1. Post #1

    October 2013
    70 Posts
    Right now there's approx 400 players spread across 246 servers.

    They sold a ton of keys; what happened to all the players?

    For me personally, once so many servers started popping up, and it became more and more difficult to find a sustained, populated server; it lost it's appeal once the surviving part of the game became easy.

    What's your reason?
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  2. Post #2
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    What made me play less is the private servers. My team never stays on the same server for more than a day, and it gets boring as hell. It was fun actually getting set up on a server and playing often to keep my base safe, but now that there it doesn't matter, I typically just go to another server, get a kit from one of my friends, and play on that server. If I die? Repeat the process. Private servers have basically killed the game.
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  3. Post #3
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  4. Post #4
    Gold Member

    August 2013
    919 Posts
    What made me play less is the private servers. My team never stays on the same server for more than a day, and it gets boring as hell. It was fun actually getting set up on a server and playing often to keep my base safe, but now that there it doesn't matter, I typically just go to another server, get a kit from one of my friends, and play on that server. If I die? Repeat the process. Private servers have basically killed the game.
    Any ideas on how that could be fixed?

  5. Post #5
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Any ideas on how that could be fixed?
    The only efficient and clean cut way is to get rid of private servers. Anything else would just be nursing the problem. (problem is they would never do that because they would be screwing over so many people)
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  6. Post #6
    Gold Member

    August 2013
    919 Posts
    The only efficient and clean cut way is to get rid of private servers. Anything else would just be nursing the problem. (problem is they would never do that because they would be screwing over so many people)
    screwing them over because of the money they already paid?

  7. Post #7
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    screwing them over because of the money they already paid?
    Yep.
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  8. Post #8

    October 2013
    70 Posts
    I think people who bought servers already feel screwed over to be honest; when private servers went on sale, we were told "a limited number" will be sold -- so everyone rushed to buy them... but in reality, there was no limited number. Now we're sitting at 250 servers and not even close to the players needed to fill them.
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  9. Post #9

    October 2013
    75 Posts
    Need to separate servers by new tabs "Official" & "Private"
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  10. Post #10
    Gold Member
    TheManInUrPC's Avatar
    November 2013
    162 Posts
    No, what you do is contact all the hosters and tell them your dropping private servers. Everyone can keep their server to the end of their billing cycle, but it WILL be terminated at the end of it with no renewal option. That way, you can remove private servers without screwing anyone over on money. Most servers do a monthly cycle, so you can get them all out of the picture by a month and a half.
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  11. Post #11
    Gold Member

    August 2013
    919 Posts
    Please stop doing private servers in that case
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  12. Post #12
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    No, what you do is contact all the hosters and tell them your dropping private servers. Everyone can keep their server to the end of their billing cycle, but it WILL be terminated at the end of it with no renewal option. That way, you can remove private servers without screwing anyone over on money. Most servers do a monthly cycle, so you can get them all out of the picture by a month and a half.
    I'd hope people wouldn't have bought more than monthly recurring judging on the state of the game - alpha. That seems to be the best way to do it. It's needed badly. Private servers don't just ruin the game because of the population. They ruin it because they take the fun and experience out of the game.
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  13. Post #13
    Gold Member
    TheManInUrPC's Avatar
    November 2013
    162 Posts
    I'd hope people wouldn't have bought more than monthly recurring judging on the state of the game - alpha. That seems to be the best way to do it. It's needed badly. Private servers don't just ruin the game because of the population. They ruin it because they take the fun and experience out of the game.
    I wouldn't worry too much about the payment cycles. I own a Rust server myself and it goes on a monthly cycle (Which is the only option). I would not mind having to give it up for the sake of more players since it hasn't been successful at all. It's basically throwing money into a pit.
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  14. Post #14

    October 2013
    70 Posts
    Such a shame; the game was so amazing before.
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  15. Post #15
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    Some servers are unable to join when i choose them,too many servers to choose from (probably not a big issue).

    Other games have came out and i tend to play them quite often more than rust.

  16. Post #16
    Dennab
    October 2013
    78 Posts
    Grew tired of it. Friends stopped playing.
    Just isn't the same anymore.

  17. Post #17
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Such a shame; the game was so amazing before.
    Yep, it was a lot better.
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  18. Post #18
    Sockem's Avatar
    June 2013
    580 Posts
    -snip-

  19. Post #19
    Gold Member

    August 2013
    919 Posts
    This game turned out to be a big flop.
    how so?
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  20. Post #20
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    there should be a system like battlefield uses where there are "ranked" servers that are guaranteed to have a consistent experience across them (no mods or cvars, maybe require them to be dedicated). crafting research can be synced across them so it encourages players to play on those. the requirements and registering with facepunch would make them more expensive than private servers, meaning there wouldn't be quite as many. then the cheap private servers could serve just as they should, as a playground for the 12 year olds and their friends to play admin or to host modded games.

    would be nice to change servers and have metals doors and everything right off the bat.
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  21. Post #21

    November 2013
    28 Posts
    Once a server reaches the point that C4 is plentiful the game is basically over. Rust is very fun at first when you're scrounging for resources & blue prints, fighting other players over things you both actually need, etc. but once the only purpose of PvP becomes to grief someone's base, it's dead. The game will continue to bleed players until that changes.
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  22. Post #22
    Gold Member

    August 2013
    919 Posts
    Once a server reaches the point that C4 is plentiful the game is basically over. Rust is very fun at first when you're scrounging for resources & blue prints, fighting other players over things you both actually need, etc. but once the only purpose of PvP becomes to grief someone's base, it's dead. The game will continue to bleed players until that changes.
    Do you think c4 should be removed?

  23. Post #23

    October 2013
    860 Posts
    Do you think c4 should be removed?
    Maybe not removed, but requiring a fairly rare, uncraftable mat, maybe a 'Detonation Device'?

    Because it's alpha, I can understand why 'end game' is good to achieve quicker, so the bugs and kinks can be worked out with all the mechanisms, but at some point, there needs to be some tinkering to stretch the game out. There needs to be some other things that require lots of mats like C4, some of which aren't just destructive.

  24. Post #24
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    C4 either needs to be impossible to craft, not just expensive, but extremely difficult, requiring uncraftable items, OR just make C4 uncraftable.
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  25. Post #25

    October 2013
    26 Posts
    It's far too easy to get full kevlar/c4. Not very interesting when it only takes a few hours to be fully geared out.
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  26. Post #26

    October 2013
    170 Posts
    The private servers :/
    i played alot of time in a server, made a protected base
    im logging in and i see that all of my guns and kavlers are gone
    All doors are there, i own them, all of my sleeping bags are there, i own them
    Its a 2x2 with 6 layers from metal, im on the top layer, around it there was wood plates that blocks placing stairs and stuff, and my room was closed, so i quit until they fix some stuff
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  27. Post #27
    Gold Member

    August 2013
    919 Posts
    C4 either needs to be impossible to craft, not just expensive, but extremely difficult, requiring uncraftable items, OR just make C4 uncraftable.
    Or just replace it completely with scrap metal explosives that are much less powerful
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  28. Post #28
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
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  29. Post #29

    October 2013
    115 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    In theory that might work, but I think the airdrops should be taken advantage of more so, instead of finding weapons from crates or crafted I feel they'd be worth way more if they were open obtained via aidrops.

  30. Post #30

    October 2013
    75 Posts
    And also make that after you research item research tool deleted.

    Edited:

    And also maybe good to add "available crafts" after research. 1-10 or something, so player will always need to step up for endgame.

    Edited:

    And the most important thing that prevents me from playing now is house harassment. Helk can you say something about that? What you gonna do about that? All my friends not playing because no matter how much time they will invest in house it can be fucked up or easy raided by placing stair close and jump on roof (event if you place pillars they can use barricades to go by them...)

  31. Post #31

    October 2013
    15 Posts
    The massive hacker problem was annoying and then when the private servers came online the population on the official servers dropped from at least 100 people on the server to just me many times. I have no problem with the private servers but the server list needs to have the option to see just the official servers, we need more people playing rust and there needs to be an incentive to play the official servers.
    As for C4 they should come up with another option besides it. Maybe lock picking or something like that but it should take a long time like taking down a wood with a hatchet. If they make another method i think C4 should remain in game but much harder to craft.
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  32. Post #32

    October 2013
    115 Posts
    And also make that after you research item research tool deleted.

    Edited:

    And also maybe good to add "available crafts" after research. 1-10 or something, so player will always need to step up for endgame.

    Edited:

    And the most important thing that prevents me from playing now is house harassment. Helk can you say something about that? What you gonna do about that? All my friends not playing because no matter how much time they will invest in house it can be fucked up or easy raided by placing stair close and jump on roof (event if you place pillars they can use barricades to go by them...)

    I agree with the house griefing to an extent, I feel there should be a different approach to raiding, maybe a portal staircase or a grappling hook, I feel you shouldn't be able to snap your foundations near or on someone else's foundations.

  33. Post #33
    Gold Member

    August 2013
    919 Posts
    I think once we change how research works it'll be harder to get to the endgame.

    What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint.. so maybe you need to cannibalize 4 m4's to learn how to make one
    Just don't make military grade weapons craft able and i will be happy. Also, take blueprints out, you should be able to make a metal door from the start and anything that is modern technology shouldn't be craft able in the first place.
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  34. Post #34

    October 2013
    15 Posts
    Just don't make military grade weapons craft able and i will be happy. Also, take blueprints out, you should be able to make a metal door from the start and anything that is modern technology shouldn't be craft able in the first place.
    I do not like the idea of having something in the game that you can not craft. Why not just make it harder and time consuming. For example you have to make the stock, upper receiver, lower receiver, bolt and barrel separately and then combine them for the end product.
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  35. Post #35

    October 2013
    401 Posts
    Airdrops, to me, are useless. As more of a lone wolf. Unless you got a group or a death wish it's just best to stay away from them.
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  36. Post #36
    Gold Member

    August 2013
    919 Posts
    I do not like the idea of having something in the game that you can not craft. Why not just make it harder and time consuming. For example you have to make the stock, upper receiver, lower receiver, bolt and barrel separately and then combine them for the end product.
    with what? a few stones and some fire. It's a survival game. Thats how the makeshift guns should be made, not straight out of the factory M4s. It completely breaks any feeling of immersion.
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  37. Post #37
    PAL

    October 2013
    133 Posts
    Duping, griefing and those who exploit the bugs.
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  38. Post #38

    October 2013
    91 Posts
    No players online, +duping.
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  39. Post #39

    October 2013
    111 Posts
    Our (official) server we play on is dead , and we refuse to play on private servers.

  40. Post #40

    October 2013
    15 Posts
    with what? a few stones and some fire. It's a survival game. Thats how the makeshift guns should be made, not straight out of the factory M4s. It completely breaks any feeling of immersion.
    Not being able to make something takes away from the immersion. Either be able to make it or take it out of the game.
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