I heard that if you put the spike wall above wood foundation the spike wall will not decay.
Is it true?
sorry for the newbie question
I heard that if you put the spike wall above wood foundation the spike wall will not decay.
Is it true?
sorry for the newbie question
bump! ~sorry,but I need an answer
This would take you about 5 minutes across two days to test yourself.
they don't seem to.
Deployables (such as spikes) that are placed on top of a structure (ceiling, foundation, etc) will have their decay timer reset whenever the rest of the building does. This timer is reset by opening a door that is a part of the building or lighting a campfire inside or things like that.
Things that are NOT attached to your building will need manual repair to keep from decaying entirely.
so only to confirm,if I put a spike wall on top of my structures,and play everyday(open/close doors of the structure),I wont need to repair then(spike walls) anymore?
Afaik, yes, that is correct.
Hey I'm compiling info on decay and I want to make sure I get what you're saying is right:
If I just opened/closed a metal door then all decay effects are remoed it is at full hp and takes 3 c4 charges to destroy?
If I have a 4x4 building that's 3 floors high then by opening and closing the ground floor door I reset the decay timer for the top floor as well since it is the same building (ie. linked foundations)?
If a wall (for example) has already BEGUN decaying then opening a door will reset the timer but will not repair the wall.
And yes, everything that is attached by foundations is all one building, so the timer will reset on everything.
But...
If something has decayed halfway then it has lost half of it's hp AFAIK. I know it takes a set amount of time for stuff to actually disappear due to decay, but decay is also hp loss afaik; that's why it takes less c4 to blow up some older structures.
Unless you mean there's a timer for decay to BEGIN ie. for the wall to start losing hp. If so then do you know what the timer is?
Oh yes, everything has a decay timer, and things will not start to decay until that timer has gotten to 0.
Wood walls and such take 24 hrs to begin decay, metal takes 4 days. Afaik.
Thanks, that's insanely useful :D
Last Q: once the timer starts then all things decay in about the same amount of time, right?
Things decay from the top down, so your top floor will decay first, etc.
does every spikewall have to be directly ontop of a foundation (talking like a fence round a base) or can you chain a fence off your main structure?
It all has to be on the foundation. What I do not get, is when I placed foundations with pillars in them around my base to keep people from building stairs and stuck camp fires on every foundation and lit the fires every day, the pillars still started to decay. Do fires need to be inside a "building"?