1. Post #1

    November 2013
    60 Posts
    Crafting time is way too long. Everytime i have to craft, i alt tab and watch a movie. Thatz no fun - when its a bad movie.
    RLY just leave the crafting times BUT allow to craft as much parts of it as you want in THAT time.
    Or whatever but PLZ CHANGE THIS TIMESINK
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  2. Post #2
    InsaneParrot's Avatar
    January 2012
    1,262 Posts
    get friends to craft stuff for you or split craft time
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  3. Post #3
    I'll Go all tadpole on you
    thefrog's Avatar
    June 2005
    1,262 Posts
    Go play on a half-craft or insta-craft server then, i personally think the times are pretty well set to balance out most of the gameplay
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  4. Post #4

    November 2013
    60 Posts
    i have lots of friends with me - BUT crafting 20 ceilings for my house or 2000 gunpowder in 1000 - 2000sec is lost time. I want fun and action and no major craft time - to slow move around and wait to get back the action

    Edited:

    is there any official server with instant craft - i think not ;(
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  5. Post #5
    Dennab
    November 2013
    26 Posts
    there is under modded.
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  6. Post #6

    November 2013
    60 Posts
    This extreme crafting times should be only on mod servers - iam confused.
    Why you all tolerate such high crafting times?
    12x c4 i have to wait 1500 secs LOL why? I want this asap and no alt tab cause i dont wanna stare in and watch the secs i have to wait///
    15 ceilings = 15 minutes OMG downtime - thats no fun
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  7. Post #7

    October 2013
    163 Posts
    This extreme crafting times should be only on mod servers - iam confused.
    Why you all tolerate such high crafting times?
    12x c4 i have to wait 1500 secs LOL why? I want this asap and no alt tab cause i dont wanna stare in and watch the secs i have to wait///
    15 ceilings = 15 minutes OMG downtime - thats no fun
    Then like the other person said, go play on half craft/insta craft server.
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  8. Post #8

    November 2013
    60 Posts
    Just lesser craft time would be nice!
    Is there an official 1 - plz say name.
    But i cant find an official 1 with no craft time.

    I have to craft 1-2 hours straight of 4 hours gameplay =(
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  9. Post #9

    November 2013
    6 Posts
    if you can craft charges super fast there is no punishment for losing/wasting them
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  10. Post #10

    October 2013
    163 Posts
    Just lesser craft time would be nice!
    Is there an official 1 - plz say name.
    But i cant find an official 1 with no craft time.

    I have to craft 1-2 hours straight of 4 hours gameplay =(
    Well if you are scared to play on anything but an official server, then I guess you'll be dealing with the long craft times.
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  11. Post #11

    October 2013
    120 Posts
    no he is actually right I do the same thing.. I alt tab and I go to facebook or watch videos on utube
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  12. Post #12
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Crafting time is fine with me, I just wish that the movement speed wasn't so restricted. I understand that if you were making something you would be moving slower, but I would much rather see it be that you can move as normal, but cannot run.
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  13. Post #13

    December 2013
    9 Posts
    I like crafting time, if you removed that i would never have a break to make food pee or Anything else. from my 24/7 sleep deprivation!
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  14. Post #14

    November 2013
    60 Posts
    k i checked it - most of you like the crafting time - but not the move slow

    and again i have to craft 18 minutes (just stay around) and cant actualy play the game=(
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  15. Post #15

    October 2013
    25 Posts
    It's part of the game, like others said if you don't like it join a server with half or no crafting time. Or stop playing the game all together.
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  16. Post #16
    Besenviech's Avatar
    November 2013
    89 Posts
    This suggestion is pointless..
    Why ask to reduce the crafting time if there is a possibility to avoid crafting time at all.

    But if you go on an insta-crafting server you will probably get bored at a specific time.
    If there is a crafting time you can say "Hell I'm proud of my building" but if there is no
    crafting time then you just build one building after another and see it as nothing special.

    Just rethink if you really want that.


    ~Besenviech
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  17. Post #17

    October 2013
    401 Posts
    I used to play on a half craft server, but it's dead now. I do think the timing in half craft is about right. Crafting should take time, but since you're basically crafting everything in this game the time should not be too punishing.
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  18. Post #18

    November 2013
    28 Posts
    "Go play on another server" is an off topic statement because we are discussing what is best for the game and what is more fun or less fun game design wise. Saying "it is part of the game" when the game is in alpha and subject to change is utterly vapid.

    The interesting part of the crafting system is surviving in this open PvP full loot sandbox game as you harvest materials. The interesting part is finding recipes, whether by killing zombies, raiding rad towns, killing people to research their loot, or fighting over supply drops. The interesting part is not pressing "Go" on the craft screen. The interesting part is not waiting for a progress bar.

    The bottom line is that having to play a different video game or do something else while I craft is strictly a negative on the game, making it a worse game than it would be otherwise. An important case study is Darkfall.

    This game will do better, have more players, more action and get you (developers) more money if you make the game more fun by removing crafting timers.


    There is one consideration, and that is "crafting in combat". Nobody would do this because it is stupid, so it's not really something to worry about. But, there are conceivably some abuses to instant crafting a house on the go or something. This can be 99% negated by requiring the workbench for more things. Remember there is no status quo to fervently defend, so they should implement what has the fewest downsides and most upsides, and that is hands down making crafting times super fast.
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  19. Post #19

    October 2013
    8 Posts
    There are other ways to balance this besides changing the crafting time.

    Here's an idea. Workbench crafting could be set up so that a certain portion of the crafting time (at the start, end, or middle - doesn't matter, could be more than one in different spots even) needs a workbench, instead of the whole thing. This would free the player to move away from their workbench, and halt the crafting (not cancel it!) until they move near to one again if a workbench is required at that point in the progress bar. This would allow the player, if still slowed/crippled, to at least go outside and gather some stuff if they are in a relatively quiet area, go onto the roof and shoot people who approach, etc.. Right now you can't do anything even so far as across the room if crafting anything complex, which is most of the time-consuming things.

    Another idea is saved progress when crafting. You could make it so that the player can pause the crafting bar, meaning if they're making 15 C4 and they're nearly done, they can pause it and go shoot somebody who's trying to get inside their house instead of either canceling or sitting there.

    You could also set it up so that instead of the items staying where they are until the craft is done, they become tied up in a "partially crafted item", which could be the current crafting item or not, stored in a chest, etc.. This would expand on the concept of pausing your crafting and allow you to resume way later - IRL hours or days even - without putting the materials at risk or tying up your crafting "slot".

    If a hotkey was attached to crafting pause/resume, you could go gathering while you craft, pause/resume depending on whether you need to move, etc.. Whether this is a desirable thing or not is not something I've given a ton of thought yet.

    My point, though, is just that there are other ways besides messing with the time it takes or removing it all together. Balancing is a complex issue, and a lot of you are oversimplifying it under the lens of existing variables being the only possibilities.

    Personally I do think that C4 and Grenades take way too long to craft, and possibly foundations/ceilings too.. I think they should be about half what they are now - nothing should take more than a solid minute to craft IMO, at least if nothing else about crafting is changed besides the time.
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  20. Post #20

    October 2013
    8 Posts
    You can already instantly build whatever you want on the fly. You just need to plan ahead and bring already built parts, which is already unrealistic, since you couldn't carry a foundation, 6 pillars, and 3 stairs and still expect to be nimble.

    Crafting times ARE a pain. Crafting times, imo, ARE reasonable though.
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  21. Post #21

    October 2013
    860 Posts
    "Go play on another server" is an off topic statement because we are discussing what is best for the game and what is more fun or less fun game design wise. Saying "it is part of the game" when the game is in alpha and subject to change is utterly vapid.

    The interesting part of the crafting system is surviving in this open PvP full loot sandbox game as you harvest materials. The interesting part is finding recipes, whether by killing zombies, raiding rad towns, killing people to research their loot, or fighting over supply drops. The interesting part is not pressing "Go" on the craft screen. The interesting part is not waiting for a progress bar.

    The bottom line is that having to play a different video game or do something else while I craft is strictly a negative on the game, making it a worse game than it would be otherwise. An important case study is Darkfall.

    This game will do better, have more players, more action and get you (developers) more money if you make the game more fun by removing crafting timers.


    There is one consideration, and that is "crafting in combat". Nobody would do this because it is stupid, so it's not really something to worry about. But, there are conceivably some abuses to instant crafting a house on the go or something. This can be 99% negated by requiring the workbench for more things. Remember there is no status quo to fervently defend, so they should implement what has the fewest downsides and most upsides, and that is hands down making crafting times super fast.
    I find it hard to believe that with all things being equal, players won't play this game because of crafting times. Not all game mechanics are implemented to be 'interesting', some are there to create 'balance.'

    I don't find whacking a log pile 5-6 times to get wood 'interesting', but I think it'd be lame if you could just hit it once and get all the wood.

    There aren't many things that I craft that I feel 'this is taking way too long', it's only when I am crafting a large number of items. This is good for balance is well. If you are stockpiling metal and gunpowder for a metal house and c4, I don't want you to turn them into grenades in 2 seconds to throw at me as soon as you hear the tick-tick-tick of your door about to be blown off.
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  22. Post #22

    October 2013
    53 Posts
    I think some crafting times need to be changed like celing's.
    and for everything something like a multiplier that reduces the crafting time based on how much you make at once.
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  23. Post #23

    September 2013
    279 Posts
    Craft one at a time to alleviate the boredom!

    But you can still talk crap in TS and just do it in smaller chunks instead of 50 ceilings at once. Plus... plenty of time to catch up on forums when you're crafting and submit some ideas for the future.

    I'll steer away from any insta craft servers personally.
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  24. Post #24

    November 2013
    28 Posts
    I find it hard to believe that with all things being equal, players won't play this game because of crafting times. Not all game mechanics are implemented to be 'interesting', some are there to create 'balance.'

    I don't find whacking a log pile 5-6 times to get wood 'interesting', but I think it'd be lame if you could just hit it once and get all the wood.

    There aren't many things that I craft that I feel 'this is taking way too long', it's only when I am crafting a large number of items. This is good for balance is well. If you are stockpiling metal and gunpowder for a metal house and c4, I don't want you to turn them into grenades in 2 seconds to throw at me as soon as you hear the tick-tick-tick of your door about to be blown off.
    You refer to balance, but what exactly are you talking about? What balance problem are we solving by making it take 1.5 minutes per assault rifle or whatever? What imbalance (negative problem) would arise if I could craft an assault rifle in 5 seconds after fighting other players tooth and nail for the resources and blueprints? Where is the issue that is being solved by making my game time less fun here?

    Harvesting minerals is a totally different situation that is not comparable. There, making it instant would make you less vulnerable while harvesting which has PvP implications (you could just sprint jump around the world hitting each node once and be hard to hit while harvesting), and nobody could "stalk" you because you don't have to wait.

    And yeah, all things being equal, some amount fewer players will play this game if crafting takes a long time. Or they'll become disinterested sooner and move on more rapidly because they got bored earlier, etc. These long crafting timers are simply a negative on the game without any gameplay/balance/fun reason.
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  25. Post #25
    Gold Member
    Dennab
    July 2013
    34 Posts
    This suggestion is pointless..
    Why ask to reduce the crafting time if there is a possibility to avoid crafting time at all.

    But if you go on an insta-crafting server you will probably get bored at a specific time.
    If there is a crafting time you can say "Hell I'm proud of my building" but if there is no
    crafting time then you just build one building after another and see it as nothing special.

    Just rethink if you really want that.


    ~Besenviech
    Why the fuck do u add a ~Besenviech to your post if your fucking name is Besenviech...... Fuckin weirdo we don't give a fuck who u are..
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  26. Post #26
    The best servers around!
    bmatchett's Avatar
    September 2012
    461 Posts
    Join a modded server and get your friends to join too eventually the server will gain a lot of people.
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  27. Post #27

    November 2013
    28 Posts
    if you can craft charges super fast there is no punishment for losing/wasting them
    Haha, wait, what? The punishment for losing/wasting craft charges should be getting more materials, not having to alt tab and troll reddit for 10 minutes.

    What is with the ridiculous status quo championing when everything is in flux due to alpha?
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  28. Post #28

    April 2011
    288 Posts
    i have lots of friends with me - BUT crafting 20 ceilings for my house or 2000 gunpowder in 1000 - 2000sec is lost time. I want fun and action and no major craft time - to slow move around and wait to get back the action

    Edited:

    is there any official server with instant craft - i think not ;(
    1. There is modded servers that allow insta craft.
    2. While I feel that the crafting time should be fixed, I don't feel it should be fixed drastically.
    3. If you're looking for a game with constant action, you're in the wrong gamer corner. Play COD or something. Rust is designed to be survival/action, not action alone.
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  29. Post #29

    November 2013
    60 Posts
    Lol just calm down. Wanna enjoy you and all that stuff.
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  30. Post #30

    December 2013
    41 Posts
    We have a 5-man group atm. mostly 3 guys are crafting and the rest of them are farming/raiding around.

    The time to craft items is ok for us ;)
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  31. Post #31
    raufaser's Avatar
    November 2013
    101 Posts
    if( workbenchAvailable() ) {
    applyCraftingTimeModifier( this.getCraftingTimeDefault() / 2 );
    }

    that would be so nice :)
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  32. Post #32
    Facepunch Staff
    Helk's Avatar
    August 2005
    564 Posts
    if( workbenchAvailable() ) {
    applyCraftingTimeModifier( this.getCraftingTimeDefault() / 2 );
    }

    that would be so nice :)
    I'm working on that but its more complicated because you don't want it to just simply cancel when they walk away from the workbench so we're changing it so it ticks away at the crafting progress, that way when you walk away it'll just proceed to craft but tick less away
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