1. Post #1

    December 2013
    130 Posts
    Backpacks. If backpacks were implemented, and you were not given one at spawn, people would then mostly kill people with backpacks, as naked people should only have the slots on your item bar(6 slots) so people would be less likely to waste their now hard earned ammo on a completely naked person because they'd be able to tell at a glance that that person has little to nothing. It will also add another element of customization. Cloth backpacks having fewer slots than leather, leather having fewer than kevlar or some other material, so on and so forth. Also, you could implement different sizes, and maybe limit the sizes to material type. small for cloth, small/medium for leather, small/medium/large for kevlar. maybe even make the stack sizes vary by backpack type. Naked ~30, cloth ~75, leather ~150, other material ~250+.

    If you disagree, please state your reasoning. Any input is appreciated.
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  2. Post #2
    Gold Member
    Pantz Master's Avatar
    June 2008
    1,074 Posts
    I like your idea as a way to reduce bambi killing. However, I think the inventory is big enough right now. If backpacks were to be implemented, the regular inventory space would need to be reduced.
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  3. Post #3

    December 2013
    130 Posts
    Thats what i'm saying. have NO starting inventory, just the 6 slots on your quick bar, or whatever you want to call it. thats enough for a hatchet, wood, some ore, cloth, and food. maybe increase that to 8 so you could have all of the ore and whatever.

    Edit: it would also add a little bit to the "realism" factor. yesterday, i killed a naked guy carrying a house, hundreds of ore, ~500 wood, metal fragments, sulfur ore, a few guns, sleeping bag, etc. my first thought was "he must have a very large anus".
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  4. Post #4
    Gila Stomper's Avatar
    December 2013
    20 Posts
    People will still die because they can. I've got a machine gun I wanna grief I own a huge base with a ridiculous amount of resources and I'm gonna go out and kill bambi regardless of the fact if he's completely helpless and weak. Why? because I can?

    I'm afraid you can't stop that mentality in some people.
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  5. Post #5

    December 2013
    130 Posts
    I understand that SOME people will still be running around killing naked people. I know that'll never end. I personally only kill naked people because a) they're no threat, and b) have a decent chance at having a lot of resources. Low risk, decent reward.

    Oh.. and c) only cost 1 shotgun round, and can easily be lured in by saying "hey man! want some free food and armor?"
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  6. Post #6
    Gila Stomper's Avatar
    December 2013
    20 Posts
    I understand that SOME people will still be running around killing naked people. I know that'll never end. I personally only kill naked people because a) they're no threat, and b) have a decent chance at having a lot of resources. Low risk, decent reward.
    Yes and unfortunately people may not share your mentality people get a kick outta killing bambis I see it on Day z. The only real solution would be to move it elsewhere. Or make it harder to kill bambis this is why I have a thread on caves and why it may solve this problem.
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  7. Post #7

    December 2013
    130 Posts
    Yes and unfortunately people may not share your mentality people get a kick outta killing bambis I see it on Day z. The only real solution would be to move it elsewhere. Or make it harder to kill bambis this is why I have a thread on caves and why it may solve this problem.
    There are other ways to increase the difficulty for killing bambis that i've thought of. i just think that a backpack system would be the easiest for the devs to implement. Another is add movement speed restrictions for armor/gear types. Naked being fastest, cloth being fast, leather/RAD suit being medium, Kevlar being slow. Also make run speed take a hit if you're armed with a gun.

    Edit: caves are a decent idea, but would not stop, or even reduce, the massacre of completely naked people that had JUST spawned in the open who are trying to find their camp.
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  8. Post #8
    Gila Stomper's Avatar
    December 2013
    20 Posts
    There are other ways to increase the difficulty for killing bambis that i've thought of. i just think that a backpack system would be the easiest for the devs to implement. Another is add movement speed restrictions for armor/gear types. Naked being fastest, cloth being fast, leather/RAD suit being medium, Kevlar being slow. Also make run speed take a hit if you're armed with a gun.
    Still doesn't stop my bolt action rifle firing a bolt into the back of a Bambi's head
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  9. Post #9

    December 2013
    130 Posts
    Still doesn't stop my bolt action rifle firing a bolt into the back of a Bambi's head
    neither does a cave.

  10. Post #10
    Gila Stomper's Avatar
    December 2013
    20 Posts
    neither does a cave.
    Not unless a smart bambi knows it's a dangerous place and should stick to the surface as all the bandit clans are down in a cave. All the noobs are on the surface and their fair game.
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  11. Post #11

    December 2013
    130 Posts
    Not unless a smart bambi knows it's a dangerous place and should stick to the surface as all the bandit clans are down in a cave. All the noobs are on the surface and their fair game.
    Whats to stop ANYONE from going into the same cave as a naked person and killing them? all a cave does is add a visual barrier. if someone who is armed enters the cave, they'll still blow away the naked man. if there is something, like a backpack, that shows the naked person has no items, then the chance of them being killed is significantly reduced.

    Caves would add a fun element to the game, but would be pretty hard to implement. I'd like to see them eventually.. but I'm trying to think of realistic ideas for the short term to help keep the games following growing. A lot of newbies are frustrated by being killed again and again.
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  12. Post #12
    Dennab
    December 2013
    285 Posts
    lol. I like the idea of adding backpacks. I'd like to see this game take on the structure of some aspects of DayZ in terms of towns and housing. I don't necessarily mean take on the system as adding zombies and being a complete rip. I just want to see towns that aren't purely RADTOWNs and what not. Some kind of hostile mob that isn't a zombie would be nice too... that way it's got the feel of backpacks, houses you can look for loot and shit in... and you can build your own houses, etc.

    Game is great the way it is, i just think adding in some more props and what not would add to the feel of it being a survival game, rather than just a bear that can rip your neck off and shit down your throat, and a wolf to chew up your leg while you're dead.

    But hey, game is great and I love it for what it is. I just think it would be cool to implement way more structures, towns, vegetation, etc.

  13. Post #13
    Gila Stomper's Avatar
    December 2013
    20 Posts
    Whats to stop ANYONE from going into the same cave as a naked person and killing them? all a cave does is add a visual barrier. if someone who is armed enters the cave, they'll still blow away the naked man. if there is something, like a backpack, that shows the naked person has no items, then the chance of them being killed is significantly reduced.

    Caves would add a fun element to the game, but would be pretty hard to implement. I'd like to see them eventually.. but I'm trying to think of realistic ideas for the short term to help keep the games following growing. A lot of newbies are frustrated by being killed again and again.

    I'm not saying spawn them down there and I have an idea to scare noobs off and that's expanding the hostile creatures in RUST down in these caves. The other theory is that the bandit clans would move down there as it's secluded and harder to be raided in a cave as the hostile creatures would prove a extra barrier against this. The only incentive to enter would be to get the rare ores present in a cave to make better guns and equipment.
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  14. Post #14

    December 2013
    130 Posts
    lol. I like the idea of adding backpacks. I'd like to see this game take on the structure of some aspects of DayZ in terms of towns and housing. I don't necessarily mean take on the system as adding zombies and being a complete rip. I just want to see towns that aren't purely RADTOWNs and what not. Some kind of hostile mob that isn't a zombie would be nice too... that way it's got the feel of backpacks, houses you can look for loot and shit in... and you can build your own houses, etc.

    Game is great the way it is, i just think adding in some more props and what not would add to the feel of it being a survival game, rather than just a bear that can rip your neck off and shit down your throat, and a wolf to chew up your leg while you're dead.

    But hey, game is great and I love it for what it is. I just think it would be cool to implement way more structures, towns, vegetation, etc.
    I agree the game is great as it is, but I also understand it's in alpha, so I'd like to add my own suggestions and hope to help in making the game more enjoyable without taking away from the difficulty of the game(like adding maps and other easy mode garbage).

    They are working on a new map as we speak, so who knows! maybe it'll have large city. i like the current map how it is, though.

    Edited:

    I'm not saying spawn them down there and I have an idea to scare noobs off and that's expanding the hostile creatures in RUST down in these caves. The other theory is that the bandit clans would move down there as it's secluded and harder to be raided in a cave as the hostile creatures would prove a extra barrier against this. The only incentive to enter would be to get the rare ores present in a cave to make better guns and equipment.
    Like I said, caves are a good idea.. but even if you give the bandits a MORE SECURE place to shack up, that wont stop them from going outside and killing everyone. they will NOT just stay in their cave. Backpacks are simple. they add a visual way to tell if someone has items or not.

  15. Post #15
    Gila Stomper's Avatar
    December 2013
    20 Posts
    I agree the game is great as it is, but I also understand it's in alpha, so I'd like to add my own suggestions and hope to help in making the game more enjoyable without taking away from the difficulty of the game(like adding maps and other easy mode garbage).

    They are working on a new map as we speak, so who knows! maybe it'll have large city. i like the current map how it is, though.

    Edited:



    Like I said, caves are a good idea.. but even if you give the bandits a MORE SECURE place to shack up, that wont stop them from going outside and killing everyone. they will NOT just stay in their cave. Backpacks are simple. they add a visual way to tell if someone has items or not.
    Well I don't like the idea as I've stated before as some are trigger happy and will happily blast a persons head off. Caves move the bandits elsewhere and gives them better things to do.
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  16. Post #16

    December 2013
    11 Posts
    people would be less likely to waste their now hard earned ammo on a completely naked person because they'd be able to tell at a glance that that person has little to nothing.
    I like the idea) But anyway there will be dudes who kill cause it's so fun

  17. Post #17

    December 2013
    130 Posts
    Well I don't like the idea as I've stated before as some are trigger happy and will happily blast a persons head off. Caves move the bandits elsewhere and gives them better things to do.
    they will still go outside and kill naked people cuz they can. Just because their house is in a cave doesnt mean they will stay there. whens the last time you stayed in your house and didnt venture off anywhere...? lol.


    I like the idea) But anyway there will be dudes who kill cause it's so fun
    I'm aware of this. it is fun, but some people would rather save their ammo and get something in return for killing a naked person other than 2 bandages... I know this wont STOP the problem, but it will reduce the amount of griefing
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  18. Post #18

    December 2013
    24 Posts
    wouldnt matter. you could carry 6 slots worth of crap and i would still try and kill u. honestly you could be running with 1000+ wood planks backpackless
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  19. Post #19

    December 2013
    130 Posts
    wouldnt matter. you could carry 6 slots worth of crap and i would still try and kill u. honestly you could be running with 1000+ wood planks backpackless
    please read the entire idea before replying.

    i suggested "maybe even make the stack sizes vary by backpack type. Naked ~30, cloth ~75, leather ~150, other material ~250+." so if they were completely naked, they COULDNT carry very much.

    once again, i know that people would still run around killing anyone and everyone just because they can. I will probably still do it because its funny when people rage... its even funnier listening to them beg for their in-game lives if you dont kill them with the first shot lol.

  20. Post #20

    November 2013
    311 Posts
    Backpacks. If backpacks were implemented, and you were not given one at spawn, people would then mostly kill people with backpacks, as naked people should only have the slots on your item bar(6 slots) so people would be less likely to waste their now hard earned ammo on a completely naked person because they'd be able to tell at a glance that that person has little to nothing. It will also add another element of customization. Cloth backpacks having fewer slots than leather, leather having fewer than kevlar or some other material, so on and so forth. Also, you could implement different sizes, and maybe limit the sizes to material type. small for cloth, small/medium for leather, small/medium/large for kevlar. maybe even make the stack sizes vary by backpack type. Naked ~30, cloth ~75, leather ~150, other material ~250+.

    If you disagree, please state your reasoning. Any input is appreciated.
    This is actually a very nice idea. Though the 250 estimation would be too much.

  21. Post #21

    December 2013
    130 Posts
    This is actually a very nice idea. Though the 250 estimation would be too much.
    lol well, the numbers are just an estimate. its just the concept that I'm trying to put out there :p

  22. Post #22

    December 2013
    48 Posts
    The nakeds must die they are unholy
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  23. Post #23

    December 2013
    130 Posts
    The nakeds must die they are unholy
    haha. well.. you can lead the next crusade on the naked men.

  24. Post #24

    December 2013
    70 Posts
    Backpack idea is great. Change that every item takes different space in inventory, and it will help even more (but will make starting from scratch even harder.. Me gusta xP).
    Aditionally my suggestion is to change resource gen works on map. Change that fresh spowner will be on edges of map (on coast) where is plenty of wood, stone is scarce and loot stashes rare, but going further in to island metal ores gen is More frequent and loot stashes More common so better geared players will concentrate in middle of island and hunt each other without need for "bambino hunt", of course it will not stop jerks going to the coast and kill for "fun", but will highly decrease bambino death count :p
    Excuse me for my terrible grammar..
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  25. Post #25

    December 2013
    130 Posts
    edit: i guess someone deleted that guys spam :p

    thanks
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  26. Post #26
    trickcard's Avatar
    October 2013
    105 Posts
    Lot of us had this idea a time or two. I went into a detailed topic that included crafting and inventory changes. Selfish plug to old post. Please don't necro post.

    The end of it boiled down to this idea would slow down noob killing but would no way stop it. The reward for killing noobs or "fake babies" is always still going to be too high. Some one on the old form said it best "Even one stack of wood and/or 20 metal ore is worth the couple bullets it takes to bring someone down."

  27. Post #27

    December 2013
    150 Posts
    the only way to stop bambi killing is to add disincentives.

    like a true bandit system , bounties on bandits that are really really enticing.
    and huge disincentives to banditing

    till that you wont see a change. people play games like rust to be dick heads because they cant be in real life
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  28. Post #28

    September 2013
    85 Posts
    As sad as it is to say, KOS, especially to fresh spawns won't stop. You could take the guns away and everyone would be melee-ing each other. Some players feel they accomplish something when they kill other players.

    If you've played dayz mod. Freshys got killed all the time.

  29. Post #29
    trickcard's Avatar
    October 2013
    105 Posts
    It's true you cant stop it, but there are ways to slow down the killing of fresh spawns.
    The problem is there is to much gain from killing, heck even Dayz Standalone has started working towards the problem by adding item durability. It wont stop some one from shooting on sight but it makes them think "what if I hit the M4 I want?"

    With inventory changes, item durability, heck make it were we don't drop everything we have only a few items. This could slow down fresh killing to the point were high geared people will have to hunt high geared people and stop trying to stroke there E-Penn with noob farming.

  30. Post #30

    December 2013
    13 Posts
    I find this to be a good idea.

  31. Post #31

    December 2013
    92 Posts
    till that you wont see a change. people play games like rust to be dick heads because they cant be in real life
    That's got to be it!

  32. Post #32

    December 2013
    130 Posts
    Lot of us had this idea a time or two. I went into a detailed topic that included crafting and inventory changes. Selfish plug to old post. Please don't necro post.

    The end of it boiled down to this idea would slow down noob killing but would no way stop it. The reward for killing noobs or "fake babies" is always still going to be too high. Some one on the old form said it best "Even one stack of wood and/or 20 metal ore is worth the couple bullets it takes to bring someone down."
    I'm not saying it'd stop it... but it rather than them being gunned down by 9 out of every 10 people, it'd reduce it to 6 out of 10.. maybe 5 out of 10.. lol.

    Even if the backpacks had ZERO effect on saving the naked men, i still think it would be an awesome item to implement.

  33. Post #33

    December 2013
    21 Posts
    It's not an issue that needs fixing anyway. If someone quits after dying shortly after spawning, rust isn't the game for them. Sure it gets annoying. Of course it does. But if you can't handle dying and losing nothing...how are you going to handle dying when you've finally got a gun and some armor? Much worse I'd assume.

    You died, you lost nothing..if you are truly a fresh spawn, you only lost 5 minutes game time...who cares.
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  34. Post #34

    December 2013
    130 Posts
    It's not an issue that needs fixing anyway. If someone quits after dying shortly after spawning, rust isn't the game for them. Sure it gets annoying. Of course it does. But if you can't handle dying and losing nothing...how are you going to handle dying when you've finally got a gun and some armor? Much worse I'd assume.

    You died, you lost nothing..if you are truly a fresh spawn, you only lost 5 minutes game time...who cares.
    haha yeah. It'd be nice for BOTH people if there were a visual indicator that you possibly have something worth looting. I've wasted countless ammo on completely naked people.

    regardless if it helps the problem or not, i think that backpacks would add a nice touch to the game. A little more customization is always nice.

  35. Post #35

    December 2013
    18 Posts
    Great idea, I like this one!
    I can imagine myself going to a naked guy who has a backpack and then I would ask him to drop his backpack otherwise I kill him!

    Edited:

    I would also add some kind of restrictions that you can only carry guns like pistols, shotguns etc.. if you have atleast a cloth backpack... This would prevent completely naked guys pulling out a shotgun from nowhere and shoot you in the face while you trying to drop him a piece of chicken breast...

  36. Post #36

    September 2013
    615 Posts
    I like your idea as a way to reduce bambi killing. However, I think the inventory is big enough right now. If backpacks were to be implemented, the regular inventory space would need to be reduced.
    there would be no regular inv

  37. Post #37

    December 2013
    130 Posts
    Great idea, I like this one!
    I can imagine myself going to a naked guy who has a backpack and then I would ask him to drop his backpack otherwise I kill him!

    Edited:

    I would also add some kind of restrictions that you can only carry guns like pistols, shotguns etc.. if you have atleast a cloth backpack... This would prevent completely naked guys pulling out a shotgun from nowhere and shoot you in the face while you trying to drop him a piece of chicken breast...
    yeah! thats a good idea too. cloth back pack, pistol. leather, shotgun or lesser. kevlar, assault rifles or lesser. something like that...

  38. Post #38

    December 2013
    75 Posts
    Thats what i'm saying. have NO starting inventory, just the 6 slots on your quick bar, or whatever you want to call it. thats enough for a hatchet, wood, some ore, cloth, and food. maybe increase that to 8 so you could have all of the ore and whatever.

    Edit: it would also add a little bit to the "realism" factor. yesterday, i killed a naked guy carrying a house, hundreds of ore, ~500 wood, metal fragments, sulfur ore, a few guns, sleeping bag, etc. my first thought was "he must have a very large anus".
    6 is far too few when you factor in the materials for a house etc.
    limiting to just 6 slots would mean you would also need to make a back pack before you could realistically build a house

    3 of those are filled with pretty critical tools so that leaves you 3 slots, so if you mine a rock you have to throw away one of the three to carry food, and you would need to throw away another just to hold some wood. okay so now if you craft anything it disappears because you have no open slot for it to go, see why this wouldnt work?

    6 is stupid you need a lot simply due to the number of items you need for basic stuff.



    i do like the idea of backpacks you just need to go with a more realistic slot # or have a basic pack you start with in a gear slot, then you can replace it with later upgraded ones.

    dealing with nakeds will be an issue of damage mitigation based on the armors the larger the gap between naked and basic armor the less effective naked runs will be

  39. Post #39

    December 2013
    130 Posts
    6 is far too few when you factor in the materials for a house etc.
    limiting to just 6 slots would mean you would also need to make a back pack before you could realistically build a house

    3 of those are filled with pretty critical tools so that leaves you 3 slots, so if you mine a rock you have to throw away one of the three to carry food, and you would need to throw away another just to hold some wood. okay so now if you craft anything it disappears because you have no open slot for it to go, see why this wouldnt work?

    6 is stupid you need a lot simply due to the number of items you need for basic stuff.



    i do like the idea of backpacks you just need to go with a more realistic slot # or have a basic pack you start with in a gear slot, then you can replace it with later upgraded ones.

    dealing with nakeds will be an issue of damage mitigation based on the armors the larger the gap between naked and basic armor the less effective naked runs will be
    I guess you only read the first part of my comment and missed the part where i suggested increasing the number to 8, or something...
    after more consideration, I feel 9 would be plenty. you start with 3 items. Rock, bandage, torch. you can gather Wood, Stones, Sulfur ore, Metal ore, cloth, and food.
    You'd be forced to create a shelter with the wood you gather, or just add a door to an existing shelter.
    Place a crate for extra storage, and start gathering items to create backpacks, bows, armor, etc.
    It'd raise the difficulty a little bit, but i think it'd be a fun addition.

  40. Post #40

    December 2013
    56 Posts
    Backpacks are a bad idea. What you're trying to do is substitute survival skills with restrictions. Stop and think for a minute. How do you get a fresh start? Do you go to rad areas for quick loot? Do you run around on the road like a mad streaker? NO!!!! You hide. You gather resources in a hidden valley or at dusk and dawn. You make a bow, which takes all of 5 minutes of gathering a few nodes. You make arrows. You fade into the background and you survive. You take opportunities as they present themselves and you work your way up. THEN, when the time is right, you hit the rad facilities for loot. Kill zombies. Kill other players.

    There are plenty of methods to stay alive. You just have to be patient and use your head. Nothing comes easy and everything is earned. THINK!
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