1. Post #1
    Dennab
    December 2013
    285 Posts
    Hello everyone.

    As you're aware by the title this is to explain that I am having some serious lag rubberbanding issues that are causing me to die several times when I'm ages away from a zombie or a bear, etc.

    To explain further:

    While standing in one place, it appears that I am in said place on my screen, but the location of my body is shown to other players, standing still not doing anything. This has happened to me several times on several servers. I will be actively running towards my encampment, etc and all of a sudden I'm getting killed by a zombie, or a bear, or even a player.

    It would appear that on my screen, I'm actually close to my camp, but the server defines my location very far away or at best, standing still in one spot for an easy kill. I've lost numerous hours of work, items, etc due to this issue. This happens to me every few minutes on multiple servers... even ones located close to me with 25 latency times, etc. This appears to me, as a bug that is an location translation between server and client.

    My question is:

    Is anyone else experiencing this?

    I'm not trying to spam a topic that has been addressed if it has, as I've searched for something similar and have not seen any topics regarding this. I can also assure you it is not my net, as I'm running the "comcast blast" package which mine runs approximately (~) 50M downstream and ~10 upstream sometimes bouncing to 12M. Although to many this is not a powerful enough connection in your eyes, I can assure you it's perfectly fine. I do not have this issue in ANY other game I play, ranging from CSGO to RIFT. Seeing as it has only happened in Rust, I'm becoming slightly frustrated. I will be taking some video of the occurrence just to provide a bit more insight as to what is happening. Will definitely update this thread in order for the Devs as well as community members to possibly help address this issue not only for myself, but for anyone else who is experiencing it.

    Currently it happens approximately every 5-10 minutes on every server I play on. I'm located in Washington state (west coast) so I tend to play on Seattle servers with lower ping (~20) and still experience it.

    I'm not sure rather this is a known glitch, or if it's just me.

    I checked out the Rust wiki and saw that the servers run on port 28015, so with that I decided to open up my TCP ports of 28000-28999 and UDP 15000-28999 just to ensure I'd cover a good range of ports. I've not seen any topics on Port Forwarding set up for Rust as of yet.


    Any feedback that is constructive in attempting to reveal and alleviate this issue would be much appreciated. Thank you in advance.

  2. Post #2

    October 2013
    6 Posts
    Yes, I have been on both ends of the issue your stating here. I am also from WA.

  3. Post #3
    Dennab
    December 2013
    285 Posts
    Yes, I have been on both ends of the issue your stating here. I am also from WA.
    So more than likely you're using Comcast as well, am I correct on this assumption?

    If so, I'm considering contacting Comcast regarding this. They may see this as a "p2p" program and could be throttling our connections to the game servers just on the sheer fact they regard it as peer 2 peer. That may actually resolve half of our issue.

    Edited:

    Figured out what the issue is. Synchronization issues. In essence we're desynced from the server.... Client to server translation problems. Hopefully this is fixed with the new update coming tonight.

  4. Post #4
    Dennab
    December 2013
    285 Posts
    Bump.

    Desync still happening. Game isn't much fun if you can't gather things the way you're supposed to and desync every 10 minutes.

  5. Post #5

    December 2013
    22 Posts
    You arent the only one having the issue.

  6. Post #6
    Dennab
    December 2013
    285 Posts
    You arent the only one having the issue.
    I realize this. Did you bother to read the entirety of my post or did you just lazily post without reading the body of text?

  7. Post #7

    December 2013
    22 Posts
    My question is:

    Is anyone else experiencing this?
    I read that part, but thanks for being a snarky faggot.

    (User was banned for this post ("Flaming" - Swebonny))

    (User was banned for this post ("Flaming" - Swebonny))
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  8. Post #8
    Dennab
    December 2013
    285 Posts
    I read that part, but thanks for being a snarky faggot.
    No need to be snide for me asking if you bothered to read the post. As for the faggot part... okay... if I'm a bundle of sticks then that's fine with me. Thanks for your well informative posts and total disregard with posting without properly insinuating that you too are still experiencing the issue. Instead you decided to become Mr. Forumtroll and start dropping out insults like a child does when they're called out on their crap.

    Edited:

    Just so the devs are aware... This has become worse since the patch. It's every 1 to 3 minutes now and just progressively making it ridiculously hard to even play. I desynced while running from a zombie only to be killed. Then, same scenario again... it's happened at least 40 times already since the update. This makes the game completely unplayable, and furthermore, makes your players feel like they've wasted $20 on a release that has the potential to be super enjoyable.

    Hopefully you guys can find a quick / hotfix for this so those of us experiencing this can enjoy the game even in its alpha state.

  9. Post #9

    December 2013
    4 Posts
    I get the same issue, after 30 seconds of joining the game it becomes permanently desynced. I cannot kill monsters or players, I cannot chop wood or stone, I can run around however I end up dieing to a wolf or something on the other side of the map, I can see players moving around well at least warping around but after hitting them in the head 100 times with a rock and they being completely unaware that I even exist I've come to the conclusion that it isn't possible for me to interact with players at all.

    Game is completely unplayable across the board.

  10. Post #10

    December 2013
    11 Posts
    this prob has been around for months they dont give 2 shits you have already given them your $20.
    the way to get it fixed is to use it to your advantage get into a group and raid with them ur able to kill ppl while being invisible place c4 on there doors run around and scout without no chance for the others to kill you or find you.
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  11. Post #11

    December 2013
    1 Posts
    I got the exact same problem, the first day i could play without any problems, then the next 2 days i hade this issue constantly, then it was good again for a day, then next day the same shit happend, it even happens today cannot last longer then 1 min tops before i become a ghost preventing me from interacting with stuff ingame. This need to be fixed ASAP.

  12. Post #12
    Dennab
    December 2013
    285 Posts
    this prob has been around for months they dont give 2 shits you have already given them your $20.
    the way to get it fixed is to use it to your advantage get into a group and raid with them ur able to kill ppl while being invisible place c4 on there doors run around and scout without no chance for the others to kill you or find you.
    Cool story kiddo. You do realize the BBB is around for a reason correct? Regardless of digital service or not, it can be used and it can be reported. The fact that it's in Alpha, makes me give it a chance since it's a little hard to expect a complete working product with absolutely no flaws... but the fact of the matter is they have received the $20, and they should put that $20 along with all of ours to good use and correct / fix this issue as it's one of the most MAJOR in the game thus far.

    I'm not saying I'm entitled to this or entitled to that, but I think the community as a whole, are entitled to see some results with bug fixes, not necessarily what they want (meaning new guns ammo etc), but definitely some fixes for issues such as these that are MAJOR and even game breaking.

    If you disagree with that, I'd say you don't know what $20 can do, regardless of how small of an amount it is.
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  13. Post #13

    December 2013
    63 Posts
    I'd like to bump this thread... I am also having these issues... also a Comcast user. What you said about P2P makes a lot of sense but then how would we remedy that? I play with 2 r/l friends and they can both play with no issues. This issue used to happen only occasionally but since the patch it is happening every time I get online after about 2-3 minutes of playing. Server rendering and device lost or something like that when I hit F1.

    Not sure if Comcast is the issue or if that's just a coinsedence. If I had any option other than Comcast in my area that's what I would go with. Unfortunately I don't.
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  14. Post #14

    July 2013
    124 Posts
    Thank you swebony for the ban on that guy, anyways...

    Me and my whole team have been getting constantly rubberbanded with slight clean times. I'm sure Helk is already on top of this current situation and is going for a fix. I really enjoy Helk's interactive nature here on the forums with positive updates. Idk if you hear this enough Helk / rest of facepunch crew.

    GOOD JOB!!!!!!

    ps. This was not sarcasm in anyway for any future discrepancy lol.

  15. Post #15
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    It does only affect a very small portion of the userbase and has something to do with the internal timings being off causing the server to ignore packets

    one guy who had it was running some software that he claimed made his computer run better by altering his clock rates, if you have anything like that installed I suggest disabling it

    We are aware of the problem and it is a priority to fix it!
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  16. Post #16
    Dennab
    December 2013
    285 Posts
    It does only affect a very small portion of the userbase and has something to do with the internal timings being off causing the server to ignore packets

    one guy who had it was running some software that he claimed made his computer run better by altering his clock rates, if you have anything like that installed I suggest disabling it

    We are aware of the problem and it is a priority to fix it!
    Helk my man, I am running nothing of the sort. I'm also using DMZ on my router, so I'm from behind the firewall. The only program I'm running is Fraps other than steam and my AMD Catalyst software. Pretty much: I'm using absolutely nothing to change the internal clock rates.

    Hope this helps you. Cheers for the response.


    EDIT: I'm running my Razer Synapse 2.0. That's not something I can exactly just disable though.

  17. Post #17

    December 2013
    27 Posts
    I'm that guy, the programm is EPU-6 Engine, I can control the power usage trought it, when I set to medium power the ghost bug disappear.
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  18. Post #18

    December 2013
    4 Posts
    I'm that guy, the programm is EPU-6 Engine, I can control the power usage trought it, when I set to medium power the ghost bug disappear.
    Interesting, I also have this program and am experience this problem however setting it to medium and or turning it off completely doesn't seem to fix anything for me.

  19. Post #19
    Dennab
    December 2013
    285 Posts
    Interesting, I also have this program and am experience this problem however setting it to medium and or turning it off completely doesn't seem to fix anything for me.
    The comments made above by Helk reflect that it is indeed a confirmed bug that affects a certain percentage of the userbase and is not reflectant upon affecting everyone. The only way for them to fix this is to update the coding on the server-side software along with the game engine to interpolate movement and update locations every so often by the server so that packets aren't filtered out / dropped, and so that players are actively shown in their location as stated by the server.

    Now I don't know shit about code, other than very basic stuff.... so I wont pretend to act like I know everything, but the fact of the matter is that it's gonna have to be coded and worked out over time. Hopefully this is more than just a high priority, hopefully it's a top priority. But none the less, this will take an extensive amount of coding to achieve, but I have faith in the devs to resolve the issue once and for all. Since they aren't WarZ / DayZ fucktards, it should be relatively quick for them to achieve... especially because they're light years beyond what DayZ / WarZ ever was / is... IN MY HUMBLE OPINION.

  20. Post #20

    December 2013
    63 Posts
    The comments made above by Helk reflect that it is indeed a confirmed bug that affects a certain percentage of the userbase and is not reflectant upon affecting everyone. The only way for them to fix this is to update the coding on the server-side software along with the game engine to interpolate movement and update locations every so often by the server so that packets aren't filtered out / dropped, and so that players are actively shown in their location as stated by the server.

    Now I don't know shit about code, other than very basic stuff.... so I wont pretend to act like I know everything, but the fact of the matter is that it's gonna have to be coded and worked out over time. Hopefully this is more than just a high priority, hopefully it's a top priority. But none the less, this will take an extensive amount of coding to achieve, but I have faith in the devs to resolve the issue once and for all. Since they aren't WarZ / DayZ fucktards, it should be relatively quick for them to achieve... especially because they're light years beyond what DayZ / WarZ ever was / is... IN MY HUMBLE OPINION.
    I myself have been impressed with the devs so far as well. The style of this game is unlike any other out there. And I haven't even gotten to shoot a gun yet due to this issue. It also makes me more of a liability than an asset to my friends when we're playing lol..

  21. Post #21
    Dennab
    December 2013
    285 Posts
    I myself have been impressed with the devs so far as well. The style of this game is unlike any other out there. And I haven't even gotten to shoot a gun yet due to this issue. It also makes me more of a liability than an asset to my friends when we're playing lol..
    Yeah. The only way I can play currently without experiencing this issue is through the Leaked server released on the forums. I'm doing it and people are able to join me and play on my server just fine. But when I'm on my server clearly I don't experience it. It's definitely got to be a comcast thing. Although some people are referring to it as being a hardware problem possibly. I somehow doubt that, but we'll see. I'll try swapping video cards out and see how that fairs. However, I doubt it'll do anything at all.

  22. Post #22

    December 2013
    10 Posts
    i Have the same, and i can't play. Appoint this problem a big priority please. Please fix this as soon as possible. Thank you in advance.

  23. Post #23
    Dennab
    December 2013
    285 Posts
    i Have the same, and i can't play. Appoint this problem a big priority please. Please fix this as soon as possible. Thank you in advance.
    I encourage you to read their Trello page, as it ultimately states that it is a high priority. I'm pretty sure by high, it's a top. We'll see with time though.

    Edited:

    Quick bump/update:

    Swapped video cards since it became more and more prevalent amongst ATI/AMD users. Confirmed that it's still happening even on an Nvidia card. Chances are, it's probably hardware. However, I still believe it's more software oriented than hardware. This really sucks. Just want to play without this desyncing shit every 5 minutes.

  24. Post #24
    Smilax's Avatar
    December 2013
    3 Posts
    I think it's people with an asus motherboard possibly. Anyone else with this issue have one?

  25. Post #25

    December 2013
    4 Posts
    motherboard ASUS P8 Z77 - VLK
    CP - Core I7 @4400
    AMD ATI Radeon 6850 HD
    16 gb
    win 7 64
    I have this GHOST MODE when press "V" for voice chat. Else i can play normally
    VOTE FOR https://trello.com/c/yZ4jh2Gl/216-some-users-ghosting

  26. Post #26

    December 2013
    5 Posts
    Its probably have something to do with asus motherboards and amd catalyst. Because it seems we are all using the same thing.

  27. Post #27
    Dennab
    December 2013
    285 Posts
    Its probably have something to do with asus motherboards and amd catalyst. Because it seems we are all using the same thing.
    ASUS M3A78-EMH HDMI
    ATI Radeon HD 6870

    You would be correct in saying it's an ASUS problem considering we're all on ASUS boards and that's becoming trending almost.

    I'd still like to believe it's comcast so I can bitch them out about more crap since they've already got my net all fucked up. None the less... I can deal with it being a problem via asus boards. That would just mean they need to optimize some hardware coding and add in support for ASUS boards. That would be nice.

    Doesn't mean it'll happen right away, but it would surely be a great thing.

  28. Post #28

    December 2013
    4 Posts
    I'm using a ASUS P6T Deluxe V2 with a Nvidia GeForce GTX 670.

  29. Post #29
    Dennab
    December 2013
    285 Posts
    I'm using a ASUS P6T Deluxe V2 with a Nvidia GeForce GTX 670.
    I think we've found our issue. ASUS boards.
    My friend has an MSI and isn't experiencing this.

  30. Post #30
    Meisterhd's Avatar
    May 2011
    27 Posts
    Although I do not have a ASUS board, I experience this issue ONLY on certain servers when I use voice chat. (Only does it on US Central 4 (LARGE) and #RustLyfe)

    Now I think it might be related to packet loss due to what helk said and personal experience, I do experience packet loss on my network if my Ethernet cable is not angled a certain way from the router to my PC.

    Now this leads me to think that when I use voice chat I'm unable to send the packets which causes me to desync, will test again right now since I am having no packet loss at the moment.

    Edit: Still desyncs when I use voice chat, all hope is lost ;(

  31. Post #31
    Dennab
    December 2013
    285 Posts
    Although I do not have a ASUS board, I experience this issue ONLY on certain servers when I use voice chat. (Only does it on US Central 4 (LARGE) and #RustLyfe)

    Now I think it might be related to packet loss due to what helk said and personal experience, I do experience packet loss on my network if my Ethernet cable is not angled a certain way from the router to my PC.

    Now this leads me to think that when I use voice chat I'm unable to send the packets which causes me to desync, will test again right now since I am having no packet loss at the moment.

    Edit: Still desyncs when I use voice chat, all hope is lost ;(
    I doubt it's related to packet loss. Sure, to an extent it may be considerable when your network actually has packet loss. I'm on Comcast 50M down / 10M up (fluxuates between 10-12). I rarely EVER have packet loss, and if I did and that was the reason for desyncing I wouldn't be so irritated by it.

    However, seeing that I'm on teamspeak on another monitor and constantly monitoring my packet loss... I have absolutely none. This begs the question of the servers not receiving packets correctly or filtering out packets when they shouldn't.

    None the less, it happens even on Seattle based servers which is literally 40 miles from me and a ping time of roughly 12-20. That's pretty insane to be experiencing still while connected to a server with no packet loss inbound or outbound and still desync while connected to a server 40 miles away at a datacenter that literally doesn't have packet loss.

    So this brings me back to my point, its probably a hardware issue with ASUS and also an issue within the client and server programming.

  32. Post #32
    Meisterhd's Avatar
    May 2011
    27 Posts
    I doubt it's related to packet loss. Sure, to an extent it may be considerable when your network actually has packet loss. I'm on Comcast 50M down / 10M up (fluxuates between 10-12). I rarely EVER have packet loss, and if I did and that was the reason for desyncing I wouldn't be so irritated by it.

    However, seeing that I'm on teamspeak on another monitor and constantly monitoring my packet loss... I have absolutely none. This begs the question of the servers not receiving packets correctly or filtering out packets when they shouldn't.

    None the less, it happens even on Seattle based servers which is literally 40 miles from me and a ping time of roughly 12-20. That's pretty insane to be experiencing still while connected to a server with no packet loss inbound or outbound and still desync while connected to a server 40 miles away at a datacenter that literally doesn't have packet loss.

    So this brings me back to my point, its probably a hardware issue with ASUS and also an issue within the client and server programming.
    Yeah probably, but Helk did say it's a top priority issue and hopefully they fix it soon, alpha is alpha

  33. Post #33
    Dennab
    December 2013
    285 Posts
    Yeah probably, but Helk did say it's a top priority issue and hopefully they fix it soon, alpha is alpha
    True. I'm just hoping it's fixed sooner rather than later, as this is one of the more annoying bugs to people who want to play the game and help provide feedback and ultimately enjoy the fact it's a survival game.


    Also: Bump. This thread needs more attention so the devs are aware that we're still here hoping for a fix, or even an ETA on a possible one.

  34. Post #34

    December 2013
    1 Posts
    Heya! A shame that my first post regarding Rust is in a 'bug report' but like you said above, alpha is alpha. I'm having the issues as you guys, this will happen on servers with 0 - 199 people with pings ranging from 40 - 200 neither seems to affect the rubber banding.

    Specs,
    ISP, Century Link 5M down 1M up
    Mobo, MSI 870a fuzion
    CPU, Athlon II x4 @3.6
    GPU, ATI 6950 2gb

    I have a friend of mine I play with whom uses an ASUS board with ATI graphics and doesn't have any problems when playing albeit receiving graphics anomalies and fps drops because of his wallet capacity he doesn't seem to get latency lag, and I am, and I'm using an MSI manufactured Mobo. I'm guessing that correlating ASUS boards with ATI graphics causing the issue wouldn't be entirely accurate. if there's any more hardware/networking information that would be helpful I will gladly provide.

  35. Post #35
    Dennab
    December 2013
    285 Posts
    Heya! A shame that my first post regarding Rust is in a 'bug report' but like you said above, alpha is alpha. I'm having the issues as you guys, this will happen on servers with 0 - 199 people with pings ranging from 40 - 200 neither seems to affect the rubber banding.

    Specs,
    ISP, Century Link 5M down 1M up
    Mobo, MSI 870a fuzion
    CPU, Athlon II x4 @3.6
    GPU, ATI 6950 2gb

    I have a friend of mine I play with whom uses an ASUS board with ATI graphics and doesn't have any problems when playing albeit receiving graphics anomalies and fps drops because of his wallet capacity he doesn't seem to get latency lag, and I am, and I'm using an MSI manufactured Mobo. I'm guessing that correlating ASUS boards with ATI graphics causing the issue wouldn't be entirely accurate. if there's any more hardware/networking information that would be helpful I will gladly provide.
    I think this is about all we can use at this point to pinpoint that it's not just an ASUS problem.

    It must be older hardware seeing as most hardware now is DDR3 mobos on the socket AM3 / FX sockets as well as LGA 1150 sockets for most people.

    It could potentially just be older hardware, but I'm starting to think it's some kind of installation gone wrong somewhere in the files and we're just getting the shortest straw on it.


    Hopefully there will be an update that fixes this shortly, I'd like to play this game without desyncing as it's a beautiful game and very very fun.

  36. Post #36

    December 2013
    10 Posts
    When you fix this ghost bug? I can't play! Please :( have you aspire to that to fix this?

  37. Post #37

    December 2013
    12 Posts
    I am also suffering from this issue (I think). What happens is that animals, and players "freeze" and then speed up for 3seconds, then freeze, then speed up..and so on.

    I went out solo today for the first time in full kevlar, modified shotgun and M5. Tons of ammo and 2 C4. Got instakilled by some naked guy with a 9mm gun, cause I suspect I "froze" inplace for him to land several headshots, while he was still invisible on my screen (his char got "frozen" behind the rock he came out from)

    So yeah, game is basically a harvest-simulator for me so far.. :-/

  38. Post #38
    Dennab
    December 2013
    285 Posts
    I am also suffering from this issue (I think). What happens is that animals, and players "freeze" and then speed up for 3seconds, then freeze, then speed up..and so on.

    I went out solo today for the first time in full kevlar, modified shotgun and M5. Tons of ammo and 2 C4. Got instakilled by some naked guy with a 9mm gun, cause I suspect I "froze" inplace for him to land several headshots, while he was still invisible on my screen (his char got "frozen" behind the rock he came out from)

    So yeah, game is basically a harvest-simulator for me so far.. :-/
    What you described sounds very much like packet loss rather than ghosting/desync in all honesty. Freezing for 3 seconds then speeding up is very much a packet loss problem.

    A recommended tip for you is to connect to a Teamspeak server in proximity to you relative to your location and monitor your client connection info for inbound and outbound packet loss. If it's outbound, has something to do with possible noise in your lines. If it's inbound, it would be on your ISP's end and probably a tech working in the system, as that's happened to me several times.

    I had a tech come out yesterday and analyze my lines to determine I had noise in them. One was caused by a 2nd ground that was put in and I didn't realize. The other portion was caused by loose cables and partially on the ISP's end. After a while it cleared, but that's what tended to happen... little things cause major problems.

  39. Post #39
    nerd.'s Avatar
    December 2013
    45 Posts
    I have the same stuttering as the poster above but don't think it's due to my network connection as I play other online games without issues.

  40. Post #40

    December 2013
    33 Posts
    My issue is like this, similar to yours but slightly different.
    Since the purchase of the game haven't been able to gather resources, when I've finally found my friend across the map he told me that my character wasn't moving at all.Sometimes if I run around I get zapped to where my character is stuck (where everyone but me see it) and the item in my hand disappears(the symptoms happen on any kind of official or community server.
    Since then I've tried to fix this issues by reinstalling steam, the game, both at once, resetting my router, allowing steam and rust trough my firewall , disabling mi windows firewall and antivirus, etc.
    So far I haven't been able to come to a solution, oh by the way my router model is one, I have a 100 mb/s internet connection, so I kinda doubth the problem is data loss...