I had this idea a little while ago and I want to give it another shot. This idea stems from a discussion in one of my other threads. I propose that we have some elements found in RPGs in rust for a little customization of character as well as allowing you to pick multiple routes for survival, namely through a class system. I have multiple different ideas on how this could work out, but I am completely open for any and all criticisms and suggestions you guys might have, so feel free to give your input. First off, I feel that a new method of crafting should be made (that is better discussed in my other thread.) The RPG part of this is that you could pick a "class" that you want to specialize in. This allows you to have benefits in a certain area.
For example, you could choose to play as:
Survivalist
The survivalist is the guy who knows his way around the wilderness. He knows his way around, and is arguably more determined to live than any other man.
Benefits:
-Bandages and Medkits can be crafted somewhat faster, and are slightly more efficient, plus they cost slightly less to craft.
-Can tank a little more damage than other players (Having a base HP of 120-150 instead of 100.)
Appearance: has a more "weathered" look to the character: looks dirty but experienced.
Gunner
The gunner is exactly like he sounds, a gun nut. He knows his way around firearms and knows how to use them very well and very efficiently.
Benefits:
-Gun crafting recipes slightly reduced, and crafts slightly faster. Ammo still costs the same, however.
-Being an experienced shooter, accuracy is slightly increased, along with less bullet spread, and range is also slightly increased. To balance, the gunner has a lower rate of fire with weapons, to make each shot count.
Appearance: Exactly like a gun nut looks: carrying massive firearms and having bandoliers loaded with ammo over his chest.
Builder/Engineer
This class is experienced at building and construction. If you plan on having a giant mansion overlooking the water, then this is your guy!
Benefits:
-Crafting parts for wood and metal houses is slightly decreased, and crafts slightly faster.
-All parts made by the engineer/builder are of the highest quality. To damage them with weapons or explosives, more must be used. If you want to be less raidable, this is definitely the way to go!
Appearance: Unsure, but looks like he knows a lot about building!
Demolitions
This guy you do not want to fuck around with. He knows his way around explosives, and he sure as hell knows how to use them.
Benefits:
-Explosives craft more quickly and cost less to craft (for C4 instead of 15 explosives only requires 12 or 10 perhaps?)
-Explosives have a larger radius and do not do damage to you like explosives for other classes. Damage is still the same however, and buildings still take the same amount to destroy.
Appearance: Looks like a madman. Can be seen with grenades strapped to a band around his chest.
Light-Foot
While not necessarily a combat class, this guy knows how to get around, and quickly. He is in tip-top shape and really knows how to use those legs of his.
Benefits:
-Can run significantly faster than other classes, for running away from bears, or guys shooting at him.
-Cannot have his legs broken (but still can take fall damage, though significantly less)
-Consumes less calories while running
Appearance: significantly more skinny than the other players in rust. Easy to tell apart because he moves faster.
Hunter
The hunter is sort of like the survivalist with a twist. He is a sneaky bastard and he knows how to be a silent yet efficient killer.
Benefits:
-Gathers more meat, cloth, and animal fat from killed animals
-Can shoot more accurately with the bow
-Does heavy damage if attacking with melee from behind. (could have special animations even, such as neck snapping when holding nothing.)
Appearance: similar to the survivalist; dirty and grungy, but his face is covered in camouflage paint to disguise him.
Strongarm
Another non-combat class, this guy is one bad ass mother fucker. He is strong as a bull and equally as vicious.
Benefits:
-Can carry more in his backpack than other classes.
-Does significantly heavier damage with melee weapons than anyone else
-Collects resources much quicker than anyone else
Appearance: total fucking beefcake. Has visible muscles (especially when shirtless)
Lucky
While not necessarily a class, I thought I would add it in as a trait. The person who picks to have more luck:
-Scores critical hits more often
-Rarely gets 50% more resources when harvesting (150-ish wood from log piles instead of 100-ish)
-On rare occasion will take no damage from a bullet that hits them. Rarely happens, but could be a life saver
The All-Arounder
When you want the sampler, this is what you get. This guy is skilled, a jack-of-all-trades. However, his knowledge only goes so far. He gets benefits from each of the classes, but it is divided evenly, that is, he gets much less in each, but still get a nice little boost. If you want a play style where you are just there for the experience, this is likely the way to go.
So that about sums it all up, give me your thoughts, comments, praise, suggestions, or tell me I am a fucking retard. Thanks!![]()

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Funny x 3
) Things should really take a turn in one direction for the benefits. It should make you really think hard about how you want to play the game. No matter what you get a survival experience, but there is ALWAYS multiple ways to survive, it isn't just a straight shot. Also, to be honest, I was going for more of a Fallout-style, not Team Fortress 2, but now that you mention it, it kinda does feel like that, except you aren't restricted to a certain loadout, you can still carry anything, you just have benefits depending on the class you choose.

Friendly x 1
