1. Post #1

    December 2013
    8 Posts
    Okay, it IS too easy to raid bases and towers and shacks even with a well planned 50 metal door base.

    I think we can all agree on that.

    - And I think I have a simple, almost perfect solution that can be added to give logged off base occupants a fighting chance.

    Get this....

    Add a rare blueprint to the game. One is all that is needed to make raiders think twice, to even the odds a little.

    That blueprint is a "Locked Trap Storage Box". Oh wait, let's add two new blueprints. One "Locked Trapped Storage Box" which looks EXACTLY like the standard wooden box. And a new Large Locked Trapped Storage Box" which of course looks exactly like the large storage box.

    Each of these boxes is simply a trap. Raiders search it and not only get blown up, killed regardless of armor and health, but also the box takes EVERYTHING that raider was carrying and wearing and instantly "locks", and can only be opened by the box owner/builder. Why? Because a simple trap box that explodes and kills the raider will leave a corpse that the raider or his buddies can loot and still easily get everything from the base they are raiding plus their own supplies back. The trapped lockable storage box is at least going to give the victim something to fall back on. The raiders likely will still get much more then the victim... especially if they are lucky enough to not open any trap boxes. But this will give logged off base owners a fair play and a hope that all is not lost while they are are unable to defend their base.

    I dunno, that's my idea to even the odds a little bit, and make raiding a base that is defenseless a lot more risky. I mean a raider might go into a loot room, or what they believe is the loot room which has a sleeping bag, furnace and all, and actually be fooled because every single box in there is a trap box. Perhaps the real loot was all on the boxes right inside the first wall they blew in, but the raiders blew 5 doors/walls away to get to the middle room, only to waste C4 and get owned by the offline base owner. Now the base owner has his 52 C4's and all his Kevlar gear and assault rifle since the raider over-confidently over equipped himself. :-)

    Anyhow, what do you all think? Good idea? Horrible idea? Let me know, but I just think it would help balance the game a little. And it would definitely add suspense and RISK to the over confident raiders in this game.
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  2. Post #2
    Tinkotin's Avatar
    February 2012
    101 Posts
    Is this leading up to Rust turning into a dungeon crawler with Mimics around every corner? Honestly the whole trapping of chests thing seems a bit unnecessary. Traps will most likely be added eventually, and having a chest that explodes in your face seems to be a danger to you, should you forget it's meant to explode in your face.
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  3. Post #3

    December 2013
    57 Posts
    Okay, it IS too easy to raid bases and towers and shacks even with a well planned 50 metal door base.

    I think we can all agree on that.
    As the game is set-up of alpha testing, there is a lack of depth of content, and it doesn't take long to reach end-game. Never-the-less, I don't agree that its too easy to raid. Read on...

    You spend your time collecting resources to build a base big enough for 50 metal doors. That's 10,000 metal fragments right there, let alone all the wood for the rest of the base. Somebody else put all his (or more likely, their) time in to building explosive charges to blow them down. A purely defensive strategy is not going to work in this game. Instead of turtling up in the faux safety of your 50-door fortress, you need to be taking the fight to the enemy. Harassment and interdiction. Slow him down, give him other problems to worry about.

    I mean, if raiding is so easy, it wouldn't be hard for you to raid him and get your stuff back, right?

  4. Post #4

    September 2012
    20 Posts
    I logged in just to tell you that this is literally the worst idea I've ever heard suggested for rust.
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  5. Post #5

    December 2013
    8 Posts
    I mean, if raiding is so easy, it wouldn't be hard for you to raid him and get your stuff back, right?
    Okay maybe you have a point there. But with that, I ask a new question. Should the game tell you who raided your home? Who broke down your walls/doors? Or at the least, if you are logged off and killed in your sleep, shouldn't the game tell you "You have been slain by GrumpyOldMan" and perhaps if they blew up your sleeping bag, "You have been slain by GrumpyOldMan. Your Last Camp Spot has been destroyed By: EvilEyed". (obviously the names I put in just for example).

    ..Or would this just be problematic as it would almost surely lead to more whining and crying on the game chat channel? It would be nice to know who messed you up in your sleep at the least I think, but I can definitely see the bad side to it. But then again, anyone that would whine "You Blankety Blank GrumpyOldMan, I'm gonna crush your head with my rock" on the chat would also cry "WHO KILLED ME!?!?!" as well.

    {Shrugs}

  6. Post #6

    December 2013
    12 Posts
    easily countered by sending a naked team mate to check all the boxes 1st...
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  7. Post #7

    December 2013
    23 Posts
    As the game is set-up of alpha testing, there is a lack of depth of content, and it doesn't take long to reach end-game. Never-the-less, I don't agree that its too easy to raid. Read on...

    You spend your time collecting resources to build a base big enough for 50 metal doors. That's 10,000 metal fragments right there, let alone all the wood for the rest of the base. Somebody else put all his (or more likely, their) time in to building explosive charges to blow them down. A purely defensive strategy is not going to work in this game. Instead of turtling up in the faux safety of your 50-door fortress, you need to be taking the fight to the enemy. Harassment and interdiction. Slow him down, give him other problems to worry about.

    I mean, if raiding is so easy, it wouldn't be hard for you to raid him and get your stuff back, right?
    IMO raiding is too easy. Airdrops shouldn't drop C4, that supposed to be food and water. The ability to research explosives needs to be easier too... as in a chest/zombie drop, but the cost of C4 and/or amount required needs to be increased. Everyone should have the opportunity to craft C4 but just needs to be less effective.
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  8. Post #8

    December 2013
    70 Posts
    a "locked" box that, when opened, immediately kills the victim and takes all their loot and puts it inside the box? how does this idea make any sense at all?

  9. Post #9

    December 2013
    8 Posts
    I logged in just to tell you that this is literally the worst idea I've ever heard suggested for rust.
    Okay, why?

    Is it because you raid 10 houses a day and don't want that risk? Are you one the ones that runs from a fair fight in the game (ie bases which have online defenders) and seek defenseless bases for easy loot?

    If that's not your reasoning to say this is "the dumbest idea ever" then please explain why it is the most retarded idea ever.

    Edited:

    easily countered by sending a naked team mate to check all the boxes 1st...
    Excellent point. Thumbs up for that.

    Edited:

    a "locked" box that, when opened, immediately kills the victim and takes all their loot and puts it inside the box? how does this idea make any sense at all?
    About the same amount of sense as zombies walking around, or pigs and deer dropping chicken breasts and cloth vs leather. And just much sense as a zombie taking only 2 axe chops to kill, but a wolf taking 5 or 6 from the same weapon.

  10. Post #10

    September 2012
    20 Posts
    I was about to make a huge wall of text, but then realized that it doesn't matter because this retarded idea will never make it into the game.
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  11. Post #11

    December 2013
    8 Posts
    I was about to make a huge wall of text, but then realized that it doesn't matter because this retarded idea will never make it into the game.
    You keep saying that. Okay so you think it's "retarded". I asked for a good reason besides the fact you don't want any risk while you raid bases yourself. And you simply respond with "It's DUMB!" again. Uhh, okay.

  12. Post #12

    December 2013
    57 Posts
    ...Airdrops shouldn't drop C4, that supposed to be food and water...
    Say's who? There is no back-story to Rust. So, if you wake up naked on a radioactive zombie infested island with psychotic neighbours, no real reason to assume the Hercs that drop stuff have your best interests at heart. Maybe someone's just fucking with you.

    Explosive charges are already very expensive to make, at least relative to other items in the game. They are probably the most expensive item.

  13. Post #13
    I Like Ponies and Rainbows-nuff said
    BudderNinja's Avatar
    July 2013
    131 Posts
    easily countered by sending a naked team mate to check all the boxes 1st...
    but what if the naked men are the explosive boxes *cue dramatic music*
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  14. Post #14

    October 2013
    47 Posts
    Simple way to avoid that. Have friends come with you, put down a sleeping bag, give your stuff to the friends, and you just open the creates, so you lose nothing. This won't solve shit.
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  15. Post #15

    December 2013
    8 Posts
    but what if the naked men are the explosive boxes *cue dramatic music*
    LOL. Funny thought. BOOM! C4 replaced by naked noob-clone self detonating bombs targeting base walls and doors, hahaha.

  16. Post #16

    December 2013
    57 Posts
    ...Should the game tell you who raided your home?...
    Personally, I think it should not tell you, because that seems like magical information that cant be justified by any of the game worlds rules.

    But, my point really was, its not harder for you to raid than anyone else, and that a purely defensive strategy is a rather poor one. There is nothing stopping you from raiding other people, and you will never perfectly stop other people raiding you. What you need to do it get a strategy that leads to a net profit from what you win from raiding versus what you lose from being raided.

    At the moment, this is no game for either altruists or isolationists.
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  17. Post #17

    December 2013
    8 Posts
    Simple way to avoid that. Have friends come with you, put down a sleeping bag, give your stuff to the friends, and you just open the creates, so you lose nothing. This won't solve shit.
    Great point, thank you for reasoning.

    Okay, IF you believe that it is too easy for raiders as I believe, then what could help balance or protect bases from raiders while offline? I mean besides playing the game 24/7 and having no real life? Some kind of self blasting machine gun turrets much like the old Command & Conquer games? Or maybe the solution is as many have suggested.. just make C4 much harder to obtain or much less effective against metal doors and walls.

  18. Post #18

    December 2013
    30 Posts
    Simple way to avoid that. Have friends come with you, put down a sleeping bag, give your stuff to the friends, and you just open the creates, so you lose nothing. This won't solve shit.
    This is how my friends and I raid. Just drop crates and sleeping bags near our target. If we die, gear up and go again.

    Edited:

    If you want to 'defend' against raiders. don't build gigantic bases that scream 'WE HAVE ALL THE LOOTS!!!' Just build small 1 or 2 square bases and keep your gear spread out all over the place. it's hard to lose everything if you don't keep it in one place.

  19. Post #19

    December 2013
    31 Posts
    On christmas, I put coal in all of my crates.
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  20. Post #20

    December 2013
    30 Posts
    I put 1 can of tuna into each crate I loot...

  21. Post #21

    December 2013
    60 Posts
    Okay, why?

    Is it because you raid 10 houses a day and don't want that risk? Are you one the ones that runs from a fair fight in the game (ie bases which have online defenders) and seek defenseless bases for easy loot?

    If that's not your reasoning to say this is "the dumbest idea ever" then please explain why it is the most retarded idea ever. :wink
    You mean the people who actually take the time to scout a base? To see how the lay-out of a base is, what the best access route is, what resources it will take?

    The people who choose a low risk / high reward target?

    The players who realise going up against 4 guys in kevlar and equipped with M4s in a massive fortress might be a bad idea?

    In short, I think you're referencing to some of the most succesful people in the game there. You know, the ones who are still alive when everyone else is dead.
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  22. Post #22

    December 2013
    2 Posts
    Well.. I think thats some stupid idea. If you die you should have the chance to get your stuff back or at least a bit of it. And with those boxes, i could randomly place them everywhere on the map, wait till stupid players try to open it and them collect my farm in the evening without doing much :D

    But I also have an Idea for defending your base. At first i think dropped loot should have decay too. Like if you die your loot slowly disappears at random until its gone. So if you go raid and die you can not just spawn at your new place sleeping bag catch up all your stuff, fight on and repeat it over and over again untill you win. And the second is a bear trap. You can place them and it can only be deactivated if the owner deactivates it or someone steps into it. Bear traps will cause some damage and make the enemy bleed. So you could just lay them around your loot before you logg out. If you raid a base you can try to dodge them and jump around them, but if you fail you have to pay a hard price cause your loot slowly decrases while you try to get through those traps again. Would be a fair solution.
    Im sorry for my bad english but i guess you know what i mean :D

  23. Post #23
    Dennab
    December 2013
    23 Posts
    In Morrowind/Oblivion/Skyrim some chests are magically protected.

    Perhaps a combination lock wouldn't be such a bad idea. It'd also allow friends to access your chests.

  24. Post #24

    May 2008
    1 Posts
    I mostly have no problems with the current system. The only problem I have is that my character stays in the world after I log out. At first I thought this was cool. But there is no realistic way to keep myself safe during those long hours my friends and I don't have time to play the game. Wheres the fun in having to start all over every single time I log in. I wish I could at least... ensure my sleeping characters life with the work I put in. I justify saving the characters gear and stuff and letting them log out of the world with this one simple fact. IRL I would wake the fack up if someone set off c4 on my wall. I'm not trying to whine about it. I can live with the current system... But man, airdrops every 5 minutes are not helping.

  25. Post #25

    December 2013
    30 Posts
    ^Find a no sleepers server. Like mine: net.connect 119.252.190.241:28285

  26. Post #26

    December 2013
    12 Posts
    Is this leading up to Rust turning into a dungeon crawler with Mimics around every corner? Honestly the whole trapping of chests thing seems a bit unnecessary. Traps will most likely be added eventually, and having a chest that explodes in your face seems to be a danger to you, should you forget it's meant to explode in your face.
    Minecraft recently added chests that emit a redstone pulse when opened. So maybe we don't need trapped chests but could instead be given the opportunity to be creative.

  27. Post #27

    December 2013
    10 Posts
    I like the idea of traps but this idea is retarded

  28. Post #28

    December 2013
    1 Posts
    I logged in just to tell you that this is literally the worst idea I've ever heard suggested for rust.
    hate to be a hater but i made an account jut to say that this is literally the worst idea I've ever heard suggested for rust.
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  29. Post #29

    December 2013
    5 Posts
    I'd agree with this. If people are getting raided constantly, attempting to stop it and can't, they tend to get bored of re-trying 24/7, which loses popularity, which loses sales. This would be a great idea.

  30. Post #30

    December 2013
    12 Posts
    I'm all in for anti-raid measures. I've suggested elsewhere that we be able to arm our houses with some kind of EMP device that would detonate players when they try to plant C4 on the wall of the house. Wouldn't that be nice?

  31. Post #31

    January 2014
    10 Posts
    I've had my base raided while I was inside (they used MP5A4s and C4), and I learned some good info.
    * If you get shot at in the field, don't run back to your base. Try to ditch them in rocky terrain, dense woods, or through areas with zombies.
    * Metal doors only stop raiders not using explosives.
    * Wooden walls are cheaper to blow up then metal doors. Protect them with spikewalls to make it harder to place C4.
    * Stairwells locked with metal doors will delay raiders, but not forever.
    * Try to build chokehold rooms so that you can throw F1 Nades into them from a higher floor or shoot at them. Especially effective if you can demolish stairs this way.
    * Always have an option to escape.
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  32. Post #32

    January 2014
    54 Posts
    I have a funny but time consuming method of dealing with this. I started implementing this and it's quite entertianing.

    Make 6-10 extra small-large bases. Put varying amounts of metal doors inside and make sure it looks like its a builidng in use (visit them at night and stick wood in the fireplace to burn). Then come back the next day and replace the metal doors. Do this for a while, eventually the raiders will stop touching these buildings due to nothing ever being in them and wasting all that c4.

    Super effective on non-craftable-c4 servers.

  33. Post #33

    December 2013
    249 Posts
    And just much sense as a zombie taking only 2 axe chops to kill, but a wolf taking 5 or 6 from the same weapon.
    Rotting flesh is easier to cleave up than living tissue. So your answer is, "They're squishy". :p

  34. Post #34

    January 2014
    253 Posts
    I prefer a vacuum trap. They raiders open your storage box, it should suck them in; trapping them indefinitely. Then you can go to your box and taunt them.