I'm not sure if anyone has mentioned this in other threads, but I did a bit of looking around to make sure. If someone did make a thread about this, I thoroughly apologize for my overlooking of it.
Idea:
So, this is what I had in mind.
Key for Doors: A craftable item. Person A can give a key to Player B, who can then access any door made by Player A. (We could add more restrictions perhaps and make on certain doors by Player A accessible.)
These keys have to be present in the players inventory in order to access the door. If the player is killed, the key will appear in the loot bag for the killer to claim. This will make raids much more interesting
in my opinion, because bandits could take different approaches at a base.
Keys and Chests: This would be an essential in my opinion against looting. Locks will be placed on chests, but can be destroyed with maybe 1-2 C4. These locks will have a key dedicated to them with the same concept as door keys. I like this because again, because it would make a bandit have several choices.
The same idea can apply to others things like wooden gates and etc.
Finally, I did find one thread that did have some similarities on this subject. Their primary idea seemed to be focused on a keypad idea and command system for doors and stuff. Link:
http://facepunch.com/showthread.php?...ght=Doors+Rust
So, what do you guys think? Bad idea or a good idea? Please leave your thoughts and maybe we can go more in depth if you like it! I would really like to stop having to make several doorways for different people that live in my base!