Is there an option or command to disable the screen wobble when running? My friend wants to play but he gets extreme vertigo and can only play for a few minutes before he becomes nauseous.
Is there an option or command to disable the screen wobble when running? My friend wants to play but he gets extreme vertigo and can only play for a few minutes before he becomes nauseous.
I'll take that as a no? Has anyone heard about future plans to implement something like this?
Rust: Motion Sickness Simulator 2013
I'm curious about this too. It wouldn't affect gameplay balance at all. Most modern games have the option to remove this. Should be easy to implement.
It would affect people, if you can sprint without a headbob then theoretically you could start shooting like that too, the headbob makes any form of combat almost impossible. It should stay in the game.
Strange, I've never seen any option like that in a game...
Postal 2 had it... That is the only one I can think of!![]()
You friend should play crysis 3.
It was in Arma II (Day Z) and a few others.
Minecraft has it !
Gotta love the selfishness of people. So basically what you're saying is: you guys that are having problems with it, screw you, you can't play this game.
Thank you so much for that.
The developers should know that there are MANY, MANY people out there that have issues like this, and we can't play games that utilize this amount of head-bobbing. I was extremely interested in buying this game today and tell my friends to buy it as well so that we could play together, but then I looked at the game on YouTube, and the head-bobbing makes this an absolute no-go for me. I can't play games like these. If I play for 30 minutes I'll find myself nauseous for several hours afterwards. That just isn't happening.
It's a pity, and I hope the developers realize that this problem is more common than you might think. I really think the developers shouldn't force a feature into the game that will drive people away from it.
Google "head-bobbing games" (without quotations) and you will see just how common this problem is for people.
I have only had motion sickness from one game....that was Far Cry 3. :D Anyways, games like Arma 2 might allow you to turn head bob down, but right now that is not possible here. What should be allowed is the ability to change FOV, that's how I fixed my motion sickness in Far Cry 3.
Just because some people like to overreact, they shouldn't be given an advantage over others.
Can't play the game? Don't play the game.
Visit a doctor instead.
I hope someone in your family had cancer and died, and I hope it happens to you to, you illogical prick.
(User was banned for this post ("flaming" - postal))
While panicx72's post is a bit insensitive, the point is relevant.
This game is heavily PvP-based. Turning off head bobbing would give everyone who does so an advantage in PvP. There would be nothing wrong with the developers saying (and they haven't, I am speaking hypothetically) that allowing some folks to turn it off isn't worth the impact it would have on the level playing field of everyone having it.
Perhaps there could be a server side flag that would allow clients to disable it? PvE or special servers catering to people prone to motion sickness could allow clients to disable it without making it a universal feature that anyone could turn off for any server.
My father dead from cancer and I went to the doctor and I caught it early and got cancer cells removed early. Watch what you say, asshole.
Don't take it personally. People will say the damndest things to make each other upset, knowing what they said is fucked up.
I always wanted to play a game where my character doesn't have a back bone.
Octodad: Dadliest Catch http://store.steampowered.com/app/224480/
If they ever add Oculus Rift support they'll definitely need to add support to disable headbob in order to avoid inducing headaches and dizziness.
http://steamcommunity.com/app/252490...2344349616706/
http://steamcommunity.com/app/252490...0446854115521/
This is a common occurrence with many people.
Telling these people to "Go see a Doctor" is ignorant.
#1 - You need to see an optometrist, not a doctor
#2 - Seeing one doesn't magically fix the problem
The problem is quite similar to how people get car sick, especially young children.
It's an issue where your body tells you that you're moving while your eyes say you're not. With children who are too small to properly see out the windows and can only see the back seat or the inside of a car, they can easily get motion sickness and puke all over the place.
For video games, it's pretty much the same thing, but in reverse, where the eyes are telling you that you're moving but your body says you're not. This screws with the body's equilibrium and causes nausea and disorientation. Add on top of this the problem with people who have eyes strain easily and you have a real mess on your hands.
With the head bobbing effect in this and other games, you are forcing players' eyes to work much harder than they would have to in real life.
I used to have this problem a lot as a child and grew out of it. Having an eye operation at the age of 8 or so and no longer needing glasses also helped, but I know very well how bad this can be for people and my wife still has this issue.
The head bobbing effect isn't anywhere realistic in the first place.
When you are walking or running, your eyes are working together with your body and can easily compensate for shock and movement and are both telling your body the exact same thing.... this is also why your vision is quite stable while moving in real life and even if you were running or jogging, you can still easily read road signs and billboards without everything looking like you're in the middle of an earthquake.
Do a little test for yourself. Go look in a mirror and focus on one eye. Focus on the veins along the edge of one eye and keep focusing on them..... now slowly tilt your head sideways and watch what happens.
You will notice that while your entire head is changing position, your eyeball remains balanced and in the exact same position (It does not rotate with your body) This is your body's way of keeping the world in balance for your brain and is why you can watch TV sideways lying on the couch, etc..... as soon as you are completely upside down, you will notice that it's much harder to focus on things, which is due to your eye muscles only being able to move so far away from the rest of your skull.
This head bobbing effect in video games is artificial and represents nothing in reality..... Head Bobbing equates to being born with your eyeballs detached from the rest of your body and rolling around in your head.
It's one of the worst simulated effects in a video game I have ever encountered.
While I no longer have issues with motion sickness and eye strain like I used to, I am not ignorant of the problems many others encounter and it should either be removed from the game, or left as an option for those who "like" it.
Myself.... if the option is in the game, I'd turn it off simply because I think it's dumb.
In regards to the argument about players having it a lot easier to aim and shoot on the move, you can only aim and shoot while in iron sights, which slows you down anyways..... for hip shooting, you're not really aiming anyways because there's no crosshairs. Either way, the simplest solution for that possible "Problem" is to increase the sway of the weapon in hand, both in iron sights and at the hip (while having no head bob effect)
^ This will still give the same effect of inaccuracy during moving and aiming, but also solve the problem of people getting motion sickness.
This is a real problem and while most players don't have much of a problem with this, there is still a good % of existing and potential players who do have this problem and it should be addressed.
I get motion sickness from games often enough, too. And I detest it when there's no option to switch it off. The funny thing is, I used to be allright, playing descent for hours, doom, you name it.
But - maybe as I'm getting older - I'm getting more and more susceptible to it, and I know there are a lot of people in the same position.
It'd be best if there was an option to disable head bob. I'd certainly applaud it.
Very interesting, I've never gotten motion sickness from a game. Then again, I can read in the car and eat at the same time and not get sick. ;)
But I do think the head bob is a bit too shaky in this game. If there was an option to REDUCE it that'd be better. But I think having some head bob gives me a sense of realism.
Yes and no.
The trouble is, that in some of us our nervous system is actually telling us "this is not right! I get the signal from your eyes that you're moving but I get the signal from your inner ear that you're not moving"
Is it realistic that the screen shakes when you're sitting motionless? No.
See, it's just a matter of perception (sic) :)
Look at a picture on a wall or something else a few feet away and focus on it..... jump up and down while still focusing on it.
Does anybody's vision bob around or jiggle?? Do you lose any sense of focus on the item you are looking at??
I did this about an hour ago just for the hell of it and while I could feel my body bob and move around while jumping, it did not transition to my vision and my focus remained constant.
Unless you're hit by a car or someone clubs you in the back of the head when you're not expecting it, Headbobbing Effects are an unrealistic gimmick that is distracting, useless and causes more harm than it adds to gameplay.
I don't understand, why developers did not respond to this problem? Neither yes or no, to be or not to be...
Ater 30 minutes of game in RUST
an optometrist is a doctor
Halflife 2 the part on the fanboat, pffff
The headbob didn't bother me for a long time, but after playing TF2 for awhile and jumping back on Rust a few months ago, it took me a few hours to get used to. I can see how it would really bother people with motion sickness.
Have you tried changing your FoV(Field of View)? Very small FoV in PC games would cause me to get motion sick. Rust is set at a very low FoV as a default (60 degree FoV). Depending on how far your eyes are from the screen, anywhere from 75-90 degree FoV can be acceptable.
They recently added back the ability to change your FoV to the legacy version.
Open the console, Press F1
use the command "render.fov 75" or "render.fov 90"
Use that command without the quotes of course, and find a degree of FoV that feels good to you.
Even if the head bob is the main problem and not a small FoV, this may help alleviate your problem if the head bob is less apparent with more terrain in your view.
Maybe getting a bit off topic here but this is a video that explains FoV very thoroughly. I suggest any gamer to check it out. Quite informative. https://www.youtube.com/watch?v=blZUao2jTGA
I've spent my whole life playing first-person POV games and never getting sick, and always wondering what the hell was wrong with people who get carsick playing them.
Then I played Kairo. Ugh.
Rust doesn't get me sick, but I now have an appreciation and understanding towards people who do get sick. For me personally it's the HUD that keeps me from getting sick, but to each their own.