1. Post #1
    Dennab
    November 2013
    91 Posts
    What if we replace the zombies and rad towns to: Guarded by NPC's towns, in order to get better goods you need to kill
    the guards and enter the town, this way people would concentrate on getting inside towns and will make it more easy for
    new players.

    The idea!
    Guarded by NPC's towns

    How to make it fair?
    NPC's will have cloth armor and will hit you with an axe/stick.
    Like some colony that was able to survive and form a town.

    Will they drop all the loot?
    Just like the zombies they will drop RANDOM loot so it wont be that easy to get armor and a weapon.

    System:
    About 12 NPC's inside the town guarding everything. About 6 NPC's standing next to gates and walking around the town and going towards gunshots that are 10-50 M away, from the spot they are at.
    Like if they hear gunshots and they are in the radius of 50M they run to the area and search it.

    Why is this better then Zombies?
    Zombies give the game the feeling of another open world zombie game. And in this way this looks more real, because people can really form a clan or a city and just live in it. This will give a feeling and taste of a real hardcore survival game.
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  2. Post #2
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Why do you guys keep posting the same damn thread?

    http://facepunch.com/showthread.php?t=1331794

    They're being replaced by bears and wolves.
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  3. Post #3
    Dennab
    November 2013
    91 Posts
    Why do you guys keep posting the same damn thread?

    http://facepunch.com/showthread.php?t=1331794

    They're being replaced by bears and wolves.
    Please supply an official post by staff?

  4. Post #4
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    Please supply an official post by staff?
    Steam logs don't go back that far, sorry, but I can assure you, they're being replaced by more bear and wolf spawns.

  5. Post #5
    Dennab
    November 2013
    91 Posts
    Steam logs don't go back that far, sorry, but I can assure you, they're being replaced by more bear and wolf spawns.
    https://trello.com/c/aPg2Nwj3/130-remove-zombies
    No one updated this log yet so it means this is still open for suggestions. And the idea of a bear carrying a paper upon there is a draw of a gun and etc. is just plain dumb.
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  6. Post #6
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    https://trello.com/c/aPg2Nwj3/130-remove-zombies
    No one updated this log yet so it means this is still open for suggestions. And the idea of a bear carrying a paper upon there is a draw of a gun and etc. is just plain dumb.
    The bears are actually people in bear suits.
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  7. Post #7
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    https://trello.com/c/aPg2Nwj3/130-remove-zombies
    No one updated this log yet so it means this is still open for suggestions. And the idea of a bear carrying a paper upon there is a draw of a gun and etc. is just plain dumb.
    Did I say that they would drop items? They're probably going to find a different way to disperse items than the easiest (NPC drops), and most overused.

  8. Post #8
    Sebastianhp's Avatar
    October 2013
    22 Posts
    Best idea ever

  9. Post #9

    October 2013
    72 Posts
    I agree, but if the NPCs are going to drop guns, why would they not be using them? Just another reason to use the low-base guns that you can build from the get-go.

  10. Post #10
    Dennab
    November 2013
    91 Posts
    I agree, but if the NPCs are going to drop guns, why would they not be using them? Just another reason to use the low-base guns that you can build from the get-go.
    Thats why I said let them use axe/stick. Dont want the game overflown with guns.

  11. Post #11

    October 2013
    8 Posts
    I like the idea of having more targets for well-off players besides other players..
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