Hi guys, I'm uploading the final patch before live now.. anything else will have to wait, we need to make this patch live!
Here's some fixed stuff :
Can't place foundations too close to spike walls (if you surround your base people wont be able to build staircases up unless they destroy the spike walls first )
Can't place spike walls too close to doors (anti griefing )
Slightly nerfed fall damage by default (server admins may or may not override this)
When a server restarts, damaged objects should be tinted correctly now
(May have) Fixed bug with wildlife not being able to be harvested under some conditions
Fixed grenades not colliding with doors
Fixed shelters not destroying attached doors
Increased resources required to repair spike walls
I have a bug, or at least something that is horribly annoying for a expensive item.
Those 'Large Gates' and 'Large Doors' dissapear after about 6 hours. And 'Large Spiked Walls' sound like they are breaking and particles emit from them.
-snip- new dupe bug, You may know it if any dev would like to know how to reproduce it inbox me.