1. Post #1

    December 2013
    18 Posts
    I heard that if you put the spike wall above wood foundation the spike wall will not decay.

    Is it true?


    sorry for the newbie question

  2. Post #2

    December 2013
    18 Posts
    bump! ~sorry,but I need an answer

  3. Post #3
    jshaw995's Avatar
    June 2005
    30 Posts
    This would take you about 5 minutes across two days to test yourself.

  4. Post #4

    December 2013
    137 Posts
    they don't seem to.

  5. Post #5
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Deployables (such as spikes) that are placed on top of a structure (ceiling, foundation, etc) will have their decay timer reset whenever the rest of the building does. This timer is reset by opening a door that is a part of the building or lighting a campfire inside or things like that.
    Things that are NOT attached to your building will need manual repair to keep from decaying entirely.

  6. Post #6

    December 2013
    18 Posts
    Deployables (such as spikes) that are placed on top of a structure (ceiling, foundation, etc) will have their decay timer reset whenever the rest of the building does. This timer is reset by opening a door that is a part of the building or lighting a campfire inside or things like that.
    Things that are NOT attached to your building will need manual repair to keep from decaying entirely.
    so only to confirm,if I put a spike wall on top of my structures,and play everyday(open/close doors of the structure),I wont need to repair then(spike walls) anymore?

  7. Post #7
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Afaik, yes, that is correct.
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  8. Post #8

    December 2013
    152 Posts
    Deployables (such as spikes) that are placed on top of a structure (ceiling, foundation, etc) will have their decay timer reset whenever the rest of the building does. This timer is reset by opening a door that is a part of the building or lighting a campfire inside or things like that.
    Things that are NOT attached to your building will need manual repair to keep from decaying entirely.
    Hey I'm compiling info on decay and I want to make sure I get what you're saying is right:

    If I just opened/closed a metal door then all decay effects are remoed it is at full hp and takes 3 c4 charges to destroy?

    If I have a 4x4 building that's 3 floors high then by opening and closing the ground floor door I reset the decay timer for the top floor as well since it is the same building (ie. linked foundations)?

  9. Post #9
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    If a wall (for example) has already BEGUN decaying then opening a door will reset the timer but will not repair the wall.
    And yes, everything that is attached by foundations is all one building, so the timer will reset on everything.

  10. Post #10

    December 2013
    152 Posts
    If a wall (for example) has already BEGUN decaying then opening a door will reset the timer but will not repair the wall.
    And yes, everything that is attached by foundations is all one building, so the timer will reset on everything.
    But...

    If something has decayed halfway then it has lost half of it's hp AFAIK. I know it takes a set amount of time for stuff to actually disappear due to decay, but decay is also hp loss afaik; that's why it takes less c4 to blow up some older structures.

    Unless you mean there's a timer for decay to BEGIN ie. for the wall to start losing hp. If so then do you know what the timer is?

  11. Post #11
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Oh yes, everything has a decay timer, and things will not start to decay until that timer has gotten to 0.
    Wood walls and such take 24 hrs to begin decay, metal takes 4 days. Afaik.

  12. Post #12

    December 2013
    152 Posts
    Oh yes, everything has a decay timer, and things will not start to decay until that timer has gotten to 0.
    Wood walls and such take 24 hrs to begin decay, metal takes 4 days. Afaik.
    Thanks, that's insanely useful :D

    Last Q: once the timer starts then all things decay in about the same amount of time, right?

  13. Post #13
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Things decay from the top down, so your top floor will decay first, etc.

  14. Post #14

    January 2014
    4 Posts
    does every spikewall have to be directly ontop of a foundation (talking like a fence round a base) or can you chain a fence off your main structure?

  15. Post #15

    February 2014
    30 Posts
    It all has to be on the foundation. What I do not get, is when I placed foundations with pillars in them around my base to keep people from building stairs and stuck camp fires on every foundation and lit the fires every day, the pillars still started to decay. Do fires need to be inside a "building"?