Hopefully some more to come by tomorrow (research changes)
This should be up on the Dev server (Germany 1) in an hour or so.. if all goes well we will make the patch live tomorrow
FYI, if you're on the development branch and you update, Germany 1 will be the only server you will be able to join, you have been warned!
//Fixed Metal Doors not setting their rotation properly
//Shelters can be placed closer together than they used to be able to
//Grenades have a smaller radius, do less damage, and are harder to craft
//Resource nodes respawning should no longer cause server-wide lag
//Deployables placed on inside (new) shelters should no longer destroy when the shelter is destroyed
//Added some missing death effects for shelters and doors
//Should be easier to squeeze sleeping bags into shelters now
//Spike walls can be placed closer together, you can overlap them a little bit now to seal gaps easier
//You can now right click to rotate structures for the one guy without a mousewheel :D
//Servers can now specify a minimum amount of players for airdrops to occur ( default 40 )
//Fixed shotguns not damaging deployables
//Fixed some serverside performance issues
//Fixed explosive charges not dealing direct damage to structure components - They will now deal their damage regardless of their position relative to what they are placed directly on
//Fixed explosions doing too much damage to things with compound colliders (shelters namely)
//Fixed weapon animations while aiming for some weapons (Shotgun)
//Kevlar is harder to produce
//Increased headshot damage multiplier
//Added Bolt Action Rifle
//Weapons reload automatically if you try and fire them empty
//Added aim sway to some weapons, experimental
//Added a small 'lazy aim' cone for weapons
//Added bolt action rifle
//Made ammo much harder to craft
//You can place stuff on the road now
The bolt action rifle is so good it was added twice ;)
P.S.
No combo doors yet (was the first thing I looked for). Here is hoping for the next patch.