I got killed today by a nude guy getting chased by a zombie shouting "friendly" over voice-chat. I killed the zombie with my shotty, and as I was looting him he shot me in the head point blank with a pistol.
Lesson learned.
I was walking around in full leather once, with my m4 out. Walked up to a naked guy who was jumping ( Showing he is friendly ) talked to him over voice "How are you" "Need some food" "Saw any bandits" that kinda stuff. I gave him a 9mm gun and 20 bullets since I had a crate full of guns back home. I dropped it. Then I recieved 5 shots from a pistol in the back of my head, then there were 2 voices laughing on the voice chat.... I was so mad pissed... But yea. That is the thing. Either play Rust/DayZ/Minecraft or watch The Walking Dead or any othe apocalypse movie, people kill TO GET YOUR STUFF cause they want it/they need it.
Edited:
4. (Maybe) require some kind of lock picking tool to open a backpack which is one time use, and make the backpack just not require that tool after 5 minutes - this way players wouldn't open peoples loot if they were newspawns
How do those ideas sound?
I got really interested in the "Lock backpack" idea. If Rust could use a lockpick system like in fallout 3/NV that would be really awesome in my opinion. With lockpicks being as rare as explosive charges and making it absoloutely hard to lockpick, that would be really fun and stuff...
1. Spread people out more so you can get set up without instantly being smashed in the face
2. Make guns way harder to obtain and maintain (m4's etc)
3. Make resources for mid/high end players acquired differently than low end players (different resource nodes that require better tools to extract from) - this way low end player loot is absolutely useless to mid/high end players
These should already be added in the game. They are needed Imo :/