Thats what i'm saying. have NO starting inventory, just the 6 slots on your quick bar, or whatever you want to call it. thats enough for a hatchet, wood, some ore, cloth, and food. maybe increase that to 8 so you could have all of the ore and whatever.
Edit: it would also add a little bit to the "realism" factor. yesterday, i killed a naked guy carrying a house, hundreds of ore, ~500 wood, metal fragments, sulfur ore, a few guns, sleeping bag, etc. my first thought was "he must have a very large anus".
6 is far too few when you factor in the materials for a house etc.
limiting to just 6 slots would mean you would also need to make a back pack before you could realistically build a house
3 of those are filled with pretty critical tools so that leaves you 3 slots, so if you mine a rock you have to throw away one of the three to carry food, and you would need to throw away another just to hold some wood. okay so now if you craft anything it disappears because you have no open slot for it to go, see why this wouldnt work?
6 is stupid you need a lot simply due to the number of items you need for basic stuff.
i do like the idea of backpacks you just need to go with a more realistic slot # or have a basic pack you start with in a gear slot, then you can replace it with later upgraded ones.
dealing with nakeds will be an issue of damage mitigation based on the armors the larger the gap between naked and basic armor the less effective naked runs will be