1. Post #81
    Sajco's Avatar
    December 2013
    5 Posts
    I stopped because C4 is too easy to obtain. Just make "explosives" uncraftable and reduce the amount needed in C4 to 1. Then that should be fixed.

    Also the recoil in the game is horrible. I've played many PC shooters and Rust is a completely different feel than anything else, and not in a good way. Recoil should exist, but after each shot your crosshair should return to the original position. I am a gun collector IRL and never have I been inclined to shoot until I'm looking into the sky. Your natural inclination is to balance out the weapon and compensate for recoil. Every game gets this except for Rust. If you fix this, the game will be INCREDIBLY successful as current FPS players will adapt to it.

    Door permissions etc are a good idea, but not end all be all.

    Guns should look different from the 3rd person perspective, and not all appear to be M4.



    I love this game and hope it doesn't just ignore the issues I've stated above. I am not one of the haters, I think you have a winning formula, but the recoil and shot registry is your number one issue. Please make it feel more professionally done.

    Thanks!
    Yeah that would be awesome, or at least be one of the highest priorities on the list.

  2. Post #82
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    I don't know if I agree with the guy who said the shot should return to the original position, you just need to drag down on your mouse to return it manually while firing, don't you?

  3. Post #83

    November 2013
    46 Posts
    I don't get why you guys all hate private servers. Is it admin abuse or is it just that you can't get settled in a populated server? PGH is running well right now with hopes of expansion,Private servers are a great way for us owners to express our creativity into the server. Private servers can be a wasteland or a flourishing populated server. Owners who work hard will have people playing on their server, Owners who abuse and doesn't care at all will have a wasteland. The point is, there are hard working people out there who want to provide a better gaming experience for the community. Private servers allows us to provide events, help players, ban hackers on sight, and just have a more interactive community in general.
    What made me play less is the private servers. My team never stays on the same server for more than a day, and it gets boring as hell. It was fun actually getting set up on a server and playing often to keep my base safe, but now that there it doesn't matter, I typically just go to another server, get a kit from one of my friends, and play on that server. If I die? Repeat the process. Private servers have basically killed the game.
    Reply With Quote Edit / Delete Reply Windows XP Canada Show Events Agree Agree x 1 (list)

  4. Post #84

    November 2013
    28 Posts
    I don't know if I agree with the guy who said the shot should return to the original position, you just need to drag down on your mouse to return it manually while firing, don't you?
    Ideally you should research other games in this domain (battlefield, call of duty, counterstrike, arma, etc.) and see how they do it, what feels best, and then only if you have a very good reason, stray from the industry standard of video game gunplay.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Winner Winner x 1 (list)

  5. Post #85

    November 2013
    10 Posts
    -too easy to get blueprints
    -too many guns in crates
    -weapons and clothes don't lose durability means the amount of wepons/clothes is increasing over time on the server
    -the fact that you can't destroy/reclaim your own building parts, one missplaced pillar can mess up your whole house
    -duping/glitching/cheating
    Reply With Quote Edit / Delete Reply Windows 7 Germany Show Events Agree Agree x 1 (list)

  6. Post #86

    October 2013
    860 Posts
    Ideally you should research other games in this domain (battlefield, call of duty, counterstrike, arma, etc.) and see how they do it, what feels best, and then only if you have a very good reason, stray from the industry standard of video game gunplay.
    A very good reason as judged by whom, you?
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 3 (list)

  7. Post #87

    December 2013
    69 Posts
    Anybody ever play Ultima Online? Way back in the day before they changed it up UO had the best PVP going, IMO.•

    They had a system where people that 'murdered' other players (first agressor, so first to do damage) would get a murder count if they killed a player. Once their murder count rose above a set number in a set period (Say 5 in 7 days) they gained murderer status.
    If they died, they had some stat loss and there was an in game incentive to kill a murderer for non murderer characters - cash.

    You couldn't just drop this system into place in Rust as it was, but if PVP is really the core of this game I think a system like this helps to build artificial factions. Red players hung out with red players and blues were characters that you would get a murder count against you if you killed. There were the outcasts and the lawful types, and it helped to group characters together.

    Complicated to implement? Definitely. Impossible? Maybe, I don't know Unity's limitations. But it worked well, UO pvp at it's height (before carebear nerfing) was the best thing going. When you died you lost all your gear/loot, just like Rust.

    Oh and C4 needs to be removed. Weak grenades, OK. And they shouldn't do through wall damage, but I doubt that's intended.

    Hopefully that makes sense to people.... Feel free to ask for clarification.

    miR
    I still go back and play pre - UO:R servers every now and then.

    Just to elaborate on the "justice system" it was:

    Blue - innocent, has not committed any crimes in the last 15 minutes.

    Grey - criminal, has committed a crime, this included killing a player, stealing (i guess using C4 could be considered a crime as its usually used to raid). Criminals are openly attackable and no penalty or kill count is applied for killing one.

    Red - Murderer, this person has had 5 kill counts in a short period of time (24 in game hours for each kill count to drop) and is openly attackable, no penalty applied for killing this character.

    However there were some exceptions, criminals were still entitled to defend themselves, if you attacked a criminal, you would appear as a criminal only to that player.

    Murderers were NOT entitled to self defense, if an innocent player attacked a murderer, and the murderer killed that player in self defense, the murderer would still gain another kill count.
    After 10 kills a murderer is then subject to stat loss when they die (this could apply to Rust as a "no camp spawn penalty)

    The only reason i don't see this working in Rust is that in UO there was towns with guards that would one shot criminals/murderers if you called for them, so murderers and thieves usually operated outside of town and could not trade with the town people.

    Seems like in Rust everyone would just become a murderer unless you wanted to replay as a law enforcement division or something and live by a moral code.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 1 (list)

  8. Post #88

    August 2013
    24 Posts
    I don't care about anthing like the easy crafting or anything like you guys say. Harassment is fine. Its just I feel that the community has gotten to big. No official servers. We need an official server that can support 1k+ players. We need the old community back. ~Officer Don Nutt

  9. Post #89
    Gold Member
    Cragbones's Avatar
    June 2009
    211 Posts
    Rust's development sort of boomed in the beginning as it had just been released. Progress has been slow, but the reason that, even with the new update, I'm still not playing is essentially due to:

    1. Prolonged lack of character differentiation, leading to heightened rate of KoS'ing.
    We could at least have different skin colors, body types, etc, otherwise it's a tad redundant. Perhaps even craftable balaclavas to hide identity? Over-garments to customize our characters over the armor?
    2. Military grade weapons are much too easy to attain.
    Someone mentioned finding/crafting the individual parts of the gun in order to assemble it rather than looting it from the loot crates. (excluding airdrops, maybe)
    3. Door permissions/locks.
    Why not have a lock system be craftable? That, or simple permissions to the door, like in-game friends system. (i.e. players can unlock/lock their doors and grant other players keys to their door, so when another player holding the keys to the door is killed, the killer has a definitive way of getting in.)
    4. Crude means of transportation.
    Although I think full-fledged cars may be a bit OP (especially in consideration to new spawns getting mowed down ), a cheap buggy with multiple seats could be cool. (Maybe a permissions system with that as well?) I don't think they're necessary, but a balanced addition would be cool.
    5. More weapons.
    Crossbows, crude bolt action rifles, homemade machetes, throwable hatchets? Once you have the M4 silenced, you don't necessarily need anything else.
    6. Dupers.
    The game can't function without admins while duping exists. Being admin on a server, I know how difficult it is for other players when dupers are just steamrolling the entire map.

    Don't get me wrong, I still love Rust and I can't wait for it to progress even more. These are basically just suggestions, but they're also the reason I've been inactive on the game. I'm sure most of this will be finished up eventually anyways.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  10. Post #90

    November 2013
    34 Posts
    Helk, will you ever fix this freezing glitch? Its like a 2 second freeze/ screen stutter that I get every 10 seconds. Not sure what's causing but it cant be my laptop because its one of the better versions, and runs every other game very smoothly, it even runs this game with grass on at 60 -80 fps which is pretty good, yet I still freeze every 10 seconds for about 2 full seconds which ruins the game. Please help me

  11. Post #91
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    What are your specs, it sounds like you're running out of memory if it's shared

  12. Post #92
    Gold Member
    Dennab
    July 2013
    34 Posts
    I stopped playing do to the constant wipes (Yes, I understand it's in Alpha) and whenever I came in contact with someone with a gun, they blew my brains out. I also stopped do to just the never ending crafting. Like honestly. It felt like a job more than fun. I had to sit in my house and wait till fricken daylight to run out and pray to god I don't get clubbed with a rock from some retard nude caveman just to find some wood piles by huge houses and get sniped. I've never gotten an actual, functioning weapon or house. Ridiculous. And yes, fuck those gay servers. There's like 1,000,000 of them and no one uses them. Fuck those server hosting companies. Lets just host off of like 10 servers all hosted off Garry.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2Funny Funny x 1 (list)

  13. Post #93
    Gold Member
    Cragbones's Avatar
    June 2009
    211 Posts
    I stopped playing do to the constant wipes (Yes, I understand it's in Alpha) and whenever I came in contact with someone with a gun, they blew my brains out. I also stopped do to just the never ending crafting. Like honestly. It felt like a job more than fun. I had to sit in my house and wait till fricken daylight to run out and pray to god I don't get clubbed with a rock from some retard nude caveman just to find some wood piles by huge houses and get sniped. I've never gotten an actual, functioning weapon or house. Ridiculous. And yes, fuck those gay servers. There's like 1,000,000 of them and no one uses them. Fuck those server hosting companies. Lets just host off of like 10 servers all hosted off Garry.
    The wipes I can understand, but I've played on many servers where KOS'ing wasn't common.
    Seems like you lack a team (which is sadly necessary if you plan on not living on the road). If crafting is taking a while, get a team to separate the workload. That, or join a custom crafting time server.
    As for getting killed so much, just play more and get better. It's not like anyone starts off in Rust and becomes a super bandit/survivor in mere days.

  14. Post #94

    November 2013
    34 Posts
    What are your specs, it sounds like you're running out of memory if it's shared
    I'm not sure how much memory I have, but I literally got this laptop about a week ago, and I've only downloaded about 3 other programs ( 4 - including rust ) and never keep anything else open while playing rust. Is there any fix to it, or heck....will it ever even be fixed or do I have to wait until the official release?

    Edit:
    I have 6200mb of memory

  15. Post #95
    Sockfolder's Avatar
    September 2013
    10 Posts
    In theory that might work, but I think the airdrops should be taken advantage of more so, instead of finding weapons from crates or crafted I feel they'd be worth way more if they were open obtained via aidrops.
    This would just continue to feed the horrible "make the rich richer and the poor poorer" theme the game has had going for months now. No solo players would stand a chance (not that it's easy for us as the game currently is) when there's a handful of big, bad clans running around clad in full kevlar while they spray their M4s at every easy target they come across when the best those targets can hope to have is full leather and a hand-cannon. If you want to kill the game faster, by all means, push for this "improvement". Like it or not, the majority of gamers fly solo because grouping up is too difficult to do in a game where everyone shoots on sight. If anything's killing this game, it's the awful community.

  16. Post #96
    Feinter's Avatar
    August 2013
    192 Posts
    I did not quit Rust yet, I keep coming back to it because it is such a high quality game. Unfortunately it has lost so much of its appeal after the rented servers came to be. A lot of people who I played this game with has decided to quit because of it, even the guy I started the game with, Hellbean, is rarely playing it anymore.

    We used to have so much fun in this game, hiding from people and trying to hunt people. Yet now people can just get away by jumping servers.

    I've already said a couple times I understand the choice of the private/rented servers from the financial side of things, but man, it is killing i.

    I really wish You, Helk, Pat & Garry could see what kind of game this game could be with just a few official servers based on regions and not all of these rented servers. Unfortunately I do not know of an easily alternative for you guys to keep sustaining financially from this game, even after people has bought it.

    But please, reconsider the rented server thing. Please.

  17. Post #97
    Friedhelm's Avatar
    December 2013
    243 Posts
    I stopped playing do to the constant wipes (Yes, I understand it's in Alpha) and whenever I came in contact with someone with a gun, they blew my brains out. I also stopped do to just the never ending crafting. Like honestly. It felt like a job more than fun. I had to sit in my house and wait till fricken daylight to run out and pray to god I don't get clubbed with a rock from some retard nude caveman just to find some wood piles by huge houses and get sniped. I've never gotten an actual, functioning weapon or house. Ridiculous. And yes, fuck those gay servers. There's like 1,000,000 of them and no one uses them. Fuck those server hosting companies. Lets just host off of like 10 servers all hosted off Garry.
    I 100% agree with you, and that's why i made a suggestion about singleplayer. Many people seem to disagree with it, but i don't know what kind of harm would it cause to anyone? No new naked spawn players to KoS?

  18. Post #98

    October 2013
    70 Posts
    I don't get why you guys all hate private servers. Is it admin abuse or is it just that you can't get settled in a populated server?
    It's the latter of course. Admin abuse is a problem, but it's very minor next to the problem presented by vastly too many servers. But not being about to find a good server simply because there's so many and none are really good population-wise is the main problem; or they start out "ok" but quickly die off. The official server is a nice addition, but since the server browser literally never reports the correct player counts, it sort of defeats the purpose.

    What's the deal with the player counts always reporting wrong in the server browser Helk?

  19. Post #99

    October 2013
    38 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    Helk, as an alternative, maybe your player could randomly "forget" how to craft an item, between two x values of the items crafted. For instance, I just learned kevlar pants, now if I find a second blueprint, I should keep it, because sometime between making my 2nd and 5th pair of pants, I'll forget how to make them?

  20. Post #100

    October 2014
    2 Posts
    I am highly doubtful someone will say yes but...

    I am wondering if anyone can steam share with me. The only game I would download and play is rust. I would let you play it when you want and I wouldn't download any other games so you can play all of them whenever you want.

    Well anyway that is what I ask and I doubt anyone will say yes but I decided to give it a try.

    I BOUGHT THE GAME A DAY AFTER I POSTED THIS :D (TODAY)
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 4 (list)

  21. Post #101
    zrtec1's Avatar
    January 2014
    119 Posts
    The reason why I stopped playing was glitches, server admins, hackers, me sucking, restarts, and just getting bored of the gameplay itself. New rust is looking promising though. Sadly not playable for a prolonged period of time not including the lag varied from player to player. Will be fixed in due time though.

  22. Post #102

    October 2014
    2 Posts
    The reason why I stopped playing was glitches, server admins, hackers, me sucking, restarts, and just getting bored of the gameplay itself. New rust is looking promising though. Sadly not playable for a prolonged period of time not including the lag varied from player to player. Will be fixed in due time though.
    not sure if you seen what i posted. I don't think you will say yes but as you can see i checked a few hours after I posted (i'm that desperate lol)
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  23. Post #103

    October 2014
    2 Posts
    Really it was the latency issues between friends and where we all live and trying to find a good "Middle server"... Oh and don't forget the hackers!!! THEY ARE LITERALLY THE WORST

  24. Post #104
    MordecaiW's Avatar
    February 2014
    112 Posts
    People buying hacks and exploiters running rampant coupled with bugs and exploits that were literally never going to be fixed made me stop wasting time with the original rust. Not fun without an even playing ground. It was fun for a while though.