available to protect one's self/base with.
    No one is forcing you to play on a sleeper server, go play on a server that has it disabled.
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  14. Post #14

    March 2009
    116 Posts
    because sleepers are good?

  15. Post #15

    December 2013
    78 Posts
    Judging the game as-is at the moment, the sleeper system shouldn't exist. Honestly, the only unique aspect the sleeper system brings, right now, is the ability to cause a defenseless person additional grief. This benefits no one but players with the bandit and/or griefer mindset and encourages playing constantly for those on the defensive position, which carries its own risks of being killed during normal play anyways.
    I disagree. The benefit of the sleeper system is it requires the player to think very hard about where to build bases and plan what to do if killed asleep. That strategizing is fun and exhilarating. The rush I get waking up alive is awesome.

    IMO, it also adds depth to player interaction and organization. I think it's one of the drivers of emergent gameplay the game seeks to produce.
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  16. Post #16
    SgtFlex's Avatar
    August 2013
    73 Posts
    Main part I see about having sleepers is making sure you build yourself a nice secure bedroom to sleep in so you don't get killed. Not only that, but doesn't it solve that issue of Combat Logging that is HUGELY present in DayZ? People won't log if they know they can get killed while they're off anyways, they'd rather have a fighting chance before they die.
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  17. Post #17
    Frewb's Avatar
    December 2009
    1,557 Posts
    I disagree. The benefit of the sleeper system is it requires the player to think very hard about where to build bases and plan what to do if killed asleep. That strategizing is fun and exhilarating. The rush I get waking up alive is awesome.

    IMO, it also adds depth to player interaction and organization. I think it's one of the drivers of emergent gameplay the game seeks to produce.
    Agreed, if the sleeper system didn't exist the only thing a shack would do you for is hold items which is pretty boring. Shelter should also be used for sleeping (that's primarily what a shelter is made for)

  18. Post #18

    December 2013
    84 Posts
    all of you ignoring my point of this post. im not arguing about the existence of the sleeper system. i think its fine. I AM arguing about servers having it enabled RIGHT NOW while LOOTING THROUGH WALLS exploit exists on top of RAMPANT HACKING AND DUPING OF C4.
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  19. Post #19

    December 2012
    50 Posts
    Sleepers should be disabled in No PvP servers regardless of hacking or attacks IMO.

    It's a no pvp server, but you have pvp. Retarded.

    I also agree with you to a certain extent, but only as long as the (just call it a ddos and don't get butthut) ddos continues. Hackers and such will always be around. Removing sleepers cus of them is kinda dumb.

  20. Post #20

    December 2013
    84 Posts
    Sleepers should be disabled in No PvP servers regardless of hacking or attacks IMO.

    It's a no pvp server, but you have pvp. Retarded.

    I also agree with you to a certain extent, but only as long as the (just call it a ddos and don't get butthut) ddos continues. Hackers and such will always be around. Removing sleepers cus of them is kinda dumb.
    exactly. also just saying sleepers should be turned off temporarily until the first banhammer wave, that way only the "dedicated hackers" would do it, not everyone and their grandmas.
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  21. Post #21

    December 2013
    18 Posts
    I disagree. The benefit of the sleeper system is it requires the player to think very hard about where to build bases and plan what to do if killed asleep. That strategizing is fun and exhilarating. The rush I get waking up alive is awesome.

    IMO, it also adds depth to player interaction and organization. I think it's one of the drivers of emergent gameplay the game seeks to produce.
    The sleeper system adds no additional strategy to base-building that wasn't already covered by keeping your valuables safe. It serves a grand total of three purposes right now:

    1. Keeping players from using personal inventory as a secure safe.
    2. Keeping characters from disconnecting during combat to exploit #1.
    3. Allowing players to add one final nail in the coffin when base raiding.

    The first two issues are valid, and do need to be addressed. If those are addressed, the third does nothing but add another layer of griefing to the game at the expense of players who do not wish/desire /are able to play the game all day. There's already enough benefits to having more play time than others do(this coming from someone who falls into the former category), further penalizing those players would be* poor game design.

    So here's a suggestion for an upgrade to the sleeper system that still covers all three purposes while being as "realistic" as the current system as well as adding some potential strategy and planning than the current system allows for:

    Essentially, I suggest adding an extra layer to the current sleeper system that I'll call "Deep Sleep" for the time being.

    Requirements for entering Deep Sleep:
    - Be near your sleeping bag** when you disconnect. Although I'd prefer to say you'd need to be in a secured base(not a shack, secured meaning, doors are closed) in order to satisfy requirements.
    - Have been logged out for longer than 5-10 minutes.

    If you're logged out and fit the requirements, your character goes into deep sleep. If you're killed like this, your inventory is lootable but equipped armor and hotbar items are safe***. If durability is added to the game, those items would still take damage from death.

    This solves using the character as a safe-deposit box, combat logging(because honestly, if you can't kill someone within five minutes of them not doing anything, you don't deserve their armor and hotbar items), allows raiders to still get their blood lust, and actually makes it important to think about where you sleep and what you have equipped before logging out.

    Now for all of those out there having aneurysms and crying, "This isn't realistic!!!!11!" Get it through your thick skulls that neither are the following:
    - Respawning randomly or where you had a sleeping bag.
    - Starting life as an adult with a heavy rock, two bandages and a torch.
    - Inherently knowing how to create black powder.
    - Sleeping through multiple explosive charges destroying your house.
    - Throwing 100 chicken breasts on a campfire, walking away for an hour and coming back to them all being perfectly cooked.

    Need I go on?

    The game's going to have unrealistic aspects to it, period. There is absolutely no reason, however, to have your character be completely raped, without lube, during a time where they are unable to respond.

    As for being, "too nice," bear in mind that I'd be completely fine if the idea was taken a step further by having it where, unless you were killed during, "deep sleep," you lose all BP knowledge.

    *I say, "would be," because the game is not finished.
    **Or any other sleeping furniture that may be added in the future.

    Edit:
    all of you ignoring my point of this post. im not arguing about the existence of the sleeper system. i think its fine. I AM arguing about servers having it enabled RIGHT NOW while LOOTING THROUGH WALLS exploit exists on top of RAMPANT HACKING AND DUPING OF C4.
    That is a non-issue. Rust is an alpha. Be happy the hackers/exploits are showing up now. Hackers'll get VAC-banned eventually and either pony up for another copy of the game or quit, win-win there. Hacks will eventually die off, exploits can get fixed while the game is being worked on, and guess what? There's going to be wipes anyways so the benefits the hacker/exploiters are gaining are even more meaningless.
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  22. Post #22

    December 2013
    2 Posts
    How to cover your own ass: build a shack...put a door on it...viola no more sleeper rape.
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  23. Post #23

    December 2012
    50 Posts
    How to cover your own ass: build a shack...put a door on it...viola no more sleeper rape.
    Until I break in with my pickaxe and rape you anyways... >.>
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  24. Post #24
    Nerfed's Avatar
    November 2010
    1,361 Posts
    Until I break in with my pickaxe and rape you anyways... >.>
    Good luck picking your way through a steel door.

  25. Post #25

    December 2013
    249 Posts
    Good luck picking your way through a steel door.
    lol. He can just pickaxe your shack instead - once it crumbles, the door just disappears.

  26. Post #26

    December 2013
    67 Posts
    The sleeper system is probably one of the coolest features in the game, you have to really be careful where you log out, be it hidden away in the mountains because you couldn't make it back to your base in time, or hidden in your base. The game is about survival, and I think this feature is brilliant. And though it may be annoying for a new player to log in and realize he's lost his stuff, well, get used to it. it was my first few days in Rust, and eventually you'll learn some strategy and be more cautious about where you log off.

  27. Post #27

    December 2013
    150 Posts
    its cool , but right now it is a liability

    the game isnt balanced enough to have it , even without hacking , it is stupidly easy to exploit explosives to make any house worthless

  28. Post #28

    December 2013
    6 Posts
    Good luck picking your way through a steel door.
    i built a small house, foundation, pillars, walls, ceiling, steel door. closed door and logged off.
    when i logged back on, steel door wide open. all my stuff gone, except my sleeping bag.
    i tried to close door, 'door is locked'...wtf!?
    picked up my bag and moved on.


    at least they didnt destroy my bag, and they left the door open.

  29. Post #29

    December 2013
    150 Posts
    could be they blew up the door , and decided to troll your ass , by placing a new wall and door. maybe they plan on using your house

  30. Post #30

    December 2013
    315 Posts
    The sleeper system adds no additional strategy to base-building that wasn't already covered by keeping your valuables safe. It serves a grand total of three purposes right now:

    1. Keeping players from using personal inventory as a secure safe.
    2. Keeping characters from disconnecting during combat to exploit #1.
    3. Allowing players to add one final nail in the coffin when base raiding.

    -clip-
    Other purposes it serves that you missed:
    4. It teaches players that building their base out in the open is a bad idea.
    5. It teaches players that one door isn't enough to protect you.
    6. It teaches players that the rocks above any rad zone or resource area is not a good hiding spot.
    7. It teaches players that windows need to go on something higher than the third floor.
    8. It teaches players that you should always keep a backup stash hidden somewhere that doesn't fall under any of the above criteria.

    Honestly, if you get raided or killed in your sleep, you have no one else to blame but yourself. First, for playing on a server that has sleepers enabled; and second, for building a base where you can be found and got to. If you aren't prepared to face the possibility of losing all your stuff when you're not online, play on a non-sleeper server and rest soudly at night.

  31. Post #31

    December 2013
    150 Posts
    you can be found anywhere, i know of whole gangs of people that will walk off the beaten paths to find said "cough" well hidden "cough" houses.

    being well hidden is fine and dandy but the people that tend to raid are the same people who think to hide houses is good spots. By extension they also know where to look as well.

    ive built super structures ive built hidden houses in the mountains,

    by far the best place to hide ones shit is in a bunch of crappy little shacks with metal doors.

    12 days and counting not a damn item stolen , that is how fail the house system is.

  32. Post #32

    December 2013
    28 Posts
    I think that using sleepers IS the way to play. It's A LOT more fun and exciting.

  33. Post #33

    December 2013
    150 Posts
    yeah in the finished game , right now we kinda need a safe guard against the proverbial legion of hacks and exploits.

  34. Post #34

    December 2013
    315 Posts
    Sleepers has nothing to do with the hacks and exploits. THey'll take your stuff when your offline, they'll aimbot you and take your stuff when your online. I play on a community server local to my residence and we haven't had any hacker issues yet. I wont play on official until these exploits get fixed, but that doesn't mean sleepers has to go.

  35. Post #35
    Groknar's Avatar
    December 2013
    16 Posts
    Its really creepy to see many ppl just Laying in the grass because they DCed from the DDos Attack. Its like everyone just had a heartattack or so xD

  36. Post #36

    December 2013
    150 Posts
    that too

  37. Post #37

    December 2013
    315 Posts
    I'm imagining the scene from The Plague (2006) when all the kids lay down and fall into a coma.

  38. Post #38

    December 2013
    75 Posts
    im just talking about right now at this stage of the game. sleepers is a cool idea, but not when hackers are everywhere or when someones attacking the servers exploits.
    because if it was off by default the scrubs who bitch about it would get used to it and cry if it was changed back later instead of adapting

  39. Post #39

    December 2013
    150 Posts
    because if it was off by default the scrubs who bitch about it would get used to it and cry if it was changed back later instead of adapting
    sry but that is just idiot logic right there, scrubs will be scrubs. if they dont like it they will leave. but right now there are countless legit reasons not to have it on, game breaking reasons.

  40. Post #40

    September 2013
    89 Posts
    i loove how people let themselves get terrorised by theese hackers, dont remove sleepers because of hackers. it just means you let them win..

    Agree to your goverments take on surveillance on their own citizens because... there might be a terrorist out there.. lol.. the terrorists won..

    - Same thing

    (for political reasons i will NOT answer a single post in this thread anymore.. some people like to fight.)
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