Got a few ideas while waiting for a spot in the server I've got friends on.
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1. Add a
queue to server
-So you can get a spot without having to double-click every 5 seconds.
*updated - commentary* - I knew this was planned, just sayin' ^^
2. Add
real star systems at night for navigation.
-Most specifically the north star, big dipper, and little dipper.
-Galaxy center would be beautiful at night, considering how dark it gets!
-Navigate like the olden days, yeah!
3.
Moon doesn't illuminate?
-I'll start this off by stating,
I'm a HUGE fan of pitch black nights!
-Although the moon should illuminate at least a little bit to A LOT (depending on its cycle), it would make more sense.
-Overcast nights therefor would make logical sense to be pitch black.
-I've lived in Alaska before, in a tiny city (close to no city lights, like in game), and I've got to say... the moon makes the night manageable, without a flashlight or anything (gotta watch for moose though, those suckers are EBIL)
*updated - commentary*- More dynamic raiding/defense situations with different moon cycles/light provided
*updated - commentary*-I grinded for awhile and noticed that the moon does cast some luminosity, though I haven't yet looked for the moon during pitch black hours.
4.
Compass
-Yeah, pretty self explanatory (yes I use landmarks, but sometimes I can't see that huge mountain ^^)
-Make this hard to acquire hopefully!
-Requires the mining of naturally occurring magnetic materials such as: magnetite, hematite, or maghemite
-Then one can use that to magnetize a piece of metal that is sensitive to magnetism (no need to re-get magnetic material, that wouldn't make sense!)
-Only mine-able at a depth (look at suggestion #10, cave system)
-Depth reason: Maghemite was named in 1927 for an occurrence at an
Iron Mountain mine, northwest of Redding, Shasta County, California.
5. Craftable
draw-bridge, ladders (rope, etc.).
-Like the olden days again, yeah! People can some real siege time in!
-ladders could possibly be knocked down easily, and/or retrievable
*updated* - draw-bridge has an activatable lever for quick dropping, takes some time to raise
6. Craftable
traps
-base defense: hot tar, boiling metal, activatable falling rocks (with special window for doing so), mudpits, spike pits, oil laden grass
-activated via trap laying player or trip wire: net traps , noose traps, bow trap, spear trap
7.
More housing options
-archer slots, secret doors/trap doors, portcullis (metal gate basically, with an activatable mechanism for lowering QUICK!)
-tree forts, wood walls with walkway, watchtowers (prefabbed w/ladder BUT if there's ladders/trapdoors nvmd lol)
*updated* -rope walkways
8.
Real wild
-Berry picking, mushroom picking, etc.
-Trapping/snaring animals, etc.
Examples
9.
Animals
-Cougars, lynx, horses, birds, bigfoot (just don't steal his jerky!) -> (most are probably planned, just sayin')
-Zoo escaped animals creating a pack: lions, tigers, and bears oh my!
-Bears + wolves have dens w/possibly meat (some rotten)
-Real animal AI: wolves hunting boars/deer, wolf packs have territory (wolf packs can attack each other, reasons expanded: enlarge their territory therefor expand the size of their packs and berth of AI pathfinding algorithm (set zones), hence making them more of a risk to more and more players)
*updated - commentary* -updated dens to bear/wolf, also added reasons explained to Real animal AI
10.
Cave systems
-good resource for fresh water, dwelling place for mobs, but better mining possibilities, need a party to successfully conquer for lowest risk of death.
*updated* - possibly place to find pickaxes that are from previous miners, hard hat w/flashlight, flashlight attachment, etc.
11.
Zeds replacement (I saw on trello they're being removed)
-Possibly creatures like in the movies I Am Legend/Pitch Black (not flying though -.-)
-Only come out at night basically, meant to make you scared, natural defense barrier (Last of Us any1 ^^)
-They dwell in caverns, on the ceiling of certain buildings already implemented (don't leave your door open at night, u might get a surprise!)
-Dwell anyplace where sunlight can't get in at any angle during the day basically
-Can be attracted via extracted pheromones from killed mutants
*updated*- Extraction of pheromones would need to be done via a tool like "blood drawing kit",
NOT DROPS
*updated - commentary* -changed to extracting pheromones from all genders of mutants, due to possible coding annoyance... and misinterpretation of natures natural ways.
12.
Emoticons
-Wave, greet, white flag, stop hand motion, give up (player is searchable)
-will help the players without mics a lot, aforementioned emotes are most important I think for survival gameplay.
Updated, new idea!
13.
Farming/Harvesting
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You all know what this is: plant a seed, water it, watch it grow, harvest your hard work.
-Possibly make a valuable trade option if there is plants to reduce lots of rads, thirst if that's implemented, plenty of hunger reduction, (suggestions please ^^), etc.
-Type of "rent" from the newb bases for protection money from stronger bases/clans/groups
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*if the plant's ingredient is useful - i.e. making biodiesel, stinging nettles to make attackers YELP! (HURTS), thorny bushes (areas u can't put spikes), Aloe vera, etc.
*
-Though this would have to be implemented with a larger map considering Alpha's substantial difficulties with house crowding and
finishing getting the kinks out
-New item, seeds for each type of unique plant with their unique attributes and benefits
*commentary*-Might already be planned, makes sense if so
*commentary*-Credit goes to BuDo and Spasmastik for their brainstorming
*commentary - updated*-Forgot my addition to the idea, it's below
-
So u know when u cook your chicken and its just a unsalted, unpeppered, unseasoned and just plain normal tasting chicken?
-Why not add spices/herbs for different benefits, like rad reduction, more hunger gain, more health gain, make uber food!
Examples
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I enjoy immersion if you couldn't tell, and that's what this game is really good at!
So why not improve upon that, perfect the element that is drawing players back in again and again; despite the constant loss of progress :).
Hummm, can't think of anything else atm.
Will add more when I can.
I like constructive criticism, and I'm happy to critique these suggestions; please give the reason why.