1. Post #41

    November 2013
    6 Posts
    Everyone knows everything's going to get wiped on the next major match, with the 3 day delay people aren't arsed to log on and play, as soon as the patch is applied to live everything will resume as normal.
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  2. Post #42

    October 2013
    401 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    Now that's very interesting. I like that idea. I love the game, and the mechanics. I think what's at the core of some frustration is the balance between the groups and the solos. I don't think we remove C-4 but basically the problem is the groups get it fairly easily and the solos can almost never get it. If it were easier to get or somehow made just as easy for each individual to get then the solos wouldn't feel so bullied. They could raid right back, blast their way out of wall griefs and things like that. I'm not sure what kind of mechanic you could use here but we're leaning to a base building/raiding slant so the ability to raid back is essential and defenses are good but this is a core component here and one side is missing it.
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  3. Post #43
    Gold Member

    August 2013
    919 Posts
    Not being able to make something takes away from the immersion. Either be able to make it or take it out of the game.
    That does no make any sense. Should they take out planes because we can't craft them? should the cancel the implementation of the patrol helicopter? Forget any building as well because all we can make it shitty wooden shacks. Also, being able to craft an M4 from hitting a rock and melting the rock over stone furnace using my bare hands really makes me feel like im in the game world. Give me a break, you obviously don't know what immersion is.
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  4. Post #44

    October 2013
    15 Posts
    That does no make any sense. Should they take out planes because we can't craft them? should the cancel the implementation of the patrol helicopter? Forget any building as well because all we can make it shitty wooden shacks. Also, being able to craft an M4 from hitting a rock and melting the rock over stone furnace using my bare hands really makes me feel like im in the game world. Give me a break, you obviously don't know what immersion is.
    Thanks for the laugh! Comparing NPC's to craft able items. HA! Then you contradict yourself your self saying we should only be able to make shacks because buildings are to hard. I am crying from laughing so hard! Do you think we have a mill, lathe and welder hidden in our work benches somewhere? This is a game world you want to live in right?
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  5. Post #45

    November 2013
    34 Posts
    I personally stopped playing because of this Freaking annoying ass hell glitch where every minute I would froze 3 - 7 times for 4 seconds each freeze. I couldn't PvP for shit man, I tell you, I couldn't even play, but hey...my fault for buying a game I can't play.
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  6. Post #46

    November 2013
    25 Posts
    I stopped playing because all the bugs, for example: glitch inside a rock and dupe bug.
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  7. Post #47
    Ned

    October 2013
    48 Posts
    stopped playing when all those private servers popped up and i couldnt find the official server i used to play on anymore ;)
    please vote YES here: http://facepunch.com/showthread.php?t=1331834

    would be awesome
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  8. Post #48

    February 2006
    3 Posts
    kevlar/m4 got circulated way too quickly, the only fun came from fresh servers because everyone was on the same page for a while

    also hackers, 12 year olds, and private servers dispersing the population too much
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  9. Post #49

    November 2013
    45 Posts
    I stopped because C4 is too easy to obtain. Just make "explosives" uncraftable and reduce the amount needed in C4 to 1. Then that should be fixed.

    Also the recoil in the game is horrible. I've played many PC shooters and Rust is a completely different feel than anything else, and not in a good way. Recoil should exist, but after each shot your crosshair should return to the original position. I am a gun collector IRL and never have I been inclined to shoot until I'm looking into the sky. Your natural inclination is to balance out the weapon and compensate for recoil. Every game gets this except for Rust. If you fix this, the game will be INCREDIBLY successful as current FPS players will adapt to it.

    Door permissions etc are a good idea, but not end all be all.

    Guns should look different from the 3rd person perspective, and not all appear to be M4.



    I love this game and hope it doesn't just ignore the issues I've stated above. I am not one of the haters, I think you have a winning formula, but the recoil and shot registry is your number one issue. Please make it feel more professionally done.

    Thanks!
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  10. Post #50

    November 2013
    38 Posts
    raiding is fun but just too rampant and makes it feel like that is what the entire game is based around.

    After building, gathering and raiding I got tired of logging in only to be completely raided myself. This led to it feeling like it was more of a grind to only most likely lose it by the next time you log in.


    After a while the lack of permissions really grinds at you as well. I don't care if you have simple permissions as a placeholder till you make an elaborate system but if you want to pay to play alpha you should give us some easy enhancements.
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  11. Post #51

    November 2013
    4 Posts
    I enjoy the items that are in the game, it is the speed at which we hit the end of content. it has gotten to the point that when i get raided, i just go build a new base, leaving the old one to decay.

    Instead of crafting modern or complex items at a wooden table in my hut, i would like the many rad towns to be used as factories. We would have to fight our way in, survive the radiation, and use the factory to craft the components. After several runs to various factories around the map we can take those components back to our workbench for final assembly.
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  12. Post #52

    November 2013
    38 Posts
    I enjoy the items that are in the game, it is the speed at which we hit the end of content. it has gotten to the point that when i get raided, i just go build a new base, leaving the old one to decay.

    Instead of crafting modern or complex items at a wooden table in my hut, i would like the many rad towns to be used as factories. We would have to fight our way in, survive the radiation, and use the factory to craft the components. After several runs to various factories around the map we can take those components back to our workbench for final assembly.

    This as well, any time there was a wipe or when I died I would just make endless runs into rad towns and collect all that I could naked. I pretty much learned to craft everything by doing this for 20 minutes or so.
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  13. Post #53

    December 2013
    69 Posts
    I stopped because C4 is too easy to obtain. Just make "explosives" uncraftable and reduce the amount needed in C4 to 1. Then that should be fixed.
    Ive seen alot of people suggest this and also that c4 should only be obtainable through air drops, the problem you then face is, that the rate at people can build their houses vs the rate c4 is obtained is going to lead to you needing more c4 than you can get your hands on to raid because people will be able to build much larger houses before they get raided.

    What i would like to see to fix this is more types of doors, Metal and Wood are fine for the outter materials of your house but the rate you get c4, 2 charges per door is a little too easy, you can run through a medium size house with about 30 charges. What would be nice is if there was maybe wooden doors (meleeable), metal doors (2 charges), reinforced metal doors (say 4 charges), blast doors (6 charges) etc... And then what you might see, if you get the material balance right, is people building smaller reinforced houses at a high material cost rather than a maze of doors at a high material cost. And some more windows for that matter too, so that they might be viable on single story houses, open and closeable windows, maybe some with small slits to use as pillbox/bunker style defensive points.
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  14. Post #54
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    What I don't like about this is that it would put the powerful rifles into the hands of the already powerful groups and those who are constantly in-game. They'll give the M4's they find to one person, have him research it, he'll craft a ton more so the others can research too. It would basically come down to who plays more or who got into the server the soonest after the wipe.

    What I'd really like to see instead of M4's and C4 is more basic post-apocalyptic style weapons, only upgradeable and customizable. Different methods of breaching bases like having to build a big ass machine that needs to be carried, slowly to the target. Making raiding cumbersome and risky, giving the victim some actual time to react.
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  15. Post #55

    October 2013
    103 Posts
    I stopped because of the low population count per server, since they allowed rentaserver.
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  16. Post #56

    June 2013
    171 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    That won't do much. Most of the people I'm playing with have 1+ large crates full of m4's. I think the issue that stands out is that the progression is so linear and complete. Yes there is a random chance with attachment slots, but essentially once you know how to make something, you can make it just as well as anyone else. I'd suggest something a bit more in depth, like SWG, where the quality of materials and your skill come into play and affect the quality and capability of the final item.
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  17. Post #57
    Gold Member
    Sharia's Avatar
    September 2013
    119 Posts
    removed as I did not explain my idea very well.
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  18. Post #58
    Black Zeta's Avatar
    June 2013
    3 Posts
    i stopped playing because it became imposable to play on a server without some group of five guys trying to turn it into call of dipshits its day z all over agen not to mention the few servers i played on that had a half decent community an managed to make progress on would wipe on me and that is just plain frustrating finally getting the metal crafting bits only to have the server go nope now your back to a rock an no research
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  19. Post #59
    raufaser's Avatar
    November 2013
    101 Posts
    I read the whole thread now and my personal final conclusion is: C4 is unbalanced!

    My suggestion is: Keep C4 as it is, but increase the amount that the structures consumes before they break.
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  20. Post #60

    October 2013
    111 Posts
    I read the whole thread now and my personal final conclusion is: C4 is unbalanced!

    My suggestion is: Keep C4 as it is, but increase the amount that the structures consumes before they break.
    It takes quite a big amount of resources to craft C4 so it's not really that unbalanced , they are planning to add static defences to the game making raiding harder.

    If you find that you are getting raided too much consider playing on a less populated server or building somewhere very secluded.

  21. Post #61

    November 2013
    233 Posts
    I stopped playing because I bought a new screen and graphics card, but 9 days later I have no idea where the graphics card is hiding.


    What made me play less is the private servers. My team never stays on the same server for more than a day, and it gets boring as hell. It was fun actually getting set up on a server and playing often to keep my base safe, but now that there it doesn't matter, I typically just go to another server, get a kit from one of my friends, and play on that server. If I die? Repeat the process. Private servers have basically killed the game.
    I'd hope people wouldn't have bought more than monthly recurring judging on the state of the game - alpha. That seems to be the best way to do it. It's needed badly. Private servers don't just ruin the game because of the population. They ruin it because they take the fun and experience out of the game.
    You admit to switching servers because you died after getting everything from your friends? But obviously that's just private servers faults, and nothing to do with how your playing the game.

    Edited:

    It takes quite a big amount of resources to craft C4 so it's not really that unbalanced , they are planning to add static defences to the game making raiding harder.

    If you find that you are getting raided too much consider playing on a less populated server or building somewhere very secluded.
    It takes a ton to make your first few C4's. But after every successful raid they get cheaper and cheaper. Not to mention its only 120ish sulfer ore to make 2 c4.

  22. Post #62

    January 2012
    19 Posts
    Duping and trough that getting every second day me and my buddies house raided which had 12 Metal doors. Could live with it, but then we got raided every 1.5 hours so it became boring and Privat servers.

  23. Post #63

    December 2013
    33 Posts
    I think that Rust is a decent game but it needs a lot of work. The concept is jaded, the gameplay mechanics are lacking, and the community is largely little kids and assholes.

    It seems to me that Rust is just a polished and rehashed Dayz-Minecraft combination. If the devs want Rust to be a great game they need to add something to make it more original and worthy of people's time.

    Aside from that, I'm sick of the little shits every server is filled with. I once was investigating a fire in the night when the squeakiest, most high-pitched voice you will ever hear said "run n***** run" and then starting blasting me with a shotgun.
    If you make a house you're going to get raided. No matter how many metal doors you put, no matter how sporadically you hide your loot, someone will take their 10 stacks of C4 and rob you for everything you've got. Why? Because there is nothing else to do.
    I know, the game is in alpha, it is going to improve, but as it currently stands I feel it wasn't worth $20.

  24. Post #64

    June 2013
    94 Posts
    No, what you do is contact all the hosters and tell them your dropping private servers. Everyone can keep their server to the end of their billing cycle, but it WILL be terminated at the end of it with no renewal option. That way, you can remove private servers without screwing anyone over on money. Most servers do a monthly cycle, so you can get them all out of the picture by a month and a half.
    Then some rich guy come in and says I've already paid the next 5 years... :/

    Edited:

    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    Man you know that that won't fix anything... The issue is on the private servers

  25. Post #65
    Gold Member
    Snapster's Avatar
    November 2009
    1,159 Posts
    I'm waiting for more content / new map to be released to get back into it. Don't want to get burnt out during alpha phases but do get on here and there to check the progress of the game.
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  26. Post #66
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Then some rich guy come in and says I've already paid the next 5 years... :/
    If you were stupid enough to pre-buy anywhere near that much, then you're just an idiot.
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  27. Post #67
    Ravenholm!'s Avatar
    October 2013
    78 Posts
    I stopped playing due to the lack of mature players, I was chased by what I'd assume to be a 12 year old and he was screaming "I'm gonna kill you faggot" and calling me other names, this has happened on multiple occasions. The Rust community as of right now is really what is repelling me from playing. I do hope it settles down and gets better though because I really did enjoy the playstyle of this game.
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  28. Post #68

    November 2013
    27 Posts
    I stopped playing due to the lack of mature players, I was chased by what I'd assume to be a 12 year old and he was screaming "I'm gonna kill you faggot" and calling me other names, this has happened on multiple occasions. The Rust community as of right now is really what is repelling me from playing. I do hope it settles down and gets better though because I really did enjoy the playstyle of this game.
    Thats why they shouldnt remove the "Penis" , so more Parents dont trust this game :D

  29. Post #69

    October 2013
    35 Posts
    There just isn't much to the game. That's it.

    I'm pretty most people are waiting for release and all the mods that will come after.

  30. Post #70

    November 2013
    311 Posts
    Stupid private servers
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  31. Post #71

    November 2013
    95 Posts
    Helk is hosting *Official Facepunch Dev as of today. Enjoy!

  32. Post #72

    September 2013
    84 Posts
    It's replay value is next to none, once you've gathered the blueprints, got a base, built weapons galore, killed a few people, and die; you've basically 'beat' the game for lack of a better term.

    Versus something like MC that allows modding to add gameplay for people who have been around, or even something like procedural generation, Rust just in my honest opinion doesn't have an edge. You pay $20 for a game that for me lasted ~32-48 hours worth of gameplay.

    I'm mostly waiting until a release with a bit more content so that the replay value is increased some.
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  33. Post #73
    PeaceKeeper0's Avatar
    November 2013
    34 Posts
    I quit for now due to the fact you can build in the Loot Spawn buildings and Radiation Towns. Ruins the whole expierence for new players.
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  34. Post #74
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    I quit for now due to the fact you can build in the Loot Spawn buildings and Radiation Towns. Ruins the whole expierence for new players.
    You shouldn't be able to do that in the most recent patch

    Edited:

    It's replay value is next to none, once you've gathered the blueprints, got a base, built weapons galore, killed a few people, and die; you've basically 'beat' the game for lack of a better term.

    Versus something like MC that allows modding to add gameplay for people who have been around, or even something like procedural generation, Rust just in my honest opinion doesn't have an edge. You pay $20 for a game that for me lasted ~32-48 hours worth of gameplay.

    I'm mostly waiting until a release with a bit more content so that the replay value is increased some.
    Yeah we're planning to extend the length of gameplay before you become a master, its good to have it reasonably quick now though for testing purposes ya know?
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  35. Post #75

    September 2013
    84 Posts

    Edited:



    Yeah we're planning to extend the length of gameplay before you become a master, its good to have it reasonably quick now though for testing purposes ya know?
    Of course, I completely understand that, I was just stating that's why I've taken a hiatus from actually playing the game, I sincerely hope you guys do add a good bit of longevity

  36. Post #76

    February 2012
    22 Posts
    My friends and I want to play, but there are too many issues.

    1. Which server do we play on? The last server we joined had 50 people, and then dwindled down to 5 people in peak periods.

    2. Constant dupe issues, have yet to see the all clear that duping is finally gone.

    3. We don't know when the server will be wiping and we don't know when the server has been wiped. We want to join in after a server wipe but its difficult to find that out. Also we don't want to put 8 hours of effort in for it to be gone the next day by a wipe.


    I'm hoping the Steam release will solve these issues.

  37. Post #77

    October 2013
    45 Posts
    I'm waiting on Steam release personally. It's entertaining when there's a lot of people on a relatively even playing field, but if you get on a server and there's an existing bandit group with full m4 and kevlar (couple hours atm), there's honestly not a lot of incentive to stay and ride it out versus just jumping to the next server.

    Few problems at play in this situation, I just don't see an easy one shot fix for it. The winning theme at this point is that numbers generally equate to power. I love the recent additions to base defense (the spiked fences especially) and I could see that potentially being the lead step forward to making it an even playing field if the theme continues. I'd love to see the day my hermit ass can sit in my well designed base picking off the bandits as they come. (Sleeper servers.. yeah.. I'm sure I'll still wake up dead and naked as usual.. hopefully I made it fun for someone/someone's to raid while offline)
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  38. Post #78

    October 2013
    70 Posts
    Thanks to all who have commented on this thread, it's actually pretty enlightening. Hope the devs take it to heart. I'm sure they want to create a game that is both challenging and long-lasting.

    As it stands now, the combination of very little progression, and way too many servers create an experience that lacks both challenge and lifespan. This can't be what they wanted.

  39. Post #79
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    I'm reading this thread, there's some good suggestions and we've already implemented the official server tab! Thanks for the input guys
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  40. Post #80

    December 2013
    9 Posts
    Anybody ever play Ultima Online? Way back in the day before they changed it up UO had the best PVP going, IMO.

    They had a system where people that 'murdered' other players (first agressor, so first to do damage) would get a murder count if they killed a player. Once their murder count rose above a set number in a set period (Say 5 in 7 days) they gained murderer status.
    If they died, they had some stat loss and there was an in game incentive to kill a murderer for non murderer characters - cash.

    You couldn't just drop this system into place in Rust as it was, but if PVP is really the core of this game I think a system like this helps to build artificial factions. Red players hung out with red players and blues were characters that you would get a murder count against you if you killed. There were the outcasts and the lawful types, and it helped to group characters together.

    Complicated to implement? Definitely. Impossible? Maybe, I don't know Unity's limitations. But it worked well, UO pvp at it's height (before carebear nerfing) was the best thing going. When you died you lost all your gear/loot, just like Rust.

    Oh and C4 needs to be removed. Weak grenades, OK. And they shouldn't do through wall damage, but I doubt that's intended.

    Hopefully that makes sense to people.... Feel free to ask for clarification.

    miR
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